Skorpius47
Eurobricks Vassals-
Posts
37 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by Skorpius47
-
I'd love to see what that army will look like.
-
Be warned, this is a huge post. Introduction I believe it began in late 1999 when my interest in LEGO was dwindling. After 14 years of being alive in a world where LEGO existed, I finally put my entire collection aside to make room for maturity, focusing on socialization instead of "playing with toys." It was only a couple of years later that I went back to my LEGO collection to sort them out, thinking I could get back into it as a hobby since it was much easier and open-ended than buying scale model kits (a growing interest of mine at the time). When I began my sorting, I can across live maggots among my bricks, which was ultimately the end of my collection. After being throughly washed, I handed them down to my cousin to inspect so he can pass them down to his son (a common practice in my family). They went to a rightful place; his son became an avid LEGO fan. Which then brings me to the present. Now that I've "grown up" and became an adult, I was able to rightfully return to my LEGO hobby, this time starting fresh and packed with the income of a decent paying job as well as few financial obligations. It started when I started browsing a general toy collection website. Through the nostalgia filled threads of G.I. Joes and Transformers, LEGO would come up here and there and my interest would always perk, but no sets really clicked. Mars Mission looked a bit ugly to me (I still don't like the orange wheels and treads) and Castle was never big with me. But then something caught my eye upon debut, and it was the Agents line. Someone had posted links to Eurobricks reviews on each of the sets, and I was hooked. After reading each one, I knew I had to collect each and every one of these sets. The spy theme and the colors of both factions were an instant win. After some deliberation, I headed to Toys 'R Us on my next payday. Once I entered the store, I went straight to the newly released Agents display and grabbed what I had came for. #8635 - Mission 6: Mobile Command Center. My family wasn't rich when I was growing up and I never got anything bigger than the medium-sized sets so I knew I had to get the biggest one this time around. But it didn't end there. I've grabbed every set so far, which includes the Volcano Base but excludes the Speedboat Rescue and Deep Sea Quest. The smaller sets saw multiple purchases, grabbing much needed extra bricks for modding and MOCing, which is why I've made this thread. I'd like to share with everyone what I've made so far after starting anew with LEGO as an adult fan. Hopefully, I can showcase future additions to the thread without a penalty for bumping. When it comes time for such an update, I'll contact a moderator. But enough of that, here's what the thread is all about. LEGO Content WARNING: All photos shown in this thread were taken with a horrible Motorola RAZR camera phone. I apologize in advance for the eye agony. I plan on replacing every photo with better quality pictures once I get my new camera. Agent MOCs: Unfortunately, I don't have many bricks in my new collection to MOC anything of value within the theme. Aside from Figures, this section is relatively empty for both factions. Garage Monkeys: Grease (left) and Slick (right) I recently came across a small cookie tin of spare LEGO parts, mostly my favorite minifigs from my childhood years. Delightful. So with the spare parts, I put these two generic, yet delightfully awesome, garage mechanics. While chatting with my girlfriend as I fiddled with my hulking Command Center, I joked about how these two guys were the brains of the Agents operation or how Slick could be Agent Chase in his previous occupation. All I need for these guys is a tool wheel and a jack, preferably in yellow. Command Center Driver: Axle After setting up my Command Center, I came to the realization that one team member will always be needed to drive the hulking 12-stud wide truck. This guy here used to be my unnamed "main guy," who had Jedi powers and could wield dual chrome-handled lightsabers. His battles against Insectoids and UFO aliens are over, so he shacked up with the Agents team and provides their Command Center with some unfair defenses. The missiles included with the set are guided by his use of the Force. Okay, I was kidding about the Force, but that'd be awesome. Pilots: Agent Fuel (left) and Agent Burn (Right) Another thing that bothers me, especially with the mini-jet in Mobile Command Center and Fuse's jet in Gold Rush, is that the Agents will need to remove their hair pieces for helmets if you want them to "properly" pilot their vehicles. What I ended up doing was reaching into what little LEGO I had left over from my childhood for some spare minifig parts and came up with these two figs. Fuel usually rides in the copter from Volcano Base while Burn sticks with Fuse's Jet while they help the Agents team with air support during dangerous missions. Agent Mods So far, none of the modifications I've made warrent photos, so I'll list what I've done so far on this end. - Turbocar Chase: The Turbocar's ejection seat, although a really neat idea, never worked the way it was shown. I