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Kintobor

Eurobricks Archdukes
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Everything posted by Kintobor

  1. Hmm, you don't say?
  2. Round 3 of the Mausoleum Battle! Battle Order Zoltan Vs. Shadow B- Miss > Heckz Vs. Shadow B- Critical Hit (3x2+5= 10/2 =5 damage due to passive special) > Jeaux Vs. Shadow B- Shield (14 damage to Shadow A and 28 to Shadow B) > Amma- Potion (+10 health) Em- 3 damage, rejoins the fight Shadow C- Rejoins the fight The fight staggers on as Zoltan swings his ball and chain at Shadow B, who quickly moves out of the way to avoid being hit by the large bludgeon. Heckz manages to cast a spell at Shadow B, which goes right through the spooks chest and blast against the wall with an icy chill! Jeaux manages to recompose himself and hits both Shadow's A and B with a volley of arrows! Meanwhile, Amma takes this opportunity to chug down a potion and heal herself. Em stumbles out of the shadows with his pursuer hot on his heels. He returns to his teammates looking worse for the wear, while Shadow A begins to mold himself back together, and lurches towards the party once again. The battle rages on... Shadow A Level 6 Dark Humanoid HP: 38/60 Special: Into Darkness The Shadow grapples the hero and drags him into the shadows, removing both the hero and the Shadow from combat for a single round of combat. When the hero returns at the beginning of the next round, they have lost 6 health and 3 ether (if applicable). The Shadow resumes combat after returning. Passive Special: Murky Body The Shadow has a 1/6 chance to half all damage dealt to it by the hero. (determined by roll of 1 on a six sided die) Drops: Murky Pearl (worth 25 gold) Shadow B Level 6 Dark Humanoid HP: 32/60 Special: Into Darkness The Shadow grapples the hero and drags him into the shadows, removing both the hero and the Shadow from combat for a single round of combat. When the hero returns at the beginning of the next round, they have lost 6 health and 3 ether (if applicable). The Shadow resumes combat after returning. Passive Special: Murky Body The Shadow has a 1/6 chance to half all damage dealt to it by the hero. (determined by roll of 1 on a six sided die) Drops: Murky Pearl (worth 25 gold) Shadow B Level 6 Dark Humanoid HP: 52/60 Special: Into Darkness The Shadow grapples the hero and drags him into the shadows, removing both the hero and the Shadow from combat for a single round of combat. When the hero returns at the beginning of the next round, they have lost 6 health and 3 ether (if applicable). The Shadow resumes combat after returning. Passive Special: Murky Body The Shadow has a 1/6 chance to half all damage dealt to it by the hero. (determined by roll of 1 on a six sided die) Drops: Nothing The Party Stigveladi ("Amma") Kötturin (PsyKater) *Party Leader* 247 years old dwarven Mage (f) Level 10.5 Power: 13 (Lvl 10 + WP 3) Health: 14/15 (Base 4 + Lvl 10 + Cat Statuette 1) Ether: 2/14 (Base 4 + Lvl 10) Gold: 21 Equipment: Dwarven Broomstick (WP: 3), Cat Statuette (+1 HP) Inventory: Fragment of an Opal (Gem; Ice), Scroll of Inspiration, Bedroll, Potion (2x), Grand Potion, Tonic (2x), Smelling Salts, Venom Jeaux Elmfyre (joeshmoe554) Automaton male, Ranger Level 8 Power: 14 (Level 8 + WP: 5 + Artifact boost: 1) Defense: 0 Health: 7/13 (base HP: 5 + Level bonus: 8) Gold: 15 Equipment: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear) Inventory: Bow (WP: 4; bow), Bedroll, Smoke Bomb, Venom, Potion x4, Holy Bomb x3, Remedy, Handy Suitcase (SP:-2, usable by anyone. Allows the user to use two items in combat instead of one, as if they were Hastened.) Name: Unknown. Most call him "Em," though his real name remains largely mysterious. (emjajoas) Age: Unknown. Presumably mid twenties. Gender: Male. Race: Human. Class: Ranger. Level 7 Power: 13 Health: 5/12 Gold: 5 Equipment: Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom Heckz Brutenhal (Eric-Su) *Inspired!* 32 year old male Mage. Level: 5 Power: 8 Health: 18/18 Ether: 4/9 Gold: 17 Equipment: Cheap Wand (WP 3) Inventory: Opal (Ice), Bedroll, Tonic Zoltan (LTPro) 22 Year Old Male Human Knight Level 5 Power: 8 Defense: 2 Health: 11/14 Gold: 10 Equipment: Shield (SP: 2), Longsword (WP: 3), Ball and Chain (WP: 3, suitable for knights and barbarians. Has a 1/2 chance to stun the targeted opponent.) Inventory: Potion, Remedy Party leader, decide turn order! Everyone else, choose your target! OOC: Zoltan, that's a really cool Transformer, but I highly doubt Sandy will let you play as one. Can you at least put the image in your character stats please?
