Flare Posted May 9, 2014 Posted May 9, 2014 I guess you missed the note at the end of Raguel's description. NOTE: Raguel cannot be targeted until the Sons of Light and Cassandra have been defeated. If so, then why did this happen: Gocklo v. Raguel - Special Damage Special Damage (Cleric, Cassandra restores herself to full health, -1 Ether)
StickFig Posted May 9, 2014 Posted May 9, 2014 If so, then why did this happen: Gocklo v. Raguel - Special Damage Special Damage (Cleric, Cassandra restores herself to full health, -1 Ether) Unfortunately that's an error, and it should say this: Gocklo v. Cassandra - Special Damage Special Damage (Cleric, Cassandra restores herself to full health, -1 Ether) "Cleric" refers to one of Cassandra's specials.
Scorpiox Posted May 9, 2014 Posted May 9, 2014 Alexandre, You do not have the armour to take a hit from Raguel, or the health, Especially in the front line there. Purpearl, Haldor, you are both hastened and can act a second time. Up you get old man, there is work to do. "I'm afraid, Nerwen that my hastening seems to have faded somewhat since I got knocked over on my head."
UsernameMDM Posted May 9, 2014 Posted May 9, 2014 (edited) Hoke stands still just long enough for Lady Nerwen to administer the Grand Tonic. Once the last bit is consumed, he races towards the Eastern side of the bridge... Edited May 9, 2014 by UsernameMDM
Flare Posted May 9, 2014 Posted May 9, 2014 "ugh. I'm not feeling so good. Can I get a heal? PLEASE? Or I'm going away. I'm not going to tank for y'all if y'all aren't gonna support me. I can't stand these kinds of hits for long." In any case, Benji drinks a grand potion and does nothing.
UsernameMDM Posted May 9, 2014 Posted May 9, 2014 "ugh. I'm not feeling so good. Can I get a heal? PLEASE? Or I'm going away. I'm not going to tank for y'all if y'all aren't gonna support me. I can't stand these kinds of hits for long." In any case, Benji drinks a grand potion and does nothing. "I shall stand in a place of defense so that you may rest and replenish yourself."
CMP Posted May 9, 2014 Posted May 9, 2014 This next round is going to be delayed for a few hours, but after there we're clear to run the last few rounds without issue.
StickFig Posted May 10, 2014 Posted May 10, 2014 (edited) "ugh. I'm not feeling so good. Can I get a heal? PLEASE? Or I'm going away. I'm not going to tank for y'all if y'all aren't gonna support me. I can't stand these kinds of hits for long." Matthias, trotting towards the West end of the bridge, just catches Benji's comments.... He shakes his head, not impressed by the lack of unity among the party or the whining of some of the older heroes, and continues moving toward Tesni's inert form. "One day I'll be able to heal," he mutters, wishing there was some way he could get everyone to pull together. Edited May 13, 2014 by nstickney
Waterbrick Down Posted May 10, 2014 Author Posted May 10, 2014 (edited) Round Fifteen of the Battle for the Augustus Bridge Western Line > Nerwen Calmcacil v. Hoke - Grand Tonic > Nerwen Calmcacil - Moves to Eastern Front > Hoke Ablesword - Moves to Eastern Front Central Watchtower Heweyrt makes Dreyrugr Lucky - Failure Baradok - Does Nothing Mirona - Does Nothing Eastern Line >Hoke v. Cassandra - Special Damage Damage (0 Damage) >Cinna v. Cassandra (Darkness) - Special Damage (54 Damage, Cinna KO'd) >Boris v. Cassandra (Lightning) - Special Damage Special Damage (63 Damage, Boris KO'd) >Gocklo v. Cassandra -DamageDamage(26 Damage, Gocklo KO'd) Dreyrugr v. Cassandra -Critical Mortal Hit (97 Damage) Haldor v. Guts - Cosmic Essence Haldor v. Cassandra -Meditate Blood Ritual(All allies at full health) >Purple v. Benji - Grand Potion >Purple v. Benji (Healing Staff) - Critical Hit (26 HP Restored) Alexis v. Cassandra (Cat-o'-Nine-Tails) -Pleasure House(Enemies Immune to Negative Effects, 2 Gold