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~Note: This event is open to all players of Heroica RPG, no matter if you are on a quest currently or not. Please post in-character to this topic. If you have questions, please ask them at the General Discussion topic.~ All you had to do was answer "yes" to the strange letter that popped into your hands, asking whether or not you wanted to participate in a grand tournament of Decamon, the hit card game that was suddenly being played around all the nations surrounding the Crystalline Sea. Now you were here in a strange crowd, in a blink of an eye. You look around, and see some familiar faces among the gathering. You have been teleported into a castle where almost everything you see is green. Even the man sitting on the balcony above you is wearing green clothes and a green crown. The man then speaks. "Welcome to the Emerald Palace, where the first-ever Decamon Tournament is about to take place. As some of you may know, I am Roland Emeraldo, and I will be your gamehost this evening. Well, technically we are currently outside the normal timeline, so we can play for as long as we like, and when the event ends, you will be transported back to the very same moment you left from. This is thanks to my good friend, Elphaba the Witch. Give her a round of applause, everyone!" You turn your head and see the green-faced witch standing on another balcony. "Oh, Roland, don't try to sweet-talk me into making this a friend's favor. We settled for a price, and you're going to pay or I will just leave you in this timeloop for the rest of your life." "Ahem, right... Well, thank you anyway, Elphaba. Now, you might find yourself asking exactly what will happen tonight. Before we begin the games, you should familiarize yourself with the rules of Decamon. You also need a hand of cards to play with, which you can conveniently buy from the Receptionist, who will also write down your name to confirm your participation to the Tournament." The dummy in the corner springs to life and waves. "At. Your. Service." "After the event is over - and no sooner, mind you - you can also ask the Receptionist to exchange cards for prizes. This tournament isn't just for fun, you see, for the better cards you win and collect, the better prizes you will earn by the end of it. And if you manage to beat everyone in your Cup, I will personally train you into the profession of a Decamon Drafter. Yes, the Tournament itself will be played in Cups, the number of which depends on how many of you are. You will be pitted against another contestant, and the winner will move on while the loser is dropped out. This process will be repeated until there is only one player left in a Cup, and that person will win the main prize. Those victors will then be pitted against one of the formidable Decamon Champions at the Championship Cup. Chances are none of you will be able to beat every existing champion, but that's the whole thrill of it, isn't it? Now, go get yourselves prepared, everyone! I will announce once everything is ready for the Tournament to start. Enjoy yourselves!" You watch as everyone flocks to the Receptionist, before you realize you should get in line as well. You are not entirely sure what you have gotten yourself into, but you know it will be worth a shot, nevertheless. RECEPTION: BUY A HAND OF CARDS (Available only before the event!) You can only buy one hand of cards, so choose wisely what you will buy: Beginner's Hand (5 gold): a set of five Level 1 cards of random types. Elemental Hand (25 gold): a set of five cards of the same, self-selected type (besides Ethereal), one of each Level from 1 to 5. Straight Hand (50 gold): a set of five cards of random types, one of each Level from 1 to 5. Gambler's Hand (75 gold): a set of five cards of random types with Level randomly ranging from 1 to 8. Expert's Hand (100 gold): a set of five Level 5 cards of random types. Magician's Hand (150 gold): a set of five cards of the same, self-selected type (besides Ethereal), one of each Level from 4 to 8. Shark's Hand (200 gold): a set of five cards of random types, one of each Level from 4 to 8. Master's Hand (500 gold); a set of five Level 8 cards of random types. PRIZES (Available only after the event!) The following prizes can be exchanged for a non-Ethereal card of the corresponding number, with some variation depending on the type: 1. Potion 2. Grand Potion 3. Remedy 4. Elixir 5. Health Core 6. Phoenix Essence 7. Aeolus/Agni/Baldur/Demeter/Gaia/Neptune/Rudra/Seth/Skadi Bomb (Depends on the type) 8. Amethyst/Aquamarine/Diamond/Emerald/Garnet/Opal/Ruby/Sapphire/Topaz (Depends on the type) 9. (Depends on the type): Aquatic Axe (WP:9, triple damage against fiery and luminous enemies, no damage against electric and flying enemies; axe) Dark Lance (WP:9, triple damage against plants and flying enemies, no damage against fiery and luminous enemies; lance) Electric Rod (WP:9, triple damage against aquatic and flying enemies, no damage against rock and icy enemies; staff) Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd) Fiery Sword (WP:9, triple damage against icy and dark enemies, no damage against aquatic and luminous enemies; longsword) Flying Boomerang (WP:9, triple damage against rock and aquatic enemies, no damage against electric and dark enemies; throwing weapon) Luminous Bow (WP:9, triple damage against dark and fiery enemies, no damage against plants and aquatic enemies; bow) Plant Whip (WP:9, triple damage against rock and luminous enemies, no damage against icy and dark enemies; whip) Rock Club (WP:9, triple damage against electric and icy enemies, no damage against plants and flying enemies; club) 10. Mystery Prize (???) The following prizes can be exchanged for an Ethereal card of the corresponding number: 1. Tonic 2. Grand Tonic 3. Neutralizer 4. Tiger Balm 5. Ether Core 6. Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out) 7. Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) 8. Scroll of Antimagic (Makes the target immune to magic for one battle; has 1/2 chance of success and costs 1 ether) 9. Ethereal Shield (SP:9, the wearer is immune to magic; shield) 10. Mystery Prize (???) PARTICIPANTS The list will be updated as players confirm their participation. Alexis Fenral (Masked Builder) Gold: 1659-500=1159 Decamon Deck: Rafflesia (Plant 8), 2x Moon Elemental (Icy 8), Carcinos (Aquatic 8), Green Dragon (Flying 8) Althior Emorith (K-Nut) Gold: 1360-200=1160 Decamon Deck: Thunderbird (Electric 4), Mindflayer (Ethereal 5), Aquaphant (Aquatic 6), Grendel (Icy 7), Star Elemental (Ethereal 8) Arthur Justus Regulus VII (Flipz) Gold: 794-200=594 Decamon Deck: Sandman (Ethereal 4), Unicorn (Luminous 5), Cave Troll (Rock 6), Arachnophobia (Dark 7), Pegasus (Luminous 8) Atramor Gibbin (CallMePie) Gold: 656-500=156 Decamon Deck: Sylph (Electric 3), Thunderbird (Electric 4), Sun Elemental (Fiery 8), 2x Carcinos (Aquatic 8), Star Elemental (Ethereal 8), Storm Elemental (Electric 8), Cloud Gigas (Electric 9) Benji Carvenhall (Flare) Gold: 1133-75=1058 Decamon Deck: Creeping Hand (Dark 2), Gargoyle (Rock 4), Flamboa (Fiery 5), Night Mare (Dark 5), Tygurah (Electric 7) Bobby "Young" Bucks Jr. (Zepher) Gold: 279-75=204 Decamon Deck: Creeping Hand (Dark 2), Dune Ghoul (Rock 3), Wishing Starfish (Aquatic 4), Unicorn (Luminous 5), Electriphant (Electric 6) Darksten (Comrade Commander) Gold: 517-75=442 Decamon Deck: Will-o'-the-Wisp (Fiery 1), Dune Ghoul (Rock 3), Gargoyle (Rock 4), Unicorn (Luminous 5), Pterodactyl (Flying 7) The Demon Germ (samuraiturtle) Gold: 59-5=54 Decamon Deck: Lucky Rabbit (Icy 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Carrion Squirrel (Dark 1), Glow Worm (Luminous 1) Dreyrugr (Vash the Stampede) Gold: 355-200=155 Decamon Deck: Death's Rose (Plant 4), Night Mare (Dark 5), Cave Troll (Rock 6), Pterodactyl (Flying 7), Pegasus (Luminous 8) Eric (Khorne) Gold: 1041-75=966 Decamon Deck: Lucky Rabbit (Icy 1), Death's Rose (Plant 4), Wishing Starfish (Aquatic 4), Pterodactyl (Flying 7), Reaper (Dark 8) Erik Tyrvarr (Myrddyn) Gold: 475-5-20=450 Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Toxic Toad (Plant 1), Glow Worm (Luminous 1), Will-o'-the-Wisp (Fiery 1) Grimwald Gjinko (LordoftheNoobs) Gold: 323-5=318 Decamon Deck: 3x Tweetybird (Flying 1), Lucky Rabbit (Icy 1), Glow Worm (Luminous 1) Guts Holla (Scubacarrot) Gold: 1611-500=1111 Decamon Deck: Storm Elemental (Electric 8), Reaper (Dark 8), Carcinos (Aquatic 8), 2x Green Dragon (Flying 8) Heckz Brutenhal (Cutcobra) Gold: 669-75=594 Decamon Deck: Mandragora (Plant 2), Shedu (Rock 5), Gold Golem (Luminous 6), Nixie (Aquatic 7), Tygurah (Electric 7) Hoke Ablesword (Username MDM) Gold: 1163-75=1088 Decamon Deck: Aepyornis (Flying 4), Wintersprite (Icy 6), Grendel (Icy 7), Carcinos (Aquatic 8), Reaper (Dark 8) Hybros (JimBee) Gold: 724-75=649 Decamon Deck: Tangleweed (Plant 3), Flamboa (Fiery 5), Cave Troll (Rock 6), Genie (Ethereal 6), Storm Elemental (Electric 8) Jeaux Elmfyre (joeshmoe554) Gold: 710-200=510 Decamon Deck: Yeti (Icy 4), Polar Bear (Icy 5), Genie (Ethereal 6), Sphinx (Ethereal 7), Storm Elemental (Electric 7) Johon (Bricksandparts) Gold: 2004-500=1504 Decamon Deck: Rafflesia (Plant 8), Reaper (Dark 8), Sun Elemental (Fiery 8), Green Dragon (Flying 8), Star Elemental (Ethereal 8) Karie Alderflask (Kintobor) Gold: 680-75=605 Decamon Deck: Simsalamander (Fiery 2), Sylph (Electric 3), Yeti (Icy 4), Sandman (Ethereal 4), Sphinx (Ethereal 7) Lind Whisperer (Lind Whisperer) Gold: 3+2-5=0 Decamon Deck: Glow Worm (Luminous 1), Tweetybird (Flying 1), Will-o'-the-Wisp (Fiery 1), Lucky Rabbit (Icy 1), Scarab (Rock 1) Matthias (StickFig) Gold: 116-25=91 Decamon Deck: Scarab (Rock 1), Mud Frog (Rock 2), Dune Ghoul (Rock 3), Gargoyle (Rock 4), Shedu (Rock 5) Monk Pretzel (Palathadric) Gold: 1293-75=1218 Decamon Deck: Mud Frog (Rock 2), Sandman (Ethereal 4), Electriphant (Electric 6), Dryad (Plant 6), Woodwose (Plant 7) Mortimer "Em" Mahzan (emjajoas) Gold: 314-200=114 Decamon Deck: Aepyornis (Flying 4), Shedu (Rock 5), Lich (Dark 6), Pterodactyl (Flying 7), Stone Golem (Rock 8) Mizuki Kimura (Zakura) Gold: 200-200=0 Decamon Deck: Wight (Dark 4), Shedu (Rock 5), Genie (Ethereal 6), Arachnophobia (Dark 7), Rafflesia (Plant 8) Nerwen Calmcacil (Chromeknight) Gold: 499-150-4=345 Decamon Deck: Thunderbird (Electric 4), Automaton (Electric 5), Electriphant (Electric 6), Tygurah (Electric 7), Storm Elemental (Electric 8) Purpearl Berthadhiell (Purpearljellyblob) Gold: 38-5=33 Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Magic Carp (Aquatic 1) Sorrow (Endgame) Gold: 2257-500=1557 Decamon Deck: Moon Elemental (Icy 8), Pegasus (Luminous 8), 2x Stone Golem (Rock 8), Rafflesia (Plant 8) Thalion Dwinlas (-obelix-) Gold: 920-500=420 Decamon Deck: Pegasus (Luminous 8), Moon Elemental (Icy 8), Storm Elemental (Electric 8), Carcinos (Aquatic 8), Reaper (Dark 8) Thormanil Nihai (swils) Gold: 1636 - 75 = 1561 Decamon Deck: Scarab (Rock 1), Ursa Minor (Ethereal 1), Holy Cow (Luminous 4), Aepyornis (Flying 4), Igniphant (Fiery 6) Throlar Wineghilm (Lord Duvors) Gold: 1+4-5=0 Decamon Deck: Magic Carp (Aquatic 1), Will-o'-the-Wisp (Fiery 1), 2x Volt Ant (Electric 1), 2x Tweetybird (Flying 1), Toxic Toad (Plant 1), 2x Lucky Rabbit (Icy 1), Ursa Minor (Ethereal 1) Vindsval Half-Born (Asphalt) Gold: 7-2-5=0 Decamon Deck: Lucky Rabbit (Icy 3), Carrion Squirrel (Dark 1), Glow Worm (Luminous 1), Magic Carp (Aquatic 1), Ursa Minor (Ethereal 1) Warlen Melimane (The Chosen Minifigure) Gold: 30+20-50=0 Decamon Deck: Will-o'-the-Wisp (Fiery 1), Golden Scorpion (Luminous 2), Simsalamander (Fiery 3), Death's Rose (Plant 4), Unicorn (Luminous 5) ~You have up to Thursday the 11th of December to join. The first matches in every Cup will be against an NPC.~
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Three heroes leave the hall to head to Luosh, a settlement that two of them had already been to before. The Heroes were... Romulus Dean (TheBoyWonder) Level 23 Raider *Natural Respite* *Immune to Fragile* *Gains 150% gold* Power: 39 (L23+W15) Power Bonus: 0 Defense: 8 (5+3) Health: 38/38 (7+23+7+1) Gold: 30 (30 to Loreal) Equipment: Combrys (WP:16, Dark, Wind, Fire and Ice; successful strikes raise WP by 1, unsuccessful strikes and the end of battle drop WP back to base value; greatsword), Heavy Armour (SP:5; protects from Fragile; bodywear), Gladiator Helmet (SP:3; headwear), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)) Inventory: Dawnbreaker (WP:16Light, Lightning, Water, Wood and Earth; greatsword), Gladiator Trident (WP:11, causes bleeding; spear), Staff of Frog Paladin (WP:6, grants Amphibianoc's Blessing; staff), Sylvania's Cowl (grants Animal Talk; headwear), 6 Potions, Grand Potion, Health Core, 2 Remedies, Phoenix Essence, 1 Smelling Salts, 2 Nostrums, 2 Venoms, Lightning Bomb, Bedroll QM guide (Ignore) Alexander Vandangant (Wedge09) Level 21.66 Hunter *Hunting none & none* Power: 33 (L21+ W12) Power Bonus: 2 (With bow/crossbow) Defense: 5 (2 + 3) Health: 34/34 (6 + 20 + 6 + 2) Gold: 115 Equipment: Fauxthril Crossbow (WP: 10, darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Tricorne (SP: 3), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two types at the same time) Inventory: Delfrin Crossbow (WP: 7) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Sterile Gloves (Immune to Poisoned and Bleeding; handwear), • Grand Potion (3), Potions (2), Remedies (2), Tonic, Venoms (6), Nostrum Smoke Bomb (2), Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy • Bedroll, Shovel, Telescope, Magic Compass QM guide (Ignore) Mizuki Kimura (zakura) Level 20.33 Assassin *Gains 150% gold* *Death mask* Power Bonus: 0 Health: 33/33 Gold: 0 Equipment:Dual Gladii (WP:12, Darkness and Light elemental dual-wield), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)), Death Mask( Increases assassination chances to 1/3 when the target’s health is lowered to 1/3) Inventory: Top Hat (WP: 14. 50% Stun chance, retrievable) Fleurut(WP9), 20 venoms, 1 Neptune Bomb, Sylph Shuriken (WP:12, wind elemental, retrievable), 7 Nostrums, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, 1xRito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Gladiator Trident (WP:11, causes bleeding effect. spear) QM guide (Ignore) Outside of the city, the heroes are met with a wagon with their employer, Hal, head of the Luosh city guard. "Greetings heroes! We should start traveling to Luosh as soon as possible, I can answer questions on the way there." QM Note: Please confirm you will be participating within 24 hours and check your stats. Hope you enjoy the quest!
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[Prologue: Captain Patricia's Office] "So... Things have starting to move again. Fortunately for us, Purple has not been sitting still, good, good. Very well, call for the Heroes, it's up to them to finish this Job. One way or another. For our sakes, for Eubric's sake, it better work out, in Strivvi." [Present Day: Somewhere in Eubric's Warehouse district.] Captain Patricia of the Town Watch asked for the five active heroes that had been to Strivvi, to go there again and settle matters, to find out what it is the Wolfgang wanted, and deal with them there, and discover the purpose of the mysterious Keystone and why it was so important to the Wolfgang. The Heroes chosen for the quest were: Atramor Gibbin (CallMePie) 31 year old male human Regulator Level 31 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Chaotic* Power: 51 (31 + 20) Defense: 26 (4 + 6 + 4 + 12) Health: 61/61 (7 + 30 + 12 + 6 + 6*) Gold: 51 Equipment: Pheles Rod (WP: 20, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental staff), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: General's Dagger (WP: 7, pierces SP, cannot be upgraded, dagger), Tiger Claws (WP: 15, double WP against humanoids, darkness elemental, dual strike, daggers), Desert Cloak (Suitable for anyone, immune to fire, backwear), Sylvania's Cowl (Suitable for anyone, grants Animal Talk, headwear), Pickaxe, Shovel, Agni Bomb, Ambrosia, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Elixir, Gaia Bomb, 3 Grand Potions, Health Core, 3 Mulled Wines, Neutralizer, Nostrum, Phoenix Essence, 3 Smelling Salts, Smoke Bomb, Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies) Ellaria Arbour (Sandy) 22 years old female human Druid Level 26 1/3 *Immune to Sealing, Poisoned and Bleeding* Power: 41 (26+12+3) Defense: 3 Health: 42/42 (9+25+7+1) Ether: 38/38 (5+25+5+1+2) Gold: 198 Equipment: Ignis Fatuus (WP:12, fire- and lighting-elemental staff), Black Bandana (Power +3, pirate lingo; headwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear) Inventory: Weapons Sylvania's Crossbow (WP:8, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Tricorne (SP:3, headwear), Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 6 Tonics, 6 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizer, Tiger Balm, 1 Phoenix Essences, 2 Meads, 1 Smelling Salts, 2 Nostrum, 2 Soma, Ambrosia Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, 3 Pumpkin Bombs (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Lord Lawrence Boomingham (Zepher) Level 30 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Pierces SP From Front Row* *SP Ignored From Back Row* Power: 49 (Level 29 + WP: 14 + Power Bonus: 5) Power Bonus: 5 Defense: 10 (SP: 7 + SP: 3) Health: 53/53 (Base HP: 10 + Level bonus: 39 + Class bonus: 11 + Permanent bonus: 3) Ether: 29/29 (Base Ether: 0 + Level/Class bonus: 29) Gold: 176 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle)*Pseudo's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Lullaby Wand (WP:6, Inflicts Sleeping Effect) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) • Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Bolero Of Fire (Cause Fire damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song) • Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Milk, 5x Mead, x2 Nostrum, Ambrosia, x2 Smelling Salts • Bedroll Nyx (played by Pandora) 19 years old Female Human Battle Mage *Natural Respite* *Immune to Fire, Earth, Wind, Poisoned, Confused, Hexed, Sealed, Asleep, Fast Asleep* Level: 30 1/4 Power: 45 (WP 15 + Lvl 30) Defense: 8 ([Robe of the Archmagi + Bright Polish] 4 + 4 [Helmet of Azzurat]) Health: 41/41 (Base 5 [Mage], +29 [per level], +5 [Advanced Class], +2 [Grand Zoot's Cookie]) Ether: 42/42(Base 5 [Mage], +29 [per level], +1 [Advanced Class], +5 [Robe of the Archmagi], +1 [Doomshroom] +1 [Doomshroom]) Gold: 582 Equipment: Zee Standard (Staff, WP: 15 Ice, Light and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:4, Max. Ether +5, protects from sealed-effect), Mirage Cloak (Immunity to Fire-, Earth- and Wind-elements and confused- and hexed-effects), Sandman's Parasol (Immune to Asleep and Fast Asleep effects), Helmet of Azzurat (SP:4, immune to poisoned, headwear).[/color] Inventory: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Lullaby Wand (WP:6 Sleep effect), Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Healing Staff (WP: 5), Dagger of the Blue Assassin (WP: 4, Aims become Hits).High Heels (+1 Power), Monkey Bar (all minions, pets, summons etc are Hastened), Chef’s Apron (Bodywear, Immunity to Fire and Poisons), Phoenix Dress (Max. Ether +5, full ether restored upon revival, immunity to Fire and Lightning, suitable only to female mages, clerics, chi monks, minstrels and necromancers; bodywear), Desert Cloak (Immunity to Fire-, Earth- and Wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory). Ruby (Fire), Diamond (Light), Amethyst (Darkness) X2, Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Opal (Ice).Scroll of Sleep, Scroll of Sealing, Scroll of Arc Sealing, Scroll of Blindness.2 Meads, Nostrum, Smelling Salts, Ambrosia, 4 Deadly Venoms, 4 Phoenix Essences, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), Potion, 3 Tonics, 2 Grand Tonics, Ether Core.Fire Bomb, Smoke Bomb, Rudra Bomb (100 Lightning Elemental damage to all opponents), Skadi Bomb (100 Ice Elemental damage to all opponents), 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Bomb 'X2' (May be combined with a bomb to get it to ignore SP), Pumpkin Bomb (Causes stunned, poisoned, asleep, blinded, sealed and confused to all enemies).2 Bedrolls, 5 Bones. Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 33.75 *Favors Ancient and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Gains 3x experience* Power Bonus: +2 WP Defense: 8 Health: 47/47 Gold: 207 Equipment: Hunter's Crossbow (WP:12/24 vs. Beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Medal of Glory (Wearer gains 3x experience from fights, accessory) Inventory: Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Wooden Shield (SP:5), Lucky Doubloon (Grants "Special Guard"), 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Minimizing Dust, 4 Bone, 6 Venoms, 2 Deadly Venoms, Potion, 3 Grand Potions, Phoenix Essence, 6 Phoenix Incenses, 4 Meads, 2 Nostrums, 1 Smelling Salt, 2 Titan Heart (Grants encouraged- and inspired-effects when consumed), 1 Deluxe Skeleton, 2 Remedy, Jinxy Juice, Blind Fury - The Guardsman that picked them up and lead them through the city to the place they now were, was waiting in front of an unassuming warehouse. Of course it had to be a warehouse, what else would it be? "So, if everyone is quite sure everyone is accounted for and is everything seems to be in order...?" Heya guys, welcome back! Please check if everything is right with your stats, a partyleader will be decided on shortly. If at any point your stats get rearranged, don't freak out, it's because I've decided which of the varied ways of handling stats you guys used I like the best.
