Brickend
Eurobricks Citizen-
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Woah! Massive. That design kind of eats into where the load space should be. A 'blunt force' approach to giving it motive power. I stopped working on this when it wouldn't work at 62.4 tyre scale because I realised it would require a stupid amount of motive power to move and steer. My preference is also for the Lego official sets scale; as things get bigger, they can get cruder and the strength of the Lego itself doesn't proportionally increase, the structures become larger to even support themselves.
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Other issues I forgot to mention, is that if the axle assembly is too wide, or too deep, it may foul the tyres of the nearest bogie in the turns - assuming that the outer bogie turns at different angle to it's neighbour when in conventional steering mode. You can space the assemblies out to eradicate this, but in doing so may ruin the overall appearance of the vehicle. The above images do look interesting - I never went above the aforementioned 62.4 tyres, with a 3 stud wide sub axle (no diff) because the vehicle was already massive. With 24x43 or larger you may get it to work, but again, if the tyres are too wide (i.e balloon), I fear the fouling issue may still arise. You will also need to work out, when switching between crab and conventional steering, if you have to reverse the drive to the rear of the vehicle depending on the drive layout. An additional method that I tried, was to suspend the turntable on a parallel link - it made the drive situation a lot easier, but complicated the steering, the advantage is that the drive needs to be a lot stronger than the steering.
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I've tried to make the mining truck previously - ended up buying 8 turntables but failed due the implementation of a purely mechanical solution to the drive train. The problem was that I wanted drive, steering and suspension. The sub axle must be central to the turntable, or it will not turn without massive resistance. Adding differentials was also out due to the scale of the wheels (62.4x20). When the sub axle is central, suspension with drive is very difficult without some sort of splined shaft. Unimog sized wheels would offer the chance to add a motor to each sub axle and maintain scale,thus making everything much simpler, but I find that idea quite boring, even if it is closer in principle to the transmission of the real machine.
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Your gear system is overly complex for what it needs to do to create a 1:1 ratio between the motors and the sprockets - see this for a simple version of the same result: vincez01 - http://www.brickshelf.com/cgi-bin/gallery.cgi?f=476366 As for speed, it sounds like you needed the torque from the lower gear ratio, compared to your previously higher ratio. I think your undercarriage might be generating a lot of friction as well, but I'm not sure as it is unconventional (but I like it in terms of realism). You could add another battery pack (one for each motor) or you could add selectable gear ratios. Fast for flat, straight-line speed, slow for hills and turns - but both solutions require more space and add more weight. You may have to accept that you have reached the limits of the PF setup.
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Power functions
Brickend replied to cavegod's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Yes. Furthermore, giving each XL it's own receiver and battery pack would improve performance even more. -
[MOC] BAE SYSTEMS RG41
Brickend replied to eric trax's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I can't see it too clearly, but your suspension system looks like it is quite neat - good work not using the bespoke parts to achieve it. -
Power functions in not an fair analogy as it has a degree of flexibility that is not served by the traditional RC markets. It does not directly try to compete; it almost universally under performs in relation to specialised motor/drive train combinations designed for specific tasks because it is designed for universal functions and to provide safe and lasting durability. Even when employed wrongly, it protects the Lego from the user. Look at how the actual radio control cars produced by Lego did - wonder why they weren't on sale for too long? You mention the bespoke cockpit canopy - in a the town sets there may be 3 or 4 vehicles that can make use of that every year (shuttles, jets, boats) and then within that; police/fire/airport versions of similar vehicles. When you upscale to Technic size, the flaws in this approach become more obvious as the market desires more detail and don't need to collect a working town system. A lot of the parts you want for the helicopter already exist, just not as you would like them. If Lego built them smaller and/or lighter they would become incompatible with systems that have built up over 30+ years. If they were dimensionally compatible, then they could inadvertently be built into drive trains where their poor durability would make them self destruct. So a kit of parts that can only be reused in a helicopter or light applications and would have to be stored away from the more durable Lego. Even if the flying mechanisms were sold as self contained units likes the drive parts of Lego RC cars, unlike the cars, you couldn't customise them with Lego parts because they'd then be too heavy to fly. And like the RC cars, you'd be paying a premium over the cheaper to produce, better integrated and performing, specialized products already in the market. Only the point of paying a premium for Lego is completely wiped out by the fact that you can't in fact use it with existing Lego at all - I can't see any reason why this venture would even have to be considered by Lego - it may as well be a standalone enterprise aimed at a narrow market, rather than something that confuses the existing Lego brand.
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I read up until you started describing your own thing, my thoughts are that you want Lego to make something that isn't Lego. If you want a helicopter kit, the market is already satisfied. If you want a lot of parts with general uses ("Jack of all trades, master of none"), that are durable enough to survive being trodden on and dismantled countless times, you'd buy Lego.
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It looks central to me. The rendered image is a partial build up which is then cut through. The actual diff seems to sit central on top of the 9 stud liftarm. What lurks behind the red bushing is what gets me. There is a circle of red behind it and unless a 3L Universal joint connects direct to the 16 tooth cog (which I don't think they'd do) it doesn't add up. The most amazing thing about this model, is that in spite all of these images, many of the functions hidden within are still technically undisclosed.
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Unimog U 2450
Brickend replied to efferman's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I'm not sure I understand why TLG's crane is seen as a joke. It is a simple crane, it doesn't pretend to be anything else. It is small enough as give some idea of the attachments a Unimog can take without being beyond the capacity of the compressor or the spending power of the the market it is aimed at, whilst bearing in mind the B model. -
Largest, non balloon, non motorcycle, would be the 24x43, which were 86mm high tyres. I would like to see those tyres on the Unimog as I feel their narrower profile may actually look better. I still think the Unimog could do with the ride height being lowered by a stud or two and having the wheel arches protruding slightly more, but the joy of lego is that this can easily happen.
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One thing about this MOC that intrigued me is the gearing in the rear axle. My interpretation was that the 2 pairs of 24 teeth gears were used to reverse the drive, but this seems redundant when the yellow knob wheel could just be swapped to the other side. Is there a reason for this method in truck trial?