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Endgame

Eurobricks Archdukes
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  1. Ironically enough, this actually was a planned item for 70: World's Smallest Violin: Can be played once per battle by Minstrels. The targetted enemy has a 50/50 chance of becoming Minimized for 3 rounds.
  2. I'd assume they'd operate on some sort of oil-based mechanism.
  3. Round Six of the Syndicate HQ Brawl >Boomingham heals Arthur (back): Heal (11+25=36 HP healed) >Arthur casts Blindness on magnus (back): Success! >Arthur casts Sealing on Magnus (back): Success! >Arthur casts Confusion on Magnus (back): Failure! >Arthur (Lightning) VS Magnus (back): Damage Critical Hit (13x2=26+25=51x2=104-8=96 damage) >Em VS Chromoid B (back): Shield: Triple Shot (12+7+1=20-8=12 damage to Magnus - Chromoid B gets hit twice, reverts back to Yellow.) >Arnulf VS Chromoid B (back): Damage (19/2=10-4=6 damage) >Nevron VS Chromoid B (back): Critical Hit (Chromoid turns Red) >Karie does nothing >Chromoid shift back one color The party continues their assault on the automatons, whittling them both down. The battle rages on! ". . . @ ! @ !" Magnus, Level 44 Mechanical *Bleeding!* HP: 667/1000 SP: 8 Immune to Confusion, Jinxing, and Frailty Specials: Quad-Dazer: Sweeps the entire enemy party with a blue beam of energy. All heroes lose 3 power, 3 max and current ether, 3 max and current HP, and two SP, regardless of SP or Row for the rest of the battle. All permanent stats will be restored when the battle is complete. Trident Turmoil: Cuts the HP of the hero who rolled Special damage, as well as the heroes above and below him in the battle order in half, disregarding row and SP. Rotor Manuever: Magnus rotates its trident around like a rotor, effectively creating a bladed shield around him. For the next 2 rounds he will Counterstrike. Specials decided by die roll. Passive Specials: Surge Protector: After magnus is under half HP, Magnus' surge protectors kick in, removing its weakness to Electricity. Drops: Topaz "Yellow is caution." Chromoid B, Level 19 Mechanical *Fragile! 3 rounds remaining* HP: 1/1 Color: Yellow Immune to Jinxing! Specials: Drill Drive: The Chromoid drives its drill appendage into the hero who rolled Special Damage. That hero takes 22 damage (disregarding SP) and has their SP disabled for the next 3 rounds. Swift Servos: The Chromoid picks up the pace, hastening itself at the end of the round for the next 3 rounds. Passive Specials: Color-Coded: The Chromoid cannot take damage until it is in the red. Each succesful hit on the Chromoid brings it down one color in the cycle: Blue -> Green -> Yellow -> Red. (Hit the Chromoid while it is Blue and it'll turn Green.) Maitenace Protocol: At the end of every round, the Chromoid's color will move back one in the rotation. (If left Red at the end of the round, it'll move back to yellow.) Machine Logic: The Chromoid defies row when attakcing a hero of higher level then it. Drops: 40 gold. The Party: Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 25 2/3 Paladin *Immune to Fragile, Sleep and Weakened* *Encouraged!* Power: 39 (+5**) Defense: 12 Health: 47/47 (+3*) Ether: 21/24 Gold: 38 Equipment: Scupperer (Great Sword, WP: 11, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, Mead, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Tonic, Milk, Emergency Essence Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 25 2/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] Power: 38 (25 + WP:13) Health: 37/37 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 17/35 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1407 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Overkill Gloves, Marksman's Monocle Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Lens of Speed Reading Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x10, Remedy x10, Elixir x5, Nostrum x 2, Smelling Salts x 3, Mead x 2, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish, Exterlate, Tonic, Emergency Essence Arnulf Bishop (Shoker86) *Encouraged!* *Immune to Fragile!* 30 yrs old male human Rogue Level 12 Power: 22 (12+9+1) Defense: 4 Health: 5/18 (7+11) Gold: 186 Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Emerald Hood (SP: 4, Immunity to Fragile), Sticky Gloves Inventory: Leather Armor(SP:1), 4 Potions, 2 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 1 Mead, Smelling Salts, Mulled Wine, Remedy x2, Tricorne (SP:3), Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 12 Power: 20 Health: 16/17 Gold: 90 Equipment: Aquabow (WP: 7, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), Syndicate Cowl (SP: 2, Immune to Doomed effect), Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x4, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5), Mead x2, White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) "You all right, Private Regulus?" Nevron Utral, Level 14 Rogue *Encouraged!* HP: 11/20 Power: 21 SP: 1 Equipment: Standard Issue Rapier (WP: 7), Gallant Gauntlets (SP: 1, Handwear. User has a 1/6 chance to become Encouraged at the start of every battle.) Inventory: Trial Brew, Soma, 30 gold, Remedy Karie Alderflask (Played by Kintobor) *Encouraged!* 22 year old Human Rogue, lvl 14.5 Power: 20 (lvl 14 + WP: 6) Health: 19/20 Gold: 271 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Lover's Locket (Protects from enamoured effect), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Potion, Mead (2), Remedy (1), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Nostrum, Mulled Wine (2), Leather Armor (Bodywear, SP: 1)
  4. Sorcerer is really the only class that can easily get a x8 multiplier though, due to their ability to garner gold, use gems, and cast frailty. Even hunters can't do that, due to their lack of income. Battle mages... maybe. However, I am willing to impose a 100 gold overkill limit per attack. Sound good?
  5. Nerfing items on a player by player basis doesn't sit right with me. It isn't an absolute thing, like the Conspirator was - where every class benefited regardless. The Overkill Gloves just fit especially well with Arthur's loadout, while they wouldn't do nearly as much good as with other heroes. That, and I screwed up with the Chromoids. Arhtur's gold earnings from the gloves were like 150/70 from battles 2 and 3, respectively.
  6. Not to mention that the gloves really wouldn't be overpowered on anybody besides Arthur... It'd be a completely different story if Boomingham held onto them.
  7. I was considering making it the overkill/2 in gold, but like Zeph said 'they're in the game, so they're in the game." We're both M/N/SS junkies though, so.... eh.
  8. ...*Raises hand.* When I presented them to Sandy, neither of us considered the absolute mayhem elmental multiplier, encouraged, and fragile could do. Thus, they entered the game.
  9. Please tell me that point one and point two on that first line both relate to Arthur and his preferences.
  10. This quest needs more inter-party conflict, I'd say!
  11. And you've also rigged the second Chromoid to give you that much and still have a boss to profit from, so...
  12. The cleric coughs, then responds, his voice still a bit shaky. "About destroying his automaton, or helping the party do it? He'd have no problem doing that - if he saw it whacked one of his men, he would come down here and reduce it to scrap himself. If you're talking about fighting alongside the heroes, though... He won't blame you. He'll blame no one but himself for that. And even though the deaths of his family were out of his control, he still refuses to blame anyone but himself for his family crumbling around him."
  13. You just got 407 gold in one hit!
  14. Dannylonglegs, you have more posts in 69 then the quest master.
  15. Has perfect handwriting