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It's roughly noon in Eubric, sun high in the sky, when the party makes their way behind the apothecary, as specified in the notice. Hybros and Pretzel had visited the backalley before, but even they didn't recognize the signs and the lever that now sat behind the rusted old manhole. "Ah, heroes - good to see you've made it. Welcome to Zylstra...er. Well. The door into Zylstra, would be more accurate, I suppose." The Party Hybros (JimButcher)*Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* 53-year-old male imp Assassin Level: 29.66 Power Bonus: +1 Defense: 0 Health: 44/44 Gold: 949 Equipment: Sword of Ancestral Hatred (WP: 43.33, gains 1/3 WP every kill made with it, light-, darkness-, fire-, ice-, and wind-elemental; longsword), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), The Black Hat (Suitable for anyone, grants Intimidation, immune to darkness and cursed, headwear) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Dastan Dual Axes (WP: 7, 1/6 chance to seal dragons, dual-strike, axes), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Minuet of the Forest (Causes Wood damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song), 14 Potions, 15 Grand Potions, 19 Health Cores, Tiger Balm, 15 Remedies, 2 Neutralizers, 3 Elixirs, 5 Phoenix Essences, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 7 Nostrums, 3 Meads, 3 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Bone, 4 Mythril Shards, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used) Monk Pretzel (Played by Palathadric) *Immune to Fragile* 463-year-old male "hermit" Paladin Level 27 2/3 Power Bonus: 0, (+5 in the front row) Defense: 27 (+5, in the Back Row) Health: 48/48 Ether: 36/36 Gold: 936 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory: Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Counterstrike Gloves (handwear), Amethyst, Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep, 3 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Military Grade Fire Bomb, Bedroll, Pickaxe, Magnifying Glass, Telescope, Magic Shovel (will always find something when used, limited to three uses per quest), 10 Bones, Raw Meat (+5 max. health upon consumption) Jeaux Elmfyre (joeshmoe554) *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* *Party Leader* Unknown age automaton male Evoker Level 16.5 Power Bonus: 0 Defense: 2 Health: 24/24 Ether: 17/17 Gold: 615 Equipment: Divine Cannonade (WP:11; gives blessed- and transcended-effects to user; hollow; handcannon), Enchanted Bracelet (protects from sealing; accessory), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear) Inventory: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear), Topaz, Soma, Smelling Salts, Tonic, Grand Tonic x2, Grand Potion x3, Remedy x4, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Handy Suitcase (SP-2, use 2 Items; accessory), Turdwing (fly familiar; causes confused to one opponent whenever used) Summons: Thunder Mode Em (emjajoas) Unknown age human male Warden Level 15.5 Power Bonus: 4 Defense: 19 Health: 33/33 Gold: 6 Equipment: Aquabow (WP: 7, Water-elemental), Anniversary Medal (Artefact/Accessory) (Power +2, SP +2, Max. Health +2, Max. Ether +2. The values will increase by 1 with each passing year), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Fashionable Shield (SP:7) Inventory: Consumables: Smoke bomb, Grating Stone x2, Nostrum x2, Potion x5, Remedy x4, Venom, Grand Potion, Mead x2, Ambrosia Weapons: Quality Cutlass (WP:6, Dagger), Bow(WP:5) Tools: Bedroll, Shovel, Pickaxe, Equipment: White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; Headwear), Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by (Asleep), Ranger's Quiver (+1 WP to all Bows/Crossbows), Syndicate Cowl (SP: 2, Immune to Doomed effect),Frost Helmet (SP: 3, ice immune) Welcome to the Quest. Make your marketplace purchases before posting here, please. You can chat for as long as you like until everyone's confirmed. Emjajoas, you had your power listed as 28, but I count only 24. If you've taken any consumables that permanently add to your health, just let me know (and add it to your stats so other QMs know as well) .
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Six heroes approached the empty lot where the Academy of Enlightenment had stood only some hours ago. They pushed through the crowd that surrounded the place and the watchmen that tried their best to keep the crowd back. Party: Amorith Marvelo (legobodgers) 324 year old elven Sage Level 16 *Immune to sealed* Power: 27 (16+10+1) Defense: 9 (6+3) Health: 26/26 (5+15+6) Ether: 27/27 (5+15+2+5) Gold: 5 Equipment: Staff of Light (WP:10), Crow Cursed Cloak (SP:6), Robe of the Archmagi (SP:3 max ether +5, immune to sealed) Inventory: Opal, Ruby, Garnet,Diamond, Amethyst, Scroll of Blindness, Scroll of Sealing, 4 Potions, 9 Tonics, 4 Remedies, Elixir, Phoenix Essence, Newtralizer (Like a neutralizer but with a 'w' instead of a 'u'), 2 Smelling Salts, 4 Nostrums, 5 Mead, 2 Mulled Wines, Ice Bomb, Smoke Bomb, Fire Bomb, Shovel, Bedroll, 4 Bones Erik Tyrvarr (Myrddyn) 19 years old male human Shaman. Level 16 *Immune to Fragile* *Restoration* Power: 0 Defense: 4 Health: 32/32 (8+15+9) Ether: 17/17 (16+1) Gold: 1 Equipment: Twin Axe (WP:5, Darkness-elemental dual strike-axe), Lighter Armor (SP:4, immune to fragile-effect; bodywear), Barbarian's Boots (Natural Respite>Restoration; footwear) Inventory: Titanic Axe (WP:11, Earth- abd Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Peacekeeper's Totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Sharkskin Armour (SP +1, immune to Water; bodywear), Talisman of Enlightenment [(Protects from hexed-effect; accessory), Hundred Hero Hymn (Battle Song that gives Inspired-effect to all allies for as long as the song is sung at the cost of 10 ether per round), Potion, Tonic, Remedy, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Phoenix Essence, Nostrum, Bone John 'Heckz' Brutenhal, the Ghostbuster and the Super Sleuth (Cutcobra) 32 year old male Sorcerer *Party Leader* Level 17 *Immune to Sealed* Power: 29 (17+12) (Spellpower: 34 (17+12+5)) Defense: 3 Health: 23/23 (5+14+4) Ether: 26/26 (5+14+1+5+1) Gold: 112 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; Darkness-elemental wand), Spellbound Gloves (Spellpower +5, handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed) Inventory: Rawr (WP:9), Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Lovelorn Wand (WP 6, deals enamored-effect), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Opal (Ice), Garnet (Earth), Amethyst (Darkness), Grand Potion, Health Core, Grand Tonic,Remedy, Elixir, Phoenix Essence, Mead, Smelling Salt, Smoke Bomb, Bedroll, Shovel, Wicked Perfume (Makes all male humanoid enemies enamored to the user, but makes all female humanoid enemies encouraged; consumable), Blue Jelly ]Karie Alderflask (Kintobor) Level 20 1/3 Witch *Evasion* *Immune to hexed* Power: 31 (20+11) Defense: 2 Health: 34/34 (7+19+8) Ether: 26/26 (20+4+2) Gold: 12 Equipment: Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the user's arm and mimics a tattoo outside of battle; whip), Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear), Paper Doll (immunity to hexed; accessory) Inventory: Heirloom Dagger (WP: 3), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf), Sexy (WP: 8, Rapier, Disregards SP, usable by Knights and Rogues), Rusty Dagger (WP:2 - Deals the Badly Poisoned Effect, Breaks After 3 Uses), Doppleganger (Retribution: The user inflicts any negative effects he or she has on to the targeted enemy on successful hits.), Grumpy's Staff (WP:10, fire staff), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience from battles.), Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee and Money Maker; suitable to women only; bodywear), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Newtity (costs 10 ether; usable by ex-Amphibians only), 3 Grand Potions, Tonic, 3 Grand Tonics, 2 Remedies, Phoenix Essence, 2 Meads, 2 Nostrum, 8 Venoms, Pumpkin Bomb (causes stunned, poisoned, asleep, blinded, sealed, and confused to all opponents when used), Military Grade Darkness Bomb, Love Potion (Makes target enamoured with user for three rounds), Tasty Pretzel (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Greasy Sausage (Max. health +2 when eaten), Telescope, Bedroll Sorrow (Endgame) 428 years old undead Assassin Level 25 1/3 *Immune to Light and Blinded* Power: 53 (25+27+1) Defense: 6 Health: 36/36 (7+24+5) Gold: 274 Equipment: Mockthril Longbow (WP: 27 Ice and Darkness Elemental), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), Night’s Helmet (SP:6, immunity to light and blinded; headwear) Inventory: Longsword (WP: 5), Shark Jaw Scythe (WP 15/30 vs. aquatic monsters), Armor of the Croise (SP: 1, +2 power; bodywear), Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Archer's Hat (Artifact, headwear, Power +1, suitable for rangers), Disguise Kit (Allows the user to disguise them self as the opposite gender; accessory), 5 Grand Potions, 3 Health Cores, 2 Tonics, 2 Ether Cores, 5 Remedies, Neutralizer, 3 Phoenix Essences, 2 Venoms, Deadly Venom, 14 Meads, 14 Smelling Salts, 14 Nostrums, 2 Ambrosia, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage.), Exterium (Can be used on an enemy to make them confused and plagued (15 damage, -1 SP) for 3 rounds), Bedroll Thalion Dwinlas, the Super Sleuth (-obelix-) 213 years old male elf Sorcerer Level 22 1/3 *Immune to Fragile, Sealed, Poisoned, Bleeding* Power: 35 (22+13) Defense: 7 (3+4) Health: 30/30 (5+21+4) Ether: 32/32 (5+21+1+5) Gold: 1 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether; staves), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to Sealed; bodywear), Emerald Hood (SP:4, Immunity to Fragile; headwear), Sterile Gloves (Immunity to Poisoned and Bleeding; handwear) Inventory: Weapons: Sleeper (WP:5, deals Asleep to enemies it hits, Hollow [Grand Potion], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13 darkness-elemental, throwing weapon) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle; backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear) Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: 2 Scrolls of Sealing, 2 Scrolls of Blindness, 2 Scrolls of Frailty, 2 Scrolls of Weakening, 2 Scrolls of Confusion, 2 Scrolls of Sleep Consumables: 3 Grand Potions, Grand Tonic, Ether Core, 2 Remedies, Elixir, 2 Phoenix Essences, Mead, 2 Nostrums, 2 Smelling Salts, Copy of The Eubric Herald (Gives the target the transcended andinspired-effects for the duration of one battle), Smoke Bomb, Bone Tools: Magic Compass, Shovel, Bedroll Some of the heroes spot the familiar, sweating figure of Detective Warlock Hoples interrogating people among the crowd, but before they can approach him, they are hailed by a bespectacled man in a rectangular hat. The heroes walk to the small group the man is standing with. "This way please, ladies and gentlemen. I am Provost Darlavon Lector, who summoned you here on this dreadful day. I am the headmaster of the Academy of Enlightenment, but as you can see with your own eyes, the Academy is no more. Just hours ago, it disappeared before the eyes of countless onlookers, along with everyone who were inside at the time." "That includes my little brother, Lyren. Our mother is crying her heart out at home, so you must do something and fast!" "Oui, we 'ave been just standing 'ere the whole mourning, watching zat woman échange letters wiz 'er son, while my Nuitan and the ozers are gods know where! Mon pauvre petit frère could be dying and zere's nozing I can do..." "Pardon me, Lady Shadeaux, but my correspondence with Noel - who is also trapped where-ever the school has went, mind you - just might be the key to getting your brother back, and yours, Mr. Hinckwell. We share the same goal here, so why not work together for a change?" "Miss Ziegfried is correct. Getting everyone safely back from wherever they have been spirited away is our top priority." The provost turns to the heroes. "These valiant heroes from Heroica have arrived to help us in this endeavour. Heroes, I am sure you recognize Master Lorcan Hinckwell and Lady Umbra Shadeaux, as well as Miss Valentine Ziegfried. All of them have a loved one inside the Academy. Miss Ziegfried has been able to reach her son through the Z-mail system. Can you enlighten us about that, Miss?" "Certainly. My son Noel was clever enough to send me a Z-mail almost as soon as the school disappeared, so thanks to him we know that the Academy and the people inside are still intact somewhere. However, his letters have gone through the system all tattered and wrinkly, so I am puzzled about how far the letters have travelled. I can send letters all the way to Xu without any such problem, and I am confident my son can too. Anyway, in his letters Noel says that all he can see outside the school building is white emptiness. Also, there are monsters and spirits roaming the halls, so he is afraid to explore any further. He says he can hear the other students screaming from time to time. Please, we must do something before the monsters find him too!" "Oh, this is just too horrible... But here comes the detective! Mr. Hoples, what have you found out?" The Town Watch's one and only detective marches towards the group, with beads of sweat trickling down his face. "Ah, I see some familiar faces have been recruited to help us out. I'm relieved to see you, dear friends. Now, according to the eyewitnesses I've interrogated, I've counted that a total of 74 people got trapped inside the Academy when it vanished. Eleven members of the faculty, 62 students, and one other person whose identity is a mystery. That's... well, a lot of people." "Come on, there must be something we can do!" "All zose kids, at ze mercy of vile monsteurs... What can we du?" Everyone looks at the heroes, expecting them to have a solution.
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As the Festival of Grogmas approaching, all heroes of Heroica received a letter via the Z-Mail system. In the envelope was a card with some text written on the other side. "Yo! This is your resident Grogmas Elf Noel Ziegfried writing to y'all. I would never have stooped this low if my mother hadn't decided it was time for me to contribute to the family business. As if my studies at the Academy weren't hard enough! Seriously... But whatever, I'm supposed to promote the Z-Mail system with this lame Grogmas campaign. Anyways, I'm supposed to remind y'all that you can send your Grogmas greetings and gifts to anywhere in Olegaia via Z-Mail. Maybe you'll get something in return... or maybe not. How should I know? That's all, I guess. Crappy holidays to all of y'all!" ~*In celebration of Grogmas, all players of Heroica can use this topic to send letters and items from their inventory (not gold etc.) as gifts to any PC or NPC they wish, and receive a letter along with a gift in return. Be reminded that if you send an item to another player, they are not forced to send anything back (as I will only write the responses from the NPCs). You can also choose to send only a letter, without including a gift, but you will not receive an item back in that case. Also remember to update your statistics according to the items given and received. Please restrict the letters to one per post, in order for me to keep track of everything. You can respond to a letter in the same post in which you write to someone else, though. You can post multiple times into this topic, just don't overdo it. This event is open to all players of Heroica RPG, whether or not they are on a quest. You will have until the 26th of December to participate in this event.*~
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The city of Eubric bustled with life as the heroes made their way down to the harbor. The crowds were a mash of the familiar everyday faces and the new travelers that had come to seek their fortune in the famed port. The scarecrow hurried along ahead of the heroes stopping at on one of the crowded docks. "Ah, are we missing anyone? You can take a minute to catch your breath. One of my employees is seeing about booking you passage to the High Kindoms." Party Cinna the Dark (darkdragon) *Party Leader* Level 25 1/3 *Immune to Stunned, Lightning and Earth* Power Bonus: 2 Defense: 11 Health: 44/44 Ether: 38/38 Gold: 89 Equipment: Mauryl (WP:19 + Darkness, broomstick), Turtleshell Shield (SP:9), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Healing Staff (WP:9, heals target; staff), Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), High Heels (Power +1, suitable for women; footwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Scroll of Sleep,]Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 2 Ether Cores, 6 Grand Potions, 5 Remedies, Elixir, Phoenix Essence, 5 Meads, Smelling Salt, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs Dreyrugr (Vash the Stampede) Level 19.5 Black Knight *Immune to Stunned, Water, Wind, and Fire* Power Bonus: 0 Defense: 12 Health: 38/38 Gold: 152 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect) Inventory: Venom x6, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Deadly Venom, Scroll of Ice Armour Nagure (Costy) Level 21.33 Berserker *Natural Respite* *Trap Evasion* *Immune to Ice,Fire, Earth,Petrified, Fragile, Blinded, Confused and Asleep* *Counterstrike* Power Bonus: 0 Defense: 25 Health: 43/43 Gold: 5 GP: 4 Equipment: Xiaolin's Bident (WP:16; instantly kills Aoi; ice- and lightning-elemental spear), Yeti Fur Coat (SP:12, immunity to Ice, Fire, FragileBlinded, Confused and Asleep; suitable for yetis only, bodywear), Counterstrike Gloves; handwear), White Dragon's Greaves (SP:3, avoid traps on the ground, immunity to earth and petrified; suitable to knights, dragoons, skirmishers and winged warriors; footwear), Shield (SP:10) Inventory: Stone Hammer (WP: 15, Earth & Darkness-elemental, hammer), Tiger Slayer (WP:10/20 against enemies with “tiger” in their name; spear), Axe of the Croise (WP: 10, Light-elemental axe),Helmet (SP:1), Potion x2, Grand Potion x8, Remedy x4, Elixir, Phoenix Essences x2, Mead x2, Deadly Venom x2, Smoke Bomb x5, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pickaxe, Lightning Bomb x2, Smelling Salts, Venom, Phoenix Incense x2, Teleportapple, Scroll of Weakening Purpearl Berthadhiell (Purpearljellyblob) Level 3 Mage Power Bonus: 0 Health: 7/7 Ether: 7/7 Gold: 0 Equipment: Crimson Arcanon (Wand WP:3) Inventory: Bedroll, Potion, Tonic, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness) Baradok Segul Cannari(Cryos) Level 4 Barbarian Power Bonus: 0 Defense: 2 Health: 10/10 Gold: 250 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: Potion x3, Remedy, Phenoix Essence, Deadly Venom, Blind Fury (Causes enemy to become Blinded and Enraged), Smelling Salts, Starter Halberd (WP:3), Doppel Vial Matthias (nstickney) Level 1 Ranger Power Bonus: 0 Defense: 0 Health: 6/6 Gold: 0 Equipment: Tinker's Crossbow (WP: 3) Inventory: Potion x2, Smoke Bomb, Bedroll QM Note: Welcome aboard everyone. For those of you relatively new, please check and ensure that all of your stats are correct. Once we've got everyone confirmed we'll move things along. In the meantime feel free to role-play/interact with anyone or anything you see in the photos or may not see. As always if you really want to do something specific, please ensure you bold your actions as it will make it much easier for me to spot. Good luck.
