Ikaatril
Eurobricks Citizen-
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Everything posted by Ikaatril
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Here, you specifically said colour schemes that don't feature metallic pieces. By that definiton, the IFB beasts do not count. And here you're pointing fingers at the majority of CCBS sets then getting angry when people give you examples of sets where metallic colours aren't part of the colour scheme, saying you never pointed fingers at them, when you pointed fingers at nearly every CCBS sets. For the record, IFB sets count as CCBS sets, therefore they fall under that accusation. If you're going to point some fingers, give some solid examples and don't get surprised when people do give you examples of sets that don't have metallic colours in their colour schemes after you said that nearly all CCBS sets suffered from overuse of metallics. I'm at a loss at how you can say that how Gali doesn't have an overuse of metallics when she has an imbalance of gunmetal and silver, yet say that Onua has an overload when Onua has a lower metallic colour to non-metallic colour ratio than Gali does. Gali has gunmetal and silver, possibly the worst combination of metallic colours out there, with azure and transparent blue, not helped by yellow. If anything, Gali is the perfect example of a mess of a colour scheme. Similarly how do Lewa's knee piston attachments not look out of place? It'd be fine if they were gone, but they just disrupt the colour scheme. So they don't stand out when contrasted with the bright colours of the Toa Okoto? Okay.
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Never really understood the mask issue... never had it. What are you people doing; bashing them into the walls? If I had to rank the Toa, it'd be Tahu > Kopaka > Pohatu > Onua > Gali/Lewai. I find the trident vastly oversized, especially with the axe pieces, and IMO her colours are the most all over the place - gunmetal ,silver, blue, transparent blue, yellow. The big stand out is yellow and the transblue. The transblue is by far the most irritating IMO, since it's inaccurate - it's not the dark trans-blue that the PoW uses, which is fairly irritating since the light transblue is very weak and by far the worst of the transcolours - under some lights, it just looks completely clear except around the edges. Lewa's juist as bad with silver: he's got on his legs and chest and nowhere else, and his axes change colour from silver to gunmetal somehow, which is made worse by the fact that silver axe pieces are already available with Gali. Not to mention the mask's total lack of resemblance to the old Miru, and let's not forget about the extremely limited neck articulation, as well as the slightly limited arm articulation thanks to the beast claws on his shoulders. Really, 'Lewa' is a total disappointment. This is not Lewa. This is some green impostor with a completely different mask. I was also disappointed to find that he was not the old shade of green - it was instead the overly bright and vibrant green from the ultrabuilds. I like Onua a lot more than both of them, but let's not kid ourselves: his torso is far too wide and his arms end up looking more ridiculous than anything else. And while I'm at it, Tahu could do with some trans-orange in places other than his arms. Making the upper leg shells be trans-orange wouldn't hurt. Pohatu could also do with smaller and more stable boomerangs, since his are way too large to be practical, or a different weapon entirely. Kopaka needs less silver and a less gappy shield.
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On my phone so I'll keep this short, but LoSS is not puny if you actually bothered to compare it to Pohatu. Height is not a valid measurement among modern sets.
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Okay, why is HF suddenly irrelevant? For convenience? Are the designers of HF and Bionicle suddenly magically mutually exclusive now? Tunneler Beast was non humanoid and did not have a function. 1. No, it doesn't. It's nowhwere near as bad as you exaggerate it. 2. No, it doesn't. 3. No, it doesn't. Height =/= length and width. It's about as long as Pohatu and Onua are tall. Height does not mean anything. LoSS is equal in pricing to the smaller Toa, if you were expecting something as large as the titans of years past then you will be sorely disappointed, because LoSS isn't one. It hardly has a small stature. Do you really, then? You do not design sets - sets are not MoCs - and you claim to understand, yet you say it's inexcusable without taking pricing into account. In fact, LoSS has the most pieces of the smaller 'canisters', and Skull Scorpio is tied with Skull Warrior of the summer 'canisters'.
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Not sure why people are saying non-humanoid builds prioritize functions over poseabiltiy when there are literally only two sets that even go towards supporting that point adequately: LoSS and Skull Scorpio. Or stating that as if poseabiltiy and functions were mutually exclusive. Or as if functions were a bad thing? Then saying they'd rather have humanoids, and of course, when that actually happens, they'll complain there are too many humanoids. If you want sets to be truly creative, we must stop stifling creativity by saying 'functions bad posabiltiy good' as if the two were mutually exclusive. LoSS is a heck of a lot more memorable than any Savage Planet set. Newsflash: Designers don't make sets to appease you. They make it for their audience: children. I would wager that kids generally find functions 'cool' and 'unusual' since poseability isn't a function and it's a lot quicker, a lot more entertaining than posing.
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It's not to be random and there is a reason if you watch the gear function video someone posted of it in here recently. It's to make sure the arms go in their intended directions. If it was symmetrical, considering the construction of the non-gear parts of the gearbox, the function wouldn't work at all - the gears would be conflicting with each other. The gears are different sizes on one side to avoid said conflict. And, if that vid was any indication, his function works very well because of it.
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Skull Shark? Skull Eel? Skull Fish? Skull Squid? Skull Manta? Skull Barraki? Skull Urchin? Skull Lobster? Skull Crab? Probably not going to be the latter two - too similar to Skull Scorpio in possible shape, especially the lobster. If there is an exclusive set, I'd guess Skull Shark. They've done a constraction shark before, so it's definitely possible to pull it off. Except this time with a skull theme, and probably bigger too.
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A bit late, but regarding the earlier game discussion I noticed someone said they wanted a serious game without a hint of childish humour. Fortunately (or unfortunately), that's never going to happen. LEGO likes a bit of humour here and there, and there's also the fact that serious does not equate with 'good'. Secondly, there's also the fact LEGO is aimed at children in general. There can be children's stuff which is serious, but very little of it tends to be 100% serious. I mean, look at the LEGO Movie. That had humour but a lot of people really loved it and it managed to be a bit serious at times. If there's ever a BIONICLE game it should be in the same vein as TLM was, IMO. Not some super-serious thing that's so serious it becomes serious to an almost self-parodying level. Now about torsos, I do believe that the 2.0 torso is probably one of the best because of its simplicity. IMO, the BA torso is far too complex-looking for use as anything other than a torso, reducing its versatility. It also contrasts a bit with the generally smooth CCBS shells, unlike the BA or 2.0 torsos. The BA torso's also pretty good, it's one of my favourites. We just need to see it recoloured to something other than silver or gunmetal. It's especially egregious on Gali because of this, because she has very little silver and they went and used the silver BA torso instead of the gunmetal one like they should have. Although I do wonder if the skull torso has any application as limb armour like the 2.0 torso shell...
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So. I just read that someone thinks the set designers 'should have had someone with basic knowledge of colour theory', and that some of the Toa's/Protector's colour schemes are 'downright awful'', with the most egregious example being Pohatu. Now, I'm not sure how true that is. But I don't particularly think Pohatu's colour scheme is that terrible. It actually works rather well. It's not lime, and it's a very interesting and eye-catching (IMO) colour scheme. Removing the neon green would make Pohatu so much more boring to look at, IMO. Which brings up another point, actually! Sometimes I see 'revamps', and I just sometimes think... that's not a revamp. This is why you're not a set designer. As in, I feel they missed the point of the set entirely, if there ever is a 'point' to sets. Along with all that, I don't get why people would prefer Onua to have his gold become silver. IMO, Onua would look better with gunmetal (goes with the black and the purple) or just gold (because of the purple and black) due the presence of purple. I feel that purple meshes with gold far better than silver does. Gold and purple is eye-catching, IMO, far more than purple and silver. Same deal with Kopaka's gold. I think changing it to white or silver makes him look a heck of a lot more boring. It kind of seems that to bonkle fans, any more than three colours is heresy, even if sometimes four or even five colours can look better than just three colours.
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Noted that it misspelt Toa as 'Tao' on the Mask of Fire slide. 'Tao Tahu', heh. Didn't know Tahu was that important in relation to the universe. Fire all the way because it has quite a few practical uses.
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Anyone think it's possible the story is being left kinda ambiguous so fans can fill it in themselves? It'd be a welcome change from the constant and relentless canonisation of the old generation. What is there to imagine there? Nearly everything is already defined, as if ambiguity was a bad thing. Generation Two, we just have the details in the episodes and on the sites to go by. How do they live every day? What do they eat? Why are there skeletons walking in the ancient city? Why are there seemingly artificial mountain ranges dividing the seven areas of Okoto? Who came before Ekimu and Makuta? How did they know about the prophecy? Where did LoSS come from? So many unanswered questions, so many that I hope they stay that way. ...Cue bonkle fans going 'GRUGG WHY ARE MAKOOTER EVIL?' or something equally absurd and over-curious.
