Zepher Posted May 1, 2014 Posted May 1, 2014 (edited) OoC: An interesting way of looking at it. Whenever I am asked things along those lines, even with items I create, I always check the wording. The way that it reads to me is that the effects have a possibility of descending on you at the beginning of the battle, so I'd say that they're not permanent, and switching out the seal would not take them away either. You folks have Heweyrt this turn! Edited May 1, 2014 by Zepher
UsernameMDM Posted May 1, 2014 Posted May 1, 2014 "Hewyrt, wish Lady Cinna good luck" Luck = more chances for Spellspin!
Vash the Stampede Posted May 1, 2014 Posted May 1, 2014 Dreyrugr trips as he pulls out his phoenix essence and it goes to Dyric.
Flare Posted May 1, 2014 Posted May 1, 2014 QM Note: Purpearl is correct and Benji's location has been fixed. Eastern! Not Western! LOL
CMP Posted May 1, 2014 Posted May 1, 2014 Round Ten of the Battle for the Augustus Bridge Western Line Tesni v. Tarvalk - Furious Hit Shield: War Cry (Western Border encouraged) Tesni v. Tarvalk - Furious Deflected Counter Shield: War Cry (110 x 2 = 220 damage, Tarvalk KO'd, Tra-Serral no longer hastened or lucky) Nerwen v. Bastala - Shield: Guardian Angel Cinna v. Bastala - Great Spell (68 damage, -1 ether) Boris v. Bastala - Shield: Razzmatazz (35 darkness damage to all enemies, all enemies stunned, -1 ether) >Hoke v. Tra-Serral - Spell Great Spell (60 x 4 - 20 = 220 damage, -1 ether) >Hoke v. Bastala - Special Damage Great Spell (60 x 2 = 120 damage, -1 ether) Gocklo (mimics Rogue) v. Tra-Serral - Damage Hide No free hits Dyrok C poisoned by 40, Dyrok C KO'd Hoke blessed Tesni leads the party forward with a roar, dueling with Tarvalk briefly from the back of her horse, but she's ultimately able to cut the old orc down. Nerwen's angel protects the party as Cinna, Boris, and Hoke rain darkness spells down on their enemies. The last Dyrok falls, leaving Bastala and Tra-Serral against the invincible heroes. The latter looks as though she's ready to slaughter Nerwen's angel, her voice a low, cold hiss as she stands alone, surrounded by the corpses of her fellows. "Is your god sated now, paladin?" Central Watchtower Heweyrt makes Cinna Lucky - Failure Eastern Line Thormanil does nothing Guts vs. Son A - Hit Shield: Ravage (98 dark/ice/light damage to all enemies, Son A KO'd, 80 gold stolen) Olmstyr vs. David - Hit (50 damage, David poisoned by 7) Guts vs. Prince - Damage Shield: Ravage (98 dark/ice/light damage to all enemies) Alexis vs. Cassandra - Masochism (104 damage, Alexis KO'd) Jess vs. Prince - Lethal Aim (14 damage, David poisoned by 1) Benji vs. Cassandra - Steal Steal (Nothing happens) Benji vs. Cassandra - Damage Shield: Beast Form (Benji is in Beast Form) Dreyrugr uses Phoenix Essence on Dyric Dyric uses Cosmic Essence on Matthias Matthias does nothing Purpearl vs. Thormanil with healing staff - Miss Purpearl vs. Thormanil with healing staff - Hit (19 health restored) Haldor vs. David - Meditate Extra Critical Hit (76 x 2 = 152 x 2 = 304 damage, David KO'd) Raguel v. Thormanil - Free Hit (130/2 - 8 = 57 damage, Thormanil KO'd) Raguel heals Cassandra by 100, -1 ether Guts slays the last Son of Light. Between him, Olmstyr, Jess, and Haldor, the pious prince David is also brought down to the ground. Raguel slashes down Thormanil despite Purpearl's healing as Benji morphs into a raptor, ready to finish the fight, even as Cassandra knocks out Alexis. The battle is almost won for the heroes on both fronts. Orc Territory 30/30 Bastala *Immune to instant kill and all negative effects* Level 84 Ethereal Humanoid Health: 832/1777 Ether: 1/1 Special: Lightning Storm - Bastala electrocutes the hero, dealing 300 lightning-elemental damage at the cost of 1 ether. Any damage leftover after the hero is knocked out is