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DAY TWO ~ DAWN OF THE DEAD At the crack of dawn, Scheherazade is the first one up, as usual. As she enters the main hall, she sees the body of Heron Jujube lying on the floor. "You've got to be kidding me. I just mopped up this floor!" Muttering curses, the matron goes to summon the Veterans. They investigate the cleric and find him to be loyal to Heroica. "Such a shame to lose another young promise..." "The blood-splatters all across the hall suggest that Heron wasn't the only one who got attacked last night." "Umm, guys..." The Copper Fox points behind the others. The Fenarian, Retak Ysp, is standing there with someone the Veterans didn't expect to see up and about this morning. "What?! I'm a necromancer, dammit!" The rest of the heroes start to wake up as well, and soon the Hall is filled with little groups quietly recounting the events of the last night. Some slept like babies, while others had fierce encounters with the same people that were now nonchalantly chatting away with the rest of them. Wandering about the Hall, some heroes stumble into the Library, where Byblos shows them a book he had been studying all night. "Glad you are here! I've been searching every book about angels I could find for a reference about a fallen one called Lucifuge, and now I think I finally got one! There is a chapter on myths related to Ennoc and his angels in this first edition of Mythica Historica, and I think I found a passage about the angel we are up against. However, most of the letters have been wiped away by time. Can you help me to fill them in?" ***** BYBLOS THE LIBRARIAN'S CHALLENGE #1: Help Byblos complete the sentence below by filling in missing letters. Send your suggestion privately to the host within this phase to receive bonus experience if you are correct. You get one try. RULES: 1. ALIGNMENTS: There are two sides in this game, trying to beat each other. Heroica wins if they manage to find and kill all of the Nephilim. The Nephilim win if they outnumber the heroes loyal to Heroica. The Nephilim know each other, but the others don’t know who the Nephilim are. There are also neutral players, who have their own special victory conditions. 2. PHASES: The game is played in two alternating phases - "Days" and "Nights", both lasting up to 48 hours - during which the players can use their abilities on each other. All players can use one ability per phase. During the Night-phase, the game is played through Private Messages between the host and the players, and all actions are private, revealed only to the target. During the Day-phase, all actions are public, and are shown in the Day-topic to everyone. Ranged attacks and spells are anexception, their performer is never revealed. 3. RESULTS: The results of the abilities are tallied at the beginning (for Night-actions) and the end (for Day-actions) of the Day-phase. When a player’s health is completely depleted, they are killed off from the game. The player who delivered the killing blow will get all of the victim’s gold and items, and gain experience (see Leveling Up). The alignment of each killed player is revealed when they die. Anyone who kills a Nephilim will gain 50 extra gold from the Veterans. 4. STATISTICS: Level signifies the player character’s overall experience. Health is initially equal to level, and attacks reduce it while healing restores it. Ether is equal to about a half of the level, and is used for spellcasting, healing and scroll-reading.Defenseis gained from shields and most artefacts, and it reduces the damage taken. WP means weapon power, while SP means shield power. All statistics except Level are kept a secret from other players. 5. ABILITIES: All player characters have their own sets of 3-6 abilities they can use during the game, related to their job classes. These skills include (but are not limited to) attacks, spellcasting, healing, tracking, stealing items, blocking, buffing, debilitating and using items. To best make use of these varied skills, the players should consider forming alliances. 6. ITEMS: All players start out with 10 gold, a weapon with 2-6 WP and a random array of other items, such as restorative potions, artefacts and tools. Like the statistics, these inventories are kept as a secret from other players. During the Day-phases of the game, upgrades and more items can be bought from Sham Poo in exchange for gold. You are free to trade items with other players, but you need to notify the host whenever you do that. 7. LEVELING UP: Gaining a level increases the player character’s current and maximum health and ether by 1. When a player kills another player, they will gain experience according to this chart: - Level 1-9: a full level - Level 10-19: 1/2 of a level - Level 20-29: 1/3 of a level - Level 30-39: 1/4 of a level - Level 40 onwards: 1/5 of a level 8. ELEMENTS & EFFECTS: There are five elements in the game: fire, ice, lighting, light and darkness. Elemental spells and attacks are twice as effective as normal attacks, but consume ether. They can also be blocked with the right piece of equipment. There are both positive and negative effects in the game as well, including encouraged, enforced, stunned, poison, sleep, blinded, sealed, confused and enamored. These can be inflicted by certain abilities and scrolls. Negative effects last until removed by a Remedy or a suitable ability. 9. BEHAVIOR: When you play this game, you are bound by honor to your alignment – even if it changes mid-game. That is why you must not discuss the game outside of the topics and PMs related to it, under the threat that you are instantly killed off if you do. Sharing information via PMs and forming alliances between the players is allowed, but must be done by knowing the risk that the other might be lying or deceiving you. Things will get brutal and cut-throat in this game, and you can get killed off at any time, but any of that is not to be taken as a personal insult. Please post in-character at all times to ensure that your player persona is separated from your real self. Remember that the dead don't talk, so once you are out of the game, you must not speak of what you know to anyone until the whole game is over. You are free to roleplay with your character, and most of all, have fun!PLAYER CHARACTERS: Brienne Deercourt (Brickdoctor) ~ 29 years old female human Paladin Calico Meatpie (CallMePie) ~ 16 years old female halfling Rogue Capriccia Gianpaolo (Capt.JohnPaul) ~ 123 years old female vampire Cleric Corelin Moordog (CorneliusMurdock) ~ 282 years old female dwarf Warden Cromeo Nightingale (Chromeknight) ~ 22 years old male half-elf Harlot Doranee Grandeur (Dragonator) ~ 44 years old female elf Ranger Ein Surefoot (Esurient) ~ 397 years old male dwarf Cleric Emmanuelle Janus (emjajoas) ~ 33 years old female human Knight Enya Dorgamel (Endgame) ~ 23 years old female human Evoker Eris (Eric Su) ~ 26 years old female orc Sorcerer Ezeal (Etzel) ~ 28 years old male werelion Barbarian Fernandu Elysiam (Fred Daniel Yam) ~ 36 years old male minotaur Shaman Fleyra (Flare) ~ 29 years old female Rito Winged Warrior Geosmos Phiephyrphoe (joeshmoe554) ~ 52 years old male cyclops Infiltrator Jeddam Ashenbow (Jedi master Brick) ~ 25 years old female hobgoblin Ranger Jinnipher Buchaire (JimButcher) ~ 71 years old female elf Knight Kharybdis (Kadabra) ~ 26 years old female Octopial Beast Warrior Lorth-Anoob (LordoftheNoobs) ~ 42 years old female Pantanan Witch Luridan Voros (Lord Duvors) ~ 53 years old male gremlin Alchemist Maxi Ebdul (Masked Builder) ~ 35 years old male Asteriad Rogue O’Blix (-obelix-) ~ 27 years old male goblin Regulator Pallas Thaddicus (Palathadric) ~ 103 years old male Lucustoid Druid Panduin Oreheart (Pandora) ~ 148 years old male dwarf Barbarian Percival Montmartre (Peppermint_M) ~ 24 years old male human Ranger Piro the Visionary (Pyrovisionary) ~ 227 years old male wereturtle Battle Mage Retak Ysp (PsyKater) ~ 2013 years old male Fenarian Necromancer Sir Rubinstein (Rumble Strike) ~ 47 years old male human Skirmisher Scamander Taurros (Scubacarrot) ~ 34 years old male satyr Minstrel Shadir Oswain (Shadows) ~ 466 years old male elf Mystic Knight Skrupp Oxstrong (Scorpiox) ~ 30 years old male norseman Raider Swinehurst (swils) ~ 31 years old male porc Berserker Theodor Legion (The Legonater) ~ 73 years old male human Cannoneer U’dargan (Darkdragon) ~ 29 years old male U’kin Dragoon Usharnam Madima (UsernameMDM) ~ 38 years old male Naga Chi Monk Werther Brickton (Waterbrick Down) ~ 49 years old male zombie Assassin Weyrdág (Wedge09) ~ 341 years old female Nôrn Hunter Zarissa Curie (Zakura) ~ 58 years old female gnome Sage Zelphie (Zepher) ~ 815 years old female fairy Artisan Zpilf (Flipz) ~ 85 years old male ogre Black Knight DEAD CHARACTERS: Kob (Kintobor) ~ 21 years old male orc Mage ~ Heroica (killed on Day One, raised as an undead on Night One) Pauline Jillian Boyle (Purpearljellyblob) ~ 18 years old female Mopag Mage ~ Heroica (killed on Day One) Heron Jujube (herrJJ) ~ 19 years old male human Cleric ~ Heroica (killed on Night One) SHAM POO’S EMERGENCY SHOP FOR HEROES IN NEED: "You can visit my shop any time during the day! Remember that buying stuff only costs you gold, so you won't spend your action by doing business with me." Weapons: Axe (WP:1, melee weapon) – Costs 10 gold Bow (WP:1, ranged weapon) – Costs 10 gold Dagger (WP:1, melee weapon) – Costs 10 gold Handcannon (WP:1, ranged weapon) – Costs 10 gold Hammer (WP:1, melee weapon) – Costs 10 gold Instrument (WP:1, ranged weapon) – Costs 10 gold Spear (WP:1, melee weapon) – Costs 10 gold Staff (WP:1, melee weapon) – Costs 10 gold Sword (WP:1, melee weapon) – Costs 10 gold Whip (WP:1, melee weapon) – Costs 10 gold Shield (SP:1, defensive equipment) – Costs 10 goldArtefacts: Flameproof Armor (Artefact: +1 SP, nullifies fire-elemental damage.) – Costs 25 gold Warm Boots (Artefact: +1 SP, nullifies ice-elemental damage.) – Costs 25 gold Conductor Helmet (Artefact: +1 SP, nullifies lightning-elemental damage.) – Costs 25 gold Sunglasses (Artefact: +1 SP, nullifies light-elemental damage.) – Costs 25 gold Shadow Cloak (Artefact: +1 SP nullifies darkness-elemental damage.) – Costs 25 gold Counterstrike Gloves (Artefact: allows you to instantly counter a close-ranged attack if you survive it, damaging your attacker equal to the damage you received.) – Costs 25 goldGems & Scrolls: Ruby (Gem: allows casting fire-elemental spells) – Costs 15 gold Opal (Gem: allows casting ice-elemental spells) – Costs 15 gold Topaz (Gem: allows casting lightning-elemental spells) – Costs 15 gold Diamond (Gem: allows casting light-elemental spells) – Costs 15 gold Amethyst (Gem: allows casting darkness-elemental spells) – Costs 15 gold Scroll of Sleep (Scroll: prevents target from taking action and seeing who targets them until woken up by an attack. Costs 1 ether to use.) – Costs 30 gold Scroll of Blinding (Scroll: prevents target from performing attacks and seeing who targets them. Costs 1 ether to use.) – Costs 30 gold Scroll of Sealing (Scroll: prevents target from performing ether-based actions. Costs 1 ether to use.) – Costs 30 gold Scroll of Confusion (Scroll: causes target’s actions to hit a random person with a 1/2 chance. Costs 1 ether to use.) – Costs 30 goldConsumable Items: Potion (Consumable: restores full health to target when used.) – Costs 5 gold Tonic (Consumable: restores full ether to target when used.) – Costs 10 gold Remedy (Consumable: removes negative effects from target when used.) – Costs 5 gold Venom (Consumable: causes poison to the target, depleting it’s health by 1 per every phase when used.) – Costs 15 gold Bomb (Consumable: causes 10 damage to the target from a distance when used.) – Costs 20 gold Phoenix Essence (Consumable: revives a dead person with full health when used.) – Costs 100 gold Grating Stone (Consumable: increases a weapon’s WP by 1 when used) – Costs 25 gold Bright Polish (Consumable: increases a shield’s or an artefact’s SP by 1 when used.) – Costs 25 gold. Level-Up Mushroom (Consumable: gain a level when used.) – Costs 50 goldTools: Bedroll (Tool: restores full health and ether and removes negative effects whenever used.) – Costs 20 gold Telescope (Tool: allows the user to see all actions aimed at the target on the current phase whenever used.) – Costs 40 gold Magnifying Glass (Tool: allows the user to see the target’s alignment whenever used.) – Costs 60 gold
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DAY THREE ~ FALSE HOPE Like the other residents of the Hall, Scheherazade had barely slept a blink during the previous night. The strange noises echoing from the hallways chilled even the hard-boiled matron's spine, and she had kept a crossbow pointed at the door just in case one of the Nephilim decided to burst in. Again she was the first one up. "Alright, time to pick up the mop again. Let's see how many bodies we have accumulated last night..." But much to her surprise, there were no corpses anywhere. Scheherazade shrugged, and started preparing breakfast. Soon others got up as well. The Copper Fox was the first to see the eldricht abomination that suddenly crawled on the Hall's floor. The Veteran immediately hollered for help. "Don't be that way, Foxy-pie - it's just me, Kharybdis!" A little later, Retak Ysp made an appearance, but not with just one undead follower. The shambling corpse of Heron Jujube now followed him as well. "Morning, everyone! Kob, Heron, fetch me a bun and a cup of strong coffee. Chop chop!" Some of the Veterans had gathered at the Saloon to break their fast. "No deaths last night. Could it be that the werelion was the only one under the angel's spell, after all?" "Ha! Don't delude yourself, Hestia. This is calm before the storm, I tell you." "I agree. If we are to find out the rest of the Nephilim, we have to start thinking about how the Nephilim were created. Now that we found one of them, we can start making connections." With new-found determination, the Veterans left to do some investigations of their own. At the Library, Byblos had also made progress with his studies. "Good morning! Yesterday, we found out that Lucifuge was also called the Lightshunner. I think I found a mention of that name, but the reference is written in the ancient language of Lylzuhylzu, so I would appreciate some help in the translation process." ***** BYBLOS THE LIBRARIAN'S CHALLENGE #2: Solve the meaning of the sentence below by replacing each letter with another one. Proper names that do not need to be translated are italized, and the word Lightshunner is somewhere in the text. Send your solution privately to the host. You only get one try. If you get it right, your character will gain bonus experience. RULES: 1. ALIGNMENTS: There are two sides in this game, trying to beat each other. Heroica wins if they manage to find and kill all of the Nephilim. The Nephilim win if they outnumber the heroes loyal to Heroica. The Nephilim know each other, but the others don’t know who the Nephilim are. There are also neutral players, who have their own special victory conditions. 2. PHASES: The game is played in two alternating phases - "Days" and "Nights", both lasting up to 48 hours - during which the players can use their abilities on each other. All players can use one ability per phase. During the Night-phase, the game is played through Private Messages between the host and the players, and all actions are private, revealed only to the target. During the Day-phase, all actions are public, and are shown in the Day-topic to everyone. Ranged attacks and spells are anexception, their performer is never revealed. 3. RESULTS: The results of the abilities are tallied at the beginning (for Night-actions) and the end (for Day-actions) of the Day-phase. When a player’s health is completely depleted, they are killed off from the game. The player who delivered the killing blow will get all of the victim’s gold and items, and gain experience (see Leveling Up). The alignment of each killed player is revealed when they die. Anyone who kills a Nephilim will gain 50 extra gold from the Veterans. 4. STATISTICS: Level signifies the player character’s overall experience. Health is initially equal to level, and attacks reduce it while healing restores it. Ether is equal to about a half of the level, and is used for spellcasting, healing and scroll-reading.Defenseis gained from shields and most artefacts, and it reduces the damage taken. WP means weapon power, while SP means shield power. All statistics except Level are kept a secret from other players. 5. ABILITIES: All player characters have their own sets of 3-6 abilities they can use during the game, related to their job classes. These skills include (but are not limited to) attacks, spellcasting, healing, tracking, stealing items, blocking, buffing, debilitating and using items. To best make use of these varied skills, the players should consider forming alliances. 6. ITEMS: All players start out with 10 gold, a weapon with 2-6 WP and a random array of other items, such as restorative potions, artefacts and tools. Like the statistics, these inventories are kept as a secret from other players. During the Day-phases of the game, upgrades and more items can be bought from Sham Poo in exchange for gold. You are free to trade items with other players, but you need to notify the host whenever you do that. 7. LEVELING UP: Gaining a level increases the player character’s current and maximum health and ether by 1. When a player kills another player, they will gain experience according to this chart: - Level 1-9: a full level - Level 10-19: 1/2 of a level - Level 20-29: 1/3 of a level - Level 30-39: 1/4 of a level - Level 40 onwards: 1/5 of a level 8. ELEMENTS & EFFECTS: There are five elements in the game: fire, ice, lighting, light and darkness. Elemental spells and attacks are twice as effective as normal attacks, but consume ether. They can also be blocked with the right piece of equipment. There are both positive and negative effects in the game as well, including encouraged, enforced, stunned, poison, sleep, blinded, sealed, confused and enamored. These can be inflicted by certain abilities and scrolls. Negative effects last until removed by a Remedy or a suitable ability. 9. BEHAVIOR: When you play this game, you are bound by honor to your alignment – even if it changes mid-game. That is why you must not discuss the game outside of the topics and PMs related to it, under the threat that you are instantly killed off if you do. Sharing information via PMs and forming alliances between the players is allowed, but must be done by knowing the risk that the other might be lying or deceiving you. Things will get brutal and cut-throat in this game, and you can get killed off at any time, but any of that is not to be taken as a personal insult. Please post in-character at all times to ensure that your player persona is separated from your real self. Remember that the dead don't talk, so once you are out of the game, you must not speak of what you know to anyone until the whole game is over. You are free to roleplay with your character, and most of all, have fun!PLAYER CHARACTERS: Brienne Deercourt (Brickdoctor) ~ 29 years old female human Paladin Calico Meatpie (CallMePie) ~ 16 years old female halfling Rogue Capriccia Gianpaolo (Capt.JohnPaul) ~ 123 years old female vampire Cleric Corelin Moordog (CorneliusMurdock) ~ 282 years old female dwarf Warden Cromeo Nightingale (Chromeknight) ~ 22 years old male half-elf Harlot Doranee Grandeur (Dragonator) ~ 44 years old female elf Ranger Ein Surefoot (Esurient) ~ 397 years old male dwarf Cleric Emmanuelle Janus (emjajoas) ~ 33 years old female human Knight Enya Dorgamel (Endgame) ~ 23 years old female human Evoker Fernandu Elysiam (Fred Daniel Yam) ~ 36 years old male minotaur Shaman Fleyra (Flare) ~ 29 years old female Rito Winged Warrior Geosmos Phiephyrphoe (joeshmoe554) ~ 52 years old male cyclops Infiltrator Jeddam Ashenbow (Jedi master Brick) ~ 25 years old female hobgoblin Ranger Jinnipher Buchaire (JimButcher) ~ 71 years old female elf Knight Kharybdis (Kadabra) ~ 26 years old female Octopial Beast Warrior Lorth-Anoob (LordoftheNoobs) ~ 42 years old female Pantanan Witch Luridan Voros (Lord Duvors) ~ 53 years old male gremlin Alchemist Maxi Ebdul (Masked Builder) ~ 35 years old male Asteriad Rogue O’Blix (-obelix-) ~ 27 years old male goblin Regulator Pallas Thaddicus (Palathadric) ~ 103 years old male Lucustoid Druid Panduin Oreheart (Pandora) ~ 148 years old male dwarf Barbarian Percival Montmartre (Peppermint_M) ~ 24 years old male human Ranger Retak Ysp (PsyKater) ~ 2013 years old male Fenarian Necromancer Sir Rubinstein (Rumble Strike) ~ 47 years old male human Skirmisher Scamander Taurros (Scubacarrot) ~ 34 years old male satyr Minstrel Shadir Oswain (Shadows) ~ 466 years old male elf Mystic Knight Swinehurst (swils) ~ 31 years old male porc Berserker Theodor Legion (The Legonater) ~ 73 years old male human Cannoneer Usharnam Madima (UsernameMDM) ~ 38 years old male Naga Chi Monk Werther Brickton (Waterbrick Down) ~ 49 years old male zombie Assassin Weyrdág (Wedge09) ~ 341 years old female Nôrn Hunter Zarissa Curie (Zakura) ~ 58 years old female gnome Sage Zelphie (Zepher) ~ 815 years old female fairy Artisan Zpilf (Flipz) ~ 85 years old male ogre Black Knight DEAD CHARACTERS: Kob (Kintobor) ~ 21 years old male orc Mage ~ Heroica (killed on Day One, raised as an undead on Night One) Pauline Jillian Boyle (Purpearljellyblob) ~ 18 years old female Mopag Mage ~ Heroica (killed on Day One) Heron Jujube (herrJJ) ~ 19 years old male human Cleric ~ Heroica (killed on Night One, raised as an undead on Night Two) Eris (Eric Su) ~ 26 years old female orc Sorcerer ~ Heroica (killed on Day Two) Ezeal (Etzel) ~ 28 years old male werelion Barbarian ~ Nephilim (killed on Day Two) Piro the Visionary (Pyrovisionary) ~ 227 years old male wereturtle Battle Mage ~ Heroica (killed on Day Two) Skrupp Oxstrong (Scorpiox) ~ 30 years old male norseman Raider ~ Heroica (killed on Day Two) U’dargan (Darkdragon) ~ 29 years old male U’kin Dragoon ~ Heroica (killed on Day Two) SHAM POO’S EMERGENCY SHOP FOR HEROES IN NEED: "You can visit my shop any time during the day! Remember that buying stuff only costs you gold, so you won't spend your action by doing business with me." Weapons: Axe (WP:1, melee weapon) – Costs 10 gold Bow (WP:1, ranged weapon) – Costs 10 gold Dagger (WP:1, melee weapon) – Costs 10 gold Handcannon (WP:1, ranged weapon) – Costs 10 gold Hammer (WP:1, melee weapon) – Costs 10 gold Instrument (WP:1, ranged weapon) – Costs 10 gold Spear (WP:1, melee weapon) – Costs 10 gold Staff (WP:1, melee weapon) – Costs 10 gold Sword (WP:1, melee weapon) – Costs 10 gold Whip (WP:1, melee weapon) – Costs 10 gold Shield (SP:1, defensive equipment) – Costs 10 goldArtefacts: Flameproof Armor (Artefact: +1 SP, nullifies fire-elemental damage.) – Costs 25 gold Warm Boots (Artefact: +1 SP, nullifies ice-elemental damage.) – Costs 25 gold Conductor Helmet (Artefact: +1 SP, nullifies lightning-elemental damage.) – Costs 25 gold Sunglasses (Artefact: +1 SP, nullifies light-elemental damage.) – Costs 25 gold Shadow Cloak (Artefact: +1 SP nullifies darkness-elemental damage.) – Costs 25 gold Counterstrike Gloves (Artefact: allows you to instantly counter a close-ranged attack if you survive it, damaging your attacker equal to the damage you received.) – Costs 25 goldGems & Scrolls: Ruby (Gem: allows casting fire-elemental spells) – Costs 15 gold Opal (Gem: allows casting ice-elemental spells) – Costs 15 gold Topaz (Gem: allows casting lightning-elemental spells) – Costs 15 gold Diamond (Gem: allows casting light-elemental spells) – Costs 15 gold Amethyst (Gem: allows casting darkness-elemental spells) – Costs 15 gold Scroll of Sleep (Scroll: prevents target from taking action and seeing who targets them until woken up by an attack. Costs 1 ether to use.) – Costs 30 gold Scroll of Blinding (Scroll: prevents target from performing attacks and seeing who targets them. Costs 1 ether to use.) – Costs 30 gold Scroll of Sealing (Scroll: prevents target from performing ether-based actions. Costs 1 ether to use.) – Costs 30 gold Scroll of Confusion (Scroll: causes target’s actions to hit a random person with a 1/2 chance. Costs 1 ether to use.) – Costs 30 goldConsumable Items: Potion (Consumable: restores full health to target when used.) – Costs 5 gold Tonic (Consumable: restores full ether to target when used.) – Costs 10 gold Remedy (Consumable: removes negative effects from target when used.) – Costs 5 gold Venom (Consumable: causes poison to the target, depleting it’s health by 1 per every phase when used.) – Costs 15 gold Bomb (Consumable: causes 10 damage to the target from a distance when used.) – Costs 20 gold Phoenix Essence (Consumable: revives a dead person with full health when used.) – Costs 100 gold Grating Stone (Consumable: increases a weapon’s WP by 1 when used) – Costs 25 gold Bright Polish (Consumable: increases a shield’s or an artefact’s SP by 1 when used.) – Costs 25 gold. Level-Up Mushroom (Consumable: gain a level when used.) – Costs 50 goldTools: Bedroll (Tool: restores full health and ether and removes negative effects whenever used.) – Costs 20 gold Telescope (Tool: allows the user to see all actions aimed at the target on the current phase whenever used.) – Costs 40 gold Magnifying Glass (Tool: allows the user to see the target’s alignment whenever used.) – Costs 60 gold