removed most of the mechanism and rebuilt the passenger seat exactly as the driver's. - Volcano Base: Another neat feature, the copter's net-dropping feature, was too cumbersome and time consuming to reload when I was fiddling around with the set. It worked great, but I removed the axel and covered the hole, fixing the cockpit to be more pilot friendly in the process. Agent Digital Designs LEGO Digital Designer does not offer a wide variety of "Earth Blue" parts, so this section will be filled mostly with what I dub my "Modular Agents HQ" project. Modular Agents HQ: Unit 1 - Garage Front View Lounge Area Tools and Storage Defense Turret This digital MOC came after many, many hours in LDD. This is actually number 6 in a series of failed attempts to build the Agents team with a rightful headquarters. There's a history here, but I won't get into that story right now. The back end is open for playability and display, and many design elements borrow from already existing sets such as the Mobile Command Center and Volcano Base. Doors from Volcano Base are clearly seen from the front view, designed to use an extra "A" sticker that'll be cut in half for each side. Additional stickers will be used for the command computers on the upper deck, as well. An interesting note, the width of the door's opening is 12 studs which should be compatible with road baseplates. I'm currently planning out an add-on for this unit, a sort of expansion for the garage itself to offer a more physical area to house the turbocar and motorcycle. Modular Agents HQ: Unit 2 - Command Room Opposite View What's a headquarters without a central command room? The sunken floor design focuses on the central computing station where I'll be using a newly designed fig. The main Agents team can be debriefed while stting at their own stations in each of the room's wings. The black plates on the walls will be used for additional sticker displays. The schematics of a modular unit for my HQ project start with the 32x16 baseplate given in LDD. The bottom is one brick and one plate high, with 1x2 single-hole Technic bricks to connect each unit via pin. Door placement is 6 studs away from a corner, allowing 6 doors total. Inferno MOCs Inferno 4x4 Buggy with Trailer & Break Jaw's Jet Ski Buggy Detail Trailer Detail Jet Ski Detail I'm not sure if this can be labeled as an original MOC, since I've borrowed from two pre-existing designs. The buggy is almost a complete rip-off of the Agents buggy included with the Mobile Command Center. This was an attempt to equalize the vehicle force between the two factions, but Inferno is still outnumbered by the Agents' ability to create vehicles out of no more than 11 pieces. The Jet Ski from Swamp Raid was rebuilt using instructions for the Coast Guard #7737 4WD & Scooter. I really liked the design of the scooter, and the additional bulk allowed the really crappy 5-piece jet ski to become a more formidable opposing vehicle. The trailer was build using spare parts, and isn't up to code for proper transport but it'll do for the time being. Dr. Inferno's Throne In a review thread for the Volcano Base, someone had mentioned how the interior was barren and Inferno's fantastically designed chair should be on a raised platform. I took that idea and molded this little contraption for use in my own modified Volcano Base. It was originally placed in the chair's original position but now it's on its own plate so it can easily be moved into the proper location when the Base is opened up. Inferno Thugs: Freaky Face (left) and Gilmore (right) Freaky Face (named by the girlfriend) was built using the second Spy-clops I got from the Volcano Base. The head is an old dark gray/green Insectoid head . The weapon is actually a monstrosity, using the barrel cut from an old Wild West shotgun (lightsaber blades didn't exist yet) and the axe head from another block company. I hope to replace this with an Orc axe or something. Gilmore was an accident. Literally. I grabbed the wrong head from my spares while making a diving Inferno Henchman. I kept him due to the extreme lack of aqua-based Inferno Thugs aside from the EU-exclusive Slime Face. Once I grab the Speedboat Rescue, he'll replace Break Jaw on the crane platform until I can grab Deep Seq Quest where he'll help out his Slime Face buddy. Inferno Thugs: Bulls Eye (left) and Shadow (right) Bulls Eye looks a lot less simplistic as his name. He'll be supporting Break Jaw in the swamp, or providing sabotage with remotely triggered mines. He's actually a lot more adequately equipped than the other Thugs. You gotta love the old school Storm Trooper head. Shadow has a ridiculously generic name, but nothing else suits him better than relation to stealth and concealment. I was lucky to have kept one Ninja from the old sets and scrapped it for parts to make another rank in the line of Inferno Thugs. Shadow is essentially the unseen member in most Inferno operations, acting as an espionage expert for offensive attacks or an invisible guard while working defense. Inferno Thugs: Hench Man (left) and Robo-Chase (right) Okay, the fig isn't really a MOC, but the Chainsaw is awesome. I took a few extra bits I had laying around and whipped up this monster weapon. That grin works perfectly with it. Robo-Chase