HISTORICAN SETTLEMENTS
Historica is home to many towns, villages, hamlets, and even a few Cities. The Royal Cartographer's Guild of Albion and the Avalonia's foreign affairs minister wish to officially recognize the many settlements of Historica. As a prerequisite to official recognition and inclusion in the "Royal Registry of Historica's Locations of Note" and "Avalonian Sites and Monuments: a comprehensive guide" each settlement must prove that they contain the minimum facilities to provide for their residents.
To establish your settlement, you must post MOCs from the following categories. These MOCs CAN be already completed, but they MUST not already be referenced to a different location. (if you try to alter a description of an existing MOC to fit this challenge, you will not be allowed to enter ANY settlements, so do not edit topics you already posted. you can add a post later on in your topic, but if I see that the topic was already posted before Feb 14th, but edited after Feb 13th, it will not be allowed as part of this challenge.) There are a couple of building types that can be counted for multiple types (a Fishery for example can be counted as a nautical AND agricultural).
Here are the categories:
REQ - Agriculture - Grains & Produce: Farm*, Mill, Granary, Orchard
Agriculture - Livestock: Farm*, Cattle/Horse Ranch, Swineherd, Sheepfold, Fishery
Nautical: Harbor, Shipwright, Quay, Fishery*, Ferryman
REQ - Military: Keep, Barracks, Gatehouse, Tower, Castle, Fort
Religious: Chapel, Monastery, Temple, Shrine
Medical: Apothecary, Herbalist, Infirmary, Physician
Hospitality: Food & Beverage: Bakery, Butcher, Winery, Brewery, Tavern
REQ - Hospitality - Lodging: Inn, Stables, Coach House
REQ - Laborers: Lumber Mill, Mine, Stone Cutter, Mason
REQ - Craftsmen - General Goods: Cooper, Wainwright, Tannery, Dyer, Glass Blower
Craftsmen/Merchant - Arms & Armor: Blacksmith, Bowyer, Fletcher, Armorer
Craftsmen/Merchant - Clothing: Cobbler, Seamstress, Furrier, Woolen Mill
Craftsmen/Merchant - Specialty: Candle Maker, Wood Carver, Bookbinder, Jeweler, Potter
Services: Herald, Cartographer, Money Lender, Scribe, Courier, Shipping House
Scholars: Observatory, Alchemist, Philosopher, Astrologer
Entertainers: Minstrel, Fortune Teller, Performing Troupe, Theatre
Administrative (Town or City only): Town Hall, Chancery, Forum, Courthouse
Now, the examples provided are not the only things you can build in a category, they are just options. Also, the build must be substantial - showing an interior of one room, or throwing a bunch of bricks up on a plate will not be acceptable entries.
Hamlet - There are 5 categories that are required for a Hamlet (the minimum recognized settlement) - Agricultural (either one), Military, Hospitality (either one), Laborer, and Craftsmen.
Village - For a Village, you must meet the Hamlet requirements plus meet a total of 8 of the 16 categories.
Town - For a Town, you must meet the Hamlet requirement, plus a minimum of 2 Craftsmen buildings, both Agricultural categories, and both Hospitality categories, plus meet a total of 10 of the 16 categories.
City - For a City, you must meet the requirements for a Town, plus one administrative building, plus meet a total of 14 of the 16 categories.
Port - For a Port, you must meet the Village requirements, including one Nautical building.
For this task, there is no time limit, and again, is open to all Historicans. I will be starting a separate thread for this once I get home tonight where you can post a link to your topics. Each person should have only one reply in this topic, where they will post all of their entries.
You can have more than one settlement recognized if you wish.
You should only have one post per Settlement. Feel free to ask questions, but I will delete them once they have been answered, and compile the answers in the thread below. Do not post for a settlement unless you have a build to post. I will delete any topics that do not contain a link to an existing MOC (no MOCs in progress allowed either)
Let me know if you have any questions.
Some further ideas for the categories are in this list curated by @Grover. But again, even this extensive list is not exhaustive; if you think your build qualifies for a category, put it there. Creativity is always encouraged!
Agriculture
Grains and Produce
Farm
Garden
Mill
Granary
Marketplace
Vineyard
Orchard
Livestock
Farm
Cattle/Horse ranch
Dairy
Swineherd
Sheepfold
Marketplace
Kennel
Beekeeper
Fishery
Nautical
Harbor
Shipwright
Quay
Fishery
Ferryman
Port
Dock
Lighthouse
Military
Keep
Barracks
Gatehouse
Tower
Castle
Fortified Bridge
Wall
Beacon
Cavalry Stables
Ballista Tower
Fort
Religious
Chapel
Church
Monastery
Tomb
Cemetery
Temple
Mosque
Shrine
Medical
Apothecary
Herbalist
Infirmary/Hospital
Mortician/Necromancer
Torture Chamber
Barber/Physician
Hospitality
Food & Beverage
Bakery
Butcher
Winery
Kitchens
Brewery
Café/Street Food
Tavern
Lodging
Inn
Stables
Coach house
Celebrations
Wedding
Festival
Laborers
Lumber Mill
Grain Mill
Mine
Stone Cutter
Wood Cutter
Mason/Adobe Maker
Stable Hand
Cleaning Workers
Field Hands
Foresters
Carter
Diggers
Quarry
Craftsmen/Merchants
General goods
Cooper
Wainwright
Tannery
Carpenter
Dyer
Marketplace
Fishing Rod Merchant
Glassblower
Arms & Armor
Blacksmith
Bowyer
Fletcher
Siege workshop
Armorer
Clothing
Cobbler
Seamstress
Textiles
Furrier
Woolen Mill
Specialty
Candlemaker
Wood carver
Stone Carver/Sculptor
Goldsmith
Bookbinder
Florist
Jeweler
Horse Tamer
Merchant's Hall/Guild
Coal Merchant
Magic/Potion Vendor
Tinker
Potter
Services
Herald
Cartographer
Money lender
General Store
Scribe
Courier
Trading Post
Shipping house/Warehouse
Scholars
Observatory
Alchemist
Philosopher
Library
University/Academy
Astrologer
Entertainment
Minstrel
Fortune Teller
Street Musicians
Performing Troupe
Brothel
Sports Arena
Theatre
Administrative (Town or City only)
Town Hall
Chancery
Forum
Council Building
Administrative Building
Meeting Hall
Customs House
Palace
Embassy
Courthouse