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Everything posted by Capt.JohnPaul
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Yes. You just can't tell anyone, or it doesn't come true.
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Heroica RPG - Quest #30: Ambassadors to Dastan
Capt.JohnPaul replied to Zepher's topic in The Heroica Archive
Luke and I charge upstairs! Knyghton targets any untargted Chimera guard. -
Oh... right.
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OH OH! OH! HE'S BLUFFING! I have heard better claims back in the CIA! Who do you think you are making deals? This is not how it works. You're gamethrowing! You die, as we lynch you. We don't care. Shut up.
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I recall he likes Pretzels too.
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I would've gotten away with it, if it hadn't been for you stupid sting operators! And that tree too!
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Heroica RPG - Quest #30: Ambassadors to Dastan
Capt.JohnPaul replied to Zepher's topic in The Heroica Archive
Oh, I do? "All right, Cronk, Tarn, and Dekra, I'll help ya'll go attack those Chimera Guards!" -
Right. The only PR left in the block is the vig. Cop, keep yourself secret.
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Maybe I should save this.... but.... I told you so!
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But then who is our cop?
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Okay. If you are the Vig, tell me if you want your name out here. Don't be shy, I know who you are already.
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Heroica RPG - Quest #30: Ambassadors to Dastan
Capt.JohnPaul replied to Zepher's topic in The Heroica Archive
"Yes Sir! Luke, with me! Charge!" Alexandre and Luke dash up the stairs. -
I only knew the ones Gordon knew. That's why it was so easy to frame me. I'm unsure if I should announce the PR's. Mcandrews and I will say something if anyone lies.
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Heroica RPG - Quest #30: Ambassadors to Dastan
Capt.JohnPaul replied to Zepher's topic in The Heroica Archive
I hold my ground. Doc, would it be okay to put on my guard disguise again? -
Cross me off the list. It looked like the "cop" tried to frame me for Donna's murder. My suspicions are: Scuba Shadows Dragonater These ones were the people to dismiss my sting the fastest and the fiercest. I bet they actually were afraid too,
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High five Sting Buddy! He didn't want to talk to me via PM. Does that mean he was actually afraid I knew too much? Did my sting work in an unexpected way? But it was the magic stump that made it possible! Praise the stump!
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My turn! HUG HUG! No wonder why the cop hates me, he was trying to frame me! I told you!
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So does that mean what I think it means??? No wonder why Donna was killed, the scum knew the PR's as well as I. The cop is a scum! PRaise the stump!
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I assume you meant "failing scum." But why would a scum even post this in the first place? Of course I wouldn't! It's called a BLUFF! B L U F F! Bluff! The scum contact me, I get the name. I post the quoted PM. Or give them false info. Thanks everyone. I try to help us, and this is what I get: People who actually believe that this is a scum mistake. I'm not sure if you are looney or what.
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Hello again. Member KingoftheZempk has decided to help me in this project and we'll work together. Another building is under construction, and we are landscaping more. Overall bird's eye view: River Other side of village/landscape.
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I know that's how it sounds. But my point is, there's no motive for a scum to yell "I know the power roles! I'm going to tell the scum!" Because if I was scum.... I already know... The only logical solution is the truth. It was a failed Sting Operation.
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Finally someone reasonable! No, this is not the simulation. I told Bob prayed to God. I just don't understand why everyone thinks the Neutral thing was so scummy. The quotes prove it was a planned sting, I know 3 PR's. Er.. 2, now that someone decided to blurt out our watcher is dead. And honestly, I'm not trying to take anyone down with me. I haven't Flipzed out or raged and told anyone anything they didn't already know.
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I'm not scum. I dare anyone, anyone. To say why a scum would shout "I know the PR's I'm gonna release them! Yayy! Yay!" It makes no sense. If you really think a scum would do that, I'm horrifically worried.
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It was a failed sting operation. I don't see the problem. If I told the scum anything, lynching me won't get it back.