is another extra part moshup that could work great as an in depth storyline plot. There's a champer pod posted below that could be Robo-Chase's origins. Inferno Mods Inferno 4x4 Truck Front End Back End Axel Mod I think I posted this one once before. The trailer gimmick was pretty cute, but cumbersome. After dismanteling it, I had enough parts to extend the truck's bed. Once flimsy roll bars were added, the modification made the vehicle a bit more menacing. A tailgate was easily added for more functional cargo containment. The front end was put onto a hinge so it can lower to reveal twin guns, evidence of vehicle equalization so it can combat Chase's Turbocar. The truck sports some greebling under the hood for an engine. An issue I've read MANY times was the height of the clearance underneath the truck. It's high enough to put the larger wheels, making it a monster truck-type of vehicle (really cool) but I don't have any extras. On accident, I found you can raise the axle one notch on the rubber suspension pieces making it a more minifig-friendly height. Inferno Deathcopter Cockpit Detail Side View I know I posted this one once before with an included LDD screenshot showing how to make it. It's a very sturdy modification that closes off access for Spy-Clops. To me, it's not a big deal. I loved the original design except for the lack of a cockpit. I also removed the winch system so the rotor blades can freely rotate since I really do enjoy rotating rotor blades on toy helicopters (who doesn't?) Volcano Base Lava Crane Crane Detail This was necessary. The original crane was a wimpy-looking structure that pales in comparison to this creature. My new design sports a base platform for onlookers as well as additional height so Clawdette can hear the screams of her victims as they're lowered into the molten pit of Hell. The Deathcopter's winch was put on here, mostly for safekeeping, but it gives the crane a more sinister crane system than a Throwbot/Slizer joint (lol Bionicle). Dr. Inferno's Volcano Base Command Wing Engineering Wing Hopefully, I can get better pictures of this. The base was extended by an additional 8 studs with the help of an old 8x16 green baseplate covered with dark bley tiles. Once the screens were moved, the base itself can now house the modified 4x4 Truck and the Laser doesn't sit to the side. The additional second level offered enough room to build a docking platform for the laser to give minifigs a reasonable way to actually pilot the damn thing. The three guys upstairs are old Storm Troopers; one is an extra Spy-Clops head, the other two are the old Star Wars plain faces with black visor white helmets. I don't have anything else to use as technicians at the moment (I want NASA torsos). Inferno Digital Designs Inferno Stealth Boat Separation Jet Capsule Docking Hull It says boat, but it's really a jet with a docking hull. During normal operations, the "boat" houses two hidden machine guns in the front and twin jet engines in the back. Seems a bit counterintuitive towards the "stealth" part. Anyway, a bunch of stabilizing clams can be unlatched and raised to allow the Jet to sink back out from the speeding hull. Once free, the wings fold down and the jet takes off, housing twin machine guns of its own. This is another example of the vehicle equalization, mentioned earlier, to counter the boat from Speedboat Rescue and the mini-jet included with the Mobile Command Center. 3x3 Chopper Backside A counter to the Agents' motorcycle in Swamp Raid, the chopper's design was greatly influenced by the Brute Chopper in Halo 3. The front wheel turns on a horizontal axis and contains a hidden twin-gun pod that can raise up. Two other guns can fold down from the sides turning this thing into the deadliest tricycle ever. Here's a bonus image of a motorcycle built almost exactly like the Agents that I may Bricklink parts for later. Dr. Inferno's Mega-throne What can I say? It speaks for itself, really. There's a second level with computers, but who cares about that? This is meant to go directly behind an opened Volcano Base as a major replacement for Dr. Inferno's throne. What I dislike about this is the whole thing is flat in the front and I can't think of anything that could give it texture. The End Ah, wow. I wasn't expecting to put so much content and typing into one post. Hopefully you, the reader, were entertained or even inspired by my sharing. Any helpful suggestions, comments, and/or criticisms are greatly appreciated and accepted. Thank-you so much for reading.
-
The Agent's Mobile Command Center survey your *** off.
-
You have the ability to upload the model to LEGO.com's Factory site to order, and are also given the option of making it public for others.
-
The Coast Guard sets are very eye catching. The color scheme is making me want to pick up the entire line, although the off-shore platform hasn't been released State-side yet. I've had my eye on this particular set for a few weeks now and is near the top of my To Buy list. With instructions provided on LEGO.com, I build a Dr. Infero version of the jet ski to replace the one used in Mission 2: Swamp Raid. It's a very sturdy design, bulky enough to make it feel like a real vehicle. Great review, too. Thank-you for the closer look at the set.