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Don't really understand the people complaining about the skinniness of the skeletons to be honest. What kind of skeleton isn't skeletal? A skeleton that's not a skeleton, that's what. Or a zombie, that's a skeleton coated in rotting flesh. But here we are with a skeleton theme. And of course, once we get non-standard colour schemes that dare to do something different for once, people complain. That was a big limiter of the old generation, methinks. Canisters and impulse sets had to be red/blue/green/black/white/brownorbrownreplacement for some reason, as if it were some unwritten law. Now we get sets that are various colours. And let's be honest here, Grinder, Basher, and Scorpio have colour schemes that aren't even that bad. Transparent purple goes pretty well with transparent orange, I think, and I'd definitely love to see a future set with a transparent orange + transparent light blue colour scheme because that would be a very vibrant set . Really, Skull Slicer and Skull Warrior are the only ones who get near 'indecent colour schemes' and that's cause of their one orange shell, which is the only orange shell in them. Even then, the trans orange isn't as egregious as some people claim it is. You know what would be egregious on these sets? A random flame yellowish orange shell. Some people just dislike colour schemes that aren't the standard six, I guess. I'd say I prefer non-standard colour schemes at this point, which is why I find the colours of the summer wave to be a bit of a breath of fresh air. For once we're getting sets that aren't primarily black/red/blue/green/white/orange/gold. It's something different, and something the old generation never, ever dared to do, even in its later years. This one's daring to do it right off the bat.
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No it doesn't - you're thinking of Skull Basher. Skull Warrior has visible gears and a bunch of unseen pieces somewhere. I'm not sure where they are, but they're somewhere.
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...Wow, the packaging for Skull Warrior does say it has 102 pieces. That cannot be right. Even as it is, the bow doesn't contain 40+ parts. Skull Slicer has 71 parts. Skull Basher has 72 parts. Skull Scorpio has 102 parts. MM v SG has 171 parts. Skull Scorpio's part count is driven up by the technic tail though. Still can't imagine Skull Warrior having 102 parts though.
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New general shells? And a new torso piece? Wow. Darth Vader actually looks pretty decent. Won't be surprised if they appear in 2016 either. Back to bonkle, it looks like Basher has two of the trans-purple bone pieces, and that Grinder has a trans-orange bone piece to extend his neck. Skull Slicer has the smaller beast feet unfortunately. With four arms, I can't see him being very stable in terms of standing at all - it works for Skull Warrior, not so much for Skull Slicer. Does the 'rib torso armour' look bigger now or is it just me? Definitely looks better than it did. Transparent masks look pretty decent.
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I wouldn't really call Tahu/Onua/Kopaka titans these days, and even then I wouldn't judge a set by its height - height can vary wildly, especially with CCBS. Instead I'd probably class them as Canister sets, if we still had canisters. On the larger end of it, too. Titans these days are usually $25/£20 minimum, the $20/£15 price tag doesn't really allow for proper titans with CCBS. Which is another thing that's fairly frustrating: there's a severe lack of complex CCBS titans. Titans should be complex, like Witch Doctor. But ever since 2013 we have things like the pitiful Combat Machine and Queen Beast, neither of which are really that good and rely on several CCBS pieces slapped together in a poor attempt to make something that could be called a titan. CCBS has so much potential, and... it's just so sad to see that potential squandered when the designers had such opportunities. Then again, as somebody said, it did feel like the HF designers stopped putting effort into designing sets. Just look at the BA heroes compared to the BO heroes. Or the villains. Same thing with IFB, did that really interest anyone? The novelty of mechs wore off really fast and was clearly ripping off Pacific Rim, which didn't help. Not to mention the beasts had really terrible designs, especially Splitter Beast and Queen Beast. Fortunately looks like the designers are putting effort into BIONICLE, which is good, but I fear that they may get too comfortable and design bad sets by the third year. Nobody wants the Mistika v2.
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Source on this? I can't really see LEGO giving a theme three whole years almost immediately. One a half years, certainly much more reasonable. But three years? Without any indication of what the sales might be like? I really don't think that's at all likely. For all we know BIONICLE could severely underperform. (let's hope it doesn't.)
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In all likelihood, LoSS will probably reappear with the summer villains. Its defeat was probably left intentionally ambiguous for that reason. Six villains versus six heroes. Might also see the mask of skull spiders then, anyway, as part of its revenge possibly? Could be that the Skull Spiders were acting on their own whims before, and then are later controlled by LoSS, powering them up or something? Also, I think there's a very good possibility that the winter wave next year might be G2's last, judging by the apparently small budget. It'd give enough time to release a Makuta set, for sure. It kind of feels like LEGO isn't that confident in G2, hence why they hyped it up yet now they're not really saying anything about it. Granted, G2 already has more sets in one year than HF had in either of its last two years (18 sets, as opposed to 15 in 2013 or 2014, however we must also take into account other constraction sets e.g. Chima (6) and Star Wars (also 6, I believe?) bringing the total constraction sets each year up to 21 or 24, which... is fairly average compared to next to the average sets per G1 bonkle year. So there's nothing to be worried about in terms of set number, there's just less now because constraction sets are more spread out across themes than they used to be.)
