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About BrickBear

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What is favorite LEGO theme? (we need this info to prevent spam)
Star Wars
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Which LEGO set did you recently purchase or build?
Lego Technic Snow Groomer
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Technic, Star Wars, Batman
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Sounds like good progress. I made some ground with the leg movements. I think the biggest problem I was having was the levelling aspect. Basically the push cam was not keeping the foot at the same level perpendicular to the ground. The next obstacle I’ve come up against is that now modified the cam is not lifting up the hip at the same time it starts moving it forward. Perhaps I have to delay the movement forward which in this case may be beneficial towards balance anyway. I saw on instagram that jk brickworks too the gingerbread AT-AT and created a rough approximation of the walk cycle. Albeit via a static base containing a mechanism as opposed to a truly walking vehicle.
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Ok, so I’ve returned to the old bending function because I never had the problem with the bucking feet in that. It only bends a teensy wee bit but it’s noticeable enough. Should give plenty more room for the motors and battery box too. The legs aren’t too wobbly either luckily. 3 more legs and the motor then I can test it again. I think I get what you mean, I’ve had parts catch on others but i’m quite good at compact building and so not had too much of a problem.
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ugh. So the xl motor kept coming loose because the strength of the surrounding structure wasn’t good enough so that’s a setback and so everything was getting out of sync (thank goodness for the gearbox system i introduced to resync stuff). I’m considering redesigning the feet so the ankle joint is actually at the base of the foot, it’s not canon but it might be more stable that way as the feet otherwise catch when they move forward. What matters is that it looks roughly accurate. regarding the leg bending i think i might try bending the body armour instead of the mechanism to give the illusion of a bent knee if I can’t come up woth a better alternative. I’m curious about my previous attempts with the sliding bending function but we’ll see.
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Yesterdays progress included knee bending mechanism. Unfortunately a bit too wibbly so they buckle. Also i know the head isn’t quite secure, i need to build at better attachment This morning i’ve adjusted the motor so it isn’t part of the body shifting mechanism as yesterday under test the direction of the active motor was causing upset in the balancing mechanism. Going to unbend the legs for now i think
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installed xl motor in back of AT-AT, you’ll notice the orange 2L beam can rotate to allow the motor to move such that the weight distribution mechanism can still work. Theres enough play in the gears to allow this. Although it balanced really well pre motor it’s clear that the head really does need to be attached to act as a counterbalance to the back. Once done then hopefully hopeful hopefully i can get it to if not walk then shuffle.
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I’ll get a video and I’ll definitely be attempting leg bending again, I actually found a solution to the overlapping cycles, basically if you have a worm gear powering your legs you can give it half a bush of space on the axle to slide and that provides a delay as the worm gear will slide before turning the legs. I’ve also reduced the angle that the body shifts because it was a bit too much with the battery box, the big problem is the legs bending towards the raised leg and the feet catching, so i need to add the head as a counterweight and shore up the leg joints. Progress!
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Happy May the 4th! So i’ve removed the bend from the legs for now. But i’ve been working on a mechanism to shift the weight of the walker as you can see the body is at an angle: It works quite well, although it still struggles to walk (the front toes seem to catch so i might need to tweak them) however it does not fall over which is an improvement. In conclusion we’ve gone from nothing to vague shuffling.