Gained) >Benji v. Himself - Grand Potion >Benji - Does Nothing Dyric - Retrieves Throwing Knife Matthias - Moves to Western Border Guts v. Cassandra - Damage (48 Damage, Guts KO'd) Jess v. Cassandra - Special Damage (139 Damage, Jess KO'd) Thormanil v. Cassandra - High Assault (131 Damage) Matthias - Moves to Western Border Alexandre - Moves to Eastern Border Hoke - Free Hits (5 Damage) Hoke blessed Raguel heals himself for 100 Hoke and Nerwen arrive on the scene to witness the carnage wrought by the captain of the Sons of Light. Five heroes advance on the captain and five bodies drop again. Hoke manages to mitigate the destruction caused by Raguel as Benji get's back into fighting form. Matthias continues his trip across the bridge stepping over the dozens of bodies as he goes, the shape of the fearsome berserker coming closer. "Fall you heroes." Orc Territory 30/30 Not Occupied Western Border Matthias (nstickney) Level 6 Ranger*Blessed* Power Bonus: 1 Defense: 4 Health: 11/11 Gold: 53 Equipment: Bow (WP: 4), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevents the first negative effect inflicted on the wearer during a battle, headware), 2x Mead, Smelling Salts, Grating Stone, Remedy, Tinker's Crossbow (WP: 3), Phoenix Essence Tesni Hightribe, Level 34 Beserker *Restoration* *Immune to Afraid* *KO'd* Power: 56 Power Bonus: 4 (+3 WP) Defense: 14 Health: 0/53 Gold: 1517 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies, Sharp Axe (WP: 14, Ice/Fire Elemental), Potion Western Front Not Occupied Central Watchtower Heweyrt (Non-Combatant NPC, controlled by Matthias) Heweyrt has a 1/2 chance of encouraging someone Heweyrt has a 1/3 chance of making someone lucky Heweyrt has a 1/6 chance of inspiring someone Baradok Segul Cannari (Cryos) Level 8 Barbarian Power Bonus: 0 Defense: 2 Health: 15/15 Gold: 303 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: 2 Remedies, Phoenix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether), 2x Mead, Grand Potion Mirona *Controlled by Cryos* Level 10 1/2 Barbarian Power Bonus: 0 Defense: 0 Health: 17/17 Gold: 0 Equipment: Lifting Wights (WP 5, Duel Strike) Inventory: 2 Grand Potions, The Steel Stone (WP: 12, Earth Elemental, Greatsword), Eastern Front Alexandre le Chevalier (Played by Capt.JohnPaul) *Immune to Stunned, Slowed, and Bound* 20 year old elf male Black Knight Level 25.66 Power Bonus: 0 Defense: 14 Health: 43/43 Gold: 250 Equipment: Sword of the Elven Blademaster (WP: 10 ;ignores SP, +1 gold per successful strike, Poisoned -10), Cross Heater Shield (SP: 10), Black Knight Armor (SP:4, protects from Stunned effect.), Winged Sandals (Protects from bound- and slowed-effects; footwear) Inventory: Potions (6), Bedroll, Smoke Bomb 3x, Fire Bomb, Feather Duster of DOOM (WP: 1), Eyepatch (Headwear: 1/2 chance to prevent blinded-effect. Costs 20 gold. A hero cannot equip more than 1 eyepatch) Deadly Venom x5, Tome of The Regret, Volatile Venom x3, Mead x2, Grand Potion 3x, Emerald (Wood), Mulled Wine, 1 fine Montresorian Wine, 4 Grating Stones, Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle), Remedy x2, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Elixir, Heavy Armor, Neutralizer Purpearl Berthadhiell (Purpearljellyblob) *Hastened* Level 7 Mage Power Bonus: 1 Health: 12/12 Defense: 3 6 Ether: 4/11 Gold: 53 Equipment:Heavy Metal Rod (WP: 12, Water Elemental), Gladiator's Helmet (SP: 3) Inventory: Bedroll, Ruby (Fire), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, 2x Mead, Ambrosia, Bone, Thorny Rose (WP: 17, wood-elemental, deals the poisoned by 3 effect, mace), Tinyshroom, Level Up Mushroom, Healing Staff (WP:9, heals target; staff), Crimson Arcanon (Wand WP:3), High Heels (Power +1, suitable for women; footwear) Gocklo (Controlled by Chromeknight) *Immune to Hexed* *Cannot Mimic Blessed* *KO'd* Male kobold Mime Level 52.6 