returned to Bastala as health. If Bastala is out of ether, nothing happens. Drops: Topaz, Seductive Perfume Tra-Serral *Immune to instant kill and negative effects* Level 100 Humanoid Health: 471/1444 Defense: 20 Special: The Predator – Tra-Serral disappears from view, avoiding any action for the duration of the round and the next, but being unable to deal any free hits. At the end of the next round, she will reappear and have a 1/6 chance of instantly knocking out each hero in the section of the hero who rolled Special Damage. Passive Special: Agent of Tarok - Tra-Serral is Hastened and Encouraged while Tarvalk is alive. Drops: Tarok’s Wrath (WP: 20, 1/2 chance to instantly kill orcs, dagger) Western Border Baradok Segul Cannari (Cryos) *KO'D* Level 8 Barbarian Power Bonus: 0 Defense: 2 Health: 0/15 Gold: 303 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: 2 Remedies, Phoenix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether), 2x Mead, Grand Potion Mirona *Controlled by Cryos* *KO'd* Level 10 1/2 Barbarian Power Bonus: 0 Defense: 0 Health: 0/17 Gold: 0 Equipment: Lifting Wights (WP 5, Duel Strike) Inventory: 2 Grand Potions, The Steel Stone (WP: 12, Earth Elemental, Greatsword), Nerwen Calmcacil (played by Chromeknight) Level 25 1/3 Paladin *Immune to Fragile* *Guardian Angel* *Encouraged* Power bonus: 0 Defense: 16 Health: 46/46 Ether: 30/31 Gold: 310 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Opal, Topaz, Diamond, Garnet, Sapphire, Emerald, Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Grand Tonics (4), Potions (3), Elixirs (3), Remedies (5), Potion, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Ether Core, Grand potion, Venom, Ambrosia, Shovel, Bedroll, Magnifying Glass Tesni Hightribe, Level 34 Beserker *Restoration* *Immune to Afraid* *Encouraged* *Hastened* *Lucky* Power: 56 Power Bonus: 4 (+3 WP) Defense: 14 Health: 53/53 Gold: 1517 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies, Sharp Axe (WP: 14, Ice/Fire Elemental), Potion Tesni's Horse: 1/3 User is Perma-Hastened The horse has a 50% chance to draw damage to itself instead of Nerwen Gocklo (Controlled by Chromeknight) *Immune to Hexed* *Cannot Mimic Blessed* *Encouraged* *Lucky* Male kobold Mime Level 52.6 Power Bonus: 0 Health: 23/53 Ether: 53/53 Gold: 30 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14) Alexandre le Chevalier (Played by Capt.JohnPaul) *Immune to Stunned, Slowed, and Bound* 20 year old elf male Black Knight Level 25.66 Power Bonus: 0 Defense: 14 Health: 0/43 Gold: 250 Equipment: Sword of the Elven Blademaster (WP: 10 ;ignores SP, +1 gold per successful strike, Poisoned -10), Cross Heater Shield (SP: 10), Black Knight Armor (SP:4, protects from Stunned effect.), Winged Sandals (Protects from bound- and slowed-effects; footwear) Inventory: Potions (7), Bedroll, Smoke Bomb 3x, Fire Bomb, Feather Duster of DOOM (WP: 1), Eyepatch (Headwear: 1/2 chance to prevent blinded-effect. Costs 20 gold. A hero cannot equip more than 1 eyepatch) Deadly Venom x5, Tome of The Regret, Volatile Venom x3, Mead x2, Grand Potion 3x, Emerald (Wood), Mulled Wine, 1 fine Montresorian Wine, 4 Grating Stones, Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle), Remedy x2, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Elixir, Heavy Armor, Neutralizer Western Front Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) Level 30 3/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* *Lucky* *Encouraged* *Hastened* *Reinforced* *Inspired* *Blessed* *Deals Poisoned by 21* Power Bonus: 4 (+4 WP) Defense: 27 30 60 Health: 50/50 11/100 Ether: 11/30 Gold: 393 Equipment: Flagpole (WP:9, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), 4x Potions, 4x Grand Potions, Remedy, 2x Phoenix Essences, 3x Mead, 3x Ether Core, x3 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Dirt