  3. So would I! However I also want to get back with Brickington and Arnulf, despite that being a stretch. And yeah, my quest had rats. Dire Rats. If anyone wants to reuse them, go ahead. The only ones I don't want people reusing are the Shadows. I got more planned for those guys.
  4. "I am Zoltan, human-cyborg relations."
  5. Karie shook her head. Why was her group full of oddballs. Wait, was she an oddball? Was Karie as weird as the rest of her group? She rubbed some of the makeup off her arm, and looked at it. "Nessa, please, our group has descent into enough anarchy and discord, so please, just deal with it!"
  6. OOC: Perfect! Let's see what Lady Luck has in store for you? Round 2 of the Mausoleum Battle! Battle Order Zoltan Vs. Shadow A- Hit (5+3=8) (Shadow A is Stunned!) > Amma - Spell of Inspiration on Heckz: Success! > Heckz Vs. Shadow C- Miss > Em Vs. Shadow C- Special Damage (Em and Shadow C are removed from combat) Jeaux- 3 damage Shadow B- Rejoins the fight The fight continues as Zoltan swings his Ball and Chain at Shadow A, effectively striking him and stunning the ghoul in the process! Amma whips out a scroll and begins to recite magic incantations towards Heckz, who feels brimming with energy after it's successful reading! Heckz tries to attack Shadow C who swiftly dodges the mage's ice spell, and lunges towards Em! Hard as he may, he is no match for the Shadow's powerful grip, and he is whisked into the shadows! Jeaux manages to return, looking worse for wear, and much paler than before. Shadow B follows him closely, his arms outstretched and ready to strike once again! The battle continues... Shadow A *Stunned for 1 Round!* Level 6 Dark Humanoid HP: 41/60 Special: Into Darkness The Shadow grapples the hero and drags him into the shadows, removing both the hero and the Shadow from combat for a single round of combat. When the hero returns at the beginning of the next round, they have lost 6 health and 3 ether (if applicable). The Shadow resumes combat after returning. Passive Special: Murky Body The Shadow has a 1/6 chance to half all damage dealt to it by the hero. (determined by roll of 1 on a six sided die) Drops: Murky Pearl (worth 25 gold) Shadow B Level 6 Dark Humanoid HP: 60/60 Special: Into Darkness The Shadow grapples the hero and drags him into the shadows, removing both the hero and the Shadow from combat for a single round of combat. When the hero returns at the beginning of the next round, they have lost 6 health and 3 ether (if applicable). The Shadow resumes combat after returning. Passive Special: Murky Body The Shadow has a 1/6 chance to half all damage dealt to it by the hero. (determined by roll of 1 on a six sided die) Drops: Murky Pearl (worth 25 gold) Shadow C *Removed from Combat* Level 6 Dark Humanoid HP: 49/60 Special: Into Darkness The Shadow grapples the hero and drags him into the shadows, removing both the hero and the Shadow from combat for a single round of combat. When the hero returns at the beginning of the next round, they have lost 6 health and 3 ether (if applicable). The Shadow resumes combat after returning. Passive Special: Murky Body The Shadow has a 1/6 chance to half all damage dealt to it by the hero. (determined by roll of 1 on a six sided die) Drops: Nothing The Party Stigveladi ("Amma") Kötturin (PsyKater) *Party Leader* 247 years old dwarven Mage (f) Level 10.5 Power: 13 (Lvl 10 + WP 3) Health: 4/15 (Base 4 + Lvl 10 + Cat Statuette 1) Ether: 2/14 (Base 4 + Lvl 10) Gold: 21 Equipment: Dwarven Broomstick (WP: 3), Cat Statuette (+1 HP) Inventory: Fragment of an Opal (Gem; Ice), Scroll of Inspiration, Bedroll, Potion (2x), Grand Potion, Tonic (2x), Smelling Salts, Venom Jeaux Elmfyre (joeshmoe554) Automaton male, Ranger Level 8 Power: 14 (Level 8 + WP: 5 + Artifact boost: 1) Defense: 0 Health: 7/13 (base HP: 5 + Level bonus: 8) Gold: 15 Equipment: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear) Inventory: Bow (WP: 4; bow), Bedroll, Smoke Bomb, Venom, Potion x4, Holy Bomb x3, Remedy, Handy Suitcase (SP:-2, usable by anyone. Allows the user to use two items in combat instead of one, as if they were Hastened.) Name: Unknown. Most call him "Em," though his real name remains largely mysterious. (emjajoas) *Removed from combat* Age: Unknown. Presumably mid twenties. Gender: Male. Race: Human. Class: Ranger. Level 7 Power: 13 Health: 8/12 Gold: 5 Equipment: Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom Heckz Brutenhal (Eric-Su) *Inspired!* 32 year old male Mage. Level: 5 Power: 8 Health: 18/18 Ether: 5/9 Gold: 17 Equipment: Cheap Wand (WP 3) Inventory: Opal (Ice), Bedroll, Tonic Zoltan (LTPro) 22 Year Old Male Human Knight Level 5 Power: 8 Defense: 2 Health: 11/14 Gold: 10 Equipment: Shield (SP: 2), Longsword (WP: 3), Ball and Chain (WP: 3, suitable for knights and barbarians. Has a 1/2 chance to stun the targeted opponent.) Inventory: Potion, Remedy Party leader, decide turn order! Everyone else, choose your target! Edit: Fixed issue with name of Shadow B
  7. The feelings are mutual.
  8. Hasn't realized he's hit "Knight" status until now.

  9. OOC: Thank you! As well, Eric Su, you can't hit B, since B is out of combat. Would you like to attack A, or C?
  10. Well, that depends. You guys have successfully completed the quest requirements, so if you guys wanted to after this battle ignore the Tombstone Row, you easily could. This battle was designed with adding an extra challenge, but I think you guys can handle it.
  11. Karie ignored Nessa's comment and turned to Dreyrugr. "So, any ideas?" "I don't care, whatever you see fit." That was not the answer Karie was looking for. "Fine, Amorith, your a clever person, I like your idea, let's take Fleur out first. It's 50 coins, and worse comes to worse we can give those arrows back to Grand what's-his-beak. To the docks!" She followed Nessa as she lead the party to the South Wharf District's Main-Harbour.
  12. Yes. It halves damage, and ether. Seeing as how the Shadow literally removes a PC from combat, I'll be benevolent in this instance. And for future reference, sentinel doesn't negate the effects of Into Darkness, since their applied the next round. Let's see what happens next, shall we? But before we do, PsyKater, can you give me a description of what the Scroll of Inspiration does? I can't find any info on it in the treasury.
