Technic Regulator
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About Blakbird

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    Technic Angel of Retribution

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  1. Blakbird


    Finished. Here's 2019.
  2. Blakbird


    Looks like this will work. There are a quite a few position errors from the conversion so I wouldn't use it for close-up mechanical pictures, but it is close enough for overall renders which is all I was looking for now. Thanks! I've only got one file left for 2019 and I'm working on it now.
  3. Blakbird


    If know absolutely nothing about If you can export an LDraw file, I can take a look and see if it will work.
  4. Blakbird


    I've completed the LDraw models for the 2017 and 2018 sets, and I have a large portion of the 2019 sets done. I don't have the time to do the 42098 car transporter though. Any volunteers?
  5. When you're right, you're right, and you are right. I found an interference hidden in the model that forces the 5.5L axle out half a stud. I fixed it now. That's not what I was referring to, but I'm glad to make the model more accurate. Yeah, the flex axles are always a giant pain. I know LDCad is much better at it, but I never learned that software. If someone wants to improve them, I have no objection. The flex axle along the roof line should actually not be flat. There should be a continuous curve from the front the back, with the center one arched a bit over the flat roof. I could do that with enough time, but I didn't. Last night I went through the long, agonizing process of exporting a parts list from the file and comparing it to the parts list in the back of the manual. This revealed a number of errors that I fixed, revealed one error in the manual, and left over a few errors that are too much trouble to track down. Summary below: Error: Manual shows 26x black 11478 5L liftarm with axle holes, but the actual instructions have a mixture of black and light gray. I'm guessing they made a change to make some parts show up more easily during the build. There are actually 12 black and 14 light gray. Missing: 1x black 32316 5L liftarm Missing: 2x black 32523 3L liftarm Missing: 2x black 2780 friction pin Missing: 1x light gray 32316 5L liftarm Missing: 2x blue 43093 axle pin with friction Missing: 2x red 11214 long axle pin with friction Missing: 2x red 32054 long pin with friction and stop bush Missing: 1x red 3705 4L axle Extra: 2x red 32062 2L axle So that's an overall delta of -11 parts. My Brickstock parts list now shows 3679 parts so even with the extra 11 it is only 3690 which still doesn't match TLG's stated part count of 3696. The file is now to the point that I feel comfortable sharing it. You can download it here. Anyone bored enough to find where those parts are missing earns point redeemable for a free download of the updated file.
  6. Nope, that's not it. Skirts are positioned correctly. Here's an extra view just for fun that shows I can open the hood and doors reasonably well in the model and also lift the spoiler and remove the engine cover.
  7. OK, I checked more closely and there is indeed a single rotational degree of freedom on that panel attachment. I rotated them forward and it looks much better. If I'd had the correct wheel arches in there it would have been much more obvious because those panels won't even fit without rotating them. I've done a new render with the corrected panel positions and also took the opportunity to use the old metallic green from 8466 which looks way more accurate to the real car. Of course, after the render was complete I spotted one more easily visible error in my file. Bonus points to anyone who can find it. Higher res version of the picture here. When I build my physical version, I think I'll be replacing all the visible blue pins with black.
  8. Thanks, I'll check on that. I didn't think they looked quite right, but that's the way they fit according to my file. Maybe I missed something.
  9. Here's the final model. Errata: wrong wheel arches, wrong wheels, wedge panels only symbolic, no printed parts. It was about a week of back breaking labor (my back is actually really sore!). I'll post the file once I have checked it for errors.
  10. Just finished Box 5 which is everything except the wheels, tires, handbag, and plaque. The doors were not as hard as I thought, but a lot of time was spent on the flex axles. I also kludged together a proxy version of the wedge panels for the hood by modifying the file for the straight panels. I just linearly extrapolated the edge points out onto a slope by entering all the points by hand. It looks OK from above. Another little detail I noticed at the last minute is the fact that the center black strip on the roof slopes slightly toward the back. I have that modeled correctly now.
  11. There are LEGO themes other than Technic? The camera has nothing to do with MLCad. The camera is controlled in the rendering software, POV-Ray. This software has no GUI so certainly no hotkey. You have to manually enter the camera parameters in the input file. I usually do my LDRaw to POV-Ray conversion in LDView which also allows you to set camera parameters. Jim, sorry for OT. I'll try to stop talking about CAD and get back to the model.
  12. Box 5 proved to be more than I could do in a day with all those tortuous angles, but I got the front end done. Hopefully I can do the doors tomorrow. Obviously the panels on the hood are wrong, but that's as close as I could get with existing parts.
  13. If ever you want to test your MLCad mettle on an impossible twisted mass of LEGO geometry inspired by Cthulhu's face, this headlight assembly would be it. I don't know if Uwe Wabra has a degree in geometry, but the University of Copenhagen should give him one as an honorary title. Through the magic of exact math I can confirm that there are actually some very slightly stressed parts in this assembly. Given this fact, it's possible that relational CAD software like LDD may not be able to deal with it because it doesn't technically fit. You'd never notice it in real life; I'm sure it will fit just fine. I can also confirm that the digital download of the manual has corrected at least one of the errors that Sariel pointed out in the manual during his review.
  14. Yes, I can use any kind of lens. The pictures I've shown aren't technically orthographic, they just have a very small field of view (1 degree). I chose this intentionally because it makes it easier to interrogate models during the building process to check for errors without distortion. It also makes it easier to overlay steps to check progress. However, I agree that pictures with greater perspective look more "real". Try these. Here is the original picture with 1deg FOV: Here it is with 20deg FOV: And here it is with 40deg FOV: Sure, I can make the file available when I am done. Agreed. For example the 32294 wishbone suspension arm has been used in this model around the tail lights in lime. It has never existed in any other color than black. In order to produce a color parts pack for this model, they would have to produce that part in a new color just for the parts pack. Maintaining a new element ID is very expensive, and that's just one of several parts in this model (rotors, wheel arches, panels, etc) that don't exist in other colors. If all the parts did exist in an alternate color (in current production) then it would indeed be a pretty simple matter to offer a color swap.
  15. Bag 4 was really hard to model. Really, really hard. Errata: new wheel arches not available so old ones substituted. They don't look right and interfere with some flex axles. Door jamb rotors not available so I truncated the existing rotor model. Doesn't look too bad. I'm able to put the spoiler up and down in the model. Here's a lovely preview of the car from the rear which is pretty much done. I'm using the Chiron wheels until the correct wheels are available.