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Quarryman

Eurobricks Fellows
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Everything posted by Quarryman

  1. OoC: as has been pointed out earlier, berserkers can't change target until their original target is dead. Check the rules for berserker.
  2. "Master Docken, any chance you could spare me one of your remedies? I fear I'll end up wasting a lot of time healing myself if I don't get this silly poison out of my system." Fire spell at Dryad A from the back row.
  3. "This is quite annoying, stupid teddy bears." Namyrra summons Mediq to heal herself in the back row.
  4. "Think I might need to heal myself a bit after this, but I should be good for one more attack first." Fire spell at Dryad B from the back row.
  5. I think I revived someone with ether in quest #85, wanted to do it at another time too, but Sandy ruled that I couldn't revive outside battle, so it didn't happen then. Apart from that I can't see a particular reason not to use ether for revival, but there is the general consideration whether reviving a knocked out party member serves the party's interests best. It might often be that having the necromancer attack is better than the necromancer spending a turn reviving. Good thing it was the player who mentioned that then, and not the character.
  6. Fire spell at Dryad A from the back row. OoC: Mediq isn't summoned to be part of the party, he's just a potion that costs ether to use.
  7. "Right, let's see what I can do about that." Namyrra summons Mediq to heal Johon.
  8. I'm going to try to build Vikingskipet, built for the 1994 Winter Olympics speedskating events, which also happens to be where I'll be spending Easter.
  9. Fire spell at Dryad A from the back row. (new action below)
  10. Fire spell at Dryad C from the back row.
  11. Fire spell at Dryad B from the back row.
  12. Never, ever edit any of your posts in a mafia game. There's no way for others to see whether you just changed "youre" to "you're" or if you removed a vital piece of scumminess from your post.
  13. Well, if you're coming to Brickworld this year, and you have room for them, I'd love to take one or two of those Goblin sets off your hands.
  14. Fire spell, Dryad A, back row.
  15. Namyrra repeats. OoC: and then remember that necromancer's critical hit is WP times the number of undead raised..
  16. Fire spell at Dryad C from the back row.
  17. We should definitely do a group shot of the sigfigs.
  18. "Right, this shouldn't be too hard, none of them look very tough. And that sounds like a reasonable plan master Docken." Fire spell, Dryad B, back row
  19. "Yes, let's use Death, and let's go."
  20. "I don't think we should waste any challenges in the first few fights, let's wait with them until we've done a few battles so the bonus gets bigger." OoC: we can wait with challenges until later, right?
  21. OoC: I'm perfectly fine with you being party leader.
  22. "Thanks." Namyrra takes off her ethereal cloak and puts on the bravado boots. "And I think we should start with the apple orchard, in my experience that's easier than the corn maze."
  23. "Right boys, I think this is going to be fun. Now, as I'm sure you remember from our previous quest together master Docken I'm much more effective once I have a few undead at my command, and the stronger the enemies I raise from the dead were in life the stronger they'll be once they're undead. So, I'd like for us to head to a bit more difficult area after we've cleared the path to the sanctuary." "Also, master Johon, would it be possible for me to borrow your bravado boots? I think they might help me in raising more undead, which would benefit us all." OoC: updated stats after shopping: 919 gold, 8 nostrums. Everything else remains the same. And it looks like dark dwarves, electriphants or aquaphants are good candidates for becoming useful undead.
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