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DAY FIVE ~ HASTY DECISIONS Scheherazade wasn't surprised to find another corpse from the main hall when she awoke. She began her day by moving the body of Jeddam Ashenbow to the cellar to be investigated by the Veterans and mopping up her blood. "Another innocent hero's blood soaks these tiles." Suddenly she heard a spine-chilling shriek and footsteps running towards her. She spun around to see her son at the verge of tears. "Mother! You can't believe what they did now!" "Sham, what's the matter? Are you hurt?" "Not me, but my stuff! Those bastards managed to break into my enchanted backbag! Most of the items inside were smashed to pieces! Just think of all the potential income I lost - just like that!" "Sham, you're hopeless! Get out of my sight or I'll make you finish this mopping!" "Eep!" The Veterans then gathered all the surviving heroes into the hall for an important announcement. A disgusting stench filled the room, as Sheherazade descended the stairs carrying a tray-full of steaming cups. "May I have your attention, please! We fear that time is not on our side, so Scheherazade will be serving some special drinks for you today. Everyone must drink, make no mistake about that. These drinks will make you quicker, allowing you to take two actions each day and night from now on. However, the two actions must be different from each other, so you cannot take the same action twice in one phase. You also have to perform them at the same time. If I've made myself clear, please drink up!" The heroes had no choice but to obey. As they gulped down the smelly liquid, the Dragonlord spoke once again. "That's right, no more slacking around! From here-on out, if you don't state an action every day and night, I'll feed you to Smaragdea without a warning!" The heroes were then called to the Library once more. It was a lot messier now, with piles of books all over the room. "Sorry about the disorder! I was so busy last night that I would have probably passed out if I didn't have my secret stash of *cough* bananas. I did find an interesting passage from the Annals of Ennon, but its been tampered with magic as well. What's wrong with these books of mine nowadays...?" ***** BYBLOS THE LIBRARIAN'S CHALLENGE #4: Fit the words from the list to the sentence below. Send your answer to the host. You only have one try. angels bottom continent creator cultists demons Elven Ennon x2 evil forces Free guardian hordes immortal Islands kingdom Mercution x2 Moon Moone Nephilim x2 ocean paladins priests war wizard RULES: 1. ALIGNMENTS: There are two sides in this game, trying to beat each other. Heroica wins if they manage to find and kill all of the Nephilim. The Nephilim win if they outnumber the heroes loyal to Heroica. The Nephilim know each other, but the others don’t know who the Nephilim are. There are also neutral players, who have their own special victory conditions. 2. PHASES: The game is played in two alternating phases - "Days" and "Nights", both lasting up to 48 hours - during which the players can use their abilities on each other. All players can use two abilities per phase, but the abilities must be different from one another. During the Night-phase, the game is played through Private Messages between the host and the players, and all actions are private, revealed only to the target. During the Day-phase, all actions are public, and are shown in the Day-topic to everyone. Ranged attacks and spells are an exception, their performer is never revealed. You must send both of your actions at the same time, as you only have one turn per phase. If you fail to send in an action or do not state that you do nothing, you will be killed off. 3. RESULTS: The results of the abilities are tallied at the beginning (for Night-actions) and the end (for Day-actions) of the Day-phase. When a player’s health is completely depleted, they are killed off from the game. The player who delivered the killing blow will get all of the victim’s gold and items, and gain experience (see Leveling Up). The alignment of each killed player is revealed when they die. Anyone who kills a Nephilim will gain 50 extra gold from the Veterans. 4. STATISTICS: Level signifies the player character’s overall experience. Health is initially equal to level, and attacks reduce it while healing restores it. Ether is equal to about a half of the level, and is used for spellcasting, healing and scroll-reading.Defenseis gained from shields and most artefacts, and it reduces the damage taken. WP means weapon power, while SP means shield power. All statistics except Level are kept a secret from other players. 5. ABILITIES: All player characters have their own sets of 3-6 abilities they can use during the game, related to their job classes. These skills include (but are not limited to) attacks, spellcasting, healing, tracking, stealing items, blocking, buffing, debilitating and using items. To best make use of these varied skills, the players should consider forming alliances. 6. ITEMS: All players start out with 10 gold, a weapon with 2-6 WP and a random array of other items, such as restorative potions, artefacts and tools. Like the statistics, these inventories are kept as a secret from other players. During the Day-phases of the game, upgrades and more items can be bought from Sham Poo in exchange for gold. You are free to discard items or trade them with other players, but you need to notify the host whenever you do that. 7. LEVELING UP: Gaining a level increases the player character’s current and maximum health and ether by 1. When a player kills another player, they will gain experience according to this chart: - Level 1-9: a full level - Level 10-19: 1/2 of a level - Level 20-29: 1/3 of a level - Level 30-39: 1/4 of a level - Level 40 onwards: 1/5 of a level 8. ELEMENTS & EFFECTS: There are five elements in the game: fire, ice, lighting, light and darkness. Elemental spells and attacks are twice as effective as normal attacks, but consume ether. They can also be blocked with the right piece of equipment. There are both positive and negative effects in the game as well, including encouraged, enforced, stunned, poison, sleep, blinded, sealed, confused and enamored. These can be inflicted by certain abilities and scrolls. Negative effects last until removed by a Remedy or a suitable ability. 9. BEHAVIOR: When you play this game, you are bound by honor to your alignment – even if it changes mid-game. That is why you must not discuss the game outside of the topics and PMs related to it, under the threat that you are instantly killed off if you do. Sharing information via PMs and forming alliances between the players is allowed, but must be done by knowing the risk that the other might be lying or deceiving you. Things will get brutal and cut-throat in this game, and you can get killed off at any time, but any of that is not to be taken as a personal insult. Please post in-character at all times to ensure that your player persona is separated from your real self. Remember that the dead don't talk, so once you are out of the game, you must not speak of what you know to anyone until the whole game is over. You are free to roleplay with your character, and most of all, have fun!PLAYER CHARACTERS: Brienne Deercourt (Brickdoctor) ~ 29 years old female human Paladin Capriccia Gianpaolo (Capt.JohnPaul) ~ 123 years old female vampire Cleric Corelin Moordog (CorneliusMurdock) ~ 282 years old female dwarf Warden Cromeo Nightingale (Chromeknight) ~ 22 years old male half-elf Harlot Ein Surefoot (Esurient) ~ 397 years old male dwarf Cleric Emmanuelle Janus (emjajoas) ~ 33 years old female human Knight Fleyra (Flare) ~ 29 years old female Rito Winged Warrior Geosmos Phiephyrphoe (joeshmoe554) ~ 52 years old male cyclops Infiltrator Heron Jujube (herrJJ) ~ 19 years old male human Cleric (killed on Night One, raised as an undead on Night Two but perished again on Day Three, then resurrected on Day Four) Jinnipher Buchaire (JimButcher) ~ 71 years old female elf Knight Kharybdis (Kadabra) ~ 26 years old female Octopial Beast Warrior Lorth-Anoob (LordoftheNoobs) ~ 42 years old female Pantanan Witch Luridan Voros (Lord Duvors) ~ 53 years old male gremlin Alchemist O’Blix (-obelix-) ~ 27 years old male goblin Regulator Pallas Thaddicus (Palathadric) ~ 103 years old male Lucustoid Druid Panduin Oreheart (Pandora) ~ 148 years old male dwarf Barbarian Percival Montmartre (Peppermint_M) ~ 24 years old male human Ranger Piro the Visionary (Pyrovisionary) ~ 227 years old male wereturtle Battle Mage (killed on Day Two but resurrected on Day Three) Sir Rubinstein (Rumble Strike) ~ 47 years old male human Skirmisher Scamander Taurros (Scubacarrot) ~ 34 years old male satyr Minstrel Swinehurst (swils) ~ 31 years old male porc Berserker Theodor Legion (The Legonater) ~ 73 years old male human Cannoneer Usharnam Madima (UsernameMDM) ~ 38 years old male Naga Chi Monk Werther Brickton (Waterbrick Down) ~ 49 years old male zombie Assassin Weyrdág (Wedge09) ~ 341 years old female Nôrn Hunter Zarissa Curie (Zakura) ~ 58 years old female gnome Sage Zelphie (Zepher) ~ 815 years old female fairy Artisan Zpilf (Flipz) ~ 85 years old male ogre Black Knight DEAD CHARACTERS: Kob (Kintobor) ~ 21 years old male orc Mage ~ Heroica (killed on Day One, raised as an undead on Night One but perished again on Day Three) Pauline Jillian Boyle (Purpearljellyblob) ~ 18 years old female Mopag Mage ~ Heroica (killed on Day One) Eris (Eric Su) ~ 26 years old female orc Sorcerer ~ Heroica (killed on Day Two) Ezeal (Etzel) ~ 28 years old male werelion Barbarian ~ Nephilim (killed on Day Two) Skrupp Oxstrong (Scorpiox) ~ 30 years old male norseman Raider ~ Heroica (killed on Day Two) U’dargan (Darkdragon) ~ 29 years old male U’kin Dragoon ~ Heroica (killed on Day Two) Calico Meatpie (CallMePie) ~ 16 years old female halfling Rogue ~ Heroica (killed on Day Three) Doranee Grandeur (Dragonator) ~ 44 years old female elf Ranger ~ Heroica (killed on Day Three) Retak Ysp (PsyKater) ~ 2013 years old male Fenarian Necromancer ~ Nephilim (killed on Day Three) Enya Dorgamel (Endgame) ~ 23 years old female human Evoker ~ Heroica (killed on Night Three) Fernandu Elysiam (Fred Daniel Yam) ~ 36 years old male minotaur Shaman ~ Nephilim (killed on Day Four) Maxi Ebdul (Masked Builder) ~ 35 years old male Asteriad Rogue ~ Heroica (killed on Day Four) Shadir Oswain (Shadows) ~ 466 years old male elf Mystic Knight ~ Nephilim (killed on Day Four) Jeddam Ashenbow (Jedi master Brick) ~ 25 years old female hobgoblin Ranger ~ Heroica (killed on Night Four) SHAM POO’S EMERGENCY SHOP FOR HEROES IN NEED: "Boohoo! I'm so devastated for the break-in that I'll give you all a discount on all of my remaining items. Buy them all while you still have the chance!" Weapons: Axe (WP:1, melee weapon) – Costs 5 gold Bow (WP:1, ranged weapon) – Costs 5 gold Dagger (WP:1, melee weapon) – Costs 5 gold Handcannon (WP:1, ranged weapon) – Costs 5 gold Hammer (WP:1, melee weapon) – Costs 5 gold Instrument (WP:1, ranged weapon) – Costs 5 gold Spear (WP:1, melee weapon) – Costs 5 gold Staff (WP:1, melee weapon) – Costs 5 gold Sword (WP:1, melee weapon) – Costs 5 gold Whip (WP:1, melee weapon) – Costs 5 gold Shield (SP:1, defensive equipment) – Costs 5 goldGems & Scrolls: Ruby (Gem: allows casting fire-elemental spells) – Costs 10 gold Opal (Gem: allows casting ice-elemental spells) – Costs 10 gold Topaz (Gem: allows casting lightning-elemental spells) – Costs 10 gold Diamond (Gem: allows casting light-elemental spells) – Costs 10 gold Amethyst (Gem: allows casting darkness-elemental spells) – Costs 10 gold Scroll of Sleep (Scroll: prevents target from taking action and seeing who targets them until woken up by an attack. Costs 1 ether to use.) – Costs 15 gold Scroll of Blinding (Scroll: prevents target from performing attacks and seeing who targets them. Costs 1 ether to use.) – Costs 15 gold Scroll of Sealing (Scroll: prevents target from performing ether-based actions. Costs 1 ether to use.) – Costs 15 gold Scroll of Confusion (Scroll: causes target’s actions to hit a random person with a 1/2 chance. Costs 1 ether to use.) – Costs 15 goldConsumable Items: Venom (Consumable: causes poison to the target, depleting it’s health by 1 per every phase when used.) – Costs 5 gold Bomb (Consumable: causes 10 damage to the target from a distance when used.) – Costs 10 gold Grating Stone (Consumable: increases a weapon’s WP by 1 when used) – Costs 15 gold Bright Polish (Consumable: increases a shield’s or an artefact’s SP by 1 when used.) – Costs 15 gold. Level-Up Mushroom (Consumable: gain a level when used.) – Costs 25 gold
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FINAL DAY ~ QUESTIONS OF LIFE AND DEATH Once more Scheherazade was the first one to discover the bodies left from the bloody night. Heron Jujube was dead again, and so was Zpilf, the ogre that had suddenly sprouted wings. "By gods, how long will this carnage last?!" The matron had her answer as the vision of the dark angel appeared again, this time over Zpilf, and this time brighter than ever before. {You may thwart me over and over again, but you can never slay an angel! Heroica will fall as Azazot rises again from the ashes of Mercution! Your destruction is inevitable, heirs of Morduin the Doomsayer!"} "Yeah yeah, quit flapping your lips and fly back to whatever nest you crawled out of!" As the Veterans awoke, Scheherazade recounted the angel's words to them at the Saloon. "I cannot sense the dark wings over us anymore. But there is a shroud of darkness over this city, something even more sinister than the angel..." "You really sound like the heir of the Doomsayer when you talk like that, dear Sand Queen! Sheesh, can't we just rejoice the fact that we can stop killing each other now?" "If the threat is really over, that is. I almost can't believe it...." "Uh, I think we ought to tell those guys that, too." The Feathered Serpent pointed down at the main hall, where the remaining heroes had gathered, armed and ready for another arduous day of bloodshed and paranoia. "Everyone, drop your weapons, this instant! And listen up!" The confused heroes did as the Dragonlord told, and the Veterans gathered on the balcony to explain the situation. "...so we firmly believe that the last of the Nephilim died with Zpilf. We can finally reopen the doors to the world outside and continue performing great acts of heroism in the footsteps of the original Veterans. Why don't you join us for a celebratory toast here in the Saloon, first?" Silence fell on the crowd below. "Forget about it, just let us out!" someone shouted. "Yeah, I've had just about enough of this crap. I quit!" "Me too! This isn't what I signed up to!" There was no talking them around. As the doors were opened, all of the surviving heroes marched out, leaving Heroica behind for good. Six days and nights of killing their friends and companions had just been too much for any of them to bear. There was but one hero who lingered behind, but only because she wanted to talk with her aunt Scheherazade first. "All this Heroica stuff was really boring, you know? I can't believe you talked me into this! And just when it was about to get exciting, I was killed! My head was lobbed right off by a dwarf, can you believe that?! So no, nothing you say will make me change my mind - I'm outta here!" "So am I, momma! Off to find new fools to sucker and drain out of their gold. I'm going to get you that Inn you always dreamed about, just you wait!" "Fine, get lost, both of you! Don't worry about little old me, I can manage fine all on my own! Especially now that all my customers are gone... Well, at least I don't have to start each day by mopping up blood from the floors anymore!" Scheherazade literally kicked both Sham and Eris out of the Hall, and returned to tending the Saloon, grumbling about insolent and ungrateful youngin's all the way up the stairs. Some time later, the doors of the Hall were opened once again, and in stepped the three enlisted heroes that the organization had left: Åsa Niflheimr, a Nôrnish Battle Mage; Ezekiel Drake, a roguish explorer; and Madame Adeline Rouge Doux, socialite extraordinaire. The Copper Fox was the first to greet them. "Mr. Copper Fox, I am so relieved to see you alive! I ran into Weyrdág at the Nôrn building, and she told me all about what happened here!" "Yeah, we arrived from our quest a few days ago and were perplexed to see the Hall's doors shut tight. Nobody would even answer our knocks!" "Phew! This place reeks of death! Did you really lynch each other here?" "Wow, we had almost forgotten about you guys! Glad to see we have at least some active members left. Wait here, I'll go fetch the others." The Veterans told the whole story to the three puzzled heroes, beginning from the death of Lothoros Eldar and ending with the fact that everyone else quit the organization. "We have already gotten messages from the Six Houses that their trust in Heroica has been seriously damaged by this incident. If we can't even keep our own members from killing each other, how can they trust us to uphold peace and order in the Free Island? Joining Heroica has always been a risky business, but it's not like we can cheat death, can we?" "Actually, I might have something that could benefit Heroica. We Nôrns have kept them a secret for now, but we brought something with us when we fled Nôrnia: relics from our Goddess... At that moment, Byblos the Librarian dashed into the Hall from a side door. "By Orang Pendek's fists, I'm free again! Last night I uncovered something that will help us solve this case without further bloodshed! Only I was kidnapped and tied into a closet, and only now I was able to set my self free, and..." The Metasimian froze as he saw a familiar face in the crowd. A deep blush spread over his cheeks. "Ooh, Madame Rouge Doux! How did you get in?" "The case is closed, Byblos. The Nephilim are dead, so you can save your breath." "B-b-but... Did you know that Lucifuge must've dwelled underneath the Doomsayer's Island? It used to be called Angel Island before the Veteran settled in there. And just recently, a group of heroes went on a quest there..." "Yes, we figured that all out when the last of the Nephilim died. They had all been on the same quest, save for Brienne Deercourt, who must've been recruited later. The island has now been put under a quarantine - no hero of Heroica must ever step onto it again. We don't know what the Doomsayer did to that angel there, but Lucifuge sure as hell ain't dead. We can't risk him brainwashing any more of our kind." "They're all dead, then... So all these nights spent awake to study had been for naught?!" "Don't say that, Byblos-darling! I love a man with brains." "M-madame Rouge Doux!!!" After the incident was over, Åsa Niflheimr was promoted as the sixth Veteran, and she took the monicker of the Valkyrie. The Veterans became more careful about covering their true identities, in the fear that Heroica would one day be infiltrated again. But despite the mistrust the organization had gained among the Six Houses ruling Eubric Freeport, the organization recovered - mostly thanks to the Nôrns' miraculous items that prevented heroes of Heroica from dying as long as they