Bomb, 2x Smoke Bomb, 2x Venom, Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Tonic, 2x Flame-Distilled Brandy, Grand Potion, Ambrosia, Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Phoenix Incense Cinna the Dark (darkdragon) Level 28.33 Mystic Knight *Immune to Earth* Power Bonus: 2 Defense: 16 Health: 47/47 Ether: 33/42 Gold: 125 Equipment: Mauryl (WP: 19 + Darkness, broomstick), Turtleshell Shield (SP:14), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Opal (Ice), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 6 Grand Potions, 3 Remedies, Elixir, 5 Meads, Smelling Salts, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), Ambrosia, Bone, Boris the Magnificent*Lucky on Odd Rounds* *Immune to Sealed* *Controlled by Darkdragon* Level 25 1/3 Sorcerer Power Bonus: 0 Defense: 7 Health: 6/35 Ether: 32/40 Gold: 50 Equipment: Wooden Staff (WP: 10), Boris's Cloak (SP 4, Provides Lucky effect on Odd Rounds, Backwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear) Inventory: Diamond, Amethyst, Phoenix Essence, Smoke Bomb, Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Central Watchtower Heweyrt (Non-Combatant NPC, controlled by Guts) Heweyrt has a 1/2 chance of encouraging someone Heweyrt has a 1/3 chance of making someone lucky Heweyrt has a 1/6 chance of inspiring someone Eastern Front Thormanil Nihai, Dragonslayer (Played by swils) and Arx the Hatchling *Immune to Darkness, Wood, Asleep, Confused, Fragile, Weakened, Blinded, Bound, and Slowed* Level 35.25 Dragoon Power Bonus: +1 Defense: 8 Health: 0/58 Gold: 1713 Equipment: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to bound, slowed, asleep, confused, fragile, weakened, and blinded effects)., Medal of Glory (Wearer gains triple experience, accessory) Inventory: Weapons & Shields: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Thundering Totem (WP:9, lightning, axe), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Shishkebab (WP: 16, darkness-elemental, dual-strike, lance) Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Aqua Gear (Wearer deals and is immune to water elemental damage), Sticky Gloves Consumables: Smelling Salts, Deadly Venom(2), Remedy (2), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Smoke Bomb(2), Ice Bomb(1), Bones(3), Water Bombs(5), Mead, Neutralizer (1), Aquamarine, Emerald, Garnet, Opal, Ruby, Sapphire, Diamond, Amethyst, Elixir, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Misc.: Pickaxe, Shovel, Amethyst, Grating Stone, Teleportapple Matthias (nstickney) Level 6 Ranger *Blessed* Power Bonus: 1 Defense: 4 Health: 11/11 Gold: 53 Equipment: Bow (WP: 4), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevents the first negative effect inflicted on the wearer during a battle, headware), 2x Mead, Smelling Salts, Grating Stone, Remedy, Tinker's Crossbow (WP: 3) Dyric Rone (Played by The Legonator) *Immune to all elements* *Steals 50% more gold* *KO'D* Level 24.66 Assassin Power Bonus: 0 Defense: 3 Health: 36/36 Gold: 2005 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Aquamarine (Water), Diamond, 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, 2 Meads, Nostrum, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (1/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), 1 Military Grade Light Bomb, 1 Military Grade Darkness Bomb, 2 Cosmic Essences, Mulled Wine, Soma, 2 Bones, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Magic Bompass Purpearl Berthadhiell (Purpearljellyblob) *Hastened* Level 7 Mage Power Bonus: 1 Health: 12/12 Defense: 3 Ether: 4/11 Gold: 53 Equipment:Heavy Metal Rod (WP: 12, Water Elemental), Gladiator's Helmet (SP: 3) Inventory: Bedroll, Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, 2x Mead, Ambrosia, Grand Potion, Bone, Thorny Rose (WP: 17, wood-elemental, deals the poisoned by 3 effect, mace), Tinyshroom, Level Up Mushroom, Healing Staff (WP:9, heals target; staff), Crimson Arcanon (Wand WP:3), High Heels (Power +1, suitable for women; footwear) Benji Carvenhall, the Dragonslayer Level 38 3/4 Beastwarrior*Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *Immune to Ice and Water* *Hastened* *Lucky* *BEAST FORM* Power: 54 Defense: 9 Health: 64/64 Gold: 970 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental),Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (4), Potion (3), Remedy (6), Phoenix Essence (5), Dragon Scales (3), Nostrum (3), Smelling Salts (2), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone, Tricorne (headwear, SP:3) Eastern Border Guts Holla (Scubacarrot) *Immune to Weakened, Fragile, Asleep, Confused and Blinded* *Immune to all elements* *Deals Posioned by 10* *Party Leader* *Lucky* *Hastened* 44 year old male human Raider Level 30.33 Power Bonus: +4 Health: 44/44 Defense: 4 Gold: 1570 Equipment: Lifestealer (WP: 32, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear, Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear) Inventory: Stag Antlers (WP:10, Intimidation, halberd), Twin Sai (WP: 10, dual strike, dagger), Ambrosia 3x Mead, 22x Grand Potion, 4x Health Core, 2x Elixir, 10x Remedy, 5x Smoke Bomb, 5x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, 15x Grating Stone, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Blessed Amulet, Beholder's Eye, Agni Bomb, Gold Chalice, Gold Bar, Black Pearl, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Glup *Immune to Fire, Afraid, and Stunned* *Controlled by nstickny* *KO'd* Level 6 Rogue Power Bonus: 0 Defense: 2 Health: 0/11 Gold: 10 Equipment: Rapier (WP 6), Daredevil Belt (SP 2, Grants immunity to Fire, Afraid, and Stunned, Torsowear) Inventory: 2x Fire Bombs Dreyrugr (Vash the Stampede) Level 21.67 Black Knight *Immune to Stunned, Water, Wind, and Fire* *Deals Poisoned by 3* *Confused, 2 rounds* Power Bonus: 0 Defense: 13 Health: 40/40 Gold: 275 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Dragonbrand Shield (SP: 8, immune to wind and fire, shield, Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), ), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Inventory: Bedroll, Remedy, 5x Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour, Neutralizer, Growshroom Haldor Skovgaard (Played by Scorpiox) *Immune to Stunned, Weakened, and Blinded* *Lucky* 34 year old male human Nord Shaman Level 31 Power Bonus: +6 Defense: 2 Health: 52/52 Ether: 29/42 Gold: 241 Equipment: Dualis Sceptres (WP: 13, darkness-elemental, Dual-Striking), Ethereal Cloak (SP: 2, +4 Ether, Protects from Blindness), Scarlet Hood (+4 Power, Protects from Stunning), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable to shamans only; bodywear), Pugilist's Gloves (+2 Power, Protects from Weakening) Weapons: Zoot er Isen (WP: 15, Ice and Light Elemental), Bear Claw Gloves (WP: 8, SP: 2) Artefacts: Ognar's Beard (+8 power, wearer enraged, headwear, suitable for men), Heavy Armour (SP: 5, Protects from Fragility), Consumables: Health Core (x2), Potion (x4), Remedy (x7), Venom, Grand Tonic (x4), Ether Core, Grating Stone, Elixir, Cosmic Essence, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Inventory: Scutum Shield (SP: 9), Shovel, Pickaxe, Bedroll, Scroll of Sealing, Scroll of Sleep, Emerald Olmstyr (NPC, uncontrollable/takes suggestions) *Deals Poisoned by 7 and Cursed* 33 years old male orc Warden Level 29 Power Bonus: 0 Defense: 10 Health: 46/46 Gold: 0 Equipment: Serstyr (WP: 21, light-elemental, longsword), Traveller’s Cloak (SP: 1, backwear), Orc-Made Chainmail (Suitable for Olmstyr, SP: 9, half damage from humans, bodywear) Alexis Fenral (Masked Builder) *Immune to Blinded* *Counterstriking* *KO'D* 20 year old