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Everything posted by Palathadric
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Heroica RPG - Quest #159: An Unexpected Return
Palathadric replied to Waterbrick Down's topic in The Heroica Archive
Pretzel head to the Outer Wall. "Well, that went disturbingly quickly." "Look out everyone! That Wyvern doesn't look friendly anymore!" Desperately, Petaldan turns to Euflear. "Are you going to tame it again? Or what are we going to do?" -
Should've remembered to put conditional actions about us going to the Harbour...ah well!
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Heroica RPG - Quest #159: An Unexpected Return
Palathadric replied to Waterbrick Down's topic in The Heroica Archive
I hope you didn't have to pull the night shift because you accidentally spent your whole working day rolling a round of battle... -
No. I actually wanted to self-destruct. I didn't think I was particularly being subtle. But in that line of thinking. I storm off hissing "Coises! Foiled again!"
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So, what if I use a Nostrum on one of them, will they all try to use a Nostrum on me? I must be a friend, right?
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I'm kind of confused by the Deep Pockets passive special. Does that mean that each one of them gets a chance to copy our item use? So, then if we use a potion, mead, etc., each one of them gets can possibly use one too? What happens with bombs? Will they do to themselves as we do to ourselves and do to us as we do to them?
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Heroica RPG - Quest #159: An Unexpected Return
Palathadric replied to Waterbrick Down's topic in The Heroica Archive
I attack Dual-Strike Freedom Sailor Rigger Elite D and Freedom Sailor Cannoneer G from the Back Row with Heaven and Hell. -
Why are you discussing spam posts here? Maybe we should have a spam discussion thread. "What will these spammers do next?"
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*Peeks head in* "Diana sucks!" Boy, I hope Kiray (or KotZ for that matter) didn't hear me...
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You are not alone. Looking back at some of the things I advocated or resisted. I think at the end of the day, we will always ruin every game, because we do want to break things and we do want to be the supreme hero (Gaston, is that you? ) who can kill any beast. I mean, really, very few people would willingly allow their hero to die/be KOed, and so long as that is the case, a PC will always play it safe, especially if the good of the party is at stake. I mean, there could be some sort of bonus/treasure you get for the amount of damage you do, thus encouraging PCs to take risks and be daring...I don't know. Edit: Of course, this could lead to people competing too much with one another and sometimes putting the party at risk for their own sake... You could also have some sort of reward for HP healed, damage blocked by armour, etc.
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Heroica RPG - Quest #159: An Unexpected Return
Palathadric replied to Waterbrick Down's topic in The Heroica Archive
Ouch! That is painful. -
Quite right. And while I have to say that I was horribly disappointed to miss the Dastan series, the Marketplace Quest was a hilariously fun one, though I know that the party had mixed and very differing opinions on it. Interesting that Nerwen and Pretzel joined only around three months apart. While it was almost a year between Throlar and Vindsval's joining. I think Chromeknight did go on a few hiatuses in the time. Counting Fields of Glory runs, Pretzel went on quite a few more quests than her, but still the power factor is largely due to the artisan class. One big issue I have found is how quickly it became useless to upgrade weapons and shields at the marketplace. Pretzel hardly ever upgraded his weapons (but I guess he always did have more of a tanky build) because it just never seemed worth it to spend gold on that, at least for a non-rogue class.
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I think Pretzel's main source of power has been from his class and from side dealings. As far as quests are concerned none of the artifacts he currently has equipped he got in a quest and up until fairly recently he hadn't gotten too powerful weapons from quests either. Pretzel's secret source of power has been abusing the Artisan's discount, I think, which has provided him with a rogue-like flow of money. Maybe that was the point you were making though.