were members - and grew larger than ever. The Dragonlord ended his story by drinking his goblet empty. Scaro and Hoptet looked at the Veteran in awe. "So yeah, that was how it all went down. Now off you go, gentlemen - make me proud!" The two champions looked at each other as they left the Saloon. "I always say, city people are crazy!" "Yes, agreed. To kill friends because birdman say so... No Metasimian would never do so." "Neither werehyena. We smart." The two nodded in agreement. ~FIN~ SPECIAL ENDING: Town Watch Barracks, two years ago... "Constable Phiephyrphoe, report at once! Why haven't I heard from you in six days? Was your secret mission to spy on Heroica endangered?" "To say... the least... Captain Lilbelly! Where should I...even begin..." ***** Thank you so much for playing, everyone! I know the game concept wasn't the most successful one, but I truly hope you guys at least had fun with it! I sincerely apologize for the people who played as Nephilim - you did an outstanding job, but unfortunately the mechanics made it impossible for you to win, and I realized it too late. I will post the entry PMs for everyone later, so you can see what kind of skills and items your fellow players had, but that will have to wait for tomorrow. Here's the final list of players (and winners): PLAYER CHARACTERS: Ein Surefoot (Esurient) ~ 397 years old male dwarf Cleric ~ Heroica (survived) Emmanuelle Janus (emjajoas) ~ 33 years old female human Knight ~ Heroica (survived) Enya Dorgamel (Endgame) ~ 23 years old female human Evoker ~ Heroica (killed on Night Three but resurrected on Night Five, survived) Eris (Eric Su) ~ 26 years old female orc Sorcerer ~ Heroica (killed on Day Two but resurrected on Day Six, survived) Fleyra (Flare) ~ 29 years old female Rito Winged Warrior ~ Heroica (survived) Geosmos Phiephyrphoe (joeshmoe554) ~ 52 years old male cyclops Infiltrator ~ Neutral (survived) Jinnipher Buchaire (JimButcher) ~ 71 years old female elf Knight ~ Heroica (survived) Lorth-Anoob (LordoftheNoobs) ~ 42 years old female Pantanan Witch ~ Heroica (survived) Luridan Voros (Lord Duvors) ~ 53 years old male gremlin Alchemist ~ Heroica (survived) O’Blix (-obelix-) ~ 27 years old male goblin Regulator ~ Heroica (survived) Pallas Thaddicus (Palathadric) ~ 103 years old male Lucustoid Druid ~ Heroica (survived) Panduin Oreheart (Pandora) ~ 148 years old male dwarf Barbarian ~ Heroica (survived) Piro the Visionary (Pyrovisionary) ~ 227 years old male wereturtle Battle Mage ~ Heroica (killed on Day Two but resurrected on Day Three, survived) Sir Rubinstein (Rumble Strike) ~ 47 years old male human Skirmisher ~ Heroica (survived) Scamander Taurros (Scubacarrot) ~ 34 years old male satyr Minstrel ~ Heroica (survived) Swinehurst (swils) ~ 31 years old male porc Berserker ~ Heroica (survived) Theodor Legion (The Legonater) ~ 73 years old male human Cannoneer ~ Heroica (survived) Usharnam Madima (UsernameMDM) ~ 38 years old male Naga Chi Monk ~ Heroica (survived) Werther Brickton (Waterbrick Down) ~ 49 years old male zombie Assassin ~ Heroica (survived) Weyrdág (Wedge09) ~ 341 years old female Nôrn Hunter ~ Heroica (survived) Zarissa Curie (Zakura) ~ 58 years old female gnome Sage ~ Heroica (survived) Zelphie (Zepher) ~ 815 years old female fairy Artisan ~ Heroica (survived) DEAD CHARACTERS: Kob (Kintobor) ~ 21 years old male orc Mage ~ Heroica (killed on Day One, raised as an undead on Night One but perished again on Day Three) Pauline Jillian Boyle (Purpearljellyblob) ~ 18 years old female Mopag Mage ~ Heroica (killed on Day One) Ezeal (Etzel) ~ 28 years old male werelion Barbarian ~ Nephilim (killed on Day Two) Skrupp Oxstrong (Scorpiox) ~ 30 years old male norseman Raider ~ Heroica (killed on Day Two) U’dargan (Darkdragon) ~ 29 years old male U’kin Dragoon ~ Heroica (killed on Day Two) Calico Meatpie (CallMePie) ~ 16 years old female halfling Rogue ~ Heroica (killed on Day Three) Doranee Grandeur (Dragonator) ~ 44 years old female elf Ranger ~ Heroica (killed on Day Three) Retak Ysp (PsyKater) ~ 2013 years old male Fenarian Necromancer ~ Nephilim (killed on Day Three) Fernandu Elysiam (Fred Daniel Yam) ~ 36 years old male minotaur Shaman ~ Nephilim (killed on Day Four) Maxi Ebdul (Masked Builder) ~ 35 years old male Asteriad Rogue ~ Heroica (killed on Day Four) Shadir Oswain (Shadows) ~ 466 years old male elf Mystic Knight ~ Nephilim (killed on Day Four) Jeddam Ashenbow (Jedi master Brick) ~ 25 years old female hobgoblin Ranger ~ Heroica (killed on Night Four) Brienne Deercourt (Brickdoctor) ~ 29 years old female human Paladin ~ Nephilim (killed on Day Five) Capriccia Gianpaolo (Capt.JohnPaul) ~ 123 years old female vampire Cleric ~ Heroica (killed on Night Five) Cromeo Nightingale (Chromeknight) ~ 22 years old male half-elf Harlot ~ Nephilim (killed on Night Five) Kharybdis (Kadabra) ~ 26 years old female Octopial Beast Warrior ~ Heroica (killed on Night Five) Corelin Moordog (CorneliusMurdock) ~ 282 years old female dwarf Warden ~ Nephilim (killed on Day Six) Percival Montmartre (Peppermint_M) ~ 24 years old male human Ranger ~ Heroica (killed on Day Six) Heron Jujube (herrJJ) ~ 19 years old male human Cleric ~ Heroica (killed on Night One, raised as an undead on Night Two but perished again on Day Three, then resurrected on Day Four but killed yet again on Night Six) Zpilf (Flipz) ~ 85 years old male ogre Black Knight Winged Warrior ~ Nephilim (killed on Night Six) Thank you again! Long live Heroica! Oh, and just in case someone wonder's where I pulled off such a quirky title for the event, it's actually the name of the main theme of the anime Neon Genesis Evangelion. Here's an English fan-version of the song:
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A small group of heroes leave the Hall at first light and make their way outside the walls of the city. They are.... The Party Dyric Rone *Party Leader* Level 20 1/3 Assassin *Immune to Wood, Water, Earth, Ice, Fire, Wind, Lightning, Light, Darkness* Power: 32: Defense: 3 Health: 32/32 Gold: 115 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), Diamond, 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Grand Potion, Winged Sandals, Pheonix Essence, Smelling Salt Bedroll, Shovel Thothwick Level 24.33 Black Knight *Damage Undead* *Immune to Stunned* Power: 38 (34 Ranged) Defense: 10 Health: 39/39 Gold: 449 Equipment: Banana Sabre (WP:12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8), Sabre (WP 10), 1 Bedroll, 1 Telescope, 1 Potion, 9 Cosmic Essences, 1 Venom, 5 Deadly venoms, Grand Zoot Cookie, Sapphire, Dragon Scale Karie Alderflask Level 17.5 Witch Power: 24 Defense: 2 Health: 31/31 Ether: 23/23 Gold: 302 Equipment: Oculoid Palm (WP: 11, Whip, successful hits lowers the target's level. Coils around the user's arm and mimics a tattoo outside of battle.) by 1. Ethereal Cloak (SP +2, Max. Ether +4),Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Grand Tonic, Mead (1), Remedy (1), Venom (7), Smoke bomb (1), Pixie Dust (1),Telescope (1), Bedroll (1), Emergency Essence (1) Quest Items: Entry 11, Map of Brendenton (1), Spider Coin (worth 1 gp), Forest Journal Aretefacts/Weapons: Heirloom Dagger (WP: 3), Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Lover's Locket (Accessory, Protects from enamoured effect), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf) Sexy (WP: 7, Rapier, Disregards SP, usable by Knights and Rogues), Paper Doll (Accesory, prevents Hexing) Gemstones: Topaz The city walls of Eubric look as haphazardly thrown together as everything else in the bustling port. They had the appearance that the contractor had totally forgotten that he had agreed to build them, and then the day before the project had been due some friend had taken mercy on him and reminded him that he had agreed to construct them. Stones are piled high with mortar. Some places have intricate arches and stone work, most do not. The years have not been kind to the walls - they are now supplemented with huge wooden beams. The heroes wander around a little before they find their employer - Lord Henry Hinckwell, brother to the esteemed head of the Hinckwell house. He sits proudly on his horse, staring down at them with slight annoyance and slight intrigue. "Hello heroes, I hope that you are well rested, you have a long day of travel before you. Here is the situation. I have recently arranged with the Guild of Invision to send a shipment of explosives to the High Kingdoms for mining purposes. Sadly, it looks like the explosives will not be making it there on time. Sir Grady the Bold was en route to Bric'Bay Fort when he was belayed by a group of mercenaries. Sir Grady, tell them." "My troops and I were carrying the crates north when on the Eubric Highway a group of disreputable fellows plunged out of the forest. They slaughtered my troops and I barely escaped with my life. I was able to disarm and kill one of the bandits, and when I picked up his sword, I found that it was Shadeaux made." "The Shadeaux have had an eye on this shipment for a long time, and I have very good reason to believe that they have taken it and will be attempting to sell it to someone else. Our families have always been at odds, but we never fight openly - it would make sense if they or one of their cronies, probably a Shawe, hired bandits to make it appear like a random attack. I responded in turn by hiring a group of bandits led by Strong-Chested Bors, but they have not returned and I fear the worst. I am forced to turn to your organization. Make no mistakes, I have no love for you. My own son, Sir Roderick Hinckwell, mysteriously disappeared in service to you, and your representatives at Lord Guffington's party were troublesome to say the least. Besides that, I have heard that you are in many ways responsible for the troubles we suffered in Brendenton. My nephew Lorcan has assured me that he has worked well with a least a few of your numbers in the past, however, and I'm running out of options. You are to find Shawe, find the shipment, and return it to me. Are there any questions?"
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Heroica RPG - Quest #85: Visions of an Unblinking Terror
Sandy posted a topic in The Heroica Archive
The library at Heroica Hall: "This quest shall be your purgatory, Byblos. Survive it, and you will be deemed worthy..." "This quest shall be your purgatory, Byblos. Survive it, and you will be deemed worthy..." "This quest shall be your purgatory, Byblos. Survive it, and you will be deemed worthy..." "Im not sure if I want to be worthy. This is getting too much for me to handle..." "You have come too far to give up now. We are finally starting to understand each other..." "You have come too far to give up now. We are finally starting to understand each other..." "You have come too far to give up now. We are finally starting to understand each other..." "I agree, but you ask so much of me! But I guess you are right. If I make it out of this alive, I am stronger than I ever imagined. I just never imagined I'd be going on a quest again. Oh, I better hurry. The others must be waiting for me, and I haven't even decided what to bring with me!" The first thing Byblos the Librarian grabbed was the black book, without even thinking about it. Then he started to look around for other things that might be useful. Half an hour later he arrived at the main hall pushing a wheelbarrow full of books and other essential things. "I apologize for my tardiness! I just couldn't decide what to bring with me... Shall we be off, then?" The four other heroes waiting for the librarian to join them exchanged worried glances. They all thought if it was wise to bring the frail scholar along for the quest. But on the other hand, the Oracle had personally chosen him, so she must have had her reasons. Party: Atramor Gibbin (CallMePie) 31 year old male human Regulator Level 30 *Immune to Fire, Water, Lightning, Wood, Light, Darkness, and Doomed* *Negative Effects Last One Round* *Battle Style: Orderly* *Aura* Power: 50 (30+20) Defense: 25 (4+6+3+12) Health: 120/120 60/60 (7+29+12+6+6) Gold: 55 Equipment: Pheles Rod (WP: 20, user generates an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental staff), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, light, darkness, and doomed, bodywear), Tricorne (Suitable for everyone, SP: 3, headwear) Inventory: General's Dagger (WP: 7, pierces SP, cannot be upgraded, dagger), Tiger Claws (WP: 15, double WP against humanoids, darkness elemental, dual strike, daggers), Sylvania's Cowl (Suitable for anyone, grants Animal Talk, headwear), Pickaxe, Shovel, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), 2 Elixirs, Ether Core, 3 Health Cores, 2 Mulled Wines, 2 Phoenix Essences, Potion, Remedy, Smoke Bomb, Soma Bartholomew Docken, The Dragonslayer (Brickdoctor) 32-year-old male human Warden Level 32 1/4 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Counterstriking* *Immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Badly Poisoned, and Fragile* Power: 42 (32+10) Defense: 23 (20+3) Health: 63/63 (6+31+8+18) Gold: 1160 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Badly Poisoned, and Fragile; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear) Inventory: Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club) • Cobweb Cowl (immune to Instant-KO; Backwear) • Health Cores (3), Grand Potions (5), Remedies (5), Phoenix Incense, Phoenix Essences (2), Bones (7), Smoke Bombs (3), Teleportapple, Adamantite Shard (1/4 Adamantite) • Bedroll, Shovel, Magnifying Glass Namyrra Uq (Quarryman) 1337 years old female Fenarian Necromancer ***Party Leader*** Level 33 1/4 *Gains triple XP* *Immune to Sealing* Power: 58 (33+25) Defence: 10 (5+3+2) Health: 47/47 (5+32+5+5) Ether: 52/52 (5+32+1+1+5+4) Gold: 1295 Equipment: Crystal Mace (WP:25 (5 multiplied by the amount of gems imbued), fire, ice, wind, water, lightning elemental), Fanged Helm (SP:5, headwear), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear), Ethereal Cloak (SP:2, Max. Ether +4, backwear), Medal of Glory (earns triple XP) Inventory: Empyreal Staff (WP:15), Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Seductive Perfume (adds Enamored effect to all attacks), Oriental Crossbow (WP:7, Crossbow), Jade Lamp of Summoning (summons Mediq), Nocturne Flute (WP:6, asleep effect, instrument), Soul Cage (doomed-effect to all combatants), Amethyst, Emerald, Topaz, Garnet, Diamond, Sapphire, Ruby, Scroll of Blindness, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, 5x Potions, 4 Grand Potions, Health Core, Tonic, 4 Ether Cores, 2 Remedies, Phoenix Incense, 3 x Phoenix Essence, Demon Repellant (Makes the user impervious to direct attacks from demons during one battle), 7 Meads, 7 Smelling Salts, 6 Nostrum, 5x Venom, 2x Ambrosia, 3x Smoke Bombs, Holy Bomb, 8 Water Bombs, 3 Dirt Bombs, Ice Bomb, Flash Bomb, Skeleton Decoy, Pickaxe, 4x Bone, Bedroll, Lightning Bomb Nyx (played by Pandora) 19 years old female human Battle Mage Level 28 1/3 *Natural Respite* *Immune to Sealed, Asleep and Fast Asleep* Power: 43 (14+28+1) Defense: 3 Health: 39/39 (5+27+5+2) Ether: 39/39 (5+27+1+5+1) Gold: 686 Equipment: Zee Standard (WP: 14, ice- and darkness-elemental, necromancers raise enemies with 2 extra levels, staff), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Healing Staff (WP: 5), Dagger of the Blue Assassin (WP: 4, Aims become Hits), Shiny Helmet (+1 max health), Monkey Bar (all minions, pets, summons etc are Hastened), Chef’s Apron (Bodywear, Immunity to fire and poisons), Phoenix Dress (Max. Ether +5, full ether restored upon revival, immunity to fire and lightning, suitable only to female mages, clerics, chi monks, minstrels and necromancers; bodywear), Ruby, Diamond, Amethyst, Topaz, Sapphire, Emerald, Garnet, Aquamarine, Opal, Scroll of Sleep, 3 Meads, 2 Nostrums, Smelling Salts, Doomshroom Cap (+1 max Ether when consumed), Oneupshroom Cap (works as a Phoenix Essence when eaten), 4 Deadly Venoms, Phoenix Essence, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, Fire Bomb, Smoke Bomb, 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Bomb 'X2' (May be combined with a bomb to get it to ignore SP), 2 Bedrolls, 5 Bones Byblos (NPC, controlled by Quarryman) 28 years old male Metasimian Scholar Level 30 *Well-read* *Fast Learner* *Fragile* *Weakened* *Slowed* Power: 60 (30+30) Health: 40/40 (10+29+1) Ether: 40/40 (10+29+1) Gold: 0 Equipment: Pandemonicon (WP:30 [equal to user's level], inflicts hexed on demons and doomed on humanoids; retrievable book), Tattered Robe (Max. Health +1, Max. Ether +1; bodywear) Inventory: "Gone With the Mind" (WP:12, inflicts enamored; retrievable book), "Classical Philosophic Theories" (WP:11, inflicts fast asleep; retrievable book) "100 Venoms for Beginners" (WP:10, inflicts badly poisoned; retrievable book), Banana (restores full health to user) The fivesome made their way to the gate of the wall that nowadays surrounded the slums known as the Hovels. There they were stopped by two Watchmen. "Halt! State your business in the Hovels!" "Oh, why bother, Constable Giselle? Aren't we supposed to focus on keeping the filth in? And these people seem more than capable of defending themselves against anything they might face in the Hovels - and lately there place has really quieted down, anyway." "Didn't you hear about the gathering that Wolfgang has organized for today, Constable Geezard? The word on the street that there's going to be bread involved. And you know how it is with poor people and bread." "Uh oh, I hope Ulric baked enough for everyone, or else there will be riots all over again." "Tehehe, I can already see the headline in Eubric Herald, that new newspaper: The Great Bread Riot decimated the entire Hovel district!" "Ahem..." "Oh, yes! So, are you people short of bread, or what?" The watchmen waited for the heroes' answer. -
DAY ONE ~ AN UNOPPORTUNE VISITOR Heroica Hall, about two years ago... There was a knock at the door. Everyone froze as the Copper Fox, one of the leaders of the organization (who were collectively known as the Veterans), went to unravel the spells and locks placed on the great double doors and pushed one of them open. It was pouring rain outside, and immediately a pool of water appeared on the floor in front of the doors. "What do you want? We're a bit... busy here at the moment." A dripping wet wide-brimmed hat peeked inside, with a toothy grin showing underneath it. "Don't you remember poor Sham Poo, who spent his childhood toddling around this very hall? I'm here to meet my mother, like every good son should." "This really isn't the time for social calls..." "Nonsense! Mother has always said I'm welcome back any time. Besides, it's raining out here. Please let me in, Mr. Fox!" "Very well, but don't say I didn't warn you, Sham." The half-orc (half-who-knows-what) walked in, and the Veteran resealed the door behind him. Everyone present at the hall stared at the visitor incredulously. "Welcome to what's about to become a hell on earth", said the Copper Fox before leaving. Sham Poo wondered what the Veteran was yammering about as he made it up the staircase carrying his fully-loaded backpack. On top of the stairs was his mother Scheherazade's saloon, which she had inherited from the man that saved her from slavery. Greenskins - orcs, goblins, hobgoblins, ogres and gremlins - were not particularly liked in this corner of the world after the Orcish Invasion 250 years ago. The future generations of greenskins had paid dearly for the war ever after that, as they had been taken as slaves by the nations their ancestors sacked. But things were changing, and Sham had been born and raised as a free greenskin. Well, free from everything except his mother's whims. For some reason, Scheherazade was not pleased at all to see her son even after so long had passed since his last visit. "Sham Poo! What in Azazot's flames are you doing here?! Who let you in? I'm going to wrangle that person!" "But mother, I'm here to see you, after a year spent abroad selling my wares and making a fort..." "No, no, no! You must leave, immediately! Follow me, we'll find the Veterans and tell them to let you out." "Mother, it's raining..." But the orcish matron wouldn't hear any of it. She led her son into the library of the Hall, where Byblos the Librarian - a member of the gorilla-like Metasimian race - was searching for books about angels for the Dragonlord and the Sand Queen, two more of the Veterans. Scheherazade explained the situation to the Veterans, but they just shook their heads. "I'm deeply sorry, but we cannot let news of these events pass to anyone outside the Hall. Nobody would be able to trust Heroica if they heard that we were being attacked from the inside." "Sham should not have been let inside in the first place! Now he's stuck with us." "What's going on, mother?" Letting out a heavy sigh, Scheherazade explained the whole situation to his son. Heroica had been inflitrated by a cult calling themselves the Nephilim. Already they had killed several heroes, including one of the Veterans. Nobody knew who they were, except that they were among the members of the organization. Every single member who was present in Eubric Freeport was summoned to the Hall and sealed inside until the Nephilim had been discovered. The Veterans were afraid that there would be no way to avoid bloodshed. Something lit in Sham Poo's eyes. Scheherazade knew that glimmering look all to well. His son was sensing a good business. "Bloodshed, you say? Then they should be very interested in what I have to offer..." Grinding her teeth, Scheherazade led Sham into a recluse corner of the Heroes' Gallery, where portraits of all members of Heroica - past and present - were hanging on the walls. "Here. The place is packed with everyone staying here for now, so this is the only spot for you to run your business. Break a leg." Sham Poo rubbed his hands together. This situation could be lucrative, and mother wouldn't hold a grudge towards him if he bought her a brand new gold necklace after it was all over. Meanwhile, the last two of the surviving five Veterans, the Feathered Serpent and the Falconer, ran into each other. They exchanged worried looks. "Can you feel the tensity in here? I could cut it with a blade... It's only a matter of time before someone snaps." "Yes. The Nephilim won't dare to show themselves in broad daylight, but who is to say it's them who draw the first blood? I am uncertain if locking everyone in here was the best idea..." "We have to protect outsiders from our internal matters. The letter that the Nephilim sent said they wanted to destroy Heroica from the inside. This is the only way we can hope to catch them, even if it means the loss of more valiant souls. I just wish I could have said goodbye to my husband and daughter... But no, they must not know anything about this. Maybe we will survive, and I will get to see them again." "We can only hope that you do." Yes, the way the locked-up champions of Heroica glared at each other and spreaded rumours was a sure sign that things would go downhill sooner than later. Who would make the first move? ***** RULES: 1. ALIGNMENTS: There are two sides in this game, trying to beat each other. Heroica wins if they manage to find and kill all of the Nephilim. The Nephilim win if they outnumber the heroes loyal to Heroica. The Nephilim know each other, but the others don’t know who the Nephilim are. There are also neutral players, who have their own special victory conditions. 