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Er? Yes we have? It's on the website, where most information about G2 is? It isn't any different to G1 where we also had information on the website. That said, I do think the G1 web design was vastly superior to the G2 web design - everything on the G2 site is unnecessarily big. Right here, in fact. Click on the thing that says 'Golden Mask of the Skull Spiders'. That is what it does.
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Pretty sure the bio for the PoF states how the title of protector is passed from father to son, implying biological reproduction...
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Question: now that the summer wave has been revealed and no sets in it come with Skull Spiders... What happened to the red Skull Spiders seen in some of the promo comics? Were they from preliminary designs? Also, any predictions for 2016? Other than new incarnations of the Toa, of course. That's practically a given if we're sticking with the same team.
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Seriously? Is this for real? Considering that you are selling in Euro, I'm inclined to believe you're selling to an European audience. An audience that, mind you, can get the promo bag for literally much less by just ordering a set, all of which are less than twenty euro.Even the americans can get this if they just wait a month. Man some people will go to ridiculous lengths to make money... --- Anyway. Does anyone want to see a similar promotion in the summer, perhaps with a trans-blue Kaukau? That'd give every Toa a mask with at least some transparency. Arguably, a fully transparent mask is a bit more useful tha gold/transparent blend of a mask too.
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These look much better than the prelims did. Skull Warrior: From what little I can make out on this guy, I think he's pretty decent. It pulls off the skeleton theme well IMO, better than Grinder or Scorpio does. The trans-blue + silver works, but it's ruined by the trans orange and gunmetal new attachment. Skull Slicer: Not really understanding the hate on this guy. I like the four-arms idea, and I like the generally unarmoured theme of it. Also trans-green bones, so I may be biased. I generally feel like he also pulls of the skeletal them pretty well - better than Scorpio or Grinder does. Skull Scorpio: Still the worst of the lot, no contest. What is even up with that tail? And those legs are awful - even worse than LOSS', which I didn't think could be an achievement. Not to mention he has IMO by far the worst colour scheme of the lot, with a lot of black technic pieces with three trans neon-green pieces, silver mask and claws, and two trans-orange pieces... it doesn't look at all coherent. Skull Basher: Looks pretty solid IMO. Definitely one of the best, but we already knew that, and is that purple I see? Purple is good. And he makes pretty good use of the trans-orange, unlike every other set apart from Skull Grinder. Ekimu vs Skull Grinder: Ekimu is definitely the better part of this set. Unfortunately, he seems to have fallen to the plague of silver-feet and silver-hands like the Toa, which, considering he's partly gold, are completely out of place. Grinder, on the other hand... meh. He really doesn't pull off the skeleton theme that well at all. He looks unfinished, is what I mean. Due to the use of the new bone pieces, he looks more like someone forgot the armour on the upper legs and lower arms - there's literally nothing else to make you think 'hmm he's a skeleton guy'. He does make the best use of trans orange of the wave here, however, and it goes well with the gunmetal and black. Not really understanding the gold+transparent masks either, especially considering we won't get gold/transparent variations for Tahu and Gali. Perhaps BIONICLE will continue into 2016 and we'll see them then? I'd doubt that, considering that'd be a year after Tahu and Gali's release. It does seem a really weird decision to include the masks with sets that aren't even the characters they're supposed to be with. Unless we're going to get two extra sets late into the year (unlikely).
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Man. It feels like LEGO wants G2 to fail. I don't think we've had sets so universally reviled across the board since the Mistika. What happened to that supposed 'tattered cloth' attachment anyway? I don't really see anything like it here. Skull Warrior looks decent, I suppose. Skull Slicer I guess gets a pass as does Basher. But Skull Scorpio? It looks really lazily designed. Six unposable legs, a tail way too big compared to the rest of the body.... Let's not get started on Skull Grinder, who looks ultra generic. Seriously? That's the thing battling Ekimu? Ultra Generic Humanoid Skull Number #4? These sets look way to generic for their own good. It's a shame, especially since the sets in the first half of the year have managed to have had personality and great design.
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