Power Bonus: 0 SP: 0 3 Health: 0/53 Ether: 53/53 Gold: 30 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14) Benji Carvenhall, the Dragonslayer Level 38 3/4 Beastwarrior*Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *Immune to Ice and Water* *Hastened* *Lucky* *Encouraged* *Reinforced**Inspired* Power: 54 108 Defense: 9 12 24 Health: 105/128 Gold: 970 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental),Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (4), Grand Potion (3), Potion (3), Remedy (6), Phoenix Essence (4), Dragon Scales (3), Nostrum (3), Smelling Salts (2), Mead (4), Mulled Wine (1), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Grating Stone, Tricorne (headwear, SP:3) Cinna the Dark (darkdragon) Level 28.33 Mystic Knight *Immune to Earth* *KO'd* Power Bonus: 2 Defense: 16 19 Health: 0/47 Ether: 32/42 Gold: 125 Equipment: Mauryl (WP: 19 + Darkness, broomstick), Turtleshell Shield (SP:14), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Opal (Ice), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 6 Grand Potions, 3 Remedies, Elixir, 5 Meads, Smelling Salts, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), Ambrosia, Bone, Boris the Magnificent *Lucky on Odd Rounds* *Immune to Sealed* *Controlled by Darkdragon* *KO'd* Level 25 1/3 Sorcerer Power Bonus: 0 Defense: 7 10 Health: 0/35 Ether: 31/40 Gold: 50 Equipment: Wooden Staff (WP: 10), Boris's Cloak (SP 4, Provides Lucky effect on Odd Rounds, Backwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear) Inventory: Diamond, Amethyst, Smoke Bomb, Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, Topaz Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) Level 30 3/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* *Lucky* *Encouraged* *Hastened* *Reinforced* *Inspired* *Blessed* *Deals Poisoned by 21* Power Bonus: 4 (+4 WP) Defense: 27 30 60 Health: 50/50 87/100 Ether: 17/30 Gold: 393 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), 4x Potions, 4x Grand Potions, Remedy, 2x Phoenix Essences, 3x Mead, 3x Ether Core, x3 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Dirt Bomb, 2x Smoke Bomb, 2x Venom, Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Tonic, 2x Flame-Distilled Brandy, Grand Potion, Ambrosia, Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights) Nerwen Calmcacil (played by Chromeknight) Level 25 1/3 Paladin *Immune to Fragile* *Encouraged* *Hastened* Power bonus: 0 Defense: 16 19 Health: 46/46 Ether: 28/31 Gold: 310 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Opal, Topaz, Diamond, Garnet, Sapphire, Emerald, Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Grand Tonics (3), Potions (3), Elixirs (3), Remedies (5), Potion, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Ether Core, Grand potion, Venom, Ambrosia, Shovel, Bedroll, Magnifying Glass, Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience from battles.) Nerwen's Horse: 1/3 User is Perma-Hastened The horse has a 50% chance to draw damage to itself instead of Nerwen Eastern Border Dyric Rone (Played by The Legonator) *Immune to all elements* *Steals 50% more gold* Level 24.66 Assassin Power Bonus: 0 Defense: 3 6 Health: 36/36 Gold: 2005 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Aquamarine (Water), Diamond, 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, 2 Meads, Nostrum, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (1/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), 1 Military Grade Light Bomb, 1 Military Grade Darkness Bomb, Cosmic Essence, Mulled Wine, Soma, 2 Bones, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Magic Compass Guts Holla (Scubacarrot) *Immune to Weakened, Fragile, Asleep, Confused and Blinded* *Immune to all elements* *Deals Posioned by 10* *Party Leader* 44 year old male human Raider Level 30.33 Power Bonus: +4 Health: 0/44 