2. PHASES: The game is played in two alternating phases - "Days" and "Nights", both lasting up to 48 hours - during which the players can use their abilities on each other. All players can use one ability per phase. During the Night-phase, the game is played through Private Messages between the host and the players, and all actions are private, revealed only to the target. During the Day-phase, all actions are public, and are shown in the Day-topic to everyone. Ranged attacks and spells are anexception, their performer is never revealed. 3. RESULTS: The results of the abilities are tallied at the beginning (for Night-actions) and the end (for Day-actions) of the Day-phase. When a player’s health is completely depleted, they are killed off from the game. The player who delivered the killing blow will get all of the victim’s gold and items, and gain experience (see Leveling Up). The alignment of each killed player is revealed when they die. Anyone who kills a Nephilim will gain 50 extra gold from the Veterans. 4. STATISTICS: Level signifies the player character’s overall experience. Health is initially equal to level, and attacks reduce it while healing restores it. Ether is equal to about a half of the level, and is used for spellcasting, healing and scroll-reading.Defense is gained from shields and most artefacts, and it reduces the damage taken. WP means weapon power, while SP means shield power. All statistics except Level are kept a secret from other players. 5. ABILITIES: All player characters have their own sets of 3-6 abilities they can use during the game, related to their job classes. These skills include (but are not limited to) attacks, spellcasting, healing, tracking, stealing items, blocking, buffing, debilitating and using items. To best make use of these varied skills, the players should consider forming alliances. 6. ITEMS: All players start out with 10 gold, a weapon with 2-6 WP and a random array of other items, such as restorative potions, artefacts and tools. Like the statistics, these inventories are kept as a secret from other players. During the Day-phases of the game, upgrades and more items can be bought from Sham Poo in exchange for gold. You are free to trade items with other players, but you need to notify the host whenever you do that. 7. LEVELING UP: Gaining a level increases the player character’s current and maximum health and ether by 1. When a player kills another player, they will gain experience according to this chart: - Level 1-9: a full level - Level 10-19: 1/2 of a level - Level 20-29: 1/3 of a level - Level 30-39: 1/4 of a level - Level 40 onwards: 1/5 of a level 8. ELEMENTS & EFFECTS: There are five elements in the game: fire, ice, lighting, light and darkness. Elemental spells and attacks are twice as effective as normal attacks, but consume ether. They can also be blocked with the right piece of equipment. There are both positive and negative effects in the game as well, including encouraged, enforced, stunned, poison, sleep, blinded, sealed, confused and enamored. These can be inflicted by certain abilities and scrolls. Negative effects last until removed by a Remedy or a suitable ability. 9. BEHAVIOR: When you play this game, you are bound by honor to your alignment – even if it changes mid-game. That is why you must not discuss the game outside of the topics and PMs related to it, under the threat that you are instantly killed off if you do. Sharing information via PMs and forming alliances between the players is allowed, but must be done by knowing the risk that the other might be lying or deceiving you. Things will get brutal and cut-throat in this game, and you can get killed off at any time, but any of that is not to be taken as a personal insult. Please post in-character at all times to ensure that your player persona is separated from your real self. Remember that the dead don't talk, so once you are out of the game, you must not speak of what you know to anyone until the whole game is over. You are free to roleplay with your character, and most of all, have fun! PLAYER CHARACTERS: Brienne Deercourt (Brickdoctor) ~ 29 years old female human ~ Level 26 Paladin Calico Meatpie (CallMePie) ~ 16 years old female halfling ~ Level 9 Rogue Capriccia Gianpaolo (Capt.JohnPaul) ~ 123 years old female vampire ~ Level 11 Cleric Corelin Moordog (CorneliusMurdock) ~ 282 years old female dwarf ~ Level 25 Warden Cromeo Nightingale (Chromeknight) ~ 22 years old male half-elf ~ Level 35 Harlot Doranee Grandeur (Dragonator) ~ 44 years old female elf ~ Level 12 Ranger Ein Surefoot (Esurient) ~ 397 years old male dwarf ~ Level 8 Cleric Emmanuelle Janus (emjajoas) ~ 33 years old female human ~ Level 6 Knight Enya Dorgamel (Endgame) ~ 23 years old female human ~ Level 22 Evoker Eris (Eric Su) ~ 26 years old female orc ~ Level 27 Sorcerer Ezeal (Etzel) ~ 28 years old male werelion ~ Level 14 Barbarian Fernandu Elysiam (Fred Daniel Yam) ~ 36 years old male minotaur ~ Level 18 Shaman Fleyra (Flare) ~ 29 years old female Rito ~ Level 38 Winged Warrior Geosmos Phiephyrphoe (joeshmoe554) ~ 52 years old male cyclops ~ Level 32 Infiltrator Heron Jujube (herrJJ) ~ 19 years old male human ~ Level 7 Cleric Jeddam Ashenbow (Jedi master Brick) ~ 25 years old female hobgoblin ~ Level 10 Ranger Jinnipher Buchaire (JimButcher) ~ 71 years old female elf ~ Level 13 Knight Kharybdis (Kadabra) ~ 26 years old female Octopial ~ Level 39 Beast Warrior Kob (Kintobor) ~ 21 years old male orc ~ Level 5 Mage Lorth-Anoob (LordoftheNoobs) ~ 42 years old female Pantanan ~ Level 28 Witch Luridan Voros (Lord Duvors) ~ 53 years old male gremlin ~ Level 41 Alchemist Maxi Ebdul (Masked Builder) ~ 35 years old male Asteriad ~ Level 13 Rogue O’Blix (-obelix-) ~ 27 years old male goblin ~ Level 31 Regulator Pallas Thaddicus (Palathadric) ~ 103 years old male Lucustoid ~ Level 15 Druid Panduin Oreheart (Pandora) ~ 148 years old male dwarf ~ Level 12 Barbarian Pauline Jillian Boyle (Purpearljellyblob) ~ 18 years old female Mopag ~ Level 8 Mage Percival Montmartre (Peppermint_M) ~ 24 years old male human ~ Level 14 Ranger Piro the Visionary (Pyrovisionary) ~ 227 years old male wereturtle ~ Level 20 Battle Mage Retak Ysp (PsyKater) ~ 2013 years old male Fenarian ~ Level 37 Necromancer Sir Rubinstein (Rumble Strike) ~ 47 years old male human ~ Level 34 Skirmisher Scamander Taurros (Scubacarrot) ~ 34 years old male satyr ~ Level 33 Minstrel Shadir Oswain (Shadows) ~ 466 years old male elf ~ Level 21 Mystic Knight Skrupp Oxstrong (Scorpiox) ~ 30 years old male norseman ~ Level 16 Raider Swinehurst (swils) ~ 31 years old male porc ~ Level 19 Berserker Theodor Legion (The Legonater) ~ 73 years old male human ~ Level 30 Cannoneer U’dargan (Darkdragon) ~ 29 years old male U’kin ~ Level 40 Dragoon Usharnam Madima (UsernameMDM) ~ 38 years old male Naga ~ Level 36 Chi Monk Werther Brickton (Waterbrick Down) ~ 49 years old male zombie ~ Level 17 Assassin Weyrdág (Wedge09) ~ 341 years old female Nôrn ~ Level 24 Hunter Zarissa Curie (Zakura) ~ 58 years old female gnome ~ Level 23 Sage Zelphie (Zepher) ~ 815 years old female fairy ~ Level 42 Artisan Zpilf (Flipz) ~ 85 years old male ogre ~ Level 29 Black Knight SHAM POO’S EMERGENCY SHOP FOR HEROES IN NEED: "You can visit my shop any time during the day! Remember that buying stuff only costs you gold, so you won't spend your action by doing business with me." Weapons: Axe (WP:1, melee weapon) – Costs 10 gold Bow (WP:1, ranged weapon) – Costs 10 gold Dagger (WP:1, melee weapon) – Costs 10 gold Handcannon (WP:1, ranged weapon) – Costs 10 gold Hammer (WP:1, melee weapon) – Costs 10 gold Instrument (WP:1, ranged weapon) – Costs 10 gold Spear (WP:1, melee weapon) – Costs 10 gold Staff (WP:1, melee weapon) – Costs 10 gold Sword (WP:1, melee weapon) – Costs 10 gold Whip (WP:1, melee weapon) – Costs 10 gold Shield (SP:1, defensive equipment) – Costs 10 gold Artefacts: Flameproof Armor (Artefact: +1 SP, nullifies fire-elemental damage.) – Costs 25 gold Warm Boots (Artefact: +1 SP, nullifies ice-elemental damage.) – Costs 25 gold Conductor Helmet (Artefact: +1 SP, nullifies lightning-elemental damage.) – Costs 25 gold Sunglasses (Artefact: +1 SP, nullifies light-elemental damage.) – Costs 25 gold Shadow Cloak (Artefact: +1 SP nullifies darkness-elemental damage.) – Costs 25 gold Counterstrike Gloves (Artefact: allows you to instantly counter a close-ranged attack if you survive it, damaging your attacker equal to the damage you received.) – Costs 25 gold Gems & Scrolls: Ruby (Gem: allows casting fire-elemental spells) – Costs 15 gold Opal (Gem: allows casting ice-elemental spells) – Costs 15 gold Topaz (Gem: allows casting lightning-elemental spells) – Costs 15 gold Diamond (Gem: allows casting light-elemental spells) – Costs 15 gold Amethyst (Gem: allows casting darkness-elemental spells) – Costs 15 gold Scroll of Sleep (Scroll: prevents target from taking action until woken up by an attack. Costs 1 ether to use.) – Costs 30 gold Scroll of Blinding (Scroll: prevents target from performing attacks. Costs 1 ether to use.) – Costs 30 gold Scroll of Sealing (Scroll: prevents target from performing ether-based actions. Costs 1 ether to use.) – Costs 30 gold Scroll of Confusion (Scroll: causes target’s actions to hit a random person with a 1/2 chance. Costs 1 ether to use.) – Costs 30 gold Consumable Items: Potion (Consumable: restores full health to target when used.) – Costs 5 gold Tonic (Consumable: restores full ether to target when used.) – Costs 10 gold Remedy (Consumable: removes negative effects from target when used.) – Costs 5 gold Venom (Consumable: causes poison to the target, depleting it’s health by 1 per every phase when used.) – Costs 15 gold Bomb (Consumable: causes 10 damage to the target from a distance when used.) – Costs 20 gold Phoenix Essence (Consumable: revives a dead person with full health when used.) – Costs 100 gold Grating Stone (Consumable: increases a weapon’s WP by 1 when used) – Costs 25 gold Bright Polish (Consumable: increases a shield’s or an artefact’s SP by 1 when used.) – Costs 25 gold. Level-Up Mushroom (Consumable: gain a level when used.) – Costs 50 gold Tools: Bedroll (Tool: restores full health and ether and removes negative effects whenever used.) – Costs 20 gold Telescope (Tool: allows the user to see all actions aimed at the target on the current phase whenever used.) – Costs 40 gold Magnifying Glass (Tool: allows the user to see the target’s alignment whenever used.) – Costs 60 gold Host Note: Welcome to the game! Please read through the rules again, since there has been some important additions, especially to the section about behaviour. Remember that these Day-topics are meant for in-character discussion and using actions only.
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Six heroes approached the Marketplace, for once without intent to splurge all their gold. They were all unsure what they were supposed to do there, but they expected to find out soon. Oh, how wrong they were... Party: Avalanche (Dragonfire) 29 years old male yeti Barbarian Level 3 *Natural Respite* Power: 8 (3+5) Health: 10/10 Gold: 0 Equipment: Trollsbane (club, WP:5, earth-elemental) Inventory: Potion, Bottle of Mead, Smoke Bomb, Venom, Phoenix Essence, Pumpkin Bomb, Dirt Bomb, Bone John 'Heckz' Brutenhal,The Ghostbuster (Eric-Su) 32 year old male Sorcerer. Level 15 *Immune to Sealed* Power: 24 (15+9) (Spellpower: 29 (15+9+5)) Defense: 3 Health: 23/23 (5+14+4) Ether: 26/26 (5+14+1+5+1) Gold: 147 Equipment: Rawr (WP:9), Spellbound Gloves (Spellpower +5, handwear) Robe Of The Archmagi (SP:3, Max. Ether + 5, Immune to Sealed Inventory: Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Lovelorn Wand (WP 6, deals Enamored effect), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Opal (Ice), Garnet (Earth), Amethyst (Darkness), Health Core, Tonic, Grand Tonic, Grand Potion, Ether Core, Remedy, Elixir, Smelling Salts, Mead, Phoenix Essence, Bedroll, Shovel. Monk Pretzel (Palathadric) *Party Leader* 463-year-old male "hermit" Paladin Level: 19 Power: 34 19 + 15 (+5, In the Front Row) Defense: 9 (+5, in the Back Row) Health: 43/43 41 + 2* Ether: 31/31 27 + 4 Gold: 536 Equipment: Conspirator (WP; 15; deals "Blinded" effect; Longsword), Fashionable Shield (SP:7), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear), Ethereal Cloak (Backwear; SP:2; Max Ether +4), Soothing Slippers (Footwear, Meditate restores 5 ether) Inventory: The Muckraker (WP: 13; Earth, Water, Wood; deals "Weakened" effect; Greatsword), Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Dual staff (WP:8; Ice, Lightning; Dual Strike), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Impervious Shield (SP: 5) (Grants immunity to Fire), Shackles of War, Diamond, Scroll of Sealing, Potion (2), Grand Potion (4), Ether Core (2), Remedy (5), Soma, Smelling Salts (2), Phoenix Essence (2), Phoenix Incense, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Venom (4), Deadly Venom (5), Paralyzing Venom (2), Smoke Bomb (2), Holy Bomb, Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Bedroll, Pickaxe, Magic Shovel (will always find something when used, limited to three uses per quest), Magnificent Magniscope (Magnifying Glass/Telescope) Sorrow (Endgame) 428 years old undead Assassin Level 24 1/3 *Immune to Light and Blinded* Power: 52 (24+27+1) Defense: 6 Health: 32/35 (7+21+5) Gold: 274 Equipment: Mockthril Longbow (WP: 27 Ice and Darkness Elemental), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), Night’s Helmet (SP:6, immunity to light and blinded; headwear) Inventory: Longsword (WP: 5), Armor of the Croise (SP: 1, +2 power; bodywear), Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Grand Potion x5, Health Core x2, Tonic, Ether Core, Remedy x5, Phoenix Essence x3, Venom x2, Deadly Venom, Mead x15, Smelling Salts x15, Nostrum x15, Dragon Scale x1, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Neutralizer, Disguise Kit (Accessory. Usable by anyone. Allows the user to disguise them self as the opposite gender.), Root beer(Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies.), Tonic x1, Exterium (Can be used on an enemy to make them Confused and Plagued (15 damage, -1 SP) for 3 rounds), Ambrosia, Shark Jaw Scythe (WP 15/30 vs. Aquatic Monsters) Stigveladi "Amma" Kötturin, the Ghost Buster, the Krakenwhacker and the Titan Smiter (played by PsyKater) 247 years old dwarven Battle Mage Level 21 1/3*Immune to Sealed* Power: 41 (21+20) Defense: 5 (2+3) Health: 31/31 (5+5+20+1) Ether: 31/31 (5+1+20+5) Gold: 38 Equipment: Ġeofon (WP:20, 4x damage to enemies weak to Water, axe), Winged Helmet (+2 SP; headwear), Robe of the Archmagi (+3 SP; +5 Ether; bodywear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory) Inventory: Wishing Wand (WP:12; each successful hit has ½ chance of inflicting either asleep-, blinded-, sealed- or confused-effect, according to what the user wishes; wand), Stealth Dagger (WP: 12;dagger), Wand of Poking (WP: 10; double WP for physical attacks; wand), Dwarven Broomstick (WP: 3; broomstick), Enchanted Bracelet (Protects from Sealed effect), Crown of the Sea Kings (gives the wearer +20 SP, +20 max. health and +20 max. ether when fighting at a sea, lake or river; headwear), Cat Statuette ("Grettir", +1 HP, accessory), Pointy Hat (Suitable for mages and clerics, +2 max ether, headwear), Lover's Ring (+2 HP; accessory), Spiked Collar (+1 P; accessory), Opal (Ice), Topaz (Lightning), Aquamarine (Water), Amethyst (Darkness), Garnet (Earth), Scroll of Inspiration, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Kraken Fang (grants hastened- and reinforced-effects when consumed), 5x Potion, 4x Tonic, 3x Grand Potion, 2x Grand Tonic, 3x Remedy, 4x Phoenix Incense, 4x Mead, 4x Nostrum, 6x Venom, 3x Dirt Bomb, 8x Water Bomb, Fire Bomb,Skeleton Decoy, 2x Bone, Bedroll, Shovel, 1x Silver Ore (worth 60 gold),Gold Bar (worth 50 gold) Thalion Dwinlas (-obelix-) 213 years old male elf Sorcerer Level: 20 2/3 *Immune to Fragile, Sealed, Poisoned and Badly Poisoned* Power: 33 (20 + 13) Defense: 7 (3 + 4) Health: 28/28 (5 + 19 + 4) Ether: 30/30 (5 + 19 + 1 + 5) Gold: 2 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Sterile Gloves (Immunity to Poisoned andBadly Poisoned, handwear) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2), Weapons: Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Grand Potion stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Snake Eye Charm (Protects from Petrified-effect, accessory) Tools: Magic Compass, Shovel, Bedroll Consumables: Copy of The Eubric Herald (Gives the target the transcended- and inspired- effects for the duration of one battle), Nostrum (3), Smelling Salts (3), Phoenix Essence, Elixir, Health Core, Potion, Grand Potion (3), Grand Tonic, Tonic, Ether Core, Remedy (2), Smoke Bomb, Bone It was the crack of dawn, and the shops at the Marketplace were just opening their doors and setting up their wares before the day's surge of customers. Two figures and a strange contraption were waiting for the heroes in the middle of the square. "Phew! You look like a capable bunch! Thank you so much for coming to my aid. And thank you, dear Watsap, for picking them for me." "No prob, Warlock! Nothing beats closing your eyes and randomly pointing your finger at the list. Works wonders every time, I tell ya!" "Oh, no you did not... Well, let us hope luck is on our side on this first case, dear Watsap. Oh, I'm so nervous that I haven't even introduced myself! Detective Warlock Hoples of the Town Watch, and it's a pleasure to meet you all! This is my kobold assistant Watsap." "What's up?" "Oh, are everyone accounted for? Shall I delve into the details now?" The young detective starts to pat his uniform. "Uh, if only I could find my notebook..." "Here ya go, Warlock" The kobold winks as he hands the detective a small book. "Oh, thank you, dear Watsap. Now, may I have your names, please?"
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Five heroes make their way down to the docks. They are... The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29 Mystic Knight *Immune Fragile, Weakened* Power Bonus: 8 Defense: 29 Health: 48/48 Ether: 29/29 Gold: 528 Equipment: Flagpole (WP:3, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20), Samurai Helmet (WP:4, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, Mead, 4x Ether Core, Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb Benji Carvenhall, the Dragonslayer Level 35 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* Power: 51 (35+16) Defense: 9 (3+6) Health: 61/61 (6+34+15+6) Gold: 227 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Kusarigama (WP:10, whip), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (8), Grand Potion (14), Potion (2), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (3), Smelling Salts (3), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel Tesni Hightribe, Level 32 2/4 Beserker *Restoration* *Immune to Afraid* Power: 59 Power Bonus: 0 Defense: 14 Health: 51/51 Gold: 1426 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Remedy, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 2 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only) -Nerwen Calmcacil (played by Chromeknight) Level 23.33 Shaman *Immune to Sealed* *Immunity to water**Restoration* Power bonus: 0 Defense: 3 (3(Robe of the Archmage) Health: 42 (Base Cleric 9 +Level bonus 22 +Shaman Bonus 9 +3(White Cloak)) Ether: 34 (Base Cleric 5 +Level bonus 22 +Shaman Bonus 1 +5(Robe of the Archmage)) Gold: 245 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Barbarian’s Boots (Restoration; footwear) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Grogmas Handcannon (WP:12 + the number of the round of battle), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • White Cloak (Max HP +3; backwear), Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (3), Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (3), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Dragon Scales (2), Mead • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 19 Assassin *Immune to Weakened Effect* Power: 37 (+4) (19+14+2+2) Health: 31/31(+1) (7+18+5+1) Gold: 176 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect) Inventory: Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), Diamond of Thoric, 2 Venoms, Mead, Smelling Salts, Remedy, 4 Grand Potions They find a horrifying little creature waiting for them, waving. "Heroes of Heroica, I assume? My name is Gocklo. I'm a professional witch hunter, and also you're contact." The little creature bobbles forward. "Heweyrt hired you, yes? He and I are friends, go way back. I was swinging round Eubric to tie up some loose ends for a different friend and Heweyrt asked me if I wouldn't greet you all and make sure you got to him okay. I'll be coming with you to Baltarok, too, so it's nice for us to meet beforehand, of course! Seems things are getting a little tense up there. So, are we all here? Got any questions for me? Probably. I've got us a ship, but there's time to kill before it heads out." OoC: Check stats, happy to have y'all along. Should be fun! Oh, and like the Dastan Trilogy - though we of course have no way to enforce it, you will probably enjoy these quests more if you show discipline and don't read the other two.
