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hopeso009

Eurobricks Citizen
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Everything posted by hopeso009

  1. that futuristic binocular piece is the first piece that I can think of and try for this droid at the very beginning... But soon I found it is impossible to connect it on both sides as I want .... So change to use custom made visor... After I got the version one built...looking and looking at it (unsatisfying by the ugly head cap)... Suddenly the "paldron" came in my head...that made version 2 Thanks for sharing anyway
  2. Thanks to all of you ~~~ because it's head is custom made but I revised it take a look http://www.mocpages.com/moc.php/125148 I tried that too, also didn't work but this works http://www.mocpages.com/moc.php/125148 Sure~~~ how about this then? http://www.mocpages.com/moc.php/125148
  3. That is a custom made... The "head cap" is made of a piece of paper/plastic sheet and also the eyes... pretty easy...
  4. I spent two nights work on this hope you two like it http://www.eurobricks.com/forum/index.php?showtopic=29768
  5. May be not very good Hope you guys like it Wookieepedia link http://starwars.wikia.com/wiki/Tactical_droid
  6. Thanks again to all of you ^_^ OK I take this challenge
  7. thank you thank you thank you so much for your nice replies~~~
  8. Thanks for your visit and watching
  9. Thanks for all your replies And I have updated the GIF animation file to become a more presentable version which includes some pictures explaining how a battle being done. Enjoy
  10. Thanks for all of your super nice replies I tried to replace the halfpin with cone, but it doesn't look as good as I think. So I keep the centaur this way as shown. I think centaur is the combination of human (upper part) and horse (body) It seems that this creature was found to be crafted on relief in the ancient Roman temple.
  11. Micro Brick War is a board game invented by me. It allows 2 - 4 players to play Basic idea is : [1] use "farm" as building army resource [2] conquer the world by huge army built or capture the "Golden Goblet". Pls refer to my MOC page for more detail http://www.mocpages.com/moc.php/117397 RULES Micro Brick War is a game of strategy "Farm" is the resource for building army Thus faster the farm produced, faster and bigger the army built There are two objects in the game: [1] non-movable objects [2] movable objects (we can call these objects : " Units " ) Non-movable objects include: Capital City Farm Block (Block cannot be destroyed) Movable objects (we can call these objects : " Units " ) include: Infantry Cavalry Catapult Caravan (non-fighting unit) Every single unit occupies one entire space on chess board It is not allowed to have two or more units in one space (except troops staying inside "city" or "capital") game starts Every players has his/her own "Capital" cited on board as shown "Capital" or "City" can do either one of the following actions every turn: [1] Farming [2] Building one "unit" "Block" and "Golden Goblet" are located as shown as well "Block" is a blocking where unit cannot enter, stay, pass through or destroy. "Golden Goblet" is located at the [same distance] between all "capitals" In 2 players game, the 2nd player decides where the "Golden Goblet" exactly is but it must be more or less at the [same distance] between all "capitals" "Golden Goblet" is the treasure that any "fighting unit" (infantry,cavalry or catapult) can capture "Golden Goblet" doesn't move itself and has no special ability Only its owner is the "Winner" when the game ends. Farming Simply put the "farm" one by one each turn around the city Rule 1a: If there is a "unit", no "farm" can be put there. Rule 1b: If there is a "farm", no "unit" can enter Rule 2a: "unit" can pass through "farm" if that "farm" is ours. Rule 2b: "unit" cannot pass through "farm" if that "farm" is belonged to enemy. (I am very ..., I know... but these rules are very important...please be patient.) Building one "unit" Remove certain number of "farm" as paying resources charged for building army (no matter those "farms" were put there by whom but those "farms" charged for building army must be around that particular "city" or "capital" going to build the "unit") then build one "unit", the newly built "unit" appear in the "city" or "capital" And the newly built "unit" can move immediately in the same turn !!! e.g. remove 4 "farms" --> build a "cavalry" in the "capital", now the "cavalry" can move~ "unit" such as infantry, cavalry, and catapult are for fighting they move to the enemy's location and declare to fight then both players roll a six-sided dice add the modification number (see below) to the dice results The higher the number, win remove the lost "unit" if equal, the attack "unit" wins. e.g. a cavalry attacks an infantry attack side: roll 4 + modification number (cavalry's attack 4) = 8 defend side: roll 2 + modification number (infantry's defend 2) = 4 8 vs 4, cavalry wins, remove the infantry -----------------------------UNIT TABLE------------------------------------------ fighting units INFANTRY = 2 "farm" (modification number: Attack=1, Defend=2), speed=1 CAVALRY = 4 "farm" (modification number: Attack=4, Defend=1), speed=2 CATAPULT = 6 "farm" (modification number: Attack=8, Defend=1), speed=1 (catapult can only attack the enemy located 2 spaces away, and when catapult attacks, it stays where it is, no need to move to enemy's location.) non-fighting unit CARAVAN = 4 "farm" (modification number: Attack=0, Defend=0), speed=1 army building resource FARM = (modification number: Attack=0, Defend=0), speed=0 <--- farm can be destroyed if successfully attacked by "fighting unit" Extra Defend Bonus of "city" or "capital" "city" or "capital" provides extra defend bonus to any "unit" or "farm" inside or around it inside"city" or "capital" = +3 defend bonus around "city" or "capital" = +1 defend bonus ------------------------------------------------------------------------------------------ Attack "city" When enemy "city" (blue) has one "unit" inside (fig.1) Our (red) cavalry attacks the "city" and defeats the "infantry" (fig.2) e.g. attack side: roll 4 + modification number (cavalry's attack 4) = 8 defend side: roll 3 + modification number (infantry's defend 2) + extra defend bonus (+3) = 8 8 vs 8, attack side cavalry wins, remove the infantry, cavalry enter the "city" (fig.3) Then the enemy's "city" will be under our control as long as our troops are there which means if there is no more our troops, the control of that "city" will return to its original owner. If the enemy's "city" is empty at the beginning, our troops can simply move in and gain control of the "city". This situation, no need to roll any dice. Building a "city" by "caravan" "caravan" is obviously not a "fighting unit" It is used for building "city". e.g. "caravan" moves to an appropriate location (at least 2 spaces between "city" to "city" or "capitals", see: above at lower-right hand fig.) Next turn, it can transform to become a "city" and it can start to farm or build army (if possible) in the same turn instantly after it has transformed. "city" and "capital" have same function, the only difference in between is the maximum capacity of troops "capital" has 4x4 = 16 slots (e.g. max capacity = 16x infantry or 8x cavalry or 8x catapult) "city" has 2x2 = 4 slots (e.g. max capacity = 4x infantry or 2x cavalry or 2x catapult) As time goes by, more and more "cities" will be built But max. number of "cities" is fixed to be 5 Every player can have no more than 1 "capital" + 5 "cities" (see: above at lower-right hand fig.) To win this game, you have to fullfil either one of the following conditions: [1] conquer all enemy's "capital" (once an enemy's "capital" is conquered, all "units" of that particular enemy disappear) [2] at the end of the game, control the "Golden Goblet" (see: figure above, RED is the winner) NOTE: "Golden Goblet" must be held by "fighting unit" The "unit" holding "Golden Goblet" can drop the goblet and move in the same turn. Any "unit" move to the "Golden Goblet" location will automatically pick up the goblet. Starting status for 3 players "Golden Goblet" is located at the [same distance] between all "capitals" Starting status for 4 players "Golden Goblet" is located at the [same distance] between all "capitals" The player move last decide where the "Golden Goblet" exactly is but it must be more or less at the [same distance] between all "capitals" Thanks for your visit (and sorry for inconvenience of reviewing)
  12. hopeso009