Defense: 4 Gold: 1570 Equipment: Twin Sai (WP: 10, dual strike, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear, Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear) Inventory: Stag Antlers (WP:10, Intimidation, halberd), Lifestealer (WP: 32, Ice, Darkness, Light, attacks restore 3 health, dagger), Ambrosia 3x Mead, 22x Grand Potion, 4x Health Core, 2x Elixir, 10x Remedy, 5x Smoke Bomb, 5x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, 15x Grating Stone, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Blessed Amulet, Beholder's Eye, Agni Bomb, Gold Chalice, Gold Bar, Black Pearl, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Thormanil Nihai, Dragonslayer (Played by swils) and Arx the Hatchling *Immune to Darkness, Wood, Asleep, Confused, Fragile, Weakened, Blinded, Bound, and Slowed* Level 35.25 Dragoon Power Bonus: +1 Defense: 8 Health: 58/58 Gold: 1713 Equipment: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to bound, slowed, asleep, confused, fragile, weakened, and blinded effects)., Medal of Glory (Wearer gains triple experience, accessory) Inventory: Weapons & Shields: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Thundering Totem (WP:9, lightning, axe), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Shishkebab (WP: 16, darkness-elemental, dual-strike, lance) Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Aqua Gear (Wearer deals and is immune to water elemental damage), Sticky Gloves Consumables: Smelling Salts, Deadly Venom(2), Remedy (2), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Smoke Bomb(2), Ice Bomb(1), Bones(3), Water Bombs(5), Mead, Neutralizer (1), Aquamarine, Emerald, Garnet, Opal, Ruby, Sapphire, Diamond, Amethyst, Elixir, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Misc.: Pickaxe, Shovel, Amethyst, Grating Stone, Teleportapple Glup *Immune to Fire, Afraid, and Stunned* *Controlled by nstickny* *KO'd* Level 6 Rogue Power Bonus: 0 Defense: 2 Health: 0/11 Gold: 10 Equipment: Rapier (WP 6), Daredevil Belt (SP 2, Grants immunity to Fire, Afraid, and Stunned, Torsowear) Inventory: 2x Fire Bombs Dreyrugr (Vash the Stampede) Level 21.67 Black Knight *Immune to Stunned, Water, Wind, and Fire* *Deals Poisoned by 3* Power Bonus: 0 Defense: 13 Health: 40/40 Gold: 275 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Dragonbrand Shield (SP: 8, immune to wind and fire, shield, Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), ), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Inventory: Bedroll, Remedy, 5x Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour, Neutralizer, Growshroom Haldor Skovgaard (Played by Scorpiox) *Immune to Stunned, Weakened, and Blinded* *Lucky* 34 year old male human Nord Shaman Level 31 Power Bonus: +6 Defense: 2 Health: 52/52 Ether: 26/42 Gold: 241 Equipment: Dualis Sceptres (WP: 13, darkness-elemental, Dual-Striking), Ethereal Cloak (SP: 2, +4 Ether, Protects from Blindness), Scarlet Hood (+4 Power, Protects from Stunning), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable to shamans only; bodywear), Pugilist's Gloves (+2 Power, Protects from Weakening) Weapons: Zoot er Isen (WP: 15, Ice and Light Elemental), Bear Claw Gloves (WP: 8, SP: 2) Artefacts: Ognar's Beard (+8 power, wearer enraged, headwear, suitable for men), Heavy Armour (SP: 5, Protects from Fragility), Consumables: Health Core (x2), Potion (x4), Remedy (x7), Venom, Grand Tonic (x4), Ether Core, Grating Stone, Elixir, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Inventory: Scutum Shield (SP: 9), Shovel, Pickaxe, Bedroll, Scroll of Sealing, Scroll of Sleep, Emerald Olmstyr (NPC, uncontrollable/takes suggestions) *Deals Poisoned by 7 and Cursed* *KO'D* 33 years old male orc Warden Level 29 Power Bonus: 0 Defense: 10 Health: 0/46 Gold: 0 Equipment: Serstyr (WP: 21, light-elemental, longsword), Traveller’s Cloak (SP: 1, backwear), Orc-Made Chainmail (Suitable for Olmstyr, SP: 9, half damage from humans, bodywear) Alexis Fenral (Masked Builder) *Immune to Blinded* *Counterstriking* 20 year old female elven Harlot Level 42.25 Power Bonus: 0 Defense: 0 Health: 71/71 Gold: 731 GP: 9 Equipment: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Ring of Sight (protects fromblinded), Counterstrike Gloves, Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles) Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, Remedy, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, 3 Dirt Bombs, Smoke Bomb, 4x Venom, 2x Deadly Venom, Health Core, 4x Potion, Grand Potion, Nostrum, 9 Meads, 3 Smelling Salts, 9 Remedies, 7 Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable), Winged Sandals (artifact; footwear; protects from bound and slowed effects), 2xTitan Heart (Grants encouraged- and inspired-effects when consumed), Mulled Wine, 2 Grating Stones, Lieutenant's Helmet (SP:3, protects from fragile), Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Jess Islanti (Sisco) Level 22 2/3 Assassin *Immune to Weakened Effect* *KO'd* Power Bonus: 2 Health: 0/34 Defense: 1 Gold: 623 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience), Nasal Helmet (SP: 1, Headwear) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 13 Potions, 9 Remedies, 2 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts Nelvin *Dodgy (1/3 chance to avoid rolls of Damage)* *Controlled by Purpearl* *KO'D* Level 15 1/2 Assassin Power Bonus: 0 Defense: 0 Health: 0/30 Gold: 308 Equipment:Unobtrusive Dagger (WP 5) Tunic of the Elvin Acrobat (+4 HP, Provides Dodgy effect, Torsowear) Inventory: Smoke Bomb Kingdoms Territory 37/37 Cassandra, Daughter of Light Level 52 Humanoid *Immune to Negative Effects and Instant Kill* *Immune to Light Damage* SP: 5 Health: 522/750 Ether: 0/3 Special I: Cleric – If Cassandra has any ether left, she heals her weakest ally to full health and removes all negative effects. Special II: My Kingdom for a Horse - If Cassandra is on horseback, she does 70 damage to the party members above and below the attacker. If Cassandra is not on a horse, she does 140 damage to the attacker. Drops: Helm of the Lord of Light (Immune to Light and Jinxed, Headwear, Suitable for Knights) Raguel, the Warrior Priest Level 130 Light Humanoid *Immune to Negative Effects* *Immune to Light and Darkness Damage* SP: 10 Health: 912/1050 Ether: 0/3 Special I: Guardian Angel – The Sons of Light, Cassandra and Raguel will be protected from damage and negative damage. Special II: Purification – Raguel strips all foes in the same row as the attacker of all positive effects. Special III: Lord of Light – Blinds all foes. Deals 60 damage and 60 light damage. Light damage ignores row. Specials Alternate (Next Special: Guardian Angel) Passive Special I: Healer – At the end of every round, Raguel heals a random ally by 100 health if ether remains. Passive Special II: Warrior – At the end of every round, if no ether remains, Raguel strikes a random target with ether and steals 3 ether from them, replenishing his own stores. Drops: x2 Emergency Essence, x2 Ether Core, Sword of the Warrior of Light (WP: 14, Light Elemental, Meditate becomes hits, longsword) NOTE: Raguel cannot be targeted until the Sons of Light and Cassandra have been defeated. Edited May 10, 2014 by Waterbrick Down
Vash the Stampede Posted May 10, 2014 Posted May 10, 2014 Dreyrugr watches as heroes get knocked out left right and center. "Wow she packs a punch." Dreyrugr repeats. Alternatively at this point we could have Benji and Hoke tanking the hits being the only attackers, raise everyone else with pheonix essences and have Nerwen (hopefully made lucky by Hewyrt) borrow a healing staff for the chance of a guardian angel and auto roll at this point if that seems like a better option.