  13. Round 1 of the Mausoleum Battle! Battle Order Zoltan vs. Shadow C- Critical Hit (3x2+5=11) (no stun) >Amma vs. Shadow A- Damage (6/2=3 damage) >Heckz- consumes potion (heals 10 health!) >Jeaux vs. Shadow B- Special Damage (removed from combat!) >Em- Miss The battle in the mausoleum begins as Zoltan strikes Shadow C a hefty blow! Amma swipes Shadow A with her broom, who dodges and returns with a powerful scratch. Heckz takes the turn to drink his potion, while Jeaux readies his bow. He however doesn't notice his target lurking behind him, who grabs him from behind, and drags the struggling automaton into the shadows! Em, put on edge due to the recent turn of events, misses his shoot. The two Shadows move in on the party... Shadow A Level 6 Dark Humanoid HP: 60/60 Special: Into Darkness The Shadow grapples the hero and drags him into the shadows, removing both the hero and the Shadow from combat for a single round of combat. When the hero returns at the beginning of the next round, they have lost 6 health and 3 ether (if applicable). The Shadow resumes combat after returning. Passive Special: Murky Body The Shadow has a 1/6 chance to half all damage dealt to it by the hero. (determined by roll of 1 on a six sided die) Drops: Murky Pearl (worth 25 gold) Shadow B *removed from combat* Level 6 Dark Humanoid HP: 60/60 Special: Into Darkness The Shadow grapples the hero and drags him into the shadows, removing both the hero and the Shadow from combat for a single round of combat. When the hero returns at the beginning of the next round, they have lost 6 health and 3 ether (if applicable). The Shadow resumes combat after returning. Passive Special: Murky Body The Shadow has a 1/6 chance to half all damage dealt to it by the hero. (determined by roll of 1 on a six sided die) Drops: Murky Pearl (worth 25 gold) Shadow C Level 6 Dark Humanoid HP: 49/60 Special: Into Darkness The Shadow grapples the hero and drags him into the shadows, removing both the hero and the Shadow from combat for a single round of combat. When the hero returns at the beginning of the next round, they have lost 6 health and 3 ether (if applicable). The Shadow resumes combat after returning. Passive Special: Murky Body The Shadow has a 1/6 chance to half all damage dealt to it by the hero. (determined by roll of 1 on a six sided die) Drops: Nothing The Party Stigveladi ("Amma") Kötturin (PsyKater) *Party Leader* 247 years old dwarven Mage (f) Level 10.5 Power: 13 (Lvl 10 + WP 3) Health: 4/15 (Base 4 + Lvl 10 + Cat Statuette 1) Ether: 12/14 (Base 4 + Lvl 10) Gold: 21 Equipment: Dwarven Broomstick (WP: 3), Cat Statuette (+1 HP) Inventory: Fragment of an Opal (Gem; Ice), Scroll of Inspiration, Bedroll, Potion (2x), Grand Potion, Tonic (2x), Smelling Salts, Venom Jeaux Elmfyre (joeshmoe554) *Removed from combat* Automaton male, Ranger Level 8 Power: 14 (Level 8 + WP: 5 + Artifact boost: 1) Defense: 0 Health: 10/13 (base HP: 5 + Level bonus: 8) Gold: 15 Equipment: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear) Inventory: Bow (WP: 4; bow), Bedroll, Smoke Bomb, Venom, Potion x4, Holy Bomb x3, Remedy, Handy Suitcase (SP:-2, usable by anyone. Allows the user to use two items in combat instead of one, as if they were Hastened.) Name: Unknown. Most call him "Em," though his real name remains largely mysterious. (emjajoas) Age: Unknown. Presumably mid twenties. Gender: Male. Race: Human. Class: Ranger. Level 7 Power: 13 Health: 8/12 Gold: 5 Equipment: Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom Heckz Brutenhal (Eric-Su) 32 year old male Mage. Level: 5 Power: 8 Health: 9/9 Ether: 5/9 Gold: 17 Equipment: Cheap Wand (WP 3) Inventory: Opal (Ice), Bedroll, Tonic Zoltan (LTPro) *Sentinel!* 22 Year Old Male Human Knight Level 5 Power: 8 Defense: 2 Health: 11/14 Gold: 10 Equipment: Shield (SP: 2), Longsword (WP: 3), Ball and Chain (WP: 3, suitable for knights and barbarians. Has a 1/2 chance to stun the targeted opponent.)Inventory: Potion, Remedy Party leader, decide turn order! Everyone else, choose your target!
  14. Why Lego never made more Nickelodeon-esque sets still surprises me, especially Danny Phantom and Avatar: The Last Airbender (okay, more sets with the license instead of two. I want a Toph fig gosh darn it!) A Few Danny Phantom Set Ideas Vlad's Laboratory- Includes Danny Phantom, Dani Phantom, Dani Fenton Vlad Masters and Vlad Plasmius. The various panels and machinery have exploding functions, as well as a ghost portal with opening doors. Small set- Approx. $25-$30 The Fenton RV vs. Ember Mclain's Portable Stage- Includes Jack Fenton, Maddie Fenton, Danny Fenton, Ember Mclain and two roadie ghost. Flick-fire missles galore, interior for the Fenton RV (including seating for four) and ghost hunting equipment. The Portable Stage and it's transport truck can detach, and the stage includes speakers and lighting equipment. Approx. $55-$60 Freakshow's Train Escape- Includes Danny Phantom, Tucker Foley, Sam Manson, Freakshow, two performers, and two Guys in White minifigures. The train includes a locomotive with tender, a passenger car, a box car, and a caboose full of treasure. Also included are two motorcycles for the guys in white, and various jewels and treasures for caboose. $110-$120
  15. Shadow B isn't targeted. I'd recommend changing that before I run the round,
  16. "Damn it, we've hit a tight spot. We don't have time to take both the doppelgangers and Fleur out. We may possibly not even make it to Fleur with all this blasted rioting! I should of just stabbed her in that blasted alley! Well, we need to figure out who we're going to chase after, and now! I'll decide if we have a tie. Do we chase Fleur, or kill the doubles? Guys?" Karie knew they'd only get a shot at both, and that shot was fleeting past them rather quickly.
