I think they seem pretty balanced Sandy. Not too shabby.
Oh, yes you're right. Oops, sorry, the items stolen can be used on the player or the summon.
Monster Tamers use their knowledge of animals and gems to fight their battles.
Additional Health: +4
Additional Ether: +4 (+1 per level for classes without base ether)
Weapons: Wands, Whips, and Bows
Job trait: Animal Talk (See Ranger), Spell Casting (See Mage), Helpful Friend - The Monster Tamer may summon their creature to help them in everyday tasks.
Battle style: Monster Power - Monster Tamers use their chosen gem to summon and have the creature fight for them.
1. Shied/Past Summon: Monster Tamers summon the last Beast type enemy the Monster Tamer fought against, where its power is equal to its level and special becomes its shield roll. Additionally any additional types do not carry over and a roll of critical hit results in a strike of power times two.
2. Critical Hit/Greater Bolster: The Monster Tamer hits the enemy for damage equal to twice their WP added to their level. Optionally, the hero may choose to grant the Lucky effect to their companion, at the cost of ether every other round, if it has been summoned.
3. Hit/Bolster: The Tamer hits the enemy for damage equal to their their WP added to their level. Optionally, if the creature has been summoned, the hero may choose to grant the Hastened effect to their companion, at the cost of one ether every other round.
4. Pilfer/Lesser Bolster: The Monster Tamer steals an unlisted item from the target selected by a random roll: 1-3: Potion/Tonic, 4-5: Grand Potion/Grand Tonic, 6: Phoenix Essence. The hero may choose to grant the Encouraged effect to their companion, taking one ether every other round that the effect is in effect, if summoned, instead.
5. Damage: The Monster Tamer is struck by the opponent's attack.
6. Special Damage: The Monster Tamer is struck by the opponent’s special attack.
Important: (A max of two summons may fight per battle.)