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The Heroes' Gallery at Heroica Hall. Pictures of every hero that had ever served in Heroica were hanging here, in memory of the lives dedicated to promoting heroism around the world. The anniversary festivities had reminded The Dragonlord, arguably the most influential of the Veterans of Heroica, of the events that took place two years ago. There was certainly a lot to celebrate after the organization survived the catastrophe that struck them. So many great heroes were lost during those dark days, so much potential wasted and lives thrown away in vain... All because of some otherworldly entity hell-bent on destroying Heroica. But yes, despite losing almost all of their members in a matter of days, Heroica had survived, and was now thriving stronger than ever. The Dragonlord was so lost in thought he did not even notice as two of the newer recruits entered the Gallery. The werehyena glances warily at his friend the Metasimian before tapping the Veteran on the shoulder. "Sorry, Dragonman. It me, Scaro. And this Hoptet. Remember us?" "Ahem, let me, Scaro. We are here to inspire... I'm sorry, inquire you about the Nephilim you mentioned at the Lottery. We asked my kinsman Byblos, but he refused to talk about the topic. Can you ignite... sorry, enlighten us?" "Yeah, what he say." The Veteran lets out a heavy sigh. "What the hell. Perhaps it's finally time to tell the tale. Let's head to Scheherazade's Saloon where we can sit down, as it ain't a short story." Once they were seated comfortably with goblets of mulled wine in front of them, The Dragonlord began. "About two and a half years ago, a group of Heroica heroes went on a quest to explore the Doomsayer’s Island. They returned in time, but they brought something with them. An ancient curse, the very same that took over the old dwarven mage. It almost destroyed Heroica for good, causing the death of many great heroes, but in the end we emerged victorious. This is the story of how it all went down… The first thing we noticed was a few heroes going missing and turning up dead near the Hall. But Eubric being what it is, we thought of the cases as unfortunate coincidences. It wasn’t until one of us Veterans, the ever-so-stoic elf Lothoros Eldar, was murdered inside the Hall that we understood someone had taken our organization as their target. That night, the Sand Queen had a vision of dark wings descending upon Heroica Hall. And true enough, we received a letter addressed to us Veterans. The letter read: The Dark Angel Lucifuge has awoken from his slumber, and his hatred towards Heroica burns still strong as ever. He has sent us Nephilim to deliver his retribution, and we will not rest until we see every last of the so-called heroes of Heroica dead. This means we will take our own lives in the end. This is the will of the Dark Angel Lucifuge, and he is merciless in his wrath. I still shudder when I think back on those words, for it really was cruel what it forced us to do: to seek out the murderers from among our own ranks. We decided that torture was out of the question, so our only option was to lock all present members of our organization inside the Hall until we either discovered the culprits or perished in our attempt. At least we could keep outsiders from getting harmed that way. So began the cruel quest of seeking out those calling themselves the Nephilim from amongst us before we were all dead by their hand." ~~~~~ Welcome to the Discussion-topic for Heroica RPG's Second Anniversary event game, titled Cruel Angel's Thesis ~ Downfall of Heroes! This game is not your typical quest, but a mixture of roleplaying elements and Mafia games, pitting players against each other for a bloody deathmatch. The game is open to all Eurobricks members, with no previous experience in either Heroica RPG or Mafia required. In order to join the game, all you need to do is read the rules below and post into this topic that you understand the rules and want to play it. The game will last a few weeks, so you also must be able to post daily during that time period. I hope to be able to include as many players as possible to make the game last longer, so if you are unsure and have questions about the game, don't be afraid to ask them here in this same topic! The sign-ups will end on Monday, the 26th of August. RULES: 1. ALIGNMENTS: There are two sides in this game, trying to beat each other. Heroica wins if they manage to find and kill all of the Nephilim. The Nephilim win if they outnumber the heroes loyal to Heroica. The Nephilim know each other, but the others don’t know who the Nephilim are. There are also neutral players, who have their own special victory conditions. 2. PHASES: The game is played in two alternating phases - "Days" and "Nights", both lasting up to 48 hours - during which the players can use their abilities on each other. All players can use one ability per phase. During the Night-phase, the game is played through Private Messages between the host and the players, and all actions are private, revealed only to the target. During the Day-phase, all actions are public, and are shown in the Day-topic to everyone. Ranged attacks and spells are an exception, their performer is never revealed. 3. RESULTS: The results of the abilities are tallied at the beginning (for Night-actions) and the end (for Day-actions) of the Day-phase. When a player’s health is completely depleted, they are killed off from the game. The player who delivered the killing blow will get all of the victim’s gold and items, and gain experience (see Leveling Up). The alignment of each killed player is revealed when they die. Anyone who kills a Nephilim will gain 50 extra gold from the Veterans. 4. STATISTICS: Level signifies the player character’s overall experience. Health is initially equal to level, and attacks reduce it while healing restores it. Ether is equal to about a half of the level, and is used for spellcasting, healing and scroll-reading. Defense is gained from shields and most artefacts, and it reduces the damage taken. WP means weapon power, while SP means shield power. All statistics except Level are kept a secret from other players. 5. ABILITIES: All player characters have their own sets of 3-6 abilities they can use during the game, related to their job classes. These skills include (but are not limited to) attacks, spellcasting, healing, tracking, stealing items, blocking, buffing, debilitating and using items. To best make use of these varied skills, the players should consider forming alliances. 6. ITEMS: All players start out with 10 gold, a weapon with 2-6 WP and a random array of other items, such as restorative potions, artefacts and tools. Like the statistics, these inventories are kept as a secret from other players. During the Day-phases of the game, upgrades and more items can be bought from Sham Poo in exchange for gold. You are free to trade items with other players, but you need to notify the host whenever you do that. 7. LEVELING UP: Gaining a level increases the player character’s current and maximum health and ether by 1. When a player kills another player, they will gain experience according to this chart: - Level 1-9: a full level - Level 10-19: 1/2 of a level - Level 20-29: 1/3 of a level - Level 30-39: 1/4 of a level - Level 40 onwards: 1/5 of a level 8. ELEMENTS & EFFECTS: There are five elements in the game: fire, ice, lighting, light and darkness. Elemental spells and attacks are twice as effective as normal attacks, but consume ether. They can also be blocked with the right piece of equipment. There are both positive and negative effects in the game as well, including encouraged, enforced, stunned, poison, sleep, blinded, sealed, confused and enamored. These can be inflicted by certain abilities and scrolls. Negative effects last until removed by a Remedy or a suitable ability. 9. BEHAVIOR: When you play this game, you are bound by honor to your alignment – even if it changes mid-game. That is why you must not discuss the game outside of the topics and PMs related to it. Sharing information and forming alliances between the players must be done by knowing the risk that the other might be lying or deceiving you. Things will get brutal and cut-throat in this game, and you can get killed off at any time, but any of that is not to be taken as a personal insult. Please post in-character at all times to ensure that your player persona is separated from your real self. You are free to roleplay with your character, and most of all, have fun!
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The rumours had brought all available heroes to the Heroica Hall: it was that time of the year again. The time for great to come one's way. The time to hope that Fabula Sibylla would be looking down at you favourably. The time for... "Fellow heroes of Heroica! As our city faces the greatest ordeals ever, we stand united and strong! Heroica will not falter even when all Six Houses are losing control of Eubric. We are the heroes this city needs, gods be damned!" "It is again time to celebrate our survival from the great peril we faced two years ago. The Nephilim among us almost destroyed us, but thanks to all of you who joined afterwards, we have risen to new heights. Let us never betray the duty we have sworn again! We are sworn to heroism, to protect the innocents and to aid those in need." "But doing so is no easy task. That is why us, the six Veterans, want to help you face whatever comes your way on your quests. And what better way to do it than to give out free stuff, eh?! It is time to begin the Second Anniversary Lottery of Heroica!" "Just write your name down onto a ticket and you're all set to go." RULES: - All players of Heroica RPG may participate into the raffle, no matter if they are currently on a quest or not. New players are welcome to participate as well. - Confirm your character's participation by posting in-character to this topic before the 10th of August, 2012. The post can be about how your character finds out about the lottery and sends their slip of paper, for example. - The lottery will take place on the 10th of August. The prizes listed below will be dealt to the lucky winners. One player can only win one prize. - If you win an item from the raffle, you can add it to your character's inventory immediately (thanks to the magical "Z-Mail"). - If you have any questions about the lottery, please ask them at the Rules & Discussion -topic, not here. PRIZES: Health Core (Restores full health.) Ether Core (Restores full ether.) First Aid Kit (Completely restores health and removes all negative effects for the entire party once.) Tiger Balm (Grants immunity to all effects (positive and negative) for one battle.) Phoenix Incense (Revives all knocked out party members to full health during a battle.) Cosmic Essence (Revives a knocked out ally with full health and ether and gives them the blessed-effect.) Chaotic Bomb (Causes 100 random elemental damage to all opponents.) Grating Stone (WP +1 to one weapon upon use.) Bright Polish (SP +1 to one shield or armor upon use.) Level-Up Mushroom (Raises level by one full level upon use.) Mythril Shard (One quarter of a full Mythril ore, used for mythrilizing weapons.) 3 x Letter of Recommendation (Increases reputation with one of the seven main factions depending on the user's choice.) Anniversary Medal (Artefact/Accessory) (Power +2, SP +2, Max. Health +2, Max. Ether +2. The values will increase by 1 with each passing year.)
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The four heroes meet outside the Hall, unsure exactly where to go. They are... Hybros *Party Leader* Level 26 Assassin *Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* Power: 32 Defense: 0 Health: 40/40 Gold: 728 Equipment: Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it, light- and darkness-elemental; longsword), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Blessed Amulet (protects from cursed-effect; accessory), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up); handwear) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP: 14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Eye-poking Sai (WP:8, blinded-effect, dagger), Twin Kunai (WP:6, dual strike, dagger), Wrench (WP:3, decreases the target’s level by 1, retrievable), 14 Potions, 14 Grand Potions, 22 Health Cores, 12 Remedies, 2 Neutralizers, 2 Elixirs, 5 Phoenix Essences, Deadly Venom, 2 Smoke Bombs, 3 Lightning Bombs, 3 Holy Bombs, 15 Nostrums, 2 Meads, 5 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Bone, Certificate for a Cloak of a Red Assassin (The next red assassin met is forced to give up his cloak) Bartholomew Docken, Dragonslayer Level 31.5 Warden *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Counterstriking* *Immune to Defense Reduction, Confusion, Blindness, Badly Poisoned, and Fragile* Power: 41 Defense: 23 Health: 60/60 Gold: 865 GP: 4 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune to Defense Reduction, Confusion, Blindness, Badly Poisoned, and Fragile; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear) Inventory: Cobweb Cowl (immune to Instant-KO; Backwear), Health Cores (3), Grand Potions (5), Remedies (5), Phoenix Incense, Phoenix Essences (2), Bones (7), Smoke Bombs (4), Teleportapple, Bedroll Nyx Level 27 1/3 Battle Mage *Natural Respite* *Immune to Sealed effects* *Immune to Asleep and Fast Asleep effects* Power: 42 Power Bonus: 1 Defense: 3 Health: 38/38 Ether: 37/37 Gold: 61 Equipment: Zee Standard (Staff, WP: 14 Ice and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Monkey Bar (all minions, pets, summons etc are Hastened), Ruby (Fire), Diamond (Light), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water) Opal (Ice), Scroll of Sleep, 2 Meads, 4 Deadly Venoms, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, Fire Bomb, Smoke Bomb, 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Bomb 'X2' (May be combined with a bomb to get it to ignore SP), 2 Bedrolls, 5 Bones Guts Holla Level 26 1/3 Raider *Immune to Weakened, Fragile, Asleep, Confused and Blinded**Immune to Darkness, Light, Water, Fire, Air, Earth, Wood, Lightning and Ice Elemental Damage* Power: 57 (37 for ranged attacks) Power Bonus: 2 Health: 39/39 Defense: 4 Gold: 47 Equipment: Lifestealer (WP: 29, Ice, Darkness, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear) Inventory: Stag Antlers (WP:10, Intimidation, halberd), Throwing Knife (WP: 9, Light, Retrievable),1x Ambrosia 13x Mead, 12x Smelling Salts, 12x Nostrum, 20x Grand Potion, 4x Health Core, 1x Elixir, 1x Grand Tonic, 12x Remedy, 3x Phoenix Essence, 5x Smoke Bomb, 4x Deadly Venom, 3x Neutralizer, Shovel, Telescope, Magic Compass, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, Metasimian Ale, Opal, Scroll of Weakening, Grating Stone They are greeted by a face familiar to all, who comes bustling down the street, bumping into a few people as he goes. Finally he stops in front of them, panting and out of breath, suitcase at the side. He greets them very officially. "Hello, heroes, I am here to direct you to Guffington Manor and to answer questions that you might have on the way to Guffington Manor, heroes." Then, in a less official voice, he leans forward as if to tell a secret. "I am very happy to see you again, Guts, Hybros, Docken, I am very happy to see you again. I am afraid that Guffington has gotten himself into too much trouble, again." He straightens himself up and continues in his all too commanding tone. "Well, you can talk and walk, can't you talk and walk? Let's set off. Wouldn't want to be late. Guffington is demanding that we arrive at precisely 7:55!" OoC: BD, if you want to do a banner, I'd be very grateful.
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As the late morning sun rises up above the topmost buildings of Eubric, five heroes find themselves trailing down cobblestone streets towards a well-worn inn, known not for its luxury (or lack thereof), but for its open arms to all kinds. Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Immune to Sealed* *Party Leader* Level: 16 Power Bonus: 0 Defense: 12 Health: 36/36 Ether: 30/30 Gold: 250 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Ethereal Cloak (Backwear; SP:2; Max Ether +4), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Tonic, Grand Tonic (2), Ether Core (2), Remedy (2), Soma, Phoenix Essence, Neutralizer, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Smoke Bomb (5), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Tasty Pretzel (Consumable) - 1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption., Tricorn (Headwear; SP:3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle) Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Diplomatic* *Immune to Water* Level: 12.5 Power Bonus: 0 Defense: 1 Health: 19/19 Gold: 7 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Sharkskin Armour (SP +1, immune to water; bodywear) Inventory: Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Spear (WP: 9), 2 Death Progg claws, 4 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Stunned, Water and Fire* Level: 16 Power Bonus: 0 Defense: 9 Health: 36/36 Gold: 7 Equipment: Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect), Impervious Shield (SP: 5) (Grants immunity to Fire) Inventory: Venom x4, Bedroll, Remedy, Smelling Salts x3, Mead x2, Shuriken (WP:5, Wind), Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable),Nostrum x2, Throwing Dagger (WP:3) Fauxthril Scythe (WP:5), Bone, Bow (WP: 4), Scroll of Ice Armour, Psuedos Hood (can damage undead with normal attacks), Grand Potion, Phoenix Essence, Soma Nessa Anárion 59 years old female elven Ranger Level: 13 Power Bonus: 1 WP, + 3 to Werewolf, +4 to Aquatic Vermin Defense: 2 Health: 19 Gold: 180 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 7 (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Ranger's Quiver (WP: +1), Ranger's Cowl (SP: 2, usable by Rangers only (Headwear)) Inventory: Bedroll, Magic Compass, Venom (3), Nostrum (2), Mead, Smelling Salts Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Fragile* Level: 22.66 Power Bonus: 1 WP, 7 under negative effect Defense: 4 Health: 38/38 Ether: 25/25 Gold: 84 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), Emerald Hood (SP: 4, headwear, protects from Fragile), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 2 Potions, 1 Grand Potion, 1 Venom, 1 Smoke Bomb, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 6 Bones, Trial Brew x3, Helmet (Max. health +1), Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Emerald, 20-20 glasses (headwear, +1 turn of effect for scrolls), Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal I Pie'd your stats to make them more accessible to me, you can just add the items to your Statistics if you want to keep them your inefficient way. On the first step inside, they find an irritated-looking creature slinging drinks to a most unsavory-looking individual... ...and off to the right, they note an excited bard blowing away at his bagpipes behind a tip jar and a solitary hooded girl in the corner.... ...towards the left, a shady mercenary-type is speaking to a bright orange woman....thing..... ...and in the back sits the familiar woman in red seen hovering around the Quest board in the hall, giving the heroes a brief wave. Also, the heroes decide not to dwell on the suspiciously similar-looking walls. They have more important things to focus on. Obviously. Welcome to the Quest, I'm glad to have you all. Feel free to talk around the bar, but I won't really begin until everybody confirms.
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Four heroes, each having received Z-Mail with instructions, make their way down to the stables near the north of Eubric. They are... Althior Emorith (And Finnegan) Level 30.5 Necromancer *Earns triple XP* Power: 38 (43 for spells) Power Bonus: +5 Spells Health: 40/40 Ether: 41/41 Gold: 390 Equipment: Dragoro (WP:8), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element), Pointy Hat (+2 maximum ether), Medal of Glory (Wearer earns triple experience) Inventory: Twin Sai Blades (WP:10, Dual Strike), Skeleton Decoy, Potion x6, Tonic x9, Grand Potion x4, Grand Tonic, Ether Core x4, Venom x4, Shovel, Bedroll, Remedy x7, Mead, Smelling Salts, Amulet of Elven Horse Rider (Accessory), Diamond (Light), Robe of the Elven Necromancer (SP 4), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Skull Shield (SP: 6, immune to darkness elemental damage), Fire Bomb, Water Bomb x5, Lightning Bomb x3, Bone x3, Smoke Bomb, Elixirs x3, Phoenix Essence x2, Phoenix Incense x2, Dragon Scales x2 Tesni Hightribe Level 29 2/3 Beserker *Natural Respite* *Immune to Afraid* Power: 56 Defense: 14 Health: 48/48 Gold: 1090 Equipped: Fàelàn (Fiery Sawblade (Fire)(WP:20, 8x damage to enemies weak to fire, longsword)), Sir Roderick’s Shield (SP:8, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear) Inventory: Cysgodion (WP:11, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Mellt (WP:10, ice- and lightning-elemental; hammer), Cryfder (WP:6), Party Maracas (WP:4, user is hastened, instrument), Shackles of War (prevents all fleeing, accessory), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them; accessory), Ruby (Fire), Scroll of Sleep, Remedy, Neutralizer, Phoenix Essence, 5 Venoms, Deadly Venom, 2 Meads, 2 Smelling Salts, Nostrum, Soma, 2x Grating Stone, Bright Polish, Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), Magic Mirror (user reflects all ether-based attacks to the caster without getting damaged, accessory), Gaia Bomb (100 Earth-elemental damage to all enemies), Samurai Helmet (WP:4, suitable to knights, dragoons, regulators, winged warriors), Cannon Parts, Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle) Atramor Gibbin (CallMePie) Level 26.66 Witch *Counterstriking* *Immune to Water, Lightning, and Wood* *Negative Effects Last One Round* *Aura* Power: 46 Defense: 4 Health: 92/92 Ether: 24/24 Gold: 252 Equipment: Pheles Rod (WP: 20, user generates an Aura, doubling the user's maximum health but drawing all attacks to them, staff), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Rat's Hide (Suitable for anyone, SP: 4, backwear) Inventory: Conspirator (WP: 15, deals the Blinded effect, darkness elemental, longsword), Heavy Flail (WP: 5, deals the Fragile effect, mace), Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental, dagger), , Shovel, Pickaxe, Amethyst, Diamond, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Elixir, Ether Core, 2 Grand Potions, 2 Grand Tonics, 4 Health Cores, Phoenix Essence, 3 Smelling Salts Ellaria Arbour Level 21 1/3 Druid *Immune to Sealing* Power: 34 Power Bonus: +3 Health: 36/36 Ether: 28/28 Gold: 5 Equipment: Ignis Fatuus (WP:10, fire-elemental staff), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits. Backwear) Inventory: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Tricorne (SP: 3, headwear), Sterile Gloves (immunity to poisoned and badly poisoned, handwear), Topaz (Lightning), Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Potion, 2 Grand Potions, 4 Health Cores, 6 Grand Tonics, 2 Ether Cores, 2 Elixirs, Remedy, Neutralizer, Phoenix Essence, Nostrum, Soma, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Magnifying Glass, Bone OoC: For story purposes, Party Leader will be assigned later! Also, Peppy, do those bone gloves give +3 WP, or +3 power The heroes arrive at the stables and are greeted by... four animals. Atramor glances down at his Z-Mail. Lord Chauncey, their employer and the sender of the letters, had said that transportation and a guide would be provided. Only three of the animals look like they can be ridden... and there is no guide in sight. The crab holds up a rag, but eyes Ellaria encouragingly. OoC: Check stats, check inventory, etc. I'll wait for everyone to confirm, and then we're off!
