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When I gat chance I'll set it up and film it - might try and do it this weekend if I can find time.
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plingboot changed their profile photo
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I did and it works 'ok', but I found that just moving it around is enough to cause issues (ball dropping on the lift). Really careful timing set-up seems to be so crucial to my particular version of the build. I think I could probably get it working really well if I had time (lots of hours) to sit and fettle it. But at this moment its sitting in a cupboard with a 90% complete ball factory, a 20% complete pneumatic ball factory and other modules in various states of chaos. I'd really like to get it all finished and working, but simply don't have the free time unfortunately. As an aside this kinda reminds me that I was going to post up the work I'd done in Bricklink Studio to try and reverse engineer the pneumatic ball factory. THIS and THIS Again, I ran out of free time to fully complete this, but if anyone wants to use my files as a stating point for a community effort to get the modules working and plans ready to share - that would be good with me. …and finally has anyone done any work on reverse engineering THIS chaps modules - some of them are quite amazing. I've asked him if he'd sell instructions, but I've never had a reply. It's not like I have time to build them, but I'd like to at least have the instructions in my file and an excuse to buy even more technic bricks.
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plingboot started following Pneumatic Hose Labels and Programming Technic Control+ hub
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I just wondered whether anyone can point me in the direction of the correct lego iOS app to use for programming the Control+ hub? I bought one (along with motors) assuming it could be programmed in a similar way to the Boost Hub - as I want to use it as part of a GBC build. However, the PoweredUp app will only connect if the hub is set-up (motors connected) for the 4x4 model - and even then I'm unable to access any kind of programming functions. Slightly worried that I've wasted my money. Any help or pointers would be appreciated.
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Pneumatic Hose Labels
plingboot replied to plingboot's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Tried asking him direct without any luck unfortunately. -
Thanks. I like the switch from bricks to liftarms - looks much better.
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Thanks, when you get around to it could you also show some detail pics of your updated marble run too? Which motorbike wheel did you use for that build? If it's easier to share via email drop me a pm. Thanks
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I'm blindly optimistic that it'll function perfectly - given that I've had endless problems with my Invisible lift and not found the need to smash it to pieces, I can't believe this will be any more frustrating! :-)
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Well this is awkward… a couple of days ago I placed a whole bunch of orders for parts to build the rotary dumper ? if I’d have seen the above I may have thought twice about it.
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@Berthil could you post some detail pics of the top exit ramp modifications you made to your invisible lift? I'd like to do this to my build. Thanks :-)
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The one thing I found with the v2 train module is that the switch needs to be the version without the friction detents. When I first built the motor module I couldn't understand why the reverse mechanism wouldn't work and it was only by chance that when I was fiddling around with a spare switch that I noticed it moved smoothly - unlike the one I'd put in the build. With the switch swapped it worked flawlessly.
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if you [control]+[click] on the application you'll get an alert window which allows you to override that problem and [open] the app. Once you've done this it should open normally from then on.
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You probably need to download Bricksmith - the complete v3 + LDraw install rather than just the v3 app. Once this is installed you'll be able to open the instruction files. Once you have a file open you can do a piece count from the Tools menu - which can be exported as a .txt file - pity it can't export a bricklink .bsx file though.
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