puriri
Eurobricks Vassals-
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Everything posted by puriri
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Wow! I missed all of these replies! Thanks every one for the kind comments! My (hopefully) next MOC will be an entire town and fort. Glad everyone likes it!
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Thanks Christopher. The landing gear does need to be changed, because the ship is not stable on them. And Cheburashka yes the inside is empty. I't got plenty of room so I think I'll redesign the landing gear and add an interior later.
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Thanks everyone! I'm definitely going to try another ship eventually.
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Yeah the contest idea would be good. I always see cool contests that I would like to join. But then I never get the ambition to actually build something.
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You're right! It could fit into classic space but I wanted to keep it mostly true to the game. And thanks a lot for all the compliments! Any advice for a new space builder?
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Thanks a lot KielDaMan! I do want to do a couple more. I was planning on doing one of the neolite orbital shuttles. http://wiki.alioth.net/index.php/Shuttle_(Oolite) either that or the one without wings.
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EDIT: Here's Mk. II http://www.eurobricks.com/forum/index.php?showtopic=46803 It has an interior now! My first space creation. An Adder from the game Oolite. Working landing gear: Down Check out the game here: http://www.oolite.org/ The particular model is from this expansion pack: http://wiki.alioth.net/index.php/Neolite_Ships
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I would agree with you, but personally I think because the stern is so high when the ship is shorter it makes the ship very squat, where when it's longer it makes the curve up to the poop deck much more sleek rather than an abrupt angle. And yes it is old. The original lengthening is pretty much from when the second run of these finished. The tiling and some of the details and rigging are more recent. It actually was changed to be an airship at one point, but when that fell through (literally because the "balloon was too heavy) I redid everything.
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Thanks! It took a couple tries to get the ropes right so the anchor would work properly, especially with the deck tiles.
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Awesome review! I might even get this. It looks really fun!
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Thanks! It does have a lot of extra work done on it. Though it looks pretty much the same on the outside. I would like to make more of the under deck accessible but that's kinda impossible without raising everything, and things like the masts in the deck would all have to be changed. It's hard to see in the photos but all of the masts are actually inlaid into the deck so the ugly basses aren't visible.
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This is a great creation! I have to say that the amount of white used is quiet impressive; I almost never can find enough white (especially slopes) to build stuff like this.
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Thanks a lot! I've had the ship built for a while but the decks are relatively new.
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[pid][/pid] 100c My favorite Pirate set has always been the Black Sea Barracuda and now I bring you my own version: Some futures: Working capstan: Opening hatches: Completely floored: And includes 8 cannons: You'll notice she's flying under Red Coat colors now too. Thanks for looking, and especially for commenting. Puriri de Vry
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I might try this contest. A question though: Does it have to be an actual model of fruit or can it be fruit themed, like a banana space ship?
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Thanks for all the great comments guys! I would like to finish her but I'm really not that motivated right now. I do have another ship that I'll post soon though. Here's some pictures of the stern. Unfortunately the bow isn't in a shape to be photographed.
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A ship that's been sitting on my table for nearly a year. It's high time to scrap her, so here's some pictures of the HMS Happy. Heavily based on the HMS Surprise from the Master Commander series/movie. She holds 14 guns. Lack of the right pieces and motivation stopped the project so: I believe I'm one of the first to use the hull base part without the ends. But correct me if I'm wrong. Hope you like her. Puriri
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Thanks, I'm glad you like it! Sorta, it was more of liking the side idea and having all the pieces lying around. -Puriri
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Captain Iron Arm has left the honorable trade as a sailor and taken command of the HMS Unmutinable. Now renamed The Royalty this brigantine is ready to pillage all around the seven seas! The Stern: The bow (kinda hard to see): Below: Completely by accident the ship can split in two making an easy access inside: Better set sail if you see this on the horizon, because Iron Arm won't be givin' quarters! -Puriri
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I've read several topics about new pirate roll playing games so I decided I would try my hand. It's not finished yet but I'll post what I have so far. It's heavily based on Evil Stevie's Pirate Game and Brikwars. I'll probably change stuff a bit more but comments and ideas are welcome. I'll try to update this now and then: Pyrates The Game Sail around the Brickish isles plundering and pillaging whatever you want. To Win Kill everything, have the biggest pile of gold EVER, make a merchant monopoly to rule the all, pretty much whatever you want. How to Play Starting Each player starts with one low level boat with one cannon a captain and a crew. Each captain starts with one level in each skill. (captains elected later, if the first one is killed start with no skills) Each crew member also gets one weapon each. Turn Cycle Each player gets one turn consisting of three parts: movement, action, and crew action. Everyone moves in turns first, as far as they can or want to move, then they take turns with the action etc. 1)Movement -Ships- Ships can sail their top speed (see class) while sailing with the wind blowing from their stern (back) to their bow. (front) Each point away from the wind, (if the wind is blowing north to south one point off is SE or SW &c.) Full speed -1 Inch-one point off -2 Inches-two points off -4 Inches-three pints off Can't move-facing into the wind Turning- A ship can turn at any point during its turn. It's speed after its turn is based on the captain's sailing skill. Captain's Skill Level Modifier lvl 0 (Newly made captain) 0 lvl 1 +1 lvl 2 +2 lvl3 +3 A dice is rolled, and the modifier added. If the dice is a 6 is rolled then the ship goes full speed the rest of the turn and the captain gains a skill level. For a 4 or a 5 the ship keeps full speed for half of the turn. A 3 or less the speed goes to the lower speed. If a ship is turning to a point with a higher speed you don't need to roll. Stopping- The ship can spill wind from their sails to slow down, but to stop completely it has to lower its anchor. To lower the anchor takes at least one crew action. One to two crew members will lower the anchor in the next turn four will lower it the same turn. The same goes for raising the anchor. 2)Action The ship can do as any
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Fort Oversight is good, or Fortaleza Acantilado. Thanks every one. The fort that I am very close to finishing has some much better roofs. P
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Awesome for blogging it! Tis is my first creation posted hear so...
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Yay it worked: http://www.eurobricks.com/forum/index.php?showtopic=38227 Puriri
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interior the crane tower overview house market stall back view More pictures and my other MOCs here Hope you like it. Criticism encouraged. Puriri de Vry