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Bilbert Wigglepike's theater was situated on the better part of Sungold Hill. The halfling had devoted his entire life to the theater, so one wouldn't be exaggerating if one called it his pride and joy. That day Wigglepike was highly nervous on behalf of his life's work. Later that night the theater would be populated by the cream of the crop of Eubric Freeport. Everyone who was someone in the city would come to his theater to celebrate the 400th Foundation Day of Eubric. The ball would contain speeches, performances, dancing and of course a lot of dining and drinking. He had been excited up to the moment he found out that the wily Wolfgang, the largest crime syndicate in the whole city, had their eyes on the theater. Wigglepike's heart was pounding as he watched watchmen in their reds and blues arrive by the dozens. Captain Patricia Cousland had summoned all of her men down to the last rookie to the theater for that special night. "W-what do you mean, a poisoner?! By gods, you cannot let that happen!" "That is what I'm doing my hardest to prevent, Mr. Wigglepike. I have even employed the untrustworthy Heroicans to aid us - but if they stick to their old habits, they will end up helping the Wolfgang instead." "I find that hard to believe... The Veterans of Heroica have never been anything but good to me and my business." "Well, we will just have to see about that.Well well, talk of Zoot and he doth appear..." Indeed, a group of nine champions of Heroica approached the theater at that minute. They were diverse both in appearance and experience, and their motives for joining the mission could only be speculated, but they were ready and available. Party: Kiray Nastay (KingoftheZempk) 24 year old female human knight Level 1 Power: 4 Defense: 2 Health: 10/10 Ether: 0 Gold: 10 Equipment: Sword of the Kin (WP: 3), Scutum (SP: 2) Inventory: Potion Grimwald Gjinko (LordoftheNoobs) 69 year old male Gnome; Level 1 Cleric Power: 4 Health: 5 Ether: 5 Gold: 0 (Owes Arthur 50 gold) Equipment: Broomstick (WP: 3) Inventory: Remedy, Potion (x2), Bedroll, Scroll of Frailty Nyx (Pandora) 19 years old Female Human Battle Mage *Immune to Asleep, Fast Asleep and Sealed effects* Level: 25 2/3 Power: 40 (WP14 + Lvl 25 + High Heels) Defense: 3 (Robe of the Archmagi) Health: 36/36 (Base 5 [Mage], +24 [per level], +5 [Advanced Class], +2 [Grand Zoot's Cookie]) Ether: 35/35 (Base 5 [Mage], +24 [per level], +1 [Advanced Class], +5 [Robe of the Archmagi]) Gold: 201 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power). Inventory: Zee Standard (Staff, WP: 13 Ice Elemental, Necromancers Raise Enemies with 2 extra levels), Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5). Sandman's Parasol (Immune to Asleep and Fast Asleep effects), Shiny Helmet (+1 max health), Monkey Bar (all minions, pets, summons etc are Hastened). Ruby (Fire), Diamond (Light), 2 Amethysts (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water) Opal (Ice). Potion, 3 Tonics, 2 Grand Tonics, Ether Core, Fire Bomb, Smoke Bomb, Bomb 'X2' (May be combined with a bomb to get it to ignore SP), 2 Bedrolls, 5 Bones, Scrap Metal. Arthur Justus Regulus VII (Flipz) Level 21 1/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Heroica Hall] Power: 33 (21 + WP:12) Health: 33/33 (Basic Health: 5 + Level Bonus: 20 + Class Boost: 4 + Permanent Boost: 4*) Ether: 31/31 (Basic Ether: 5 + Level Bonus: 20 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 228 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur, oved 200 gold by Nagure) Equipment: Hollow Blade Dagger (WP:6, dagger, hollow-blade [Elixir]), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Shackles of War (Accessory, Prevents anyone from fleeing battles), Sterile Gloves (handwear, immunity to Poisoned and Badly Poisoned) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target theLucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: 2x Potion, Grand Potion x10, Remedy, Smelling Salts x5, Nostrum x5, Mulled Wine, Jinxy Juice x4, Ether Core x2, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything Arnulf Bishop (Shoker86) 30 yrs old male Human Rogue Level: 6 Power:14 (8+6) Defense: 3 (Tricorne SP:3) Health: 10/10 Ether: 0 Gold: 3 Equipment: Tricorn(SP:3), Cheesy Dagger (WP:8, Double damage to vermin) Inventory: Bedroll, Remedy, Potionx4, Venom x3, Leather Armor(SP:1) Sorrow (Endgame) Level 19.5 Assassin Power: 39 Defense: 1 Health: 30/30 Gold: 1182 Equipment: Mockthril Longbow (WP: 22 Ice and Darkness Elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x5, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x1, Mead x10, Smelling Salts x10, Nostrum x8, Health Core, Deadly Venom, Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Dragon Scales x2, Remedy x5, Grand Potion x5 Thothwick (Professor Flitwick) 44 year old Metasimian Level: 23 Black Knight *Damage Undead* *Immune to Stunned* Power: 37 (33 Ranged) (+2 due to cookies) Defence: 10 Health: 38 Gold: 409 Equipment: Banana Sabre (WP:12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8), Sabre (WP 10), 1 Bedroll, 1 Telescope, 1 Potion, 1 Bone, 1 Venom, 2 Health Cores, Grand Zoot Cookie, Sapphire, Dragon Scale Lord Lawrence Boomingham (Zepher) 45 Years Old, Human Level 22 1/2 Paladin *Immune to Fragile* Power: 36 (+4**) Defense: 12 Health: 44/44 (+2*) Ether: 22/22 Gold: 63 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Sleep, Scroll of Blindness, 2 Scrolls of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard Nagure (Costy) 34 year old Male Yeti Berserker. *Immune to Ice-Based & Fire Based elemental damage**immune to Fragile and Blindness**Counterstriking* Level 15.5 Power: 29 (Level 15 + WP 14) Defense: 21 (Yeti Fur Coat SP: 12 + Shield SP: 9) Health: 32/32 (Barbarian base 8 + level bonus 14+ Berserker bonus 10) Gold: 4 (200 owed to Arthur (Flipz)) Equipment: Stone Hammer (WP: 14, Earth & Darkness-elemental, suitable for barbarians, clerics and alchemists), Shield (SP:9), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to Ice, Fire, Fragile and Blindness; suitable for yetis only), Counterstrike Gloves (Artefact, handwear; After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Pickaxe, Axe of the Croise(WP: 10, Light Elemental), Phoenix Essence, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom x2, Tiger Balm, Grand Potion x3, Helmet (SP:1) Captain Patricia welcomes the heroes with a stiff nod. She feels irritated just from looking at the rag-tag group she has hired. Almost everyone of the champions looks like a potential backstabber - although the yeti would most likely just smash her head in between his gigantic fists. Her eyes shift from the old knight to the teenage mage, from the black-armored Metasimian to the hooded figure without a face. Disobedient souls, the whole lot of them! There is one familiar face in the group, though, a recent recruit called Regulus. Maybe she could trust even that one to do his job properly... "Heroicans, I hope you all understand the gravity of the situation we are here. In a matter of hours, every truly important person within this city is going to walk through those doors to enjoy a nice dinner with some music and dancing, honorating our 400 years old city. Our job is to make sure that absolutely nothing disturbs that celebration. Nobody gets in without an invitation, and all the surrounding buildings are kept in a tight watch. The word is that Wolfgang will strike this place tonight. We have high reason to believe that they will send none other than Nikolaus Steerpike, their Court Poisoner, to the task. Poison and dinner is never a good combination, you see. I can only hope and pray to any god listening that you will catch Steerpike if you come across him and deliver him to me dead or alive. And your Veterans help you if by midnight I find the leaders of Eubric lying dead inside that theater! Have I made myself perfectly clear?" The captain's icy stare goes through each of the nine champions. QM Note: Welcome to the quest, everybody! Now's your chance to ask questions from Captain Patricia and Bilbert Wigglepike, and get to know your companions. I will sort out the statistics tomorrow, as I like to keep them in a unified order.
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The guards at the Ji Pei Palace let in six heroes who have come to report for duty. Party: Atramor Gibbin (CallMePie) 30 year old male human Witch Level 28 *Counterstriking* *Immune to Water, Lightning, and Wood* *Negative Effects Last One Round* *Aura* Power: 48 (28 + 20) Defense: 4 (4) Health: 96/96 (7 + 27 + 8 + 6* x 2) Ether: 26/26 (1 + 28 - 3**) Gold: 82 Equipment: Pheles Rod (WP: 20, user generates an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, earth, wind, light, darkness elemental staff), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Rat's Hide (Suitable for anyone, SP: 4, backwear) Inventory: Conspirator (WP: 15, deals the Blinded effect, darkness elemental, longsword), General's Dagger (WP: 7, pierces SP, cannot be upgraded, dagger), Ratsbane (WP: 10, absorbs 2 health on successful strike, dagger), Robust Shield (SP: 8, shield), Sylvania's Cowl (Suitable for anyone, grants Animal Talk, headwear), Shovel, Pickaxe, Amethyst, Diamond, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Deadly Venom, Elixir, Ether Core, 2 Grand Potions, 2 Grand Tonics, 3 Health Cores, Phoenix Essence, Potion, 3 Smelling Salts, 3 Mulled Wines Benji Carvenhall, the Dragonslayer (Flare) 28 years old male half-elven Beast Warrior Level 32.75 *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects and Wood Element* Power: 50 (32+15+3) Defense: 9 (3+6) Health: 53/53 (6+31+15+1) Gold: 1335 (owes 500 to Alexis Fenral) Equipment: Crossbow of the Pongcanis (WP:15; darkness-, ice-, fire-, wind-, earth-elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, frail, and weakened effects), Tricorne (headwear, SP:3), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Grogmas Handcannon (WP:12 + the number of the round of battle), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Health Core (8), Grand Potion (14), Potion (2), Remedy (7), Phoenix Essence (4), Phoenix Incense (2), Dragon Scales (3), Nostrum (3), Smelling Salts (6), Mead (6), Mulled Wine (3), Venom, Smoke Bomb (2), Magic Compass, Pickaxe, Bedroll, Shovel, Emerald (Wood), Aquamarine (Water), Topaz (Lightning), Diamond (Light), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone Nagure (Costy) 34 year old Male Yeti Berserker. Level 18.5 *Natural Respite* *Immune to Ice, Fire, Fragile and Blindness* *Counterstriking* Power: 33 (18+15) Defense: 22 ( SP: 12+ SP: 10) Health: 35/35 (8+14+10) Gold: 4 Equipment: Stone Hammer (WP: 15, Earth & Darkness-elemental, suitable for barbarians, clerics and alchemists), Shield (SP:10), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to Ice, Fire, Fragile and Blindness; suitable for yetis only), Counterstrike Gloves (Artefact, handwear; After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Axe of the Croise (WP: 10, Light-elemental axe), Helmet (SP:1), Potion x2, Grand Potion x8, Remedy, Tiger Balm, Phoenix Essence x2, Mead x2, Smelling Salts, Deadly Venom x2, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Smoke Bomb x2, Pickaxe Tarn Valco (Rumble Strike) *Party Leader* 22 year old human male Raider Level 23.66 *Natural Respite* *Immune to Weakened* *Counterstriking* Power: 36 (23+13) Defense: 6 Health: 39/39 (7+22+7+3) Gold: 4 Equipment: Lion’s Heart (WP: 13, darkness-elemental, stun-effect; greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Inventory: Helbaerend (WP: 10; water-, ice- and lightning-elemental, Hollow Blade; axe, Grand Potion equipped), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP: 6, spear), Mead 5x, Nostrum 5x, Smelling Salts 5x, Shovel, Pickaxe, Bucket, Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Venom 2x, Bone 2x, Potion, Health Core, Phoenix Essence 3x, Grand Potion 3x, Grand Tonic Tesni Hightribe (Peppermint_M) Level 30 3/4 *Natural Respite* *Immune to Afraid* Power: 63 (36+20+3+4) Defense: 14 (8+2+4) Health: 49/49 (8+29+10+2) Gold: 1090 Equipment: Fàelàn (Fiery Sawblade (Fire)(WP:20, 8x damage to enemies weak to fire, longsword)), Sir Roderick’s Shield (SP:8, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear) Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Cryfder (WP:6), Dryw ar Zoot (WP:14, light-elemental; longsword), Cysgodion (WP:11, darkness-elemental; greatsword), Party Maracas (WP:4, user is hastened, instrument), Shackles of War (prevents all fleeing, accessory), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them; accessory), Ruby (Fire), Scroll of Sleep, Remedy, Neutralizer, Phoenix Essence, 5 Venoms, Deadly Venom, 2 Meads, 2 Smelling Salts, Nostrum, Soma, 2x Grating Stone, Bright Polish, Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), Samurai Helmet (WP:4, suitable to knights, dragoons, regulators, winged warriors), Cannon Parts, Rebel's Dagger (WP: 5), Aquamarine Lamp of Summoning, Minimizing Dust, Deadly Venom, Shackles of War (Accessory, Prevents Fleeing), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) Thalion Dwinlas (-obelix-) 213 years old male elf Sorcerer Level 18 *Dual Strike* *Immune to *Magic, Sealed, Healing* Power: 28 (Level 18 + WP 10) Defense: 5 (3 + 2) Health: 26/26 (5 + 17 + 4) Ether: 28/28 (5 + 17 + 1 + 5) Gold: 0 Equipment: Veritas/Equitas (WP:10, Dual Strike, twin sais), Robe of the Archmagi (SP:3, Max. Ether +5, protects from Sealed-effect), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Inventory: Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Ruby (Fire), Opal (Ice), Sleeper (WP:5, melee/throwing weapon, deals Asleep to enemies it hits, Hollow Upgrade [Potion stored]), Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Cloak of Espionage, Emerald Hood (SP: 4, Immunity to Fragile), Snake Eye Charm (Protects from Petrified-effect), Bedroll, Bone, Health Core, Potion, Grand Potion (2), Grand Tonic, Remedy (2), Nostrum A servant leads them to a chamber where the matriarch of the family, Ambassador Shanxian, is observing a model of a building. Without turning, she speaks to the heroes in a calm tone. "I have finally regained the will to work on this structure now that the plans for avenging my son have been finished. In due time, since the Guild of Bakers threatened to take the project to another architect if they would not hear from me soon. But you cannot smother one's maternal instincts. Jun was my only son, and I may never have another in my lifetime, as lengthy as it might be. The blood of the aoi has grown too thin over the passing millennias. We are fading from this world, getting whisked away one by one because of our pride and stubborness. If only I could have raised Jun differently, but he was an aoi through and through, and so much like his father..." As the woman turns to the party they see tears running down her blue cheeks. "These are not tears of mourning, not anymore. These are tears of happiness because now you are here. The weapon of my vengeance. Just look at the six of you, how strong you are... Will you honor my son's memory and slay down every last one of those vile terrorists calling themselves 108 Stars of Destiny?" Shanxian's fierce eyes go through each of the heroes, demanding to answer her plea. QM Note: Welcome to this quest! I can promise you that it will be short, but tough as hell. You are probably the strongest party to date, and I'm going to make you even stronger for the purposes of this quest. You have 35 more "Stars" to beat, and none of the remaining ones are mere cannon-fodder, so prepare yourselves for an ultimate challenge.
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It was already dark when three heroes made their way through the Eubric Cemetery towards the source of light that was the Way's End Church. Party: Sgt Jon. Mcency (Pyrovisionary) *Party Leader* 53 years old male human Black Knight Level 16 *Dual Strike* *Immune to blinded and stunned* *Hastened* Power: 33 (16 +17) Health: 34/34 (7+15+9+3) Defense: 24 (20+4) Gold: 0 (70 owed to Brickington) Equipment: Demonic Scissors (WP:17, dual strike, Light, Darkness, Hollow (Phoenix Essence), Daggers), Mythril Shield (SP:20), Black Knight's armour (SP:4, Immune to stunned), Pegleg of Hastening (Permanent hastened-effect to the user; Immune to Blinded, suitable to Sarge only; footwear) Inventory:, Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow), 2x Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Potion x4, Grand Potion x5, Remedy x3, Phoenix Essence x2, Nostrum, Venom x3, Deadly Venom, Smoke Bomb, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying glass, Business Card Jeaux Elmfyre (joeshmoe554) Male automaton Ranger Level 13 Power: 22 (13+9) Defense: 0 (-2) Health: 18/18 (6+12) Gold: 7 Equipment: Golden Handcannon (WP:9; lightning-elemental), Handy Suitcase (SP-2, use 2 Items; accessory) Inventory: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear), Topaz, Potion, Grand Potion, Health Core x2, Mead, Smelling Salts x2, Venom x2, Smoke Bomb, Holy Bomb, Ice Bomb, Water Bomb, Bedroll, Bone x4 Heckz Brutenhal,The Ghostbuster (Eric-Su) 32 year old male human Mage Level 11 Power: 20 (11+9) (Spellpower: 25 (11+9+5)) Health: 15/15 (5+10) Ether: 16/16 (5+10+1) Gold: 14 Equipment: Rawr (WP:9), Spellbound Gloves (Spellpower +5, handwear) Inventory: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Potion, Health Core, Tonic x2, Grand Tonic, Ether Core, Smelling Salts, Elixir, Nostrum, Mead, Bedroll All sorts of noises came from the graveyard, but the heroes decided to ignore them for now. They assumed they would be dealing with ghouls and zombies very soon anyway. As they came to the backdoor of the church, they met two black-clad figures. "There you are. Glad the boogiemen didn't get you on your way here." "Save us from your tired jokes, Jensen. This is serious business! Please, heroes, let us go inside where it's warmer and less sinister. I'll explain everything once we've gotten ourselves a good cup of coffee." The priestly man leads the party and the orcish gravedigger inside to the backroom of the church. "Good to see you again, Misters Brutenhal and Elmfyre. Your help with ousting the ghosts last time was invaluable". The priest then turns to Sarge. "I am Father McCreary, the parson of this church and the keeper of the Cemetery. Your companions helped purging the graveyard just recently, but now a new problem has arisen." "Heh, arisen. Couldn't have put it better myself." Father McCreary lets out an exhausted sigh. "I will let our new gravedigger, Jensen, here to fill you in on the details." "There's not much to tell, except that some fresh graves have been dug open during the last week or so. It's not your garden-variety graverobbers doing it, since the stiffs are gone." "Jensen, be respectful to the dead! Do not refer to them as stiffs, please!" "What do they care - they're dead, aren't they?" "Well, we better hope they are. That's what you three are here to find out. Either the dead have started to walk out of their graves on their own - which wouldn't be new to this cemetery - or someone has been robbing the bodies. There were three burials today, so I reckon you should keep an eye on those three fresh graves tonight. In them rest a paladin slain in battle, a halfling merchant who died of a heart failure, and the stillborn child of a family of mages. Jensen will point them out to you shortly, but let us finish our cups first and I'll answer any questions you might have at the same time." "We wouldn't want anything to happen to good Father and his silken robes, so I'll be your guide for tonight. Any ghouls that come our way will have a taste of my trusty rusty shovel." Jensen the Gravedigger, joins the party! Jensen (NPC, controlled by Pyrovisionary) 36 years old male orc Gravedigger Level 11 Power: 16 (11+5) Health: 20/20 (10+10) Gold: 0 Equipment: Rusty Shovel (WP:5, damages undead) Inventory: Potion QM Note: Welcome to the quest! I took the liberty to go through each of your stats and reorganize and recalculate them for my convenience. If you find any discrepancies, let me know! joeshmoe, unfortunately you can't use Ranger's Quiver with a handcannon, so I've de-equipped it.
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The assembled heroes make their way through the streets of Eubric arriving at the Inn of the Waltzing Dragon in no time at all. Across the street the Ziegfried Manor sits basking in the warmth of the noon day sun. For once, all in the bustling port city seems relatively peaceful. Party: Dyric Rone *Party Leader* Male Human Assassin Level 20 1/3 *Immune to Wood, Water, Earth, Ice, Fire, Wind, Lightning, Light, Darkness* Power Bonus: 1 Health: 32/32 Power Bonus: +1 SP: 3 Gold: 115 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), Diamond, 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Grand Potion, Winged Sandals, Pheonix Essence, Smelling Salt Bedroll, Shovel Cronk Male Orc Paladin Level 30 *Counterstriking* *Blessed* *Immune to Blind* Health: 48/48 Power Bonus: +2 SP: 16 Ether: 31/31 Gold: 2 Equipment:, Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Elaborate Helmet (SP: 2), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed and immune to Blind, Requires Light Weapon) Inventory: Beast Skewer (Lance; WP: 12), Twin Broadswords (WP:21, dual-strike, user is unable to use a shield), Flute of the Magi (WP:3, asleep-effect), Bedroll, Shovel, Holy Bomb, 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core, Phoenix Essence, 2 Ether Cores, Scroll of Sealing Nerwen Calmcacil 262 year old female Elven Shaman Level 18.5 *Immune to Sealed* Health: 35/35 Power Bonus: 0 SP: 3 Ether: 28/28 Gold: 31 Equipment:Magical Staff (WP: 15, Water, Darkness, staff), Robe of the Archmage(SP:3, Max.Ether+5, protects from Sealed, bodywear), White Cloak(+3 Max health; backwear) Inventory:Mourning Star (WP:10, Fire,inflicts fragile-effect; mace), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Shackles of War (prevents anyone fleeing; accessory), Sapphire, Emerald, Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, 3 Grand Tonics, 2 Potions, 3 Elixirs, 2 Remedies, 3 Phoenix Essence, Phoenix Incense, Essence of Sorrow (50% assassination chance on non-immune target), Venom, 3 Fire Bombs, 4 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Dirt Bombs, 2 Air Bombs, Bone, Shovel, Bedroll Xander Unth'or 24 year-old male Human Hunter Level 26.66 *Natural Respite* *Immune to Blindness and Fragile* *Favors Beasts and Aquatic Monsters* *Earns Triple Experience* Defense: 5 Health: 39/39 Power Bonus: 0 SP: 5 Gold: 1 Equipment: Precision Bow (WP:19; all 'Aim's become 'Hit's), Hunter's Quiver of Marksmanship (WP:2 to a bow, allows the hunter to favor two types at the same time; protects from blindness-effect), Heavy Armor (SP:5, protects from fragile-effect), Medal of Glory (Wearer gains triple experience, accessory) Inventory: Pongcanis Club (WP:8), Enigmatic Hammer (WP:3), Electro Gear (Wearer deals and is immune to lightning elemental damage, accessory), Aquamarine (Water), Topaz (Lightning) 3 Potions, 2 Grand Potions, 5 Remedies, Nostrum, Smelling Salts, Venom, Deadly Venom, Skeleton Decoy, 2 Phoenix Essences, 2 Smoke Bombs, 3 Bones, 3 Dragon Scales, Mead, 1 Level-Up Mushroom QM Note: Please check your stats and mention any necessary corrections in your first post.