  17. No, I haven't run the round yet. Sorry guys, I'm heading out at the moment, but when I return I'll run the round.
  18. "We'll see how things turn out, Dice. I cannot guarantee her safety, but I assure that my associates and myself will attempt to stop Fleur from doing something irrational again." She began to walk out of the alley. "Come on, gang! We have a boat to catch!" She follows who ever has the map to the south wharf's main districts, as well as rushing the party to get there.
  19. *incredibly distracted playing Bioshock: Infinite* I'm sorry, what did you say?
  20. Karie tried not to show it, but she felt sympathy for the young man. Love. What the heart won't do for it. She was shocked at the turn of events. Abe was a woman all this time, and she didn't even know. This Fleur must be one hell of a con artist to pull that off. "This may pain you, but the way things are going, Fleur could potentially bring Brendenton to it's knees if this revolt doesn't stop. Do you know where she would have went?" She spoke with concern in her voice. It's strange what people will do for money.
  21. No. These guys are the entities that are haunting the mausoleum. Once you defeat them, the area is saved. Then you guys simply have to deal with the ghosts at Tombstone Row, if you so wish to do so.
  22. I'll wait and see Eric Su has to say before I run the round.
  23. The Party Stigveladi ("Amma") Kötturin (PsyKater) *Party Leader* 247 years old dwarven Mage (f) Level 10.5 Power: 13 (Lvl 10 + WP 3) Health: 7/15 (Base 4 + Lvl 10 + Cat Statuette 1) Ether: 12/14 (Base 4 + Lvl 10) Gold: 21 Equipment: Dwarven Broomstick (WP: 3), Cat Statuette (+1 HP) Inventory: Fragment of an Opal (Gem; Ice), Scroll of Inspiration, Bedroll, Potion (2x), Grand Potion, Tonic (2x), Smelling Salts, Venom Jeaux Elmfyre (joeshmoe554) Automaton male, Ranger Level 8 Power: 14 (Level 8 + WP: 5 + Artifact boost: 1) Defense: 0 Health: 10/13 (base HP: 5 + Level bonus: 8) Gold: 15 Equipment: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear) Inventory: Bow (WP: 4; bow), Bedroll, Smoke Bomb, Venom, Potion x4, Holy Bomb x3, Remedy, Handy Suitcase (SP:-2, usable by anyone. Allows the user to use two items in combat instead of one, as if they were Hastened.) Name: Unknown. Most call him "Em," though his real name remains largely mysterious. (emjajoas) Age: Unknown. Presumably mid twenties. Gender: Male. Race: Human. Class: Ranger. Level 7 Power: 13 Health: 8/12 Gold: 5 Equipment: Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom Heckz Brutenhal (Eric-Su) 32 year old male Mage. Level: 5 Power: 8 Health: 4/9 Ether: 5/9 Gold: 17 Equipment: Cheap Wand (WP 3) Inventory: Opal (Ice), Bedroll, Potion, Tonic Zoltan (LTPro) *Sentinel!* 22 Year Old Male Human Knight Level 5 Power: 7 Defense: 2 Health: 11/14 Gold: 10 Equipment: Shield (SP: 2), Longsword (WP: 3), Ball and Chain (WP: 3, suitable for knights and barbarians. Has a 1/2 chance to stun the targeted opponent.)Inventory: Potion, Remedy The party decides to take the right, and continues through the mausoleum. After only taking a few steps, the party feels a sudden aura of dread. The corridor becomes frightfully chilly, as the darkness almost seems to consume the party. Fearing the worst, the party draws their weapons and clamber about to find the source of the darkness. Pairs of glowing red eyes stumble through the darkness. A group of skeletal like beings begin to approach the party! It appears the party has found the entities haunting the mausoleum. The party readies