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Heroica RPG - Quest #159: An Unexpected Return
Palathadric replied to Waterbrick Down's topic in The Heroica Archive
Waldorf and Petaldan gang up on Green Hatchlings C. -
Heroica RPG - Quest #159: An Unexpected Return
Palathadric replied to Waterbrick Down's topic in The Heroica Archive
Pretzel equips the Pheles Kris. -
Heroica RPG - Quest #159: An Unexpected Return
Palathadric replied to Waterbrick Down's topic in The Heroica Archive
Thanks, I was wondering why I hadn't been using the fire spell up until now. Fixed -
Heroica RPG - Quest #159: An Unexpected Return
Palathadric replied to Waterbrick Down's topic in The Heroica Archive
Pretzel follows Arthur off the ship. Waldorf unleashes a Wood-Elemental Spell against White Hatchlings D. -
If we were to give the enemies a turn, I assume that would mean that on the heroes' turn, there would only be the chance to hit or miss and on the enemies' turn it would mean the same for them. Actually, that would make the Berserker's role interesting, because while they can't change targets, the enemy they are fighting wouldn't be able to either, presumably.
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Heroica RPG - Quest #159: An Unexpected Return
Palathadric replied to Waterbrick Down's topic in The Heroica Archive
Petaldan either heals Pretzel with the Renegade’s Crook, or, if Pretzel is already healed, attacks White Hatchlings D with the Brine Blade. -
I actually really like Kintobor's idea. Unfortunately, there are some abilities that are just better than others, obviously, but I think with time they could be made to be more equal. It would certainly add a diversity at the lower levels that would make each hero's role much more unique instead of forcing them into a mesh of sorts. I don't think defense should be included there, but it is an interesting idea. Not sure how such a thing would actually play out though. It may end up frustrating people and causing them to desire more battles faster. Actually, if you look at the simplicity of the early came and the first quests, then it makes me wonder whether the biggest thing any game would need is just the ability to overhaul and make even large adjustments in the middle of the game. This obviously will frustrate people, but it seems that complicating things, creating crazy builds, etc., will always be things that will come up, no matter how much you change the core game. But I think I disagree with myself here. It will end up becoming too frustrating for people to constantly be having their brilliant builds ruined...
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Heroica RPG - Quest #159: An Unexpected Return
Palathadric replied to Waterbrick Down's topic in The Heroica Archive
Pretzel Dual-Strikes Gold-Hatchlings D and White Hatchlings D with Heaven and Hell from the Front Row. -
Limited size of inventory could actually be a pretty big help. No more weapon-for-each-enemy-type, artifact-for-every-situation, endless amounts of consumables, etc. However, I don't think any of those things really address the things Flipz is talking about. I do agree that there is a simple sort of beauty in the "d6" system, but there is a side to it which just doesn't really work. Hard for me to say what the real issue is, but definitely the TPKO one is quite a problem in that people will be extremely cautious about how they do things if the battle is difficult and therefore players who are not as tactically-inclined will be, sort of, automatically sidelined... I'm just wondering how much a part the leveling system plays in all of this? I mean, I think people's desire to level up sort of forced QMs into making battles where there didn't necessarily need to be one and where there often wasn't a strong roleplaying prerogative for fighting...but maybe that was just the fault of the quest I ran. But if we're talking about what broke Heroica, I, Palathadric - Vote: JimB (Hybros) and Scubacarrot (Guts) In the name of Mizuki, I cry: Nerf rogues!
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Yeah, I agree. Though in the case of the conditional actions, I think it was more the tough/impossible boss battles that led to the conditional actions than vice versa, but I could be wrong. I guess one of the difficulties is that a lot of us have different reasons for playing the game, so for some people their pleasure comes from creating or fighting puzzle-like-battles, in the sense that you have to do everything right (with a little help from the die/dice) to succeed, whereas other people don't enjoy that and tend to get sidelined in those times. As the classes got stronger and more complicated though, the battles, out of necessity (I think), became more and more like this though.
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Heroica RPG - Quest #159: An Unexpected Return
Palathadric replied to Waterbrick Down's topic in The Heroica Archive
Waldorf casts a Wood-Elemental Spell at Red Hatchlings D from the Front Row Petaldan heals Pretzel. -
Heroica RPG - Quest #159: An Unexpected Return
Palathadric replied to Waterbrick Down's topic in The Heroica Archive
"Atramor, if it's all the same to you, I think I could use that Pheles Kris far better than you can right now." Waldorf casts a wood spell against White Hatchlings A.