StickFig Posted May 10, 2014 Posted May 10, 2014 (edited) Matthias hears the cries of pain at the East end of the bridge and shudders as his optimism, so high minutes earlier, diminishes once again. "What will it take to kill those two paladins?!" he wonders, as he administers the essence to Tesni. Heweyrt, disappointed in his repeated failures to bring Dreyrugr luck, decides to make Dyric Rone lucky this time (assuming he attacks Cassandra/Raguel; Heweyrt will make Dreyrugr lucky otherwise), just to see if it works. See edit here. Edited May 10, 2014 by nstickney
UsernameMDM Posted May 10, 2014 Posted May 10, 2014 Hoke takes aim at the captain. Amethyst, Cassandra, Back Row x2
swils Posted May 10, 2014 Posted May 10, 2014 I'm pretty tired of people getting dropped and having to revive them, so I think the "let the tanks, tank" option is the best, here. We should put NPCs above and below the two tanks (so one in 3rd, another at the end of the list) so that we don't risk players getting KO'ed by the AoE.
UsernameMDM Posted May 10, 2014 Posted May 10, 2014 I'm pretty tired of people getting dropped and having to revive them, so I think the "let the tanks, tank" option is the best, here. We should put NPCs above and below the two tanks (so one in 3rd, another at the end of the list) so that we don't risk players getting KO'ed by the AoE. Just let Hoke tank and keep him healed. He can take all of the hits, I think.
swils Posted May 10, 2014 Posted May 10, 2014 One tank is fine as well. I just want this fight to be over.
The Legonater Posted May 10, 2014 Posted May 10, 2014 Am I not already lucky? With few other options, Dyric swings his old chain whip at Cassandra.
Scorpiox Posted May 10, 2014 Posted May 10, 2014 "You best all get behind Hoke, he's the bastard with the biggest shield around here." Haldor inches closer to his armoured colleague, keeping himself out of the line of fire as he makes to heal the knight.
UsernameMDM Posted May 10, 2014 Posted May 10, 2014 "Everyone behind me!" (Let Hoke tank. Everyone else stay back. If you have ether & can heal or have a healing staff, support Hoke. Otherwise sit tight or revive KO'd PCs. Can we autoroll this?)
StickFig Posted May 10, 2014 Posted May 10, 2014 (edited) Dyric Rone (Played by The Legonator) *Immune to all elements* *Steals 50% more gold* Level 24.66 Assassin Power Bonus: 0 Defense: 3 6 Health: 36/36 Gold: 2005 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Aquamarine (Water), Diamond, 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, 2 Meads, Nostrum, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (1/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), 1 Military Grade Light Bomb, 1 Military Grade Darkness Bomb, Cosmic Essence, Mulled Wine, Soma, 2 Bones, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Magic Compass Am I not already lucky? Yes, Dyric is lucky. If he is it isn't listed... but I'm trusting the QM! In any case, with the "let Hoke do it" strategy, it shouldn't be needed anyway. Heweyrt, disappointed in his repeated failures to bring Dreyrugr luck, decides to do nothing for a round to try and focus. See edit 2 here. Edited May 11, 2014 by nstickney
UsernameMDM Posted May 10, 2014 Posted May 10, 2014 If he is it isn't listed... but I'm trusting the QM! In any case, with the "let Hoke do it" strategy, it shouldn't be needed anyway. (Don't have to follow it but it will help stop KO's.)
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