    1. Dannylonglegs

      Dannylonglegs

      Oh gods, do they have to fight the Perfect Handwriting now?!

  16. I don't actually make any enemies, I just write demonic incantations and summon them. That specific page is Eidolon's specials/passive specials. On the back of that is just a huge string of numbers of me mathematically devising the HP for Eidolon's parts.
  17. Karie grabs the Cleric by the shoulders and prepares to relocate him, but the Cleric shakes his head rapidly. "No, stop! You can't move an injured person around like that... I'm safer slumped on the floor here then anywhere else in the room."
  18. I am you though, remember? We had this discussion. For the record: those sheets are for the Fungeon, Eidolon, and regret battles. And I think that is about half of the paper that went into it.
  19. Pro-tip: Put everything in writing. (Yes, I write in cursive. Yes, my handwriting is abysmal. Yes, if you look close enough, you will see something resembling the English language in written from. ) All of that paper for 3 battles (and that isn't even all of it! ) I find putting stuff on paper helps you organize your thoughts that much better... It is an abstract concept while in your mind, or even in digital text, but manually writing it down makes it become a lot more coherent.
  20. Speaking of which, Scorpiox, I'll try to get a Progg description to you soon.
  21. Is the man in my avatar Masson... or The Stealer of Senses?

    1. Dannylonglegs

      Dannylonglegs

      Well, Karie probably knows.

  22. Not all sidequests have to have a fire mage get curbstomped by her lover. Speaking of which, if any of you attempted to attack The Stealer, he would've beaten you so badly your second PC would've felt it. The kicker being the incarnation that would'ver been faced in the inn is weaker then the boss version I have planned.
  23. Sidequests are such great plot devices. free a hero from peer pressure and see what happens!
  24. 70 or 72? One is out of my control, one isn't.
  25. "This is the home stretch, folks." I prime my, wincing a bit as my glass-laden hand grips the arrow. The pain would always have to be a constant reminder. Same action, same order.
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