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[banner Pending] A group of heroes left Heroica hall and into the chilly winter streets of Eubric. An air of unrest had blanketed across the city as the group marched through the quiet streets. There job was one that requested them to the residence of Ernesto Homawae, a writer. These heroes were: En Sabah Nur (Played by Jebediahs) 31 year old male human, Beast Warrior Level 32.75 *Natural Respite*, *Immunity: Blinded, Fragile, Sealed and Lightning elemental attacks*, *Nimble on first round of combat*, *Deals double damage to enemies weak to fire* Power: 47 (Level 32 + Axe 15) Defense: 7 (Artefact Bonus 7) Health: 61/61 (Mage Base 5 + Level Up Bonus 31 + Beast Warrior Bonus 15 + Raw Meat Bonus 5 + Raw Meat Bonus 5) Gold: 25 Equipment: Mythril Axe (WP: 15, Axe), Traveler's Cloak (SP: 1, Backwear ), Custom Fitted, Grounded and Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed and lightning, suitable for En Sabah Nur, Bodywear, ), Flexible Greaves (SP: 1, imparts the Nimble effect during the first round of combat, Footwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ) Inventory: Weapons: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff), Quarterstaff (WP: 22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Carapace (SP: 3, Immunity to SP Reduction, Bodywear ), Helm of Horror (Successful hits impart the Afraid effect to the target; headwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 3 Potions, Grand Potion, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Warforged Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), 2 Elixers. 1 Mythril Shard Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter(Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) 81 year old Male Ogre Hunter Level 43.4 *Natural Respite* *Favors Humanoid and Ancient enemies* *Immune to Fragile, Blinded, and Confused* *1/3 chance to revive when KO'd* Power Bonus: +2 WP for bows and crossbows Defense: 11 Health: 57/57 Gold: 3546 Equipment: Unlucky Crossbow (WP: 13, causes Jinxed Effect), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory) Inventory Weapons: Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Giant Hammer (WP: 13, deals Confused); Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental) Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Paper Doll (Immunity to Hexed) Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory) Tools: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool), Consumables: 3x Potion, Phoenix Essence, 3x Phoenix Incense, 8 Meads, 6 Nostrums, 3 Remedy, 3 Smelling Salts, 2 Deadly Venoms, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, Blind Fury, Grating Stone, Level-Up Mushroom, 2 Neutralizers, Letter of Recommendation Role-Play Items: Black Goo, Wolfgang Insignia, Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Mystic Knight Level: 32.75 *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Doomed, Sudden Death, Hexed, Poisoned and Bleeding* Power: 45 (Level 32 + WP 13) Defense: 17 (5 + 12) Health: 43/43 (5 + 31 + 7) Ether: 42/42 (5 + 31 + 5 + 1) Gold: 1063 Equipment: Alpha and Omega (WP: 13, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Ribcage Shield (SP:12; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodtwear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Tin Helmet (Protects from Confused and Hexed effects; headwear) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth), Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Weapons: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothingstored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded) Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass Consumables: Earthwyrm Fang (Grants the Encouraged, Lucky, Reinforced, and Blinded effects for the duration of one battle), Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (9), Potion (4), Remedy (25), Mead (5), Smelling Salts (10), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core, Grand Tonic (8), Phoenix Essence (5), Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Deluxe Skeleton Decoy, Feather of White, 2x Feather of Flight, Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops) Ellaria Arbour (Sandy) 25 years old female human Alchemist Level 34 2/4 *Immune to Fire* *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 44 (34+10) Defense: 6 (1+5) Health: 55/55 (9+33+10+1+2) Gold: 33 Equipment: Mythril Mallet (WP: 20, wood- and darkness-elemental; Hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; immunity to fire; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP:15, earth-elemental, whip) Artifacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song) Consumables: 10 Grand Potions, 2 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, 2 Hyper Arc Tonics (Restores full ether to all allies), 2 Elixirs, Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 3 Phoenix Essences, 3 Meads, 4 Smelling Salts, 2 Nostrums, 2 Soma, 2 Mulled Wines, 2 Smoke Bombs, Hot'n'Cold Bomb (Causes 30 fire- and ice-elemental damage to all enemies), Holy Rain Bomb (Causes 20 water-, wind- and light-elemental damage to all enemies), Bad Breath (Poisoned by 1-effect to all enemies), Wyvern's Breath (Poisoned by 10-effect to all enemies), Feather of White Tools etc.: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Chemistry Set (Allows the user to use Mixture outside of battle, costs 2 Gold Bars/un-modified roll, suitable for alchemists; tool), 2 Gold Bars Nerwen Calmcacil (played by Chromeknight) Champion of The Northern Kingdoms, Sungold Alliance, 265 year old female Elven Minstrel Level 39 *Immune to sealed* *Gains Double EXP* Power bonus:,+8 (quest #102) Defence: 2 (lesser etherial cloak 1 +leather amour 1) Health: 53 (Base Cleric 9 +Level bonus 38 -Quest #102 5 +Minstrel Bonus 11) Ether: 51 (Base Cleric 5 +Level bonus 38 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3) Gold: 145 Equipment: Nocturne Flute (WP:6; causes asleep-effect; instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Leather armour (SP:1; Bodywear) Inventory: Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened, cannot be equipped at the same time as a shield; axe), •Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Order Imperial's Assassin Cowl (Immune to Light and Darkness, Wearer is Nimble; headwear; Suitable for Assassins, Chi Monks, Infiltrators, Rogue Thieves, Paragons), Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Counterstrike Gloves, •Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby • Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song), •Phoenix essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2), •Shovel, Bedroll, Magnifying Glass, Telescope, --- The heroes eventually arrived at their destination, a residential area near Ways End. It didn't take long for the party to distinguish which house was Ernesto's. Trees with marvellously coloured leaves grew out of one of the house's windows as tropical birds foreign to the area nested in it's branches. Strange animals ran around the front of the property, and what looked like water trickled out of a sealed window, the occasional fish darting past. It was a peculiar sight in it's own right, but sitting outside the front door a dirty young elf sat on a chair, scanning the street. He was well dressed, but his clothes were dirty with soot. When he saw the party, he waved them over. "Callooh, kallay, I'm relieved to see you've arrived!" The young elf jumps out of his chair and dusted himself off. "My name is Ernesto Homawae, but please call me Ernesto. I have much to discuss with you, but, um, is everyone here? I don't want to delve into my plight without someone from your group here!" QM Note: Welcome to 144! Check your stats and ensure everything is in order. If you bought items at the Marketplace, let me know. Sorry for the delay, but now that things are set in motion, we should hopeful have a good time. Let's get this party started!
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It was that time of the year again, when most of Eubric prepared to celebrate Grogmas, the festival of generosity and warmth in the middle of winter. It originated from Baltarok, out of all places, where there used to live a tribal chieftain called Grog the Red, who was renown for giving exuberant gifts to his tribe once a year. His life was cut short by a jealous rival, but his legacy lingered on. Orcish slaves spread the tradition all over northern Olegaia, and in the spirit of Father Grogmas, people started exchanging gifts with their nearest and dearest every year near the winter solstice. That was the case in Heroica, as well. ~*RULES OF THE EVENT*~ ~ All players can suggest gifts to give to their fellow player's characters. The gifts can be pre-existing items (like consumables or equipment), or something made up. Please think what would be fitting for the player character in question. ~ You can suggest gifts for multiple characters, but only one gift per player character. You naturally cannot suggest gifts for yourself, nor use this topic to ask others for something. ~ The best and the most fitting gifts will be selected by the Game Manager, so that everyone who got suggestions will get one gift. ~ You have up until the 20th of December to send your suggestions. The chosen gifts will be revealed during the Christmas Grogmas holidays.
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The quartet of heroes bound to Baltarok don't have to go very far to find those they're intended to meet with. In fact, some of them may not even have to get up from their seat, because the pair that had arrived to collect them seemed to have found their way straight into Heroica Hall itself...one of them intimately familiar with the place, and the other still soaking in the distinctly foreign atmosphere. "I see why you all spend your time here now. I really ought to have one of these establishments built in Imaestym..." Party Nerwen Calmcacil (Chromeknight) *Party Leader* 265 year old female elven Shaman Level 40.4 *Immune to sealed* *Gains Double EXP* *Restoration* *Absorbs last element* *Counterstriking* Power bonus:,+8 Defense: 1 Health: 62/62 Ether: 49/49 Gold: 425 Equipment: Mourning Star (WP: 10; fire-elemental; inflicts Fragile-effect; mace), Lesser Ethereal cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Counterstrike Gloves, Barbarians boots (natural respite becomes restoration) Inventory: Weapons: Nocturne Flute (WP:6; causes asleep-effect; instrument), Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Singing Sword (WP 10; causes bleeding, longsword/instrument) Artifacts: Leather armour (SP:1; Bodywear), Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Encore Plectrum (if the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.) Spell Items: Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby, Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song), Consumables: Phoenix essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2), Tools/Treasure: Shovel, Bedroll, Magnifying Glass, Telescope Skrall (Waterbrick Down) 81 year old male ogre Hunter Level 43.4 *Natural Respite* *Favors Humanoid and Ancient enemies* *Immune to fragile, blinded, and confused* *1/3 chance to revive when KO'd* Power Bonus: +2 WP for bows and crossbows Defense: 11 Health: 57/57 Gold: 3366 Equipment: Unlucky Crossbow (WP: 13, causes jinxed Effect), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory), Inventory Weapons: Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Giant Hammer (WP: 13, deals Confused); Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Axe of the Minotaur Champion (WP: 30, user is slowed and immune to hastened, axe) Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Paper Doll (Immunity to Hexed) Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory), Winged Sandals (Immune to bound and slowed, footwear) Consumables: 3 Potions, Phoenix Essence, 3 Phoenix Incenses, 10 Meads, 8 Nostrums, 3 Remedy, 3 Smelling Salts, 2 Deadly Venoms, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, Blind Fury, Grating Stone, 2 Neutralizers, Letter of Recommendation, Tools/Treasure: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool) Lord Lawrence Boomingham (Zepher) 48 year old male human Vindicator Level 36.25 *Immune to darkness, fire, fragile, sleep, weakened, and blinded* *Affluence* *1/2 chance of being reinforced* *Zweihänder Grip* Power Bonus: +5 Defense: 8 Health: 59/59 Ether: 36/36 Gold: 318 Equipment: Scupperer (WP:17; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Vest of Faded Trials (SP:8, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory: Weapons: Epidemic Halberd (WP:8, causes all negative effects that the user has to the target when attacking; halberd), Venom Fang Blade (WP:9, causes poisoned equal to WP; longsword), Lullaby Wand (WP:6, inflicts asleep), Silver Sword (WP: 18, Longsword), Frozen Saber (WP: 15; light-, ice- and wind-elemental; inflicts stunned; great sword), Round Metal Shield (SP:7), Artifacts: Crown of the Desert King (SP:6; absorbs fire, wind, and earth; suitable for Boomingham only, headwear.), Venomari Helmet (SP:2, absorb poison as health; helmet), Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Scarlet Hood (SP:4, grants immunity to stunned), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only), 2x Prayer Beads (Makes the wearer permanently blessed; accessory.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.), Crimson Suit of Armor (SP:12, allows wearer to pose as Crimson Bear Knight; takes three artifact slots: bodywear, headwear and footwear), Spell Items: Amethyst (Darkness), Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Emerald Lamp of Summoning (0/3), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song) Consumables: Potion, Health Core, 2x Remedy, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), 13x Mead, 4x Smelling Salt, 4x Nostrum, 2x Ambrosia, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Hamantasch (Lucky, Blessed), Jinxy Juice, 2x Floral Bomb, Seal Bomb, Poison Bomb, Stun Bomb, Seth Bomb (Deals 100 darkness-elemental damage to all opponents when used.), Feather of Flight (Allows the user to flee from the battle when used.), Hair of the Dog, 2x Grating Stone, Oculoid Miasma, Oculoid Fireworks, Saber Teeth, Bone, x2 Bright Polish Tools/Treasure: Bedroll, Shovel, Pickaxe, Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away), Mythril Shard Thalion Dwinlas (-obelix-) 213 years old male elf Mystic Knight Level 33 *Immune to all elements, sealed, blinded, weakened, confused, sleep, fragile, cursed, doomed, sudden death, poisoned and bleeding* *Nimble* Power Bonus: 0 Defense: 17 Health: 44/44 Ether: 43/43 Gold: 1063 Equipment: Alpha and Omega (WP: 13, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Ribcage Shield (SP:12; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear) Inventory: Weapons: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded) Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages) Spell Items: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth),Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Consumables: Earthwyrm Fang (Grants the Encouraged, Lucky, Reinforced, and Blinded effects for the duration of one battle), Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (8), Potion (4), Remedy (24), Mead (5), Smelling Salts (10), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic (7), Phoenix Essence (5), Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2) Tools/Treasure: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Mythril Shard, Crystal Ball (Worth 50 gold, 100 at magic shops) Welcome to the quest everyone. Please double check your stats to make sure everything's correct, I re-arranged them to my own preferences to the quest but I didn't change anything. Please complete all Marketplace purchases before confirming here and let me know what's changed when you do.
