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Qahne

Eurobricks Vassals
  • Posts

    37
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About Qahne

  • Birthday 03/21/1995

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  • What is favorite LEGO theme? (we need this info to prevent spam)
    Classic Town
  • Which LEGO set did you recently purchase or build?
    Maple's Pumpkin Garden

Profile Information

  • Gender
    Male
  • Location
    The Observation Deck
  • Interests
    Things like racing and jet-skiing and building and flying and watching and driving and having fun!

Extra

  • Country
    France

Recent Profile Visitors

1,172 profile views
  1. Would you be interested in sharing your method once it's been tested a bit ? Possibly we could crowdsource some kind of backup of notable galleries on the site. Personally, MisaQ and Nabii's stuff stands out as worthy off the top of my head, there's dozens and dozens more. It was such an amazing site, I remember spending hours as a kid staring at everything, trying to copy models and learning techniques, it's such a brilliant archive of the evolution of the online Lego community. RIP to Kevin and to Brickshelf.
  2. as far as I understand, the only issue with making dual-moulded parts decorable is having the correct UV mapping. I haven't delved into the standard sized legs so maybe there's an issue that's unique to them.
  3. Made a pair of short legs that are dual-moulded half and half (which we don't have yet in LDD). Part number 37679 (via the Mecabricks database, but geometry data is all from existing LDD parts). Feet are decorable. Link Much less useful, but I also made the classic 2003 Geonosian head, based on the model from Lego Star Wars III: The Clone Wars. Has custom collision and correct part number (44376). Link I have a few more custom parts I've made but I'm not sure how useful or desired they are (decorable arches, but they've only been decorated 30 years ago and the decoration texture I made isn't the highest standard maybe, etc). Thanks for all your work!
  4. Would it be possible to make arches 3307 and 3308 decorable? I'll create and share the textures for these two (one used in Dragon Masters, one in Orient Expedition) if you can make the model decorable Edit: The fork of Brick Studio (Brick Editor) actually works on my PC so I've managed to do it myself! Let me know if you want the resources to add to the official release
  5. Would it be possible to add part 44511 - Onion Dome? Thanks!
  6. Thanks so much for adding in the classic space crater baseplate I requested! I'm having an issue with the new colours not showing up in the colour selector, even though I replaced all the relevant XML files with the new ones. Is there something else I'm missing or some version issue? I'm on the final LDD version.
  7. In anticipation of the new Galaxy Explorer, would it be possible to add the old crater baseplate from Ldraw?
  8. Hi, would it be possible to add parts 41880 (classic Yoda head) and 44511 (onion dome) please?
  9. I'm wondering if it would be possible to make the standard cape piece dual coloured, ie, one colour for outside and one for inside, or is it too complex a piece to separate like that? There are texture files for deco for some of the capes that are unused, so maybe TLG planned it and gave up. Also, the Rodian head (part 47545) is decorable by default, but there's no textures for it. I made the original 2004 texture years ago using the textures from Lego Star Wars The Video Game as a base, I'm not sure it's up to the quality standards set here, but it shows the UV mapping if anyone wants to improve on it or add additional textures. SurfaceID is 1. ,
  10. I haven't noticed any other parts that have discontinuous vertex normals, but if there are specific parts you want fixed in a similar way, let me know and I'll get it done :)
  11. I'm unable to get Brick Studio to work on my PC so this is the best help I can provide unfortunately :(
  12. I'm not very skilled with Blender, but I did a quick fix with another modeling program I'm more familiar with. Not sure how to convert it to .g or if it's useful to you but here it is as a simple .obj file. http://www.simfileshare.net/download/2827642/
  13. I've noticed there's an issue with the mesh for part "67887" , the pig head piece - the vertex normals for the .G and the .G1 part don't match and it leaves a very visible discontinuity between the head and the square around the eyes, could this be fixed? Thanks!
  14. This is incredible, I can't believe how many parts have been done already, not only new but going back into the old parts bin too. Could I please request 2917, 2918 and u609? Thanks so much!
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