their stance and bands together in anticipation of a tough fight. PREPARE FOR BATTLE! Shadow A Level 6 Dark Humanoid HP: 60/60 Special: Into Darkness The Shadow grapples the hero and drags him into the shadows, removing both the hero and the Shadow from combat for a single round of combat. When the hero returns, they have lost 6 health and 3 ether (if applicable). The Shadow resumes combat after returning. Passive Special: Murky Body The Shadow has a 1/6 chance to half all damage dealt to it by the hero. (determined by roll of 1 on a six sided die) Drops: Murky Pearl (worth 25 gold) Shadow B Level 6 Dark Humanoid HP: 60/60 Special: Into Darkness The Shadow grapples the hero and drags him into the shadows, removing both the hero and the Shadow from combat for a single round of combat. When the hero returns, they have lost 6 health and 3 ether (if applicable). The Shadow resumes combat after returning. Passive Special: Murky Body The Shadow has a 1/6 chance to half all damage dealt to it by the hero. (determined by roll of 1 on a six sided die) Drops: Murky Pearl (worth 25 gold) Shadow C Level 6 Dark Humanoid HP: 60/60 Special: Into Darkness The Shadow grapples the hero and drags him into the shadows, removing both the hero and the Shadow from combat for a single round of combat. When the hero returns, they have lost 6 health and 3 ether (if applicable). The Shadow resumes combat after returning. Passive Special: Murky Body The Shadow has a 1/6 chance to half all damage dealt to it by the hero. (determined by roll of 1 on a six sided die) Drops: Nothing The Party Stigveladi ("Amma") Kötturin (PsyKater) *Party Leader* 247 years old dwarven Mage (f) Level 10.5 Power: 13 (Lvl 10 + WP 3) Health: 7/15 (Base 4 + Lvl 10 + Cat Statuette 1) Ether: 12/14 (Base 4 + Lvl 10) Gold: 21 Equipment: Dwarven Broomstick (WP: 3), Cat Statuette (+1 HP) Inventory: Fragment of an Opal (Gem; Ice), Scroll of Inspiration, Bedroll, Potion (2x), Grand Potion, Tonic (2x), Smelling Salts, Venom Jeaux Elmfyre (joeshmoe554) Automaton male, Ranger Level 8 Power: 14 (Level 8 + WP: 5 + Artifact boost: 1) Defense: 0 Health: 10/13 (base HP: 5 + Level bonus: 8) Gold: 15 Equipment: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear) Inventory: Bow (WP: 4; bow), Bedroll, Smoke Bomb, Venom, Potion x4, Holy Bomb x3, Remedy, Handy Suitcase (SP:-2, usable by anyone. Allows the user to use two items in combat instead of one, as if they were Hastened.) Name: Unknown. Most call him "Em," though his real name remains largely mysterious. (emjajoas) Age: Unknown. Presumably mid twenties. Gender: Male. Race: Human. Class: Ranger. Level 7 Power: 13 Health: 8/12 Gold: 5 Equipment: Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom Heckz Brutenhal (Eric-Su) 32 year old male Mage. Level: 5 Power: 8 Health: 4/9 Ether: 5/9 Gold: 17 Equipment: Cheap Wand (WP 3) Inventory: Opal (Ice), Bedroll, Potion, Tonic Zoltan (LTPro) *Sentinel!* 22 Year Old Male Human Knight Level 5 Power: 7 Defense: 2 Health: 11/14 Gold: 10 Equipment: Shield (SP: 2), Longsword (WP: 3), Ball and Chain (WP: 3, suitable for knights and barbarians. Has a 1/2 chance to stun the targeted opponent.)Inventory: Potion, Remedy Party leader, decide turn order! Everyone else, choose your target!
  24. Karie, getting impatient, decides, to heal Dice herself. She than starts lightly patting him on the cheek. "Come on, wake up you old fool! I don't have all day! I have a riot to disperse!"
  25. Hangs out in the Heroica Theater.

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