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A ragtag group of heroes slowly make their way through the streets of Eubric Freeport to the headquarters of the Guild of Invision. The group includes: Paladin Petaldan Parfenius (Played by Palathadric) *Party Leader* 5-year-old male "wonder" Knight *Immune to *Stunned*, *Bound*, and *Petrified** Level 7 Power Bonus: 0 Defense: 7 Health: 18/18 Gold: 0 Equipment: Daugslyr (WP: 5; Longsword), Shield (SP: 5; Shield), Gloves of the Boy Wonder (SP:2; immunity to *Stunned*, *Bound*, and *Petrified*; suitable to Petaldan only; handwear) Inventory: 5 Slimy Sword (WP:2, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, longsword), Emerald, 4 Potion, Phoenix Essence, Bedroll Ezeran Yavarr (MysticModulus) 42 year old male human Mage Level 11 *Absorbs darkness* *Immune to wood* *Enemies that hits Ezeran becomes slowed* Power Bonus: 0 (Spellpower: +2) Defense: 3 Health: 15/15 Ether: 15/15 Gold: 0 Equipment: Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, Wind-elemental; staff), Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood; suitable to Ezeran only; bodywear.) Inventory: Trickster’s Baubel (WP:5, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Ebony Scorpion Dagger (WP:5, deals Poisoned-by-3; dagger), Shackles of War (Prevents anyone from fleeing battles; accessory.), Emerald (Wood), Ruby (Fire), 3x Potion, Grand Tonic, Remedy X3, Bedroll, Smoke Bomb Hunkan Silvertoss (BountyBeast) 53 year old male dwarf Rogue Level 2 Power Bonus: 0 Health: 8/8 Gold: 19 Equipment: Longsword (WP: 3) Inventory: Potion, Venom, Phoenix Essence, Nostrum Kid Reddson (dum) 19 Male Human (1/4 Leprechaun) Ranger Level 1 Power Bonus: 0 Health: 6/6 Gold: 0 Equipment: Crossbow (WP 3) Inventory: 3 Smoke Bomb, 2 Potion, Phoenix Essence, Bed Roll Torald Waruelf (Alfadas) 20 year old male human Barbarian Level 9 Power Bonus: 2 Defense: 3 Health: 18/18 Gold: 76 Equipment: Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Tricorne (SP:3, headwear; suitable to anyone) Inventory: Ebony Scorpion Spear (WP:5, deals Poisoned-by-3; spear), Old and Rusty Greatsword (WP: 3), Crocodile Belt (Max. Health +2; accessory.), 6 Potions, Mead X7, Phoenix essence, Tiger Balm, Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear. Spark Hammer (WP: 8 Lightning elemental Hammer. Double WP against flying and mechanical) Wolfwind (Kappy) 38-year-old Male Werewolf Mage Level 1 Power Bonus: 0 Health: 5/5 Ether: 5/5 Gold: 0 Equipment: Staff (3 WP) Inventory: 1 Potion, 1 Opal, 1 Remedy At the guildhouse the party was instructed to find Dr. Cula's laboratory on the second floor. Eventually they came to a door with the correct name on it. Inside, the group is met by the pale doctor who is busy at work with his latest concoctions. "Ah heroeth! Your timing it abtholutely perfect. I vath jutht telling my athitant how difficult it had become to find good help given the forming of the alliantheth. I am Doctor Alphothe Cula, at your thervithe and thith ith my laboratory. Ith thith all of you? I'm not thure how many of you Julian athepted." ------------------------------------------------------------------------------------------------------------------- QM Note: Welcome to Quest 149 folks! Glad you could all join us. For those of you for whom this is your first time on a Quest I'll pop in with "QM Note's" every once in while to give you advice or guidance, otherwise the world is pretty free range. Most things included in the pictures are there for a purpose so don't feel afraid to interact with what you see. If you ever want to do something specifically make sure to bold it. Likewise important facts or questions will also be bolded throughout the quest. This quest was designed to be fairly straight forward and relatively short (maybe a month or so depending on activity level). The general rule of thumb is that I will update at a minimum of every 24 hours if not sooner, I expect the same from my players. If you need to take a leave of absence please state so in the quest or send me a private message. Important, if you have not posted in 72 hours and have not given any notice of your absence you will be dropped from the quest, there are of course exceptions, but generally such behavior is considered inconsiderate of both my time and the fellow players. If you have any out of character questions (OoC), please use the appropriate abbreviation or shade your comments. Please refrain from just posting OoC comments only posts unless absolutely necessary. Feel free to at any time send me a private message if you have any questions or post non-quest concerning talk in the discussion thread of this sub-forum. With that please confirm that your stats are correct and have fun and thanks for coming along on the adventure!
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Hey guys! Rider Raider here! I'm an American AFOL who prefers building medieval (RPG style, might join Heroica! The RPG.), Town, and Technic. Hope to see you all! ~~~_|<<<~~~~ Rįder RAIDE_R
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In my ongoing Heroica RPG Quest, The Light That Reveals Everything, the heroes have made it to a convent with a large sanctuary. It's dedicated to the god of Light and Justice, Ennoc, protector of the Paladin Order. From the beginning I was just planning to make a small set piece but well... it turned out a bit bigger With the heroes. Stained glass window technique is of course inspired by eilonwy77, the Queen of cheese slopes. Thanks for watching!
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~-This Quest is for chosen heroes only. if you are interested in joining Heroica RPG, visit the Heroica Rules and Discussion topic.-~ The tale I am about to tell you is simply the final chapter. The final chapter of a much, much longer story... that began over 3,000 years ago. There is a lonely, remote island in the North. 3,000 years ago, they mages who resided there were slowly dying. The harsh wintry climate allowed neither cattle or steed to survive. Thus, each day for the mages was a constant struggle against the cruel snow. The land was barren and unfarmable - there was nothing to hunt. Thus, slowly but surely, the mages died one by one in the frigid cold. The greatest evokers among the mages sought to end the misery that plagued their people. Thus, they banded together and conducted a ritual atop the highest mountain peak. By the ritual's end, they had created a new type of lifeform: a new species was born. The Proggs. Little did they know that their own creation would eventually doom them to an even worse fate then before. The Proggs, when their population grew large enough, rallied and enslaved their masters. The Proggs forced them to endure what they had to when they were under the mage's thrall. 3,000 years have past. And now, the invasion of Luosh... has begun. 6 heroes and the Progg runt who had rallied them step outside of the hall at the dead of night. These 6 heroes were... Sylph Solanum (Dannylonglegs) *Party Leader!* unknown age, unknown race Druid Level 16½ Power: 24 (16+7+1) Defense: 0 Health: 1/32 (9+15+7+1) Ether: 17/21 (5+15+1) Gold: 150 Equipment: Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Ranger's Quiver (WP +1 to bows and crossbows), Helmet (Max. health +1) Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 2 Potions, 1 Grand Potion, Tonic, Grand Tonic, Remedy, 2 Smelling Salts, 2 Venoms, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet Ring, Saber Teeth Galen Woodward (Fugazi) 36 year old male human Rogue Level 12 Power: 20 (12+8) Defense: 2 (+2) Health: 22/22 (7+11+4) Gold: 127 Equipment: Black Katana (WP:8), Chimera Headdress (Headwear, Suitable for Rangers and Rogues, +1 SP +4 Health), Leather Armour (SP:1) Inventory: Fauxthril Shuriken (WP:5, ranged), Throwing Dagger (WP:4, ranged), Bedroll, Venom, Smoke Bomb, Bomb XX, Grand Potion x5, Remedy x3, Phoenix Essence, Nostrum x3, Mead x3 Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider Level: 18 1/2 Power: 26 (18+8+0) Health: 33/33 (17+8+1+7+0) Shield Power: (1 + 5) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed*), *Natural Respite* Negative effects: (none) Gold: 126 (186G(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Sword of Decay (WP:8)(once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians), Heavy Armour – SP:5, protects from fragile-effect, suitable for barbarians and knights. Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Extra Weapons: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (3), Grand Potion (1), Venom (2), Ice Bomb (1), Phoenix Essence (1), Mead (1) Elements: Aquamarine (1), Emerald (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (2), Scroll of Confusion (1) Quest items: (None) Elgar Gligin (played by Jedi master Brick) Level 17 Evoker Power: 28 Defense: 0 Health: 25/25 Ether: 17/17 Gold: 183 Equipment: Mockthril Crossbow (WP:11) Inventory: Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll, Emerald,SapphireTopaz ,3 Venoms, Spade,Pickaxe,3 Potions, Trickster's Mask of the Elf(Accessory, Changes user's appearance into an Elf),Scroll of Poisoning (Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether) ,Goblin's Wrench(WP:10,retrievable), Needlessly Large Rod (Non-Artifact Item, Curses a random enemy. Usuable once per battle. Does not prevent free hits. ) Lycan Dean (played by theBoyWonder) Level 8 Rogue *Immune to weakened* Power: 19 Health: 12/12 Gold: 0 (95 gold owed to Thormanil and 30 to Loreal) Equipment: Sword of the Croise (WP: 9), Pugillist Gloves(Power +2, protects from weakened), Sylvania's Cowl(grants Animal Talk to Wearer) Inventory: Bedroll, Staff of The Frog Paladin (WP:6, 1/6 chance of Amphibianocs Blessing (protects from damage)), Throwing Dagger (WP6), Warhammer (WP:4) Isabella del Toboso (played by Dharkan), Level 13.5 Rogue Human Female - 23 years old Power:22 Health: 19/19 Gold: 691 gold SP: 1 Equipment: Fauxthril Dagger (WP:8) Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle) Heavy Armor (SP:6, Power -6) Inventory:,Opal, Heavy Armor (SP:6, Power -6, Golden Dagger (WP:3), a Vial of Venom, Potion(7),Tonic(5), Phoenix Essence, Bedroll, Fire Bomb(2),Dragon Scale(2) A massive chariot stands before them, capable of fitting a dozen men - yet, oddly, only one person steps out. The moon hangs over them, the light emitting from it lighting up the scene. The horses neigh and whinny, afraid of going back to Luosh. "Jerome Doe, second in command of the Luosh guard, at your service. Is everyone here? When you all confirm, we can head to Luosh." QM Note: Please confirm you are ready to play within 24 hours. Did I get the stats right? Also, B&P, your picture seems broken.
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The three heroes leave Heroica Hall, and wonder where Dr. Trice's assistant, Eugene, is. They wander around for a couple minutes and then hear a voice calling them, in a quiet corner somewhat close to where they started from in the first place... They walk over and wonder how he got there in the first place. "Well hello there. I was wondering how long it would take for you to notice that I was just here waiting for you. Oh well. Anyways, I'm ready to go, and we probably should get leaving soon, Dr. Trice can get quite impatient sometimes! So yes... before we set off, anything you want to do or ask? Or are you all just ready to get going to Dr. Trice's place? Dr. Trice can explain things much better than I can." The Party! Eric, Level 20 2/3 Raider *party leader* Power: 33 Health: 36/36 Gold: 348 Inventory: Godricsleif (WP: 13; Ice-elemental; Darkness-elemental), Sticky Gloves (+50% income from Mugging), Boots of Evasion (Wearer takes half damage in front row), Drengazuli Grom'az (WP:6; Twin Axe Attacks two enemies in one turn, Lightning-elemental); 2x Diseased Silverfish Wings (WP:8 + Cursed throwing dagger); 6x Silverfish Wings (WP:8 throwing dagger); Fire bomb; Lightning bomb; Venom; Mead (11x); Grand Potion (13x); Smelling Salts (5x); Garnet; Scroll of Sleep Monk Pretzel, Level 11 Cleric Power: 16 Defense: 5 Health: 19/19 Ether: 19/19 Gold: 72 Inventory: Cross (Nimbus Broomstick; Ranged; WP: 5), Tricorn (Artifact; SP:3), Ethereal Cloak (Artifact; SP:2, Max Ether +4), Grand Potion (2), Potion (2), Tonic, Grand Tonic (2), Remedy (3), Phoenix Essence, Smoke Bomb, Holy Bomb, Commerz Cannonball, Scroll of Sealing, Shovel, Bedroll, Magnifying Glass Erdathcath Madilinas, Level 16.5 Druid Power: 26 Health: 31/31 Ether: 17/17 Gold: 253 Inventory: Tritech Handcannon (WP:10), Longbow (WP:7), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 6 Potions, 2 Grand Potions, 3 Mead, 2 Smelling Salts, 1 Nostrums, 12 Venoms, Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Fire Bombs, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, Bone, skeleton decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Rusted Knife (WP: 10, Badly Poisoned effect, 1/1 uses left), Ruby. --- This is my first time as to host a quest, so please be patient with me if I mess something up. I think all of your stats are right, if not, please correct me! Just for reference, items in inventory that are in italics are equipped items. The_Customizer, please let me know which of your items you want to equip.