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Heroica RPG- Quest # 37: Princess Panic
Capt.JohnPaul replied to Capt.JohnPaul's topic in The Heroica Archive
Benji vs. Enemy C- Critical Hit Enemy G vs. Sorrow- Hit (Sorrow’s Favor) Enemy H vs. Sorrow- Critical Hit Benji's crossbow penetrates the Croise's armor right by the hearth, killing him instantly. Enemies G and H charge sorrow, and he eliminates them both in one sweep of the fan. Your outer guards are slain in battle. "Sorrow, their shields broke! We lost two guards! And more can't stand another hit!" Guard A- “Enemi, Couvre-moi. “ Level 9 Humanoid Health: 83/83 Special: Wrestle- The Guard grapples with the target, stunning him, and transferring all the damage he receives to the stunned hero for the next 3 turns. Drops: 6 gold Thief- “Try and get me.” *Encouraged* Level 5 Humanoid Health: 8/27 Special: Get away- The thief flees the fight, ending the battle in the enemies’ favor. Drops: 42 gold Guard B- “Venez me battre! “ Level 9 Humanoid Health: 52/74 Special: Wrestle- The Guard grapples with the target, stunning him, and transferring all the damage he receives to the stunned hero for the next 3 turns. Drops: 12 gold Scout A- “Comment je vois-tu pas?!” Level 11 Humanoid Health: 51/51 Special: Spot- The scout reports how few heroes they are, Encouraging allies for the next round. Drops: 26 gold Guard C- “I got ‘em.“ Level 14 Humanoid Health: 50/50 Special: Wrestle- The Guard grapples with the target, stunning him, and transferring all the damage he receives to the stunned hero for the next 3 turns. Drops: 14 gold Watchman- “I’m the widow-maker ! Smash ! “ Level 7 Humanoid Health:30/30 Special: Charge- The watchman goes into a rage, doing double damage to all heroes. Drops: 12 gold Scout B- “No more mistakes maître. ‘’ Level 4 Humanoid Health: 36/36 Special: Encourage- Scout’s level triples. Drops: 26 gold Marauder D- “Meet yor doom, noble foe!!” Level 14 Humanoid Health: 22/40 Special: Super Strike- The marauder causes 20 damage. Drops: 10 gold Marauder E- “Fight moi!” Level 14 Humanoid Health: 40/40 Special: Super Strike- The marauder causes 20 damage. Drops: 10 gold Party: Benji Carvenhall, Level 18.5 Warden *Party Leader* Power: 29 (28 for ranged attacks) Health: 46/33 Gold: 27 Inventory: Wave Sword (WP:11, cursed effect), Crossbow of the Pongcanis (WP: 10) (Darkness Elemental, Ice Elemental, Light Elemental), Armor of the Draugr (max health +2), Pickaxe, Bedroll, Shovel, Potion x6, Venom x3, Mead x3, Smoke Bomb x2, Remedy x1, Lightning Bomb x1, Smelling Salts x1, Nostrum x1, Grand Potion x1 KO Lycan Dean, 25 year old Level 2 Rogue Power:10 Health: : 0/8 Ether: 0 SP 0 Gold:37(95 gold owed to Thormanil) Inventory: Sabre (WP8) Potion, Venom, Attractive Woman Inventory: Sabre (WP8) Potion, Venom *Lucky* Sorrow, Level 7 Rogue - HP: 13/13 Gold: 161 Power: 19 Inventory: ) Steel Fan (WP = 12) Longsword (WP = 5) Scythe (WP = 3) Potion x2, Venom, Pheonix Essence, Ice Bomb, Bedroll, Attractive woman, Farmers x4 Farmer A, Level 2 Worker Health: 1 round/1 round *Can operate siege engines* Farmer B, Level 2 Worker Health: 1 round/1 round *Can operate siege engines* Farmer C, Level 2 Worker Health: 1 round/1 round *Can operate siege engines* Farmer D, Level 2 Worker Health: 1 round/1 round *Can operate siege engines* Charis Guard A, level 3 Soldier Health: 2 rounds/4 rounds Charis Guard B, level 3 Soldier Health: 2 rounds/4 rounds Charis Guard C, level 3 Soldier Health: 4 rounds/4 rounds Charis Guard D, level 3 Soldier Health: 4 rounds/4 rounds Charis Guard E, level 3 Soldier Health: 1 rounds/4 rounds Charis Guard F, level 3 Soldier Health: 1 rounds/4 rounds Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted.