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ADHO15

Eurobricks Dukes
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Everything posted by ADHO15

  1. Sure. I'll give it a go, although I treat them more as paratroopers than commanders. As we've seen, commanders usually have very specialised uniforms.
  2. You mean like my Phase 1 version of the 2nd Airborne Company Trooper, only in purple?
  3. I made that one the other day for Asok. Look at page 19.
  4. By request of numerous people over time, I finally got round to starting the clone commandos. The armour they wear is all new, tricky and time-consuming to make, so I thought I'd just leave it at the helmets until I have the time to complete them. Added: Delta Squad (Left to right: Boss, Fixer, Scorch, Sev)
  5. Ideally. I don't want to put much pressure on you, but you are one of the ones who wants it to starts as soon as. The game will not be starting tomorrow. Naturally, there will be a few latecomers, so I've allowed tomorrow as that day. Any time after that and you won't be in the game. I have to organise the remaining data, draw up vehicle formations, pair together players, etc. tomorrow. The Penguin, has agreed to perform a demonstration game with me on Sunday. The game will start next week when it's convenient for the first pair. If you could get thoise in as soon as possible, I'll add them to your list. Your troops are fine. The com transport needs two people. The AAT needs a pilot. Your MTT has 21 other empty spaces. You want one transport piloted by a bd commander and one by a bd pilot? What about passengers? Count Dooku is fine on Bloodfin.
  6. I see. It does look good. I'll have him up soon. Do you think we'll see him in the show, or is he a game-only character?
  7. You've confused me there. In each missile walker, you want a clone pilot and a clone gunner in their respective postitions? In the AT-AP you want a clone trooper as the pilot, a clone gunner as the gunner and Yoda as a passenger? Correct? Right. That's why it's very important you destroy theirs early and defend your own for as long as possible. They cannot call in air strikes or bring back dead units after it's destroyed either.
  8. Aye. Boomer, I think his name is. Fantastic.
  9. Is he a clone banker? He's very good. He looks like one I'm part way through doing.
  10. Thank you I had already done them a while back, but I've just edited some of the details, made the 'eyes' bigger, etc.
  11. No problem. Keep up the good work. Updated: ARC-170 Elite Trooper (Phase 1) ARC-170 Elite Trooper (Phase 2)
  12. I don't know. He looks brilliant.
  13. That all seems good. Thanks, Genaro. Everyone you've not included can be brought in by the com. transport. Remember everyone, some units have special abilities that only work when they are the pilot, gunner, etc. Make sure you tell me which units you want where if you want to use these abilities. I'll automatically put pilots in the pilot seat and gunners as gunners, but tell me if there's anything else you want specifically.
  14. Of course. Good luck with those. Just no doing better than me.
  15. By request of CloneCommanderDelta7, updated: Clone Medic
  16. Great. Just ask if there's anything else you're not sure of. That's all I needed to see, Magma. Thanks. I'd really like it if you posted them today. Great, sairen, but with you joining late, you have to do everything very quickly. Because you can't use the PM system yet, you'll have to give me your email address here so I can send the full rules to you. You also need to post pics of your army here. Your vehicles need to be complete and easy to see, and I need to clearly see your units and their weapons. Ideally, I'd like this all done today, please. Too bad, but if you don't have much to play with, there's nothing we can do. Hopefully, a GCW-version will follow soon after this CW one has finished, so be looking out for that. Wonderful army, pedro. However, without a com. transport or other transports, you won't be able to use most of those units. Think carefully about which units you want to use and tell me the positions you've decided on ASAP. Bad quality?! That's much better than mine is at the best of times! Do you at least have the body to prove that you did have him, and that you didn't just buy the head separately, as I cannot allow that. I cannot see these two, so I don't know if you really have them. Is there any chance of a pic of these with your other commander bds? Oh, I see. If you get onto round two, you are welcome to add any more units or vehicles to your army.
  17. Sure. That was more of a general comment seeing as the use of my clones seem to be expanding all over the place. They're great too, sairen. Well done. That's excellent, crazy. You've got the hang of the shading technique indeed.
  18. Thank you very much, crazy. No, I don't mind at all. As long as you tell me what you are doing and you give me credit, I don't mind what you do with them. Welcome to Eurobricks, sairen. I can see you are already taking an interest in my topics. Those are excellent for first tries. Some great colours and patterns. Well done. crazy's right. I usually have three or four shades of the same colour to apply shadow to the designs and make them look a bit more realistic. You should try this.
  19. You tell me which vehicles you want your units to start in, as you have already done. I then record all the info and set up the map for how you will start the game. This formation shouldn't differ much, if at all between the two maps. You will be paired up when all the players have entered, and then a coin toss will decide who chooses the map. I was going to save this for the start, but anyway: the map is split into 25 x 50 squares (h x l). The rows are given letters A-Y and the columns are numbered 1-50. You give the coordinates in the game and tell me what to move there. I will update the map and post it in the battle thread for you to see. Then your opponent has their turn and I do the same again. I will hopefully do a demo game tomorrow, so it should become clearer then.
  20. Here are the rest for you, crazy. Added: Dan (Phase 1) 141st Legion Trooper (Phase 1)
  21. Thanks for those, Penguin. That made it a lot easier to see them. Thank you, Magma. I'll update your list with those. Make sure that com. transport comes in tomorrow please. Saturday might be a bit too late and it's an important vehicle that shouldn't be left out. Thanks, Jammiedodger. I'll update your list too. The unit positions for each army need to be in ASAP. I'll just make it easier and say that you can't know the map setup until the start of the game, by which time, everything else needs to be done. You mean in an airstrike, or vehicle attacks? What? You cannot kill your own troops in any circumstances. Great.
  22. Sure. Fine. I just thought you could get two birds with one stone. They're both very similar.
  23. Oky, would 37 not be a better briefing room? It's bigger and you could put lots of seats round it for all the clones to watch. It's your choice. Just a suggestion.
  24. Here is the first entry to the community build: the mess hall. The mess hall is like the cafeteria on the ship. It's a place where the crew of the ship go when they're off-duty to relax and have a meal. It occupies spaces 6, 7 and 10 on the map of the ship. The mess is a simple room and has four tables and a counter. The basic food is prepared by droids and served on the counter. The crew each take a tray and sit down. Here are some example trays with some food and drink on. The room can be accessed through doors on both sides. A simple mechanism is used to open the two doors. Just slide them together and apart. The tables seat three on each side, making a total of 24 spaces. With the majority of the crew working, the mess doesn't require much space. I know it's LDD, but Eskallon told me I was allowed to use it. Hope you all like it. I welcome any comments or criticism, as always.
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