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Six heroes enter the Ji Pei Palace. The ambassadorial family from Xu has rarely relied on the champions of Heroica for help, but now a situation has risen where their aid is required. Party: Sir Christopher Daggerfall (Fred Fred Burger) 27 years old male human Paladin Level 15 *Immune to Weakened* Power: 29 (15+11+2+1) Defense: 9 (5+4) Health: 35/35 (10+14+11) Ether: 18/18 (1+15+2) Gold: 5 Equipment: Sunspear (WP:11, light-elemental, inflicts weakened-effect; halberd), Mockthril Shield (SP:5), Pugilist's Gloves (Power +2, protects from weakened-effect), Paladin's Armor (SP:4, Max. Ether +2) Inventory: Winged Sandals (Protects from bound- and slowed-effects), 3 Potions, Grand Potion, Remedy, 2 Rums, Smoke Bomb, 2 Fire Bombs, Bedroll, Shovel, Pickaxe Cinna the Dark (darkdragon) 19 years Female Human Mystic Knight Level 21 *Immune to Fire* Power: 38 (21+15+1+1) Defense: 3 (2+1) Health: 33/33 (5+20+7+1) Ether: 27/27 (5+20+1+1) Gold: 16 Equipment: Mauryl (WP:15, ranged), Aurora Helmet (SP:2, immune to fire), High Heels (Power +1, suitable for women; footwear), Anniversary Medal:Y1 (+1 to all stats per year; accessory) Inventory: Healing Staff (WP:5), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Ruby (Fire), Scroll of Sleep, 6 Grand Potions, 3 Grand Tonics, 6 Remedies, Elixir, Phoenix Essence, 4 Meads, 3 Smelling Salts, Soma, 2 Deadly Venoms, Fire Bomb, Bedroll, 3 Bones Hybros (JimButcher) ***Party Leader*** 50-year-old male imp Assassin Level 21 2/3 *Hastened* *Immune to Cursed* Power: 36 (21+15) Defense: 0 Health: 33/33 (7+20+5+1) Gold: 413 Equipment: Zoot's Reaper (WP:15, earth-elemental), Golden Armor (user is permanently hastened and cursed; bodywear), Blessed Amulet (protects from cursed-effect; accessory) Inventory: Pheles Rod (WP:20; grants permanent Aura, doubling the user’s max. health but making all enemy attacks hit the user; staff), Clock Cog (WP: 14, retrievable), Shuriken of Mercutio (WP:5, retrievable), Throwing Knife (WP:8, retrievable), Throwing Knife (WP:8, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Ancient Throwing Dagger (WP: 8, retrievable), Emerald (Wood), Diamond (Light), 15 Potions, 15 Grand Potions, 25 Health Cores, 10 Remedies, 3 Phoenix Essences, 2 Deadly Venoms, 2 Smoke Bombs, 3 Holy Bombs, 15 Nostrums, 2 Meads, Smelling Salts, Bedroll, Shovel, Skeleton Decoy, Bone Namyrra Uq (Quarryman) 1337 years old female Fenarian Evoker Level 22 *Immune to Sealing* Power: 34 (22+12) Defence: 8 (5+3) Health: 29/29 (5+21+3) Ether: 33/33 (5+21+1+1+5) Gold: 54 Equipment: Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Fanged Helm (SP:5, headwear), Robe of the Archmagi (SP:3, Max. Ether +5, immune to Sealing, bodywear) Inventory: Snake Staff (WP:12), Shiny Dagger (WP:10), Bone Staff (WP:3), Amethyst, Opal, Emerald, Topaz, Garnet, Diamond, Ruby, Sapphire, Scroll of Blindness, Scroll of Sealing, 4 Potions, Tonic, 2 Grand Tonics, 3 Remedies, 2 Phoenix Essence, Phoenix Incense, 4 Meads, 5 Smelling Salts, 3 Nostrums, Venom, 2 Smoke Bombs, Holy Bomb, Flash Bomb, Bedroll Spirits: Battle Angel (Light), Xut the Daemon (Darkness), Raiju the Raiju (Lightning), Ni the Shrubbery (Wood), Mark the Ice Cube Tray (Ice), Clay Golem (Earth), unknown (Fire), unknown (Wind) Tarn Valco (Rumble Strike) 22 year old human male Berserker Level 17 *Immune to Fragile* Power: 31 (17+13+1) Defense: 11 (5+5+1) Health: 33/33 (7+16+10) Gold: 8 Equipment: Lion’s Heart (Sword, WP: 13, Suitable for Barbarians and Knights, Stuns target on successful hits), Shield (SP: 5), Heavy Armour (SP: 5, suitable for Barbarians and Knights, protects from fragile-effect; bodywear), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear) Inventory: Helbaerend (WP: 10; water-, ice- and lightning-elemental, Hollow Blade; axe), Fauxthril Spear (WP: 6), Sand Worm Hide (SP: 2; bodywear), Scroll of Weakening, Shovel, Pickaxe, Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin) Tesni Hightribe (Peppermint_M) 22 years old female human Berserker Level 25 2/3 *Immunity to Afraid* Power: 46 (25+14+3+4?) Defense: 12 (6+2+4) Health: 44/44 (8+24+10+2) Gold: 805 Equipped: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:6, Immunity to Afraid), Bone Claws(WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear) Inventory: Cysgodion (WP:11, darkness-elemental; greatsword), Mellt (WP:10, ice- and lightning-elemental; hammer), Spiked Club (WP:8), Cryfder (WP:6), Sir Roderick’s Shield (SP: 6, immunity to afraid), Emerald (Wood), 2 Potions, Remedy, Phoenix Essence, 5 Venoms, 2 Meads, 4 Smelling Salts, Nostrum, Soma, Smoke Bomb, Holy Bomb, Minimizing Dust When all six heroes had arrived to the main hall of the palace, Lady Shanxian Ji Pei graced them with her presence, accompanied by her bodyguard Lee Long, as always. "Thank you for rushing to my aid. I did not know who else to turn to... I don't want to shame my son, but I also want to see him return safely. But it might be the best to start from the beginning... A clan of bandits calling themselves '108 Stars of Destiny' are holding the Hoshin Region under their grasp. Hoshin is a secluded valley in a distant corner of Xu, far away from the gaze of the capital, but to my son Jun it bears a special significance, for he was trained in the Way of Tao there. When he heard about the predicaments of the people of Hoshin, he just had to hop into his private airship and fly there. But he cannot face 108 notorious outlaws on his own, no matter what training he has gotten. I offered some of my guards to him, but he refused, saying they would only get in the way." "They would. The word is that the bandits have taken over the Pagoda of Nine Elements, a towering fortress perched high up on a mountainside. It is almost impossible to approach it without getting noticed." "Jun obviously wants to prove something to me, so I want you to find and help him, but under no circumstance reveal that I sent you. That would ashame him greatly, possibly preventing him from ever returning home. My son is the only family I have left, and I would give anything to ensure his safety. Even..." Shanxian turns, and walks to the gilded blade placed on a stand in the middle of the room. "Yes, even the Qilin Blade, the weapon that belonged to my late husband, Jun's father..." "This is no butterknife. The Qilin Blade is capable of damaging any type of enemy regardless of distance or defenses. Anyone can wield it, if it permits." "The spirits of the Aoi forefathers guide the blade, or so is believed. A worthy reward for bringing my son back, right? But since there is only one blade, may it go to the person who defeats the largest number of these 'Stars'. But now you must wonder how you will catch Jun in time. Luckily Mr. Legonardo has a solution to that problem." The blue-skinned ambassador summons her house inventor, Vincent Legonardo, who arrives swiftly with his assistant Monalisa Gioconda. "The preparations are complete, and the Destiny's Bounty is ready to take flight. I hope none of you ladies and gentlemen are afraid of heights, he he." "Mr. Legonardo's airship is the fastest one ever built. According to my calculations we should reach Hoshin region at the same time as Jun." "Is there anything you want to ask before departing? Any second thoughts? Considering the voyage you have ahead of you, as well as the amount of enemies you will have to face, I will understand if some of you want to back down." What will the party respond? QM Note: Welcome to the quest! Please check your statistics, I tried to find the most current information to all of them.
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Thanks to Sandy for the banner! Introduction “Ah! Hello there! You must be the new class of students. Welcome, welcome! I’m Bilbert Wigglepike, adventurer, playwright, and actor extraordinaire! Of course, as theatre enthusiasts, you must have seen my gripping yet hilarious comedy, The Life of Beasley? No? What about my romantic classic Gnomeo and Harriet? Rated eight thumbs up by that unlucky critic who took the Zeigfried girl’s seat! Really, no? Well, surely you caught my dear friend Elphaba’s autobiographical musical Wicked during her short time here? No?!? My goodness, you need more help than I thought!” “I can teach you to bewitch the mind, to ensnare the senses, to pull at the very soul of all those who see you. Not through sorcery, trickery, alchemy, but through your own quirks, history, and emotional honesty." "I warn you: it will not be easy. Crafting interesting characters is a work of intention more than of luck. It requires concentration, focus, and determination. But for those who persevere...well, generations of actors have hungered after the joy of performance, the adulation of a pleased audience. And some small degree of that unique, exquisite satisfaction...can be yours.” “And let me say this: acting, or, as I prefer to think of it, role-playing, is Serious Business. I will not tolerate any foolishness...” “...hijinks...” “...shenanigans...” “...or tomfoolery of any kind in my Theatre!” “...Oh, who am I kidding?” “*Sigh* Welcome to Heroica Theatre...” Heroica Theatre is an Out-Of-Character discussion topic, where various thoughts, ideas, and advice about portraying your character can be discussed. Along the way, Bilbert and his troupe of performers (including several familiar faces!) will illustrate some of the concepts being discussed. But don’t let that stop you: any topic related to any aspect of roleplaying is welcome at any time. And feel free to be creative; who knows? Maybe you will be the Heroica Theatre’s next great star... Opening Night: The Roleplaying Basics Act I. Creating an Identity: Character Story Inspiration “This man was crushed by anvil. I...never seen thing so gruesome.” “I understand, Hoptet. After all, murder is…heavy stuff.” YEAAAAAAAAAAH! “...” “...” “Wanna get a banana burger?” “OK.” To sum up the acting technique of “transference” pioneered by the great actress Uta Hagen, one might say that “Acting is about finding ourselves within the character, and the character within ourselves.” Roleplaying is much the same; though the form and style may be different, it is still about taking elements of ourselves, combining them with elements we consider to be not of ourselves, and using them to create an entirely new character to display to the world. The primary difference between acting and roleplaying is, in roleplaying there is no set script, and the players together combine their talents to breathe life into the world. Even the greatest players in the world can’t play a character that is undefined, however. There’s a reason we don’t read books about speechless, lifeless, immobile statues; it would be dull and uninteresting. A character without their own defining traits has little more life than one of those statues. Roleplaying great Waterbrick Down once said this: If you get stuck, remember some of the basic questions: who, where, when, why, and, later on, how. Who was my character raised to be? Where was he/she born, where did he/she live before coming to Heroica? When did my character leave home and come to Eubric? Why did my character leave home and come to Eubric? Remember, too, that great characters are defined by contrasts, the difference between who they should be and who they are; consider: the sacrilegious, irresponsible paladin with a drinking problem, the ex-bandit ogre with a noble spirit, the wacky, comedic magician marked by darkness, the 200-year-old Elf with the maturity of a teenager, the rogue with a heart of gold, the quirky chicken sidekick who’s actually a demon of darkness, the honorable orc who becomes a paladin. Real people are messy and at times inconsistent; your character should be, too. Above all: your character should make sense to himself. All of our quirks and inconsistencies have some sort of reasoning or story behind them. You don’t have to know everything, but if you can have a few defining moments of their life set before you start playing, you’ll be in a good position to start off strong. If you can, from your character’s perspective, examine what you know about their history and find it reasonable and believable, then you’ve got a good base upon which later roleplaying can build. Coming Soon: Crafting a Back-Story: The Present as a Key to the Past Act II. Weaknesses and Strengths: Believability in Relatability: “Verily I say unto thee, Hoptet: he who had the less strength was the greater Hero.” “...” “What? I was channeling an ancestor of mine! Sheesh, kids these days...” Let’s be honest: a character that always succeeds, has no flaws, and never makes mistakes (or worse, who blatantly disregards their failures) is rather unlikeable. There’s an entire trope about Mary Sues and Marty Stus that cover exactly how they become unlikeable in far more detail than I can here. On the other hand, a character that tries to pour on the angst by constantly failing is no more likeable. The key is to find a good balance between the two, in order to make your character actually likeable. In all honesty, writing a believable, relatable character is kind of like trying to plan and host a game or a Quest; the key word here is balance, making your character strong enough, within reason, to believably handle themselves in the dangerous world of Heroica, while at the same time keeping them weak enough to, well, fail once in a while, which the dice WILL cause from time to time. This is doubly important in non-dice-based situations, where poor roleplaying can make you look quite silly indeed; if you’re a brand-new Hero who’s just arrived at the Hall, and you pick a fight with an experienced Hero with an Advanced Class, you are not going to be able to knock them out in one hit, no matter how poetic your description of the event; it’s just not believable. (This brings up another common roleplaying problem, one we’ll cover more in Act III.) Remember when we were defining the broad strokes of the character, adding depth through contradictions? That’s also a great example of balanced, relatable believability. Consider Lord Lawrence Boomingham, a mighty Paladin of Heroica. He is strong and hardy, as a Paladin he defends himself and his allies with his shield while also possessing the ability to heal them and himself when injured; a potent combination, to be sure. Bravery (bordering on impulsiveness and recklessness), combat skill and strength, and magical healing abilities are his strengths. However, he also has his weaknesses: he’s a chronic alcoholic, he’s brash, arrogant, rude, self-centered, racist, and, perhaps most tellingly for a Paladin, thoroughly irreverent. His strengths are balanced by his weaknesses, and though he may not always be likeable, he can be at times, and above all he’s always relatable. Let’s consider another great example: Althior Emorith, Sage. Armed with plenty of great gear, a magical sidekick, an Evoker girlfriend, and every single elemental Gem in existence, at first glance he may seem unstoppable, but he’s balanced out by his weaknesses. For one thing, Finnegan is incompetent, and in-character Althior isn’t much further behind. He’s a bit impulsive, has an ego the size of Jupiter, and takes himself and his work way too seriously. Althior also exhibits a different kind of dramatic balance; he straddles the line between “serious” roleplaying and comedic relief, at times the noble, troubled magician marked by the demon Abraxas himself, at others just a goofy loon. Character flaws are important, but this final observation is even more so: none of the best players in Heroica try to win all the time, and this is key. Good players let the dice fall as they may, and, when their character fails, they use it as an opportunity for character development. In Quest 4: Taming the Lions, De’kra the Shade Echo faced a string of horrifically bad luck. Rather than complaining, he used it as an opportunity to become more humble, even roleplaying his own “death” as a way to develop and flesh out his character. Likewise, in