-
This is probably my all-time favorite LEGO set. It was originally given to me for my birthday by a close friend of mine back in the release year of 1997. The cargo plane was, by far, my favorite vehicle ever. Unfortunately, someone stole the plane from me when our families went on vacation and the rest of the set was given to my cousin's oldest son when I was no longer interested in my LEGO collection. Now that I'm back into LEGO, I use that building's construction for various projects, especially as a Dr. Inferno look-out shack using parts from extra Mission 3: Swamp Raid. The shack compliments the original set greatly.
-
Sorry, item is not available in this country: United States. :(
-
Integrating other system sets in your town
Skorpius47 replied to highlandcattle's topic in LEGO Town
How would Agents work in a town? Perhaps ala Crackdown? -
Yeah, I used my cell. I'm not sure why they came out as blurry as they did since the other thread's pictures are sharper and more detailed than the ones here. I'll see if I can update with better pics later. The roll bars were my girlfriend's idea, which spawned the entire modification itself. Without her suggestion, I wouldn't have altered the vehicle to begin with. Thanks for the compliments and positive feedback.
-
Thank you very much for the positive feedback. I've really enjoyed the way the sleek cockpit began to shape as I added the parts. I'd like to see if anyone else has made similar modifications or have taken my suggestion and altered my design for their own Helicopters. I've also posted a new mod [here]. Please take a look and leave feedback.
-
Previous Modifications: Mission 5 After the previous modification, and swooshing around my newly modified helicopter, I began to think of any sort of custom modifications I could add to the rest of the vehicles in my almost complete Agents collection. Out of the 7 available, only one stood out. In Agent's Mission 3: Gold Rush, the Inferno jeep and trailer was the weakest half of the set when compared to the outstanding design of the fighter jet. Starting with the trailer, I removed the target entirely before disassembling the entire thing to use as parts in this modification. Aside from the back-end of the jeep, everything else was maintained. The trailer's plate was added directly onto the jeep, after the seat and hitch were removed, sticking out a couple of studs to lengthen the bed. The few bricks that remained were added back onto the bed in proper places. Various other parts were added to give the bed roll bars and stoppers for the gold bar pile, as well as a fold-down bed door. The wheels are way too small for the vehicle, as well. I stole four of them off of the Mobile Command Center's truck to see how they would work and I love them. I'll have to pick up a couple of Racers sets to get replacement black rims and tires. I essentially turned the jeep into a utility monster truck. End result: Minor detail; I added these little bits for more intimidation. You can also see the roll bars added, as well as the new tools placement inside the bed behind the gold bars. An earlier modification gutted out the under-hood compartment. I didn't like the poor excuse for hidden guns, so I added my own engine. I'm quite pleased with how the mod turned out. The truck is now something to be feared by the Agents.
-
The Agents line is getting a lot of love for the wonderful vehicle design, which is understandable because the designs are fantastic. Everything is sleek and the color schemes are quite contrastingly complementary. When I saw Mission 5, I knew I had to get that set at some point because the helicopter had so much swooshing potential and the car was just too Bond-esque to pass up. Upon purchase, I got to building everything, step-by-step through the instruction booklet. Once completed, I was disappointed in two things that a lot of people were disappointed with: 1: The winch system on the Helicopter was tied to the main rotor blade mechanism. This prevented the top rotor from spinning freely because of the string. How unfortunate. 2: The cockpit, or lack thereof, was designed specifically for Spy Clops. As gnarly as he is, Spy Clops is a bit too bulky and clumsy for such a sleek and sexy Helicopter. Luckily, I had recently purchased two Aquaraiders #7772 Lobster Strikes that were on sale at the LEGO store. Since I had given my LEGO collection away years and years ago (whoops!), I was left with only a few random bricks, plates, and minifigs. At the time, I thought the Aquaraiders sets would give me some decent parts to use in later MOCs and Mods. I was right; #7772 gave me enough parts to build this modification and provide me with one of the best-looking LEGO Helicopters I've ever seen. I have an LDD reconstruction of the modification for everyone to check out. It can be downloaded and plugged into LDD for anyone interested in recreating a similar modification, tweaking it to their personal styles and tastes of course. [download] As you can see from [this] image, the modification plugs right into the bottom of the model. The blue bricks are used in place of the actual model to show what is modified. The biggest change would be the replacement of the 4x6 plate with a 4x8 plate for additional support but that can be ignored entirely, without a complete catastrophic failure of the underside supports, so that the modification can be easily added and removed at your heart's content. the winch system is also easily removed, just take out the smaller wheel, axle, and rubber band. But for those who still enjoy the winch, the string can hang out one of the corners and still provide Spy Clops room for grappling onto Chase.