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Kappy

Banned Outlaws
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Everything posted by Kappy

  1. Yes, I think that is a good idea. I guess that will be the "official" explanation, but players can choose whether or not their characters believe he is actually a werewolf or not.
  2. I apologize, but I cannot find any info on this in the site guidelines link in your signature. I also read this post. How long is ago it acceptable to bump a thread from?
  3. The hall doesn't have to be accurate with earlier pictures. Maybe a new MOC, a new room in the Hall. It could be called the party room, and we could host all kinds of games there. I will try to make my own, but if anyone else finishes before me, you can have it.
  4. Wolfwind checks the quest board, realizes quest #149: Cleaning out the Pipes is open, and signs up for it.
  5. Most of the pieces are from Lego Kingdom King's Castle 7946. I'm not sure where the minifig pieces came from, though.
  6. Happy Easter! Should there be an Easter egg hunt in Heroica Hall? Someone could make a series of pictures of the hall with little 1x1 plates hidden but in view, and people could try to find them!
  7. Introducing: Captain Wolfwind the Pirate Backstory: Wolfwind was an ordinary farmer known as Joe until his brother John was bitten by a werewolf. John, consumed by a wolfish hunger, bit Joe. John's last word was "Death." He then lost all human brainpower and could not speak. Joe was healed in time that he did not become like John, but his head was permanently turned wolf. Taking on the name Captain Wolfwind, he hopes to find an item on the high seas that will change his head back.
  8. I play Quikwars with a few of the actual Brikwars rules mixed in.
  9. I have completed Stage 1 with my new dwarf, Gryphen Hammerking!
  10. This is my entry for Stage 1 in the Warlords of Nocturnus community build. My warlord is Gryphen Hammerking. Story: Gryphen Hammer was always a tall dwarf, and all dwarves want to be tall. No, don't get me wrong, dwarves understand that they are so strong because of how short they are, but they still wish to be taller. So Gryphen was respected for his height, and he was always friendly and a good leader. He was never afraid of a fight, either. So when the old king died without any family left alive, there was no doubt Gryphen should be the next warlord. The suffix -king was added to his name, and he was then known as Gryphen Hammerking. About the build: The build is Gryphen Hammerking standing outside of the Lone Tower, one of the many outposts in his land. Unfortunately, the Tower was built for a normal sized dwarf, so Gryphen is a bit tall for it.
  11. "Not much, but it sounds interesting. What are they?"
  12. Kappy

    Hi

    I am Kappy, and the sig fig I use for all my builds, games, and such is the Werewolf Wolfwind. I am from the USA.
  13. "Absolutely. I am not the first wereperson to retain human qualities, and I will not be the last."
  14. After realizing he can't join the current quest, Wolfwind heads over to Portia's Potion Shack at the Marketplace. He grabs a Remedy off the shelf, throws ten gold coins at Portia, and shouts, "Catch!" "I think I lost one," says Portia. "Too bad. It's all I have." "Oh never mind, here it is!" But Wolfwind was already gone. 10 gold to start - Remedy: 10 gold = 0 gold left
  15. Fixed it. Sorry, I thought I could choose any 3 WP weapon, instead of just a generic one.
  16. One thing I like to do is to add a special Treasure Die. It consists of 1 Shield, 1 Sword/3, 1 Skull/2, 1 Sword & Skull/1, 1 Question Mark tile from Creationary, and one black tile from Minotaurus. You roll the Treasure Die instead of the Movement/Combat one for treasure chests, coffins, and rock piles. It also adds a status effect called "Confusion." Treasure Chest Shield: Take 2 gold Sword: Take 1 gold Skull: Lose 1 health Sword & Skull: Take 1 gold and lose 1 health Black: Nothing Question Mark: Enchanted with a curse! Become confused Always put a treasure chest back in the box after searching. Coffin Shield: Take 1 gold and put the coffin back in the box. Sword: Put the coffin back in the box. Skull: Lose 1 health, move off of the coffin, place a vampire bat on the coffin, and fight it immediately. Sword & Skull: Lose 1 health and move off of the coffin. Black: Move off of the coffin. Question Mark: Enchanted with a curse! Become confused and put the coffin back in the box. Rocks Shield: Move to the other side of the rocks. Sword: Put the rocks back in the box. Skull: Rockslide! You slip and fall. Move back away from the rocks and lose 1 health. Sword & Skull: Rockslide! Put the rocks back in the box and lose 1 health. Black: You slip and fall. Move back away from the rocks. Question Mark: Rockslide! Move to the other side of the rocks and lose 1 health. Confusion When you are confused, you always take one additional damage from combat. Place a Hypnobrai tile from Ninjago in your hero pack. If you do not have one, use a blue stud instead. There are two ways to end confusion: 1. Being defeated. 2. Drinking a Luck Potion.
  17. Introducing: Wolfwind, the Ninja Mage! Backstory: Wolfwind was a normal, average Joe farmer (really, his name used to be Joe) when one day, a werewolf came out of the woods and bit him! He managed to get help before he completely turned wolf, but was left with the head of a wolf. His goal in life was then to find a magic wand to change him back. He trained as a ninja to be able to steal magic wands. He stole wand after wand, but none helped him. Then he heard of a wand in a distant land called Historica! He travelled there, and the wand worked! But he was so used to his wolf head, at this point, he didn't want to change back. He was soon consumed by the Nocturnian love for gold, and his life had a new meaning! He fashioned a golden breastplate with a red jewel to show he was a true member of Nocturnus!
  18. The wolf walked in, and everyone freaked out. "Ha, ha" Wolfwind said, standing up. "I was just bitten by a werewolf once, but I was healed soon enough to regain my humanity. I've never been able to get rid of this wolf head, though." There was an audible sigh of relief from the room. "Where's that quest board?" "There it is," someone said, pointing to the quest board.
  19. Wolfwind (Kappy) 38-year-old Male Werewolf Mage Level 2 Power: 7 (Level 2 + WP 5) Health: 5/8 (5 Basic Health + 1 Level Bonus + 2 Health from Crocodile Belt) Ether: 5/6 (5 Basic Ether + 1 Level Bonus) Gold: 0 Equipment: Trickster’s Baubel (5 WP, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused, wand),Crocodile Belt (+2 Max Health, accessory) Inventory: Staff (3 WP), 2 Potion (+10 Health), 1 Opal (Ice-elemental), 1 Remedy (Removes all negative effects), 1 Emerald (Wood-elemental)
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