Quest 15: Hoisting Down the Jolly Roger, the Norse Barbarian Eric (and the entire party, actually) had to deal with short supplies and luck so terrible that the majority of the party went down in almost every battle! In a feat of great roleplaying that must be seen to be believed, Eric allowed this event to develop his character so much that it changed which Advanced Class he decided to take back at the Hall. Opportunities for character development can be rare, so failures are a welcome blessing in that regard. In short: don’t be afraid to fail! You might just end up more interesting because of it. Most importantly: don’t tell us all at once. Roleplaying requires patience; we don’t want to see the character’s whole story in an hour-long episode, we want to see it unfold over weeks, months, years. Coming Soon: The Road Goes Ever On: Playing your character for the long haul Act III. Characters in Conflict: Playing a Jerk Without Being a Jerk “All right, auditions for Elphaba’s yearly revival of Wicked are open once again, which means it’s time to figure out who is going to play who. Let’s see who we have here first. Roll call! De’kra?” “De’kra is present.” “Harriet? Mehmet?” “Harriet the Super Sleuth is here for the poultry and applesauce.” “As is Mehmet Attabar.” “I, Hoptet, ready.” “Drake?” “I’m here.” “And I’m here.” “And I’m here.” “And I am!” “Well, I was here before all of you, so...” “Shut up, Drake, you KNOW I was here before even you were.” “Please, Drake everyone knows all of you were here after ME!” “Hey, I’m here, too, you know--” “Uh, you guys do realize that multiple personalities do not qualify you for multiple roles, right? And, contrary to popular belief, it does NOT in itself make you more interesting, so--” “I disagree!” “Me too!” “I disagree as well!” “And me!” “*sigh*” “You and I are actually the same person, does that count?” “No, dear, we’re here as a joke, so we don’t count; we’re not real characters.” “NOT REAL CHARACTERS?!?!” “My parents are dead!” “Uh...sir, stories of familial death are rather overused as well, perhaps you should consider--” “DEAD!” “*sigh* Do none of you understand? Bizarre, over-the-top quirks of your personality are not what make for interesting characters! It’s conflict! Quirks define the personality, and conflict develops it! When used within reason, conflict can--” “RAAAAAAAH! HULK HATE PUNY GOD!” “Uh-oh.” “No, no, you've got it all wrong! To use conflict, you have to--” “HULK SMASH!” “That’ll teach you to run around with that no-good tramp Harriet!” “OW! I said I was sorry! OW! Finnegan made me do it! YEOOOOOOWWW!” “Well, at least SOMEONE'S using conflict right. Humorously, granted, but right.” “OW! OW! OW! OW!” “...help...OW...me...” “Ooh, looks like fun! Can I join in, Bilbert?” “ No, Harriet. No you may not.” There are three elements to every successful story: character, conflict, and creativity. We’ve already learned how to define the broad strokes of the character; now we move forward into the area that will bring your character to life: conflict. To explain why, let’s do a quick review: We’ve figured out what makes your character unique, we’ve made sure that the character’s quirks make sense, we’ve made efforts to keep the character believable, and, importantly, we’ve learned not to rush the roleplaying, but instead to keep things in reserve and reveal them over time, when the opportunity presents itself. You now have the makings of a deep, interesting, fun charcter--congratulations! There’s only one problem: how to reveal this? Where ARE the opportunities for character revelation and development? The answer, of course, is conflict, but there’s one more thing we must observe. Why ARE the rather annoying, overdone character aspects we saw a few moments ago so particularly prevalent? (Granted, these examples were rather over-the-top, but they are still remarkably common.) Why do new roleplayers perceive them (incorrectly) as THE go-to fixes for roleplaying*? Ironically, it’s because they instinctively recognize the importance of conflict, but fail to see opportunities for it outside of their own “bubble.” Conflict comes in two flavors: internal and external. Internal conflict occurs when two aspects of a character’s personality come into conflict; it’s an essential part of a realistic, honest portrayal of a character, but it is NOT the place to start your development. For one thing, internal conflict as a primary motivating factor is much better suited to novels, movies, and other works involving a single protagonist. In a world defined by the interactions between characters, external conflict is far more important; as roleplaying great Zepher once put it, External conflict, on the other hand, is not only a great opportunity for roleplaying, it’s also part of being a generous roleplayer; after all, since interaction with someone else’s character is a valuable opportunity for you, it stands to reason that it is just as valuable an opportunity for the other party. Character interactions are the heart of an open roleplaying community, and if you make an effort to help others’ characters grow, their own responses will return the favor. A word of caution, however: pets and other “companions” are NOT sources of external conflict; it may defy logic, but interactions between any characters played BY you are considered internal conflict. To put it another way, when two (or more) of your own characters interact, no matter what happens, YOU have determined the course and end result of the interaction; unless you are a superb roleplayer, there is little risk of anything happening that you didn’t already expect. By contrast, you never know where external interactions will take you; for example, Althior and Arthur’s interactions on Quest 17 led to an apprenticeship that neither party expected. As the old saying goes, “no risk, no reward.” So, how should you go about finding and using conflict? Here’s a hint: it’s not by walking up to another character and randomly punching them in the face, or challenging them to a drinking contest, or accusing them of burning down your home village. Such things, when planned in private with the help and consent of both players, can be dramatic and interesting both to watch and to play, but it’s seldom the place to begin. Just walk around, casually comment on the various conversations and goings-on of the time, and generally just react to things the way your character would. (Knowing to a degree what your character will do or say in a given situation is an important part of defining who they are, the “basic questions” of Act I will help again here.) Sooner or later, your character will say something another disagrees with, or they will say something your character objects to. Congratulations, you’ve just encountered external conflict! Now what? Do you punch them in the face now? Unsurprisingly, the answer is (usually) no. Often it’s best to let the conflicts simmer, lightly disagreeing as anyone would, but for the most part acting with composure and decorum. Only once your character has endured a realistic amount of provocation should they respond in kind. How much is enough? That varies by character. A roaring Barbarian brute would likely be more likely to lose his temper in an argument than a diplomatic Knight, but what of a Knight whose dead lover was an Orcish maiden, and the boisterous Cleric at the bar is boasting of his superiority over those “worthless greenskins”? In any case, the key is to wait for the right moment. Roleplaying is, really, an endless string of compounding reactions; for the most part, you can let the world itself get the ball rolling. One final tip: anger is not the only response to conflict; it’s simply the easiest. Using the example of the Knight with the dead Orcish lover, a new or intermediate roleplayer’s reaction might be to leap from the bar and deliver an angry tirade against the racist, self-righteous Cleric; a more seasoned veteran’s response, on the other hand, might go something like this: Kelwyn Greycloak felt an empty burning sensation in his gut, one that had nothing to do with the spicy meal Schezerade had set before him. He looked up across the bar at the arrogant Cleric. “Judge not what thou hast not seen,” he remarked coldly. Dropping a few copper commons on the table for the--ironically Orcish--barmaid, he set out for the balcony. Three years. Three years it had been since Kelwyn had lost her. As he reminisced about those happier days, he felt the Cleric’s eyes gaze contemptuously upon him, and he turned away, his body language declaring to all his desire for solitude. Not only is this a more unusual and interesting response, but it also allows for a more reasonable third party--perhaps a reassuring Ranger like Skrall, or the mostly-goofy but occasionally wise Mage Althior to speak to the Knight, showing a somewhat different side to their own character and allowing Kelwyn, in turn, to reveal more about his past to them. The reaction of Kelwyn to the Cleric allows other characters to react to him, and him to them, and so on and so forth. Less obvious choices like this one are more difficult than instinctive reactions, but they also allow greater opportunities than mere arguing or fighting. And make no mistake: good roleplaying is hard. But at the end of the day, it’s a greatly rewarding experience, and well worth the time and effort. Unusual roleplaying choices are often linked to characters with an unusual perspective on a given situation. Players who encounter difficulties in creating such unusual perspectives are encouraged to read about De’kra the Echo (played by Tanma), Cronk the Orcish Paladin (played by CorneliusMurdock), and the devious but not necessarily evil Lady Wren (an NPC played by Zepher). Coming Soon: Rush Hero: Exercising Patience in Roleplaying. Act IV. Burnin' Love: Cheap chocolates and rushed role-playing This Act has its own soundtrack . “When you meet the someone who was meant for you, before two can become one there’s something you must do.” “Do you pull each other’s tails?” “Do you feed each other seeds?” “No! There is something sweeter everybody needs…” “ I've been dreaming of a true love's kiss, and a prince I'm hoping comes with this, That's what brings everaftering so happy!” “ And that's the reason we need lips so much, for lips are the only things that touch. So to spend a life of endless bliss, Just find who you love through true love's kiss!” “ Aaaah, aaaah, aaaaaaaaaaaah!” “Aaaaaugh! Aaaaaugh! Aaaaaaaaaaaaugh!” “She been dreaming of true love kiss?” “And a prince she hope comes with this; That's what bring everaftering so happy.” “That reason she need lips so much?” “Yes, lips are only thing that touch.” “ So to spend a life of endless bliss, Just find who you love through true love's kiss!” “ You're the fairest maid I've ever met, You were made...” “ ...to finish your duet!” “ :sing: And in years to come we'll reminisce...” “ How we came to love,” “ And grew and grew love,” “ :sing: Since first we knew love through true love's kiss!!!” *applause* “Ahem. Yes, well, done good show everyone! There’s just one problem...it’s all absolute poppycock.” “Did someone say cock?” “*sigh*” Love. For some reason, it’s one of the most popular attempts at roleplaying. “I’ll say. ” You get out of here! Now, as I was saying, roleplaying romance is extremely common, to the point of being overused. The thing is, almost no one knows how to do it right. Here’s the thing: there’s more to love than rushed roleplaying and cheap chocolates. Love between your character and someone else’s should flow naturally out of good roleplaying in general, it’s not a “quick fix” for a character-developing interaction. How many couples do you know of in the real world who fell into instant, everlasting love at first sight? No, Haldor and Jess and Althior and Alexis don’t count. Now, if I had my way, no one would even try to roleplay relationships, it would just happen between characters--or not. However, since few people are willing to let such things develop, let’s go over some of the common romantic archetypes, and how to use them correctly. First up is the ever suave ladies’ man. This character is completely uninterested in long-term relationships and focuses primarily on the physical aspect of relationships. Note that, despite the term “ladies’ man,” this archetype swings both ways; Harriet the...playwright/actress is a prime example for those seeking to fulfill this archetype. Granted, she is rather unsubtle about it, but if you’re the type to try and force a relationship for your character then subtlety is most likely not your strong suit. One final note: the dramatic arc of “woman meets a ladies’ man and slowly but surely ‘tames’ him with her love” has been done to death. Don’t do it. Next up, we have the “dark but sexy” type, a.k.a. the “bad boy.” This character feigns indifference, which somehow just turns the ladies on. Gods help me if I know why. Expect to see a LOT of skin-tight leather, especially if the character is a woman. By definition, most of these characters will be Rogues, but others can pull it off. This, too is overused, particularly for men. More often than not, you come off looking like an Edward Cullen knock-off, so keep that in mind before you try it. Finally, we have the desperate, failing nerd. This one is less overdone than the others, and is more forgiving as well, but take it too far and you could come off as obnoxious. This is best used as a jumping-off point for other interactions; i.e. as the final stroke of bad luck that sends the character down a darker path--as a defining character trait it gets stale fast. Really, roleplaying love is just like the real thing; if you try to force it, it’ll fall flat. Also, like characters themselves, relationships need flaws and foibles to make them more interesting--a pair of jaded, bitter exes are far more interesting after the breakup than they were during the “honeymoon phase.” In fact, generally speaking, relationships, whether they’re still going or not, are more interesting in retrospect. The start of a relationship is slow, awkward, and honestly difficult both to go through and to watch. Characters who have been together for a while (or who used to be together in the past but aren’t anymore) have a history and background together that lend each other an added depth. This is, at its heart, the purpose of good roleplaying: to give the other characters, through your own actions, and extra dimension of depth and interaction with which to work. In the specific case of relationships, the backdrop of the romance (or the loss thereof) lets the other character reveal aspects about themself that they might not otherwise get to see. And that leads us to my final point. Roleplaying relationships fail (in this case, “fail” means “to become uninteresting”, not necessarily “to break up”) for the same reason so many real ones do: the participants fail to realize that relationships are more about giving than getting. Relationships, when done well, are one of the single most effective ways to add depth and interest to your character. The thing is, you have little control over it; when you choose to build a relationship with another person’s character, you are putting your character’s own development in their hands, and they in yours. Those who recognize this responsibility, and who exercise it with care and discretion, are truly roleplaying greats. Despite my earlier, joking disparaging of their relationships’ origins, Haldor and Jess and Althior and Alexis are both excellent examples of this side of roleplaying; they really do bring out new aspects of each other, and open each other up to unexpected interactions that might not otherwise be possible. You all would do well to learn from their example. Curtain "Well, that's it for Opening Night! We hope you enjoyed it. Be sure to drop by often--I...erm...we're coming up with new plays all the time, and we're always open to comments and criticisms. Enjoy your time at Heroica Theatre!"
