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ExeSandbox

Eurobricks Citizen
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Everything posted by ExeSandbox

  1. I really liked the Creator 3in1 line, until the 2018 ones came out, which was totally alien as compared to the ones before. But thankfully the Expert series never disappoints. LEGO Friends is another one of my favorites due to it's strange but unique designs.
  2. Wow, excellent use of parts! I really like the way you formed the cracks and holes. Amazing job!
  3. Hi! I've ran into a problem with the converter when trying to convert the 3dxml file When I press the "Convert" button it does nothing. I'm pretty sure I got the naming and file location right. But when I checked the output_log.txt, it has this message: Initialize engine version: 5.6.4p1 (e67c4b7007d5) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 850M (ID=0x1391) Vendor: NVIDIA VRAM: 3995 MB Driver: 24.21.13.9731 Begin MonoManager ReloadAssembly Platform assembly: C:\Users\Tong Xin Jun\Downloads\3DXML to OBJ v1.8.0 64-bit\3DXML to OBJ v1.8.0 64-bit_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Users\Tong Xin Jun\Downloads\3DXML to OBJ v1.8.0 64-bit\3DXML to OBJ v1.8.0 64-bit_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Users\Tong Xin Jun\Downloads\3DXML to OBJ v1.8.0 64-bit\3DXML to OBJ v1.8.0 64-bit_Data\Managed\I18N.dll (this message is harmless) Platform assembly: C:\Users\Tong Xin Jun\Downloads\3DXML to OBJ v1.8.0 64-bit\3DXML to OBJ v1.8.0 64-bit_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: C:\Users\Tong Xin Jun\Downloads\3DXML to OBJ v1.8.0 64-bit\3DXML to OBJ v1.8.0 64-bit_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Users\Tong Xin Jun\Downloads\3DXML to OBJ v1.8.0 64-bit\3DXML to OBJ v1.8.0 64-bit_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Users\Tong Xin Jun\Downloads\3DXML to OBJ v1.8.0 64-bit\3DXML to OBJ v1.8.0 64-bit_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Users\Tong Xin Jun\Downloads\3DXML to OBJ v1.8.0 64-bit\3DXML to OBJ v1.8.0 64-bit_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Users\Tong Xin Jun\Downloads\3DXML to OBJ v1.8.0 64-bit\3DXML to OBJ v1.8.0 64-bit_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Users\Tong Xin Jun\Downloads\3DXML to OBJ v1.8.0 64-bit\3DXML to OBJ v1.8.0 64-bit_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Users\Tong Xin Jun\Downloads\3DXML to OBJ v1.8.0 64-bit\3DXML to OBJ v1.8.0 64-bit_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Users\Tong Xin Jun\Downloads\3DXML to OBJ v1.8.0 64-bit\3DXML to OBJ v1.8.0 64-bit_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Users\Tong Xin Jun\Downloads\3DXML to OBJ v1.8.0 64-bit\3DXML to OBJ v1.8.0 64-bit_Data\Managed\I18N.CJK.dll (this message is harmless) Loading C:\Users\Tong Xin Jun\Downloads\3DXML to OBJ v1.8.0 64-bit\3DXML to OBJ v1.8.0 64-bit_Data\Managed\I18N.CJK.dll into Unity Child Domain Platform assembly: C:\Users\Tong Xin Jun\Downloads\3DXML to OBJ v1.8.0 64-bit\3DXML to OBJ v1.8.0 64-bit_Data\Managed\I18N.dll (this message is harmless) Loading C:\Users\Tong Xin Jun\Downloads\3DXML to OBJ v1.8.0 64-bit\3DXML to OBJ v1.8.0 64-bit_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: C:\Users\Tong Xin Jun\Downloads\3DXML to OBJ v1.8.0 64-bit\3DXML to OBJ v1.8.0 64-bit_Data\Managed\I18N.MidEast.dll (this message is harmless) Loading C:\Users\Tong Xin Jun\Downloads\3DXML to OBJ v1.8.0 64-bit\3DXML to OBJ v1.8.0 64-bit_Data\Managed\I18N.MidEast.dll into Unity Child Domain Platform assembly: C:\Users\Tong Xin Jun\Downloads\3DXML to OBJ v1.8.0 64-bit\3DXML to OBJ v1.8.0 64-bit_Data\Managed\I18N.Other.dll (this message is harmless) Loading C:\Users\Tong Xin Jun\Downloads\3DXML to OBJ v1.8.0 64-bit\3DXML to OBJ v1.8.0 64-bit_Data\Managed\I18N.Other.dll into Unity Child Domain Platform assembly: C:\Users\Tong Xin Jun\Downloads\3DXML to OBJ v1.8.0 64-bit\3DXML to OBJ v1.8.0 64-bit_Data\Managed\I18N.Rare.dll (this message is harmless) Loading C:\Users\Tong Xin Jun\Downloads\3DXML to OBJ v1.8.0 64-bit\3DXML to OBJ v1.8.0 64-bit_Data\Managed\I18N.Rare.dll into Unity Child Domain Platform assembly: C:\Users\Tong Xin Jun\Downloads\3DXML to OBJ v1.8.0 64-bit\3DXML to OBJ v1.8.0 64-bit_Data\Managed\I18N.West.dll (this message is harmless) Loading C:\Users\Tong Xin Jun\Downloads\3DXML to OBJ v1.8.0 64-bit\3DXML to OBJ v1.8.0 64-bit_Data\Managed\I18N.West.dll into Unity Child Domain Platform assembly: C:\Users\Tong Xin Jun\Downloads\3DXML to OBJ v1.8.0 64-bit\3DXML to OBJ v1.8.0 64-bit_Data\Managed\Ionic.Zip.dll (this message is harmless) Loading C:\Users\Tong Xin Jun\Downloads\3DXML to OBJ v1.8.0 64-bit\3DXML to OBJ v1.8.0 64-bit_Data\Managed\Ionic.Zip.dll into Unity Child Domain - Completed reload, in 0.172 seconds Platform assembly: C:\Users\Tong Xin Jun\Downloads\3DXML to OBJ v1.8.0 64-bit\3DXML to OBJ v1.8.0 64-bit_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Users\Tong Xin Jun\Downloads\3DXML to OBJ v1.8.0 64-bit\3DXML to OBJ v1.8.0 64-bit_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Users\Tong Xin Jun\Downloads\3DXML to OBJ v1.8.0 64-bit\3DXML to OBJ v1.8.0 64-bit_Data\Managed\System.Xml.dll (this message is harmless) <RI> Initializing input. <RI> Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 <RI> Initialized touch support. UnloadTime: 1.593991 ms No camera moving setting saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No color editing setting saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No variation strength setting saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) UnityException: LoadRawTextureData: not enough data provided (will result in overread). at (wrapper managed-to-native) UnityEngine.Texture2D:LoadRawTextureData_ImplArray (byte[]) at UnityEngine.Texture2D.LoadRawTextureData (System.Byte[] data) [0x00000] in <filename unknown>:0 at Manager.Load3dxml () [0x00000] in <filename unknown>:0 at Manager.DoStuff (Boolean exportModel, Boolean weldModel) [0x00000] in <filename unknown>:0 at Manager.OnGUI () [0x00000] in <filename unknown>:0 (Filename: Line: -1)
  4. Hi eurobricks! I have just a little question on this. I tried to trace a decal off of an image of LEGO Friends Mia from a picture online, and this is the result... (Left: Reference Image, Right: 3D Render) Do you think it looks fine? I think it looks somewhat off, but I can't quite put my finger on it. (Aside from the nose :D) So yeah! I would appreciate some suggestions on what you think could improve it! Edit: Just adjusting the image for easier comparison. EDIT: Had to remove images to free up space. (Post redundant) Thanks.
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