    AVP

    Finally here we have Alien VS Predator
  13. Thank You I add some more photos showing the Shoulder Gun/Cannon Hope you like it
  14. Since I have been building some miltary weapons recently, I would like to have something to shoot at....hehe Predator is an alien, who is extremely violent. and according to movie setting, Predator is around 2m to 3m tall (1.5-2 times of a normal human) Add Shoulder Gun/Cannon
  15. hopeso009

    Gun Pod

    Thanks for viewing
  16. This is interesting~~
  17. Thank you Wow MACROSS One of my favourite Cantoon during that time (but I still a GUNDAM fan) Thank you Tan the great! Thanks the weaponry is a fresh try for me...(because I built very few weapon before...) Side protection...is zero...(I know ...too bad) Thank I like the Sniper more... Thanks yeah~~ it looks fragile~~ But actually it is not fragile, and it is very stable in shape I am trying to make a small (12cm tall) mecha in great movability of joints. Actually this mecha is surprisingly matching with my front mission mecha (built earilier, may be you didn't see it before). here comes the picture
  18. Standard Combat type pls link to here for more pictures http://www.mocpages.com/moc.php/115196 Sniper type pls link to here for more pictures http://www.mocpages.com/moc.php/115280
  19. I understand and I want to point out 1st balance : 123 VS 456 2nd balance : 123 VS 789 with 1st and 2nd balance, the results have already told you the special brick is heavier or lighter. (except the special brick is no.10) because there are different scenairo if 123 > 456, 123 = 789 (I think you know why 123789 are normal, thus 456 the abnormal group is lighter) if 123 < 456, 123 = 789 (I think you know why 123789 are normal, thus 456 the abnormal group is heavier) if 123 = 456, 123 > 789 (I think you know why 123456 are normal, thus 789 the abnormal group is lighter) if 123 = 456, 123 < 789 (I think you know why 123456 are normal, thus 789 the abnormal group is heavier) Either way answers you heavier or lighter. (hope you understand what I said)
  20. OK the answer is Let's number the brick as 1,2,3,4,5,6,7,8,9,10 1st balance : 123 VS 456 2nd balance : 123 VS 789 ------------------------------ if 123 > 456 123 = 789 then the special is among 456 and being lighter in weight 3rd balance : 4 VS 5 if 4=5 then 6 is the one if 4>5 then 5 is the one and vice versa. if 123 = 456 123 > 789 789 have problem if 123 > 456 123 > 789 then 123 have problem if so on... That is the answer
  21. Here comes the story_____________________________________________________________ An old man... ordered 10 golden bricks When he receives the bricks, he learns that one of the bricks is not correct in weight Although they look the same in appearance, the special gold brick seems to be either heavier or lighter in weight. Can you kindly help the old man to find the special gold brick by using the balance not more than 3 times? .
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