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Dear people of Eurobricks! I want to take part in the Eurobricks Heroica RPG and I am in need of a minifigure representing my Hero. I do not have the neccessary parts to create it on my own. As many people offered me to create it for me, I came up with the idea to make a public request. I ask you kindly to create my hero, based on the information I will give below. The background story is not done yet, but I will reveal as much as you'd need. To avoid people being angry about me, I want to make some points beforehead: I would like to see different versions of my Hero of different users. I will choose the minifigure I like the most. Please do not bother when I do not chose yours. I plan on making it on my own as soon as I have the required parts (which could be early 2013). Please do not bother when your version is vanished then. If you feel ok with the statements above, then please feel free to contribute your version(s) of my Hero! So here are her stats: Stigveladi ("Amma") Kötturin 247 years old female dwarven Cleric / Mage Level 1 Power: 4 Defense: 0 Health: 9/9 / 5/5 Ether: 5/5 Gold: 0 Equipment: hammer/mace/broomstick/staff / wand/staff/broomstick/dagger WP: 3 Inventory: Potion, Remedy, ?? Element As you can see, I am was not quite sure which Job Class to choose. Her outfit should fit to her Job class though, so you are free to think of one Job Class you would choose (I prefer Cleric and Mage at the moment). For the reference see this topic. So if you think another class would fit better, try it out -> Now chosen: Mage Some background info: Stigveladi Kötturin is a very old dwarf (dwarfs don't get much older than 250 years in general). Stigveladi is a female dwarf which is not quite common (only 1 in 3 dwarfs are female). Most people do not notice that a female dwarf is standing in front of them, as they appear almost like a male dwarf. Word has it that sometimes even male dwarfs do not recognize a female dwarf. Also, the dwarven community tries to protect their females, so that female dwarves do not appear in public very often. Stigveladi once was the well-known matriarch of the village she originally comes from. With raising age she became a very important person in her village and their leader. As nearly everyone was somehow related to her and as she was a very kind but still severe leader, everyone called her "Amma", which is like "grannie" in their language. But one day something happened and the whole village turned against her. She was banned from the village because of these events. After she had lived for long time on her own in the forests, learning more about the spirit of nature, she heard the news about Eubric and the gathering of heros up there. She decided to pack her back and join the mysterious forces of Heroica and see what adventures she will go through. If you have any questions about the character, feel free to ask. Otherwise get started and let me see what your tremendous minifigure collection can produce.
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The elegant man in the head-dress returned to the Hall to collect the party. Maurice Ratibor (Etzel) 51 years old male human Paladin Level 18.5 Power: 30 (18 + 12) Defense: 5 (5) Health: 41/41 (9 + 17 + 11 + 1 + 3) Ether: 23/23 (5 + 1 + 17) Gold: 172 Equipment: (Manta Tail Staff (WP:12+50% Stun chance), Fauxthril Shield with Paladin emblem (SP:5), Helmet (+1 max. health)), White Cloak (Max. Health +3) Inventory: (Emerald Staff (WP:10 Wood-elemental), Mace (WP:5), Diamond, Scroll of Sleep, 3 Potions, 2 Tonics, 2 Ether Cores, 3 Remedies, 3 Phoenix Essences, 2 Nostrums, 2 Venom, Elixir, Floral Bomb, Water Bomb, 2 Fire Bombs, Torch, Bone) Guts Holla (Scubacarrot) *Immune to Weakened, Asleep, Confusion and Blinded**Immune to Darkness Elemental Damage* 42 year old male human Raider Level 21 1/3 Power: 48 (21+24 + 3), 33 for ranged attacks (21+9+3) Health: 34/34 (7+20+7) Gold: 209 Equipment: Lifestealer (WP: 24, Ice, Darkness, attacks restore 3 health), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Sleep, Confusion and Blinded, + Immunity to Darkness Magic. Footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Spiked Collar (+1 Power, accessory). Inventory: Fafnir (WP: 14), Throwing Knife (WP: 9, Light, Retrievable), Hollow Dagger (WP: 6, Hollow), Opal, 6x Mead, 6x Nostrum, 6x Smelling Salts, 10x Grand Potion, 1 Elixir, 1x Grand Tonic, 6x Remedy, 3x Phoenix Essence, Shovel, Telescope, Magic Compass, Bedroll, 3x Mythril Shard. Nagure(Costy) 34 year old Male Yeti Barbarian. *Immune to Fragile* Level 11 Power: 21 (Level 11 + WP 10) Defense: 5 (Heavy Armour) Health: 18/18 (Barbarian base 8 + level bonus 10) Gold: 0 Equipment: (Axe of the Croise(WP: 10), Heavy Armour (SP5, Protects from Fragile-effect.) Inventory: (Remedy, Phoenix Essence x2, Smoke Bomb, Pickaxe) Nerwen Calmcacil (played by Chromeknight) 262 year old female Elven Cleric Level 14 *Immune to wind* Power: 23 (Level 14+ WP:9) Defense: 2 (Winged Circlet) Health: 25 (Base Cleric 9 + Level bonus 13 + 3(White Cloak)) Ether: 18 (Base Cleric 5 + Level bonus 13) Gold: 0 Equipment: Mourning Star (WP:9, inflicts fragile-effect; mace), White Cloak(+3 Max health; backwear), Winged Circlet (SP:2, Immune to wind; headwear) Inventory: Staff (WP:6, Wood) Torch Staff (WP:5,Fire), Hammer (WP: 6), Scroll of Sleep, Scroll of Sealing, 2 potions, 3 elixirs, 4 remedies, Phoenix essence, Phoenix incense, Venom, Fire Bomb, 2 Ice Bombs, Shovel, Bedroll, Bone Sorrow (Endgame) 428 year old undead Assassin Level: 15 Power: 27 Defense: 1 Health: 26/26 Gold: 310 Equipment: Steel fan (WP12, Ice elemental) Sticky Gloves, Armor of the Croise Inventory: Bedroll, Tonic, Nostrum x2, Smelling salts x2, Phoenix Essence Mizuki Kimura (zakura) Age: 21 Gender: Female Race: Human Class: Rogue Level: 12.5 Power: 22 (12 + 10) Health: 18/18 (7 + 11) Gold: 3 Equipment: (Dagger[WP 10]) Inventory: Sylph Shuriken (WP:12, wind- and light-elemental; throwing weapon), Potion, Grand Potion, Remedy, Phoenix Essence, 2 Venoms, Deadly Venom, 3 Mead, 3 Nostrum, 3 Smelling Salts Smoke Bomb, 2 Holy Bombs, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Cannonball, Death Progg Claw The man started leading them straight back outside and then southerly, in the direction of the Warehouse district, talking all the while. "I am Tolot, of Ve'er. I recognise a couple of you from when you came to Ve'er over a year ago. I am not sure if you remember me, but we spoke briefly in the Orcshead Tavern. The town of Ve'er needs Heroica's help once again. After what happened about 6 months ago with the lost children, which I believe some of you assisted us with, Hlin decided to quit the law business and go into adventuring, taking Vres Halpo and Laxadaisi Velomptromp with him. They ended up in Miranda, far south of here, across the sea. We remained in contact for a while, but have heard nothing for a troubling amount of time, especially with the rumours about this tower suddenly appearing. We believe the Dark General Haroka and his Inquisitors to be behind this. Our town has unfinished business with him, which is what possessed Hlin to go off in the first place. Since almost losing Vell, he wants to right all the wrongs in the world, a task beyond just one man. But hopefully you will be able to find him and the others. Do you have any questions? We are almost at our first port of call... Oh, and have you selected a leader for your party? I was remiss in doing so yesterday." OOC: Check stats are OK, please. All just taken from the Hero Statistics page so it's not my fault if they are wrong
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Three well-experienced heroes walks through the city of Eurbric in the early morning, an elf, an orc and a human. Together they approach the Temple of Ennoc and is shown inside to meet with the High Priestess Alisameth, the spiritual leader of the Paladin Order. The famous heroes are: Alexis Fenral (Played by Masked Builder) 19 years old female elven Evoker Level 23 *Hastened* *Immune to Fragile* Power: 36 (23+13) Defense: 3 Health: 36/36 (6+23+3+5) Ether: 24/24 (23+1) Gold: 142 GP: 3 Equipment: Mockthril Longbow (WP:13, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Flute of the Magi (WP:3, asleep-effect), Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Tonic, Grand Tonic, Milk, 2 Meads, 2 Nostrums, Venom, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies, 2 Somas, Phoenix Essence Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), Mandy (Ruby), ????? (Diamond) Haldor Skovgaard (Played by Scorpiox) Level 20 Shaman, 33 year old male human Nord. *Immune to Weakened, Fragile and Blinded* Power: 34 (Level 20, +12 WP, +2 from Pugilist's Gloves) Defense: 7 (+2 from Ethereal Cloak, +5 from Heavy Armour) Health: 37/37 (Base 9, +19 Level Increase, +9 Additional) Ether: 28/28 (Base 5, +19 Level Increase, +1 Additional, +4 from Ethereal Cloak) Gold: 130 Equipment: Heavy Metal Rod (WP:12, Light and Water elemental), Ethereal Cloak (SP:+2, +4 Ether, Blindness Immunity), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Bear Claw Gloves (WP:8, SP:+2), Paper Doll (Hexed immunity), Shovel, Pickaxe, Bedroll, Bluehood's Aquamarine, Emerald Lamp of Summoning, Health Core, Potion (x3), Remedy (x2), Mead, Nostrum (x2), Smelling Salts, Soma, Pheonix Esscence, Zoot's Plaything. Cronk (Played by CorneliusMurdock) Level 24 Paladin *Blessed* Power: 36 Defense: 14 Health: 44/44 Ether: 27/27 Gold: 15 Equipment:Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 8), Elaborate Helmet (SP: 2), Paladin's Armour (Suitable for Paladins, +4 SP, +2 Max Ether), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon) Inventory: Twin Broadswords (WP:20, user can attacks 2 enemies in the same turn, user is unable to use a shield), Beast Skewer (Lance; WP: 12), Sword of Bashing (Longsword; WP:5), Blacksmith Writ, Bedroll, Holy Bomb, Phoenix Essence "Welcome heroes of Heroica! May the Light shine upon you. It is good to see you again Cronk, and it's a pleasure to meet you, Man from the North and Lady of the Elven race. I can see that you all have much routine from different quests and that you are all well prepared, I appreciate that. Your mission might seem trivial but I assure you, it has great importance and needs to be handled with subtlety and carefulness. I have here a letter that is to be delivered to the priestess of the House of Ennoc's Children, a convent for novices training to become clerics in the Order. The convent is located a few miles north of Bric'lin trading post here on the island of Uland. The priestess name is Mandrea Melifano and it is of greatest importance that the letter does reach her and no one else. That is your main mission. Once the letter is delivered you might be needed for assistance at the convent, but that depends on the situation there and I can't give you any further details about that. When you are finished at the convent, you may return here to claim your reward. Here is the letter, who will take responsibility of carrying it? Do you have any questions, heroes?" Letter to priestess Mandra Melifano. QM note: Please check your stats to see if they are OK.
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And so the chosen Heroes leave the hall and head to the street where they are supposed to meet someone from the Town Watch. The skies were starting to fill with clouds, a storm was coming. Bad timing, if the heroes were to take sail. The six chosen Heroes were: Party: Lord Lawrence Boomingham (Zepher) -Party Leader- Level 18 Paladin *Counterstriking* Power: 31 Defense: 5 Health: 40/40 Ether: 12/12 Gold: 79 Equipment:King of the Desert (Longsword) (WP: 9, FireDarknessEarth) Shaduex Shield (SP: 5), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level) Inventory: , Frozen Saber (WP: 9, stunned effect, Light), Dress Uniform (User is encouraged for the 1st round of battle), Bedroll, 5 Bones, 4 Meads, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed, 1 Grand Tonic, Emerald Lamp of Summoning Skrall (Waterbrick Down) Level 21 Hunter *Favors Humanoid Enemies* *Immunity to Slowed and Bound* Power: 41 Health: 34/34 Gold: 4 Equipment: Leojagd (Greatsword, WP:20, User is Slowed), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies), Winged Sandles (Immunity to Slowed and Bound effects) Inventory: Hunter's Crossbow (WP:11, +4 vs. Beasts), Heavy Crossbow (WP:8, Knockback), Smoke Bomb x1, Zoot's Plaything Nyx (Pandora) Level 21.66 Battle Mage *Immune to Asleep and Sealed effects* Power: 34 Defense: 3 Health: 30/30 Ether: 31/31 Gold: 0 Equipment: Book of a Thousand Creatures (WP: 13; each roll has a 1/6 chance to summon a creature Edgar to aid the hero), Sandman's Parasol (immune to Asleep) Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect) Inventory: Dawnstar II (WP: 9), Shiny Helmet (+1 Max Health), Healing Staff (WP: 5; healing effect), Wooden Shield (SP:2), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Scroll of Weakening, Potion, Remedy, Tonics (2), Grand Tonics (2), Holy Bomb, Bones (5), Ether Core, Bedroll, Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Bomb XX Atramor Gibbin (CallMePie) Level 21.33 Witch *Deals Badly Poisoned* *Counterstriking* Power: 31 Health: 38/38 Ether: 19/19 Gold: 1 Equipment: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Witch's Talisman (Posioned Hits becomes Badly Poisoned Hits), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level) Inventory: Sword of Ancestral Hatred (WP: 5, gains 1 WP every kill made with it) Staff of the Elven Warlock (WP: 5, wood elemental), Topaz, Grand Tonic, Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Dragon Scale (Gives Lucky and Blessed effects on consumption) Ellaria Arbour (Sandy) Level 16 Druid *Immune to Sealing* Power: 26 (22) Health: 31/31 Ether: 21/21 Gold: 22 Equipment: Ignis Fatuus (WP:10, fire-elemental staff), Mage's Muffler (protects from sealing) Inventory: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Potion, 2 Grand Potions, Tonic, Grand Tonic, 2 Elixirs, Remedy, Phoenix Essence, Nostrum, Venom, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass Rufindel Galadhras (Rufus) Level 13 Cleric Power: 23 Defense: 2 Health: 23/23 Ether: 19/19 Gold: 15 Equipment: Fauxthril Staff(WP:10) , Warlord's Helmet (SP:2 Grants 'Natural Respite'), Cloak of Chimera (+2 Health, +2 Ether) Inventory: Malfunctioning Staff (WP:12, on succesful attack, has a 50% chance to do half of WP damage to self instead(Ignoring SP and Row)),Potion x2, Remedy x2, Bone x2, Pickaxe, Tonic x2, Bedroll, Venom, Grand Potion, Wooden Shield(SP:2) The Heroes walked for a few minutes until they arrived at the location where they were supposed to be, an otherwise unassuming street. A man dressed in the uniform of the Town Watch greeted the Heroes: "Eh... Hi! I'm Recruit Jenkins... Uhh Let's wait until everyone is here... If that's alright with you..." QM Note: Thank you all for signing up, please make sure your stats are all correct and inform me of any last minute shopping you did, let's get this underway If you have not done already, please read through Quest 23, as this will follow up on events of that Quest.
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Once the sun has risen, the chosen heroes meet up at the entrance of the hall and set out. Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* (Forgot to note so in the chosen heroes post ) Level 17.5 Sorcerer Power: 29 Health: 27/27 Ether: 27/27 Defense: 3 Gold: 0 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Bedroll, Telescope, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, Nostrum De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 19 Assassin Power: 26 Health: 30/30 Defense: 1 Gold: 28 Equipment: Kapura (WP:7, Fire), Cloak of the Blue Assassin(SP: 1), Heart Locket(Protects from enamored effect and confused effect) Inventory: Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5), Fauxthril Hand Cannon(WP:7), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (10), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb Thalion Dwinlas (played by -obelix-) Level 5 Mage Power: 8 Health: 9/9 Ether: 9/9 Defense: 1 Gold: 4 Equipment: Dagger (WP:3), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), 2 Potions, Bedroll Barur Thormek (played by Aveal the black sheep) Level 9 Cleric Power: 13 Health: 17/17 Ether: 13/13 Defense: 1 Gold: 139 Equipment: Rune Staff (WP: 4), Robe of the Magi (SP: 1) Inventory: Topaz (Lightning), Ruby (Fire), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll Aveal, please tell me if anything here isn't right (that goes for all of you). When you have a chance, you need to make a post in the Statistics Topic with everything in this format. They weave in an out of buildings and shops, most of which are just beginning to open up. As they near the docks, the Town Guard and the Bonaparte patrols wandering around seem to get more frequent, and the architecture appears rather aged. Soon enough, they reach the alleyway they've been directed to. The man who'd posted the quest in the hall stands in a dark corner, and beckons the heroes forth. "Ah, good, good. My name is Chalvo Erith - I am the assistant overseer of transportation and shipping operations within the Ji Pei. I assume you're the heroes I requisitioned from the hall...?" You've got around 24 hours to confirm and everything before we really set off, but feel free to talk with Chalvo or eachother. Make any last minute purchases before posting here, please. Also, I promise this is just the second worst picture in the Quest, it gets better.
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Down a winding lane of Eubric, a large structure, made of hardened clay, emblazoned in the finest gold, is apparent, casting an imposing shadow on the other, pitiful buildings nearby. Inside the ebony double doors is a network of tunnels, both above and below ground. In the main hall sits the most important artifacts, not to mention a Rockling of Garnet and rock, wearing a silken top hat and with a maple cane stumping around the halls. He blinks hard at the new arrival, shuffling over to greet them, adjusting his hat, an air of flustered antiquity about him. "Right...er, well, welcome to the Eubric Treasury of Artifacts!...and some other stuff that people don't have anywhere else to put, but that's just for the..." cough "...tax deduction...anyway! I'm Professor J'yod, that's pronounced Y-O-D-E. I have degrees in archaeology and artifact identification, magic and otherwise, from the Academy of Enlightenment, and am the owner and curator of this building. Allow me to take you on a tour..." Quests 1 - 47, 49, 51 Exhibit the First - Quest Items Exhibit the Second - Consumables Exhibit the Third - Equipment and Loot Exhibit the Fourth - Simple Weapons Exhibit the Fifth - Advanced Weapons Exhibit the Sixth - Artifacts
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Four heroes make their ways to the entrance of the Hovels. "It's your turn." "I went last time," grunts the older man. "Right. Name and business?" asks the guard curtly. The Party Matthias the Carnival Crusader (StickFig) Level 26⅓ Druid *⅙ chance of being Encouraged at the start of any battle* *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 10 Defense: 6 Health: 36/36 Ether: 27/27 Gold: 72 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.) Equipment: Ethereal Restored Fireball Extraordinaire (WP:10, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, deals Fragile, user is Slowed, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Greaves of the Aubergine Dragoon (SP:2, protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Toxic Hood (Converts Poisoned-effect to Blessed for duration of battle, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Ethereal Opal (Ice and Fragile), Ethereal Ruby (Fire and Afraid), Opal (Ice), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail ((Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Throlar Wineghilm 137 year old male Dwarven Warden. *Avoids free hits from Flying enemies* *immune to weakened* Level, 16 Power, 24 (16+7+1). Defense, 1 (0+1). Health, 38/38 (33+5). Gold, 60. Equipped; Huntsman's Bow (WP: 7; damages undead; bow), Shield of Invisibility (SP: 0; the user is immune to free hits untill they are the last hero standing),, Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; bodywear). Inventory; Weapons; Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword). Shields; Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing). Artifacts; Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; bodywear). Consumables; Phoenix Essence, Soma, Nostrum, x2 Potion, Grand Potion, x3 Remedy, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Dirt Bomb, Water Bomb, Lightning Bomb, x3 Fire Bomb, Baldur Bomb, x2 Smoke Bomb, First aid kit (Restores full health and removes all negative effects From the entire party once used). Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; Viper scale (worth 40 gold to some NPC's). Decamon Deck, Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6). Darksten (Comrade Commander) 35 year old male human Assassin Level 24 Power Bonus: 0 Health: 40/40 (6 [base health] + 23 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat]) Defense: 3 Gold: 1962 GP: 46 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger) Artifacts: Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: N/A Consumables: 6x Potion, 5x Grand Potion, Health Core, 5x Remedy, Elixir, 2x Phoenix Essence, 4x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Lord Cedric (wiz) 34-year-old Male Human Knight Level 1 Power Bonus: 0 Defense: 4 Health: 10/10 Gold: 10 Equipment: Assassin's Katana (WP 3 Longsword), Makeshift Shield (SP 2 Shield), Boots (SP 2 Footwear) Inventory: Potion
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Hi All, I haven't posted here for a while, but having just shown my latest endeavour at the Great Western Brick Show, I thought anyone who doesn't usually frequent Flickr might like to see the MOC. IMGP9984 by kaitain, on Flickr IMGP9966 by kaitain, on Flickr (Just some Christmas lights added to give a fantasy feel to the display). "Heroes of Heroica" is a 240x112 stud campaign map, featuring 16 different routes into the forest from the 8 beach landing points, 57 dungeon entrances (these lead to random Heroica dungeons) in the forested area alone, 3 multi floored "Dark Druid" towers, 9 villages where treasure can be sold and equipment/potions bought. A goblin fortress to sneak into, lots of different heroica monsters to fight, including new snakes, scorpions, and even Dragons. The entire build process is available on my Flickr photostream, and when I've sorted through the photos from the show, I'll upload those as well. The aim is for the game to be played co-operatively like any other RPG. The extra campaign rules are still a work in progress though. Regards Kaitain Edit: It should have been 16 routes off the beach, not 6
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Quick Acronym Definitions: KKII=Knights Kingdom with the Action Figures; CCBS=Character and Creature Building System used by modern lego action figures; Most of CCBS has been strongly Sci-Fi for the few themes that use it. Most lego action figure themes were also this way. One thing that MoC'ers can definitely use and has a place for on the market is action figures in the fantasy or "medieval" theme. I have a few ideas for things that could definitely work and I would love to see happen. These could and should introduce new pieces for CCBS/Technic building systems for us to make our own creations, or just as cool sets themselves. These are in order of what I see as most possible. In each spoiler for them is a background on what they are and why they could come back. >Knights Kingdom III: >Heroica, the Action Figure Game: [EDIT: I am going to do a more developed writeup of this, the thread is too small and not focused on this new theme idea] >Gauntlet Ultrabuilds: >What I want from any of these ideas: New pieces of course! -More diverse medieval weapons than just swords (something KKII didnt do 'til its final wave but even then they were all still melee barring the siege weapons). Perhaps actual bow-shaped blasters that look better than Fluminox or Jungle Protector's awkward blasters with bows built around them. Maybe some functions for them to each use those weapons. Edit: -Another new piece idea: Magic staff weapons that act as blasters themselves and shoot some sort of elemental projectile that also sits in the staff like an ornament at the top of it. -More organic headpieces. So fall all constraction has given us is the robot heads of BIONICLE and Hero Factory. Also it is arguable that KKII's visor-heads could be included, but they look pretty bad without their visors. A CCBS-compatible head possibly in a similar artstyle to the hero ultrabuilds, that has a little more customizability than the ultrabuilds ones. Maybe a head similar to minifigs: have a head with the organic face and an axle joint hole at the top. Here you could put hair or a helmet or a hood. The ideal helmet would be made to fit on this minifig-esque head similar to other minifig helmets. It would cover the back of the head and part of the sides, but have a visor-attachment joint pair on the sides for helmets. It should also be compatible with BIONICLE 2015 masks that are also built in visor fashion to create new helmets or let someone outside of the BIONICLE line wear a mask in MoCs. -New CCBS Armor shell attachments with a more classic fantasy/medieval design. Current CCBS armor shells are just generic enough to be whatever. There is however, few styles of these attachments. BIONICLE looks like it wil ladd at least one for its style, but we probably wont see the kinds of things in BIONICLE that we could see in a Castle theme. They dont have to be just armor, what if your CCBS characters could have quivers for their crossbows or bows? Sheathes for new swords/polerarms? -Cloaks and Hoods. On rare occasions LEGO would include a cloak "piece" in sets (ie Vezon, Furno XL, King Jayko/Mathias). Short of do-it-yourself custom crafting this is the only way to "clothe" a MoC without using armor. A fantasy theme could bring in armor shells or attachements that are also more robe styled, but that wouldnt look as cool as a (Wizard/Druid/Ranger/Elf) with a cloak on their back as well. Fabric hoods vs full plastic hoods that fit on my suggested head piece would become a new debate similar to stickers vs printeds. -Female characters. This is a dangerous subject in a few ways. It is infamous for the fantasy genre to have sexualized female characters. Those (VERY FEW) that were in the BIONICLE universe did not really have this problem as much of a possibility with them being robots and all (although Roodaka sort of tested that pretty hard tbh). LEGO would have to navigate a really sensitive minefield, but I dont really see why that can't at least try to break the terrible 1:5 female:male ratio. I understand what constractions target audience is, but in part isnt part of the problem in selling to female customers alienating them from the theme before they consider looking at it? -Characters that arent robots. BIONICLE and Hero Factory are awesome, but you have to admit that there were barely any characters that didnt look like full-on robots. Even More New Pieces: -NEW FEET. We finally got new feet for CCBS in IFB. Before that it was pretty much either Piraka Claws or hero feet. This would be as good an oppurtunity as any to bring in new foot parts and break this stale building design. -New Hands. For the same reasons as the feet. Also, unless you are wearing gauntlets or other jointed gloves, the robot hands would look like robot attachments on organic characters (see every Ultrabuild). This is the perfect oppurtunity to fix that, with BIONICLE not really leaving space for this. (New Hands and Feet are probably more likely to happen in a series that isnt just one wave) EDIT: Updated HEROICA EDIT2: I feel like the Heroica idea could grow a lot more and I might add to it as the ideas come to me. This is mostly a speculation sort of a thing for me. I definitely feel like the Heroica is the coolest option and would probably go to Cuusoo with it if I had the resources and the know-how. So what do you think? Any ideas?
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Early one morning, three heroes took a shuttle boat to Fort Bonaparte, where they had a scheduled appointment with a member of the Bonaparte they had never heard of before. Nevertheless, the name had a sinister ring to it: Blackgull... Party: Annienal Anavir (Kintobor) "19" year old elven female Knight *Party Leader* Level 5 Power: 9 (5+4) Health: 14/14 (10+4) Defense: 4 (2+2) Equipment: Training Sword (WP:4), College Shield (SP: 2), Pauldrons (SP: 2, suitable for knights, dragoons, and skirmishers; accessory) Gold: 13 Inventory: Wicked Javelin (WP: 7, throwing weapon, retreivable, 1/6 chance to slow), Sanctified Rito Longsword (WP: 4, Hits doubled against flying enemies, longsword), Ammit (WP: 6; greatsword, user gains 5 ether for every kill); 2 Potions, 2 Phoenix Essences, Mead, Venom, Smoke Bomb, Bedroll, Field Rations (Restore 15 health) Miderun (CallMePie) 18 year old female orc Barbarian Level 5 Power: 19 (5+13+1) Health: 12/12 (8+4) Gold: 92 Equipment: Oculoid Claw (WP: 13, 1/6 chance of dealing the infected-effect, causing an enemy to lose health equal to 1/3 of their level rounded down at the end of each round, club), Seductive Perfume (Holder deals the enamored-effect, suitable for women; accessory) Inventory: Serstyral (WP: 3, axe), High Heels (Power +1; suitable for women; footwear.), 3 Potions, Remedy, Phoenix Essence, Mead, Nostrum, Smelling Salts, Smoke Bomb Warlen Melimane (The Chosen Minifigure) 23 year old male half-elven Mage Level 6 Power: 11 (6+5) (Spellpower: 16 (6+5+5)) Health: 10/10 (5+5) Ether: 10/10 (5+5) Gold: 30 Equipment: Gold-coated Bat Staff (WP:5, staff), Spellbound Gloves (Power +5 to spells) Inventory: Robe of the Magi (SP:1; suitable to mages; bodywear), Amethyst (Darkness), Sapphire (Wind), Emerald (Wood), 3 Potions, Grand Potion, Tonic, Remedy, Nostrum, Mead, Dragon Scale, Smoke bomb, Fire Bomb, Bedroll, Shovel, Telescope The trio was directed to the Admiral's Office, where they met an uniformed man with bushy moustache and a dark-skinned elven woman. "Greetings. I am Commodore Obero Bonaparte, but I am better known as Blackgull. This here is my wife, Xsenna of the Huravani." "Lyu hura sa'esse indi ahor utu el'esse umuhor." "It means: May the Sun set upon this day to rise tomorrow. Xsenna is a Sun Elf, they all have an odd fixation with the big bright orb that floats in the sky. But that it basically their greeting. If you don't mind, we should go straight into business. I was summoned from my retirement at the Eversummer Islands to smack some sense to my catatonic nephew, but to my horror I found the entire Fort Bonaparte in turmoil upon my arrival. The rumour tells of an uprising to overthrow my family altogether. We Bonapartes have been the Wardens of the Crystalline Sea for generations - to give up that title to some upstart is unfathomable! The insurgents among the high-ranking officers must be uncovered and dealt with fast before it is too late. Of course, none of them are dumb enough to confess their rebellious intentions to me voluntarily, so that is why I require your help." "Ei se'yre lokuro", muttered the Sun Elf, sizing the party up. "They look competent enough, my wife", Blackgull retorted with a shrug. A hint of smile could be detected behind the moustache. "I have narrowed down the prime suspects to three officers. I want you to seek them out and find out if they are loyal to the Bonaparte or not, and then report back to me. Understood?" QM Note: Welcome to the quest! This quest will be on the short side, with three battles at most, depending on your choices. Like I said in the Hall, I have a busy week ahead, so updates will be sporadic. My apologies in advance.
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The architecture of Eubric Freeport is known for taking influences from cultures all over Olegaia, but there is one building in particular that stands out: the Palace of the Ji Pei family. Designed by the ambassador herself, it is built in the ornamental Xuese style, with statues and paintings of dragons to protect it from evil spirits. The three heroes ascending the front stairs feasted their eyes on the plethora of details as they approached the entrance guarded by two pikemen. Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Dragoon *Party Leader* Level 33 3/4 *Immune to Blind, Confused, Fragile and all Poisons* *Only Receives One Negative Effect At A Time* *Ignores Free Hits from Beasts* Power: 53 (33+20) Defense: 31 (14+5+1+10+1) Health: 56/56 (5+32+15+4) Gold: 944 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Arm Shield (SP:14, shield), Duke's Coat-of-Arms (SP:5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Shadeaux Cape (SP:5, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Fur Leggings (SP:1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone) Inventory: Weapons: Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies, Lightning-elemental; spear), Dauntlet Index (WP: 10, doubled against humanoids, Darkness-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [Phoenix Essence]), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging) Artifacts: Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear, suitable for anyone), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; accessory, suitable for scroll users), Pointy Hat Spell Items: Opal (Ice), Diamond (Light), Garnet (Earth), Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Weakening Consumables: Potion, Grand Potion x10, Tonic, Grand Tonic, Ether Core, Remedy x10, Elixir x3, Hurricane, Jinxy Juice, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone x2, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), Smoke Bomb x5, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), Bone x3, Silver Ore x2 Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Atramor Gibbin (CallMePie) 32 year old male human Regulator Level 34.25 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Battle Style: Chaotic* Power: 54 (34+20) Defense: 26 (4+6+4+12) Health: 64/64 (7+33+12+6+6*) Gold: 656 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, and darkness-elemental dagger), Robust Shield (SP: 12, shield), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Tiger Claws (WP: 15, double WP against humanoids, fire- and darkness-elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Sylvania's Cowl (Grants Animal Talk, headwear, suitable for anyone) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Grand Potions, Phoenix Essence, Health Core, Nostrum, Jinxy Juice (Deals the jinxed-effect to the target), Smoke Bomb, Fire Bomb, 3 Bones, Grating Stone - Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 36 *Natural Respite* *Favors Demons and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Gains Triple experience* Power: 50 (36+12+2) Defense: 8 (3+5) Health: 50/50 (6+35+6+3) Gold: 138 Equipment: Hunter's Crossbow (WP:12/24 vs. Beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Medal of Glory (Wearer gains 3x experience from fights, accessory) Inventory: Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Oversized Greatsword (WP: 16 - Double damage on targets that are clearly smaller than the hero, greatsword), Lucky Doubloon (Grants "Special Guard"; accessory), Potion, 1 Grand Potion, Phoenix Essence, 5 Phoenix Incenses, 8 Meads, 2 Nostrums, 4 Remedy, 2 Smelling Salts, 6 Venoms, 1 Deadly Venoms, 8 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Minimizing Dust, 4 Bone, Blind Fury, Wolfgang Insignia, Black Goo As they reach the top of the stairs, the guards let them know they are expected, and open the doors. At the foyer, they are greeted by Lee Long, personal bodyguard to Ambassador Shanxian Ji Pei. "Welcome to the Ji Pei Palace, gentlemen! Atramor, my friend, great to see you answered our call again. Come, let me take you to the ambassador. I'll explain everything as we walk." Lee motioned the men to follow him. "Shanxian has been summoned back to Xu by the Council of the Blue Hand for a hearing. I do not know exactly what they want, but I have a good guess. After Jun's involvement in the rebellious movement and her own accident, those blue-faced bastards must doubt if Shanxian is capable to act as their ambassador in Eubric anymore. I would love to go with her and tell them a few selected truths, but alas, I am an exile and I do not have a death wish. You three are strong and perceptive, I know that for a fact, so I personally chose you to escort Shanxian in my stead. I trust you will keep her safe. Ai Xurong, the floating capital of Xu, might look pretty but it is a viper's nest - especially to those who have fallen out of the favor of the Council." When they arrived to a pair of doors, Lee stopped them. "Before we go in, I want to confide to you. Shanxian has not been her usual self after the incident where she lost both of her legs. And I'm not talking about her disability alone, but she has all these... thoughts and doubts she didn't use to have. As an Aoi, she was born and raised to supremacy, and although she has always been kind to those beneath her, she has always known her place in the pecking order as well. Lately, she has had a lot of time to mull things over, and she seems to have gotten the idea that the Aoi are not fit to rule Xu anymore. I fully agree with that sentiment, you can believe that, but I worry she might speak her mind in front of the Council. So I beg of you, keep her safe from the scheming sycophants in the court, but also from her own self. She already lost her legs, I don't want her to lose her head as well. Now, are you ready to go in, or is there something confidential you still want to ask from me?" QM Note: Welcome to the quest! This quest will have three battles, one of which will be a bit different. Like I said in the Hall, I have a busy week ahead, so updates will be sporadic. My apologies in advance.
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"Well, Madame Galuchat, I must say, your story was wonderfully woven as always... however, I do believe it's time I retell mystory." Lucas states eagerly, smoking his pipe with intent. "Sure there was some bloodshed and suspicion... but sometimes it's not what's right in front of us that's the scariest, but what we don't see; the unknown." As the night waned, the Midnight Society was down to only two story tellers, they're next speaker readjusting his pipe. "Everything is destined to become known, Lucas... Put please, do continue." Mallora shoots Isaac a curious glance. "Your words hold truth, Isaac...yet that which is most fearful resides in the unknowable darkness that lies within us all." The normally soft-spoken woman turns to Lucas, a spark of true interest burning behind her half-lidded eyes. "And that, I sense, is a darkness of which we will soon hear much." "Then the blind are more courageous than the lot of us. Do tell on Isaac." "The darkness unseen. No fight nor conflict. I know what you mean." "But unknown is a little vague for my tastes. Maybe you'd like to give this instance a face, Isaac." "The tale I tell is of the potential supernatural, since everything I'm about to tell you did really happen. However, whether the events surrounding this tale were supernatural or not... I'll leave that for you to decide. I present for submission to the Midnight Society, the Tale of The Caustic Collection..." "It all began a few weeks ago, as a group of heroes left Heroica Hall to the docks of Luosh. They had been hired by Gideon Hassilbee, a nobleman who needed assistance in disposing some items... ---Two Weeks Prior--- The Party Eric (Khorne) 30 year old Human Nord Level 25 Raider *Natural Respite* *Evasion* *Protected from Fragile, Weakened and Asleep + Immune to Water and Earth* Power: 42 (25+15+2) Defense: 5 Health: 43/43 (8+24+7+4) Gold: 1041 Equipment: Conspirator (WP: 15, causes Blinded; longsword), Pugilist's Gloves (Power +2, protects from Weakened), Heavy Armor (SP:5, protects from Fragile), Boots of Evasion (Wearer takes half damage in front row + Immunity to Water, Earth and Asleep) Inventory: Godricsleif (WP: 22; Ice-, Lightning-, Darkness-elemental; greatsword), Drengazuli Grom'az (WP:6; Dual Strike; axe), 6 Silverfish Wings (WP:8, retrievable, throwing dagger), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Garnet (Earth), 6 Grand Potions, Health Core, 3 Remedies, Neutralizer, Phoenix Essence, 6 Meads, 5 Smelling Salts, 4 Nostrum, 3 Mulled Wine, Dragon Scale, Venom, Deadly Venom, Fire Bomb, Lightning Bomb, Bone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level: 23 2/3 *Immune to Sealed* *Jinxed Spells* Power Bonus: 10 (Spells) Defense: 3 Health: 31/31 Ether: 34/34 Gold: 669 Equipment: Solemn Scythe (WP: 12, Darkness elemental Scythe, 1/2 chance of dealing the Sealed Effect), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: 2x Skeleton Decoy, 2x Deadly Venom, Rawr (WP:9, dagger), Lovelorn Wand (WP:6, deals enamored-effect), Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Bone Whip (WP:9, damages undead, whip), Wyrd Shield (SP:4, prevents ether reduction; suitable to mystic knights and paladins), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear),Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Spellbound Gloves (Spellpower +5; handwear), Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water), Ether Core, Elixir, Neutralizer, Soma, 3x Mead, 3x Smelling Salts, Nostrum, Bedroll, Shovel, Wicked Perfume (Makes all male humanoid enemies enamored to the user, but makes all female humanoid enemies encouraged; consumable), Blue Jelly, 7 Bones Throlar Wineghilm 135 year old male Dwarven Knight. *immune to ice and weakened* *avoids free hits from flying enemies* Level, 12 Power, 25 (12+12+1) Defense, 6 (5+1) Health, 26/26 (10+11+5) Gold, 0 Equipped; Mopagsaber (WP 12, ice elemental longsword), Poncanis Shield (SP 5, ice elemental), Crow Helmet (SP 1, flying enemies do not deal free hits to the wearer, suitable for Knights and Dragoons, headwear), Lion's Plate (Max health +5, Power +1, Immune to weakened, suitable for knights and barbarians, bodywear). Inventory; Weapons; Mace and Chain (Mace, WP 3), Elven Sword (WP 5, longsword). Shields; Elven Shield (SP 5, All elves in the party gain an equal amount of SP so long as the wielder is standing.). Artifacts; Counterstrike Gloves (If the wearer is damaged by a free hit they counter with strength equal to their level, handwear). Consumables; Potion x3, Remedy x3, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value.), Bone, Holy Bomb, Floral Bomb, Air Bomb, Dirt Bomb, Water Bomb, Lightning Bomb, Ice Bomb, Fire Bomb, Smoke Bomb x2, Deadly Venom, Phoenix Essence, Smelling Salts, Nostrum. Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; None. Decamon Deck, x2 Magic Carp (Aquatic 1), Volt Ant (Electric 1), Tweetybird (Flying 1) Ursa Minor (Eithereal 1). "The heroes of Heroica, having been escorted via carriage with Gideon's muscle, a man simply known as Ivan, reached the docks in quick time. A fog had rolled in off the open waters, the only sounds being the waves hitting the aging dock and the crackle of Ivan's burning torch as he escorts them to their employer. The party quickly is able to put a name to the face of Gideon Hassilbee, a thin man with a narrower face." "Ah, heroes of Heroica, your timing is excellent, as always," the man sneers," I am Gideon Hassilbee, a nobleman in the High Kingdoms. I am glad you've agreed to take on this request, seeing as how it's been... a hassle getting the items this far." "Hmmph. If what I've been told is true, then that's the understatement of the year." The paladin replies, rubbing the sleep out of his eyes. "Hopefully they have credentials to finish job." Ivan states in a butchered common. "Now then, I assume you have many questions about the task at hand? Please, allow me to answer any and all questions. I'm certain you three have some, I was forced to keep the nature of the items in question... out of the request." Gideon looks down at the large chest resting at his feet, multiple runes and icons etched into it's wooden frame. QM Note: Wilkommen, Bienvenue, Welcome! I think you guys are experienced enough to know what to do, but in case you need a refresher, bold whatever you want to interact with! Check your stats over, the last thing I need is your stats all messed up. You should all be receiving a PM thread shortly from me. Don't worry too much about it just yet, but it will be important later. Other than, let's get going.
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The night was wearing on as five storytellers continued deep in conversation, pausing here and there to refresh themselves with the meager supply of the bar. The second member of the Midnight Society, a man draped in white robes, had just finished his story. "Quite the tale of woe you had there dear Isaac, but it seemed to be missing that final twist of the dagger. My tale is one of tragedy, it pulls you in close with whispers of familiarity and kindness then stabs you in the back with sheer suffering and misfortune. Shall I tell it?" "Bah, there must've still been salt water in your ears, my dearest Galuchat! Still, though, who am I to refuse hearing a tale by one of my favorite storytellers?" "Tell away, Carlotta," Mallora replies, her misty voice ringing through the silence left after Isaac's tale. "Always have I been partial to a Madame Galuchat story." "Twisting daggers, stabbing backs - now that's the kind of story I'd like to hear." "To say I have a favorite, like Isaac and our newest member claim, would discredit other storytellers I do adore... although I must admit I am quite intrigued to learn about what you have in store for us?" Lucas replies, lighting some more scented tobacco into his pipe. "Very well then, I picked this tale up not 2 weeks ago down at the baths. I frequent there often you know, good for my skin. Let me tell you never have I heard of deeds more noble and yet so tragic, so pure and yet so horrific. Feast your ears upon this my beloved Midnight Society dearies, I give you The Tale of the Two Faces." ------------------------------ Two Weeks Prior --------------------------------- Evening began to wear on as three heroes of Heroica Hall were approached by a gentlemen wearing the uniform of the Town Watch, they were: Althior Emorith (K-Nut) Necromancer Level 42 1/5 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* Power Bonus: 5 for Spells Defense: 7 Health: 53/53 Ether: 57/57 Gold: 1230 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear) Inventory: Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 4 Potions, 8 Tonics, 3 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, Phoenix Incense, 8x Mead, 5x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 2 Bones Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 45.8 *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *Immune to Ice and Water**Overkill Gloves* Power Bonus: 0 Defense: 12 Health: 71/71 Gold: 1133 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes) Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), , Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Consumables - Health Core (4), Greater Potion (consumable, +50 health) (3), Grand Potion (9), Potion (3), Remedy (4), Phoenix Essence (6), Dragon Scales (3), Nostrum (6), Smelling Salts (6), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (6) Tools - Magic Compass, Pickaxe, Bedroll, Shovel Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 34 *Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* Power Bonus: 4 (+4 WP) Defense: 29 Health: 53/53 Ether: 34/34 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 4x Potions, 4x Grand Potions, 2x Remedy, 3x Phoenix Essences, Tonic, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 6x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Ambrosiam, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom, Deadly Venom, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom "Gentlemen, I'm so glad you were all willing to help us out with this. Things haven't been the same since the Academy incident, you wouldn't imagine the publicity that thing got. Now I'm up to my ears in missing dogs, lost persons, broken pottery, and cheating husbands, not to mention all my regular work with the Watch! Plus without an assistant now, I'm simply swamped. Now that we've got this thing terrorizing the streets of Eubric, I'm nearly at my wits end. Tell me, which of you chaps is in charge of your little posse?" QM Note: Welcome all, glad we can finally kick this thing off. As always once everybody confirms their inventories we'll shove off in regular fashion. Just a reminder, if you want to interact with anything or try something, don't forget to bold it.
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It's roughly noon in Eubric, sun high in the sky, when the party makes their way behind the apothecary, as specified in the notice. Hybros and Pretzel had visited the backalley before, but even they didn't recognize the signs and the lever that now sat behind the rusted old manhole. "Ah, heroes - good to see you've made it. Welcome to Zylstra...er. Well. The door into Zylstra, would be more accurate, I suppose." The Party Hybros (JimButcher)*Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* 53-year-old male imp Assassin Level: 29.66 Power Bonus: +1 Defense: 0 Health: 44/44 Gold: 949 Equipment: Sword of Ancestral Hatred (WP: 43.33, gains 1/3 WP every kill made with it, light-, darkness-, fire-, ice-, and wind-elemental; longsword), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), The Black Hat (Suitable for anyone, grants Intimidation, immune to darkness and cursed, headwear) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Dastan Dual Axes (WP: 7, 1/6 chance to seal dragons, dual-strike, axes), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Minuet of the Forest (Causes Wood damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song), 14 Potions, 15 Grand Potions, 19 Health Cores, Tiger Balm, 15 Remedies, 2 Neutralizers, 3 Elixirs, 5 Phoenix Essences, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 7 Nostrums, 3 Meads, 3 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Bone, 4 Mythril Shards, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used) Monk Pretzel (Played by Palathadric) *Immune to Fragile* 463-year-old male "hermit" Paladin Level 27 2/3 Power Bonus: 0, (+5 in the front row) Defense: 27 (+5, in the Back Row) Health: 48/48 Ether: 36/36 Gold: 936 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory: Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Counterstrike Gloves (handwear), Amethyst, Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep, 3 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Military Grade Fire Bomb, Bedroll, Pickaxe, Magnifying Glass, Telescope, Magic Shovel (will always find something when used, limited to three uses per quest), 10 Bones, Raw Meat (+5 max. health upon consumption) Jeaux Elmfyre (joeshmoe554) *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* *Party Leader* Unknown age automaton male Evoker Level 16.5 Power Bonus: 0 Defense: 2 Health: 24/24 Ether: 17/17 Gold: 615 Equipment: Divine Cannonade (WP:11; gives blessed- and transcended-effects to user; hollow; handcannon), Enchanted Bracelet (protects from sealing; accessory), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear) Inventory: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear), Topaz, Soma, Smelling Salts, Tonic, Grand Tonic x2, Grand Potion x3, Remedy x4, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Handy Suitcase (SP-2, use 2 Items; accessory), Turdwing (fly familiar; causes confused to one opponent whenever used) Summons: Thunder Mode Em (emjajoas) Unknown age human male Warden Level 15.5 Power Bonus: 4 Defense: 19 Health: 33/33 Gold: 6 Equipment: Aquabow (WP: 7, Water-elemental), Anniversary Medal (Artefact/Accessory) (Power +2, SP +2, Max. Health +2, Max. Ether +2. The values will increase by 1 with each passing year), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Fashionable Shield (SP:7) Inventory: Consumables: Smoke bomb, Grating Stone x2, Nostrum x2, Potion x5, Remedy x4, Venom, Grand Potion, Mead x2, Ambrosia Weapons: Quality Cutlass (WP:6, Dagger), Bow(WP:5) Tools: Bedroll, Shovel, Pickaxe, Equipment: White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; Headwear), Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by (Asleep), Ranger's Quiver (+1 WP to all Bows/Crossbows), Syndicate Cowl (SP: 2, Immune to Doomed effect),Frost Helmet (SP: 3, ice immune) Welcome to the Quest. Make your marketplace purchases before posting here, please. You can chat for as long as you like until everyone's confirmed. Emjajoas, you had your power listed as 28, but I count only 24. If you've taken any consumables that permanently add to your health, just let me know (and add it to your stats so other QMs know as well) .
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-This Quest is for chosen heroes only. If you would like to join, check out the FAQ section- Four heroes march through the snow towards the Way's End Church and Cemetery on behest of Father McCreary, the Cemetery's parson. They were... The Party Eric (Khorne)30 year old Human Nord Level 22 1/3 Raider *Natural Respite* *Immune to Fragile* *Evasion* *Counterstrike* Power: 44 (22+22) Defense: 5 Health: 40/40 (8+21+7+4) Gold: 39 Equipment: Godricsleif (WP: 22; Ice-, Lightning-, Darkness-elemental), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to their level), Boots of Evasion (Wearer takes half damage in front row), Heavy Armor (SP:5, protects from fragile-effect) Inventory: Drengazuli Grom'az (WP:6; Twin Axe: Attacks two enemies in one turn); Crocodile Belt (Max. health +2, immunity to water; accessory); 2x Diseased Silverfish Wings (WP:8 + Cursed throwing dagger); 6x Silverfish Wings (WP:8 throwing dagger); Fire bomb; Lightning bomb; Venom; Grand Potion (12x); Remedy (2x); Mead (8x); Smelling Salts (7x); Nostrum (5x); Mulled Wine (3x); Garnet; Scroll of Sleep Throlar Wineghilim 134 year old male Dwarven Knight. Level: 9 Power: 14 Health: 18/18 Gold: 407 Equipped: Elven Sword (WP 5, longsword), Poncanis Shield (SP 5). Inventory: Remedy, Mace and Chain (Mace, WP 3), Mopagsaber (WP 12, ice elemental, longsword), Bedroll, Round Shield (SP 2), Smoke Bomb, Mulled Wine, Phoenix Essence Avalanche, the Super Sleuth (Dragonfire) 29 years old male yeti Barbarian *Natural Respite* *Immune to Fragile* *Counterstriking* Level 12 Power: 18 (12+6) Health: 20/20 (12+7+1*) SP: 5 Gold: 100 Equipment: Trollsbane (club, WP:7, earth-elemental), Heavy Armour (immune to fragile, SP:5), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken) Inventory: 6x Potion, Grand Potion, Mead, Remedy, 2x Smelling Salts, Nostrum, Mulled Wine, Smoke Bomb, 5x Venom, Phoenix Essence, Phoenix Incense, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, 3x Holy Bombs, 8x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear) (*One Chicken Drumstick eaten) Althior Emorith (And Finnegan) Level 36 2/4 Necromancer *Earns triple XP* Power: 48 (53 for spells) Power Bonus: +5 Spells Defense: 6 4+2 Health: 46/46 5+5+Chicken Drumstick (1)+32 Ether: 51/51 5+5+32+4+Ectoplasm (2) Gold: 300 Equipment: Scepter of Divine Affinity (WP:12, Has ⅙ chance to deal Cursed effect on attacks and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element, Handwear), Ethereal Cloak (SP:2, Max Ether +4, Backwear), Medal of Glory (Wearer earns triple experience, Accessory), Robe of the Elven Necromancer (SP: 4, Body Wear) Inventory: Consumables: Skeleton Decoy, Potion x6, Tonic x10, Grand Potion, Grand Tonic x2, Ether Core x2, Remedy x9, Mead, Smelling Salts, Elixirs x3, Phoenix Incense x2, Garnet Lamp of Summoning, Tasty Fish (Restores 25 HP and 15 Ether), Emergency Essence, Grating Stone x2, Deadly Poison Weapons: Dragoro (WP:8, Wand), Skull Shield (SP: 6, immune to darkness elemental damage), Oculoid Claw (WP: 13, Club, 1/6 chance of infecting the targeted enemy on successful hits.) Tools: Bedroll, Bone x3 Artifacts: The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Gemstones: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) --- The heroes arrives at the Way's End church, a man clad in black standing in the door. His hair's tied in a pony tail, and he appears to be a little hefty. "Good afternoon gentlemen. Why don't we get out of the cold and into my office?" The party follows the pastor through the pews of the church, and into his office. "I don't believe I've met any of you before. I am Father McCreary, pastor here at the Way's End Church and Cemetery. Now then, Heroica, I've got a problem on my hands, one that if not dealt with immediately could spiral out of control into chaos. Just recently we've heard complaints about undead paladin corpses roaming the cemetery, and causing general havoc. My gravedigger Jensen has figured out where all these undead are coming from, the oldest paladin crypt in the cemetery, dating back to just after the Orc War. I want you... er... five... I believe I hired four of you?" McCreary peers at the dwarfs companion, scowling. "Well then, Mr. Wineghilim, I refuse to pay your companion, and I also refuse any assistance from him. I hired Heroicans, not unarmed individuals. Without a weapon, he'll probably wind up getting devoured, considering these undead paladins aren't the typical fare we get around here. He's more than welcome to stay here in my office though for the time being. Our cemetery's haunted, but our denizens tend to stay to themselves. These undead have been harassing mourners and apparently have gone off of the grounds and chased residents. The solution's simple: I want you to go into the crypt and spread some holy water about. I believe the tomb's become tainted by some foul presence, and the holy water should stop the undead paladin issue. In all honesty, this shouldn't be all that difficult. I would do this myself, but I feel I'm getting too old for this sort of thing, and your organization has been excellent in assisting me in the past. It's just if we don't deal with this soon we could have a crisis on our hands. Now then, is there any questions before I take you to the tomb?" OOC: You guys have 24 hours to confirm. If you guys purchased from the Marketplace, please let me know so I can change your stats. Lets get this show on the road.