female elven Harlot Level 42.25 Power Bonus: 0 Defense: 0 Health: 0/71 Gold: 729 GP: 9 Equipment: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Ring of Sight (protects fromblinded), Counterstrike Gloves, Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles) Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff),, Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, Remedy, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, 3 Dirt Bombs, Smoke Bomb, 4x Venom, 2x Deadly Venom, Health Core, 4x Potion, Grand Potion, Nostrum, 9 Meads, 3 Smelling Salts, 9 Remedies, 7 Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable), Winged Sandals (artifact; footwear; protects from bound and slowed effects), 2xTitan Heart (Grants encouraged- and inspired-effects when consumed), Mulled Wine, 2 Grating Stones, Lieutenant's Helmet (SP:3, protects from fragile), Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Jess Islanti (Sisco) Level 22 2/3 Assassin *Immune to Weakened Effect* Power Bonus: 2 Health: 34/34 Defense: 1 Gold: 623 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience), Nasal Helmet (SP: 1, Headwear) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 13 Potions, 9 Remedies, 3 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts Nelvin *Dodgy (1/3 chance to avoid rolls of Damage)* *Controlled by Purpearl* *KO'D* Level 15 1/2 Assassin Power Bonus: 0 Defense: 0 Health: 0/30 Gold: 308 Equipment:Unobtrusive Dagger (WP 5) Tunic of the Elvin Acrobat (+4 HP, Provides Dodgy effect, Torsowear) Inventory: Smoke Bomb Kingdoms Territory 37/37 Cassandra, Daughter of Light Level 52 104 Humanoid *Immune to Negative Effects and Instant Kill* *Immune to Light Damage* *Encouraged* *Inspired* SP: 5 Health: 750/750 1157/1500 Ether: 3/3 Special I: Cleric – If Cassandra has any ether left, she heals her weakest ally to full health and removes all negative effects. Special II: My Kingdom for a Horse - If Cassandra is on horseback, she does 70 damage to the party members above and below the attacker. If Cassandra is not on a horse, she does 140 damage to the attacker. Drops: Helm of the Lord of Light (Immune to Light and Jinxed, Headwear, Suitable for Knights) Raguel, the Warrior Priest Level 130 Light Humanoid *Immune to Negative Effects* *Immune to Light and Darkness Damage* SP: 10 Health: 943/1050 Ether: 1/3 Special I: Guardian Angel – The Sons of Light, Cassandra and Raguel will be protected from damage and negative damage. Special II: Purification – Raguel strips all foes in the same row as the attacker of all positive effects. Special III: Lord of Light – Blinds all foes. Deals 60 damage and 60 light damage. Light damage ignores row. Specials Alternate (Next Special: Guardian Angel) Passive Special I: Healer – At the end of every round, Raguel heals a random ally by 100 health if ether remains. Passive Special II: Warrior – At the end of every round, if no ether remains, Raguel strikes a random target with ether and steals 3 ether from them, replenishing his own stores. Drops: x2 Emergency Essence, x2 Ether Core, Sword of the Warrior of Light (WP: 14, Light Elemental, Meditate becomes hits, longsword) NOTE: Raguel cannot be targeted until the Sons of Light and Cassandra have been defeated.
UsernameMDM Posted May 1, 2014 Posted May 1, 2014 (edited) Hoke levels the flagpole as searing beams of darkness lash out at the orcs. Amethyst - Bastala - Back Row Amethyst - Tra-Serrel - Back Row "Tesni, destroy the assassin. I believe I can handle the orc witch one-on-one if we rid ourselves of the assassin." Tesni - Tra-Serrel x2 (Would Cysgodion or the Q-Blade do more damage?) Edited May 1, 2014 by UsernameMDM
Darkdragon Posted May 1, 2014 Posted May 1, 2014 "Didn't someone say they have a Phoenix Incense? It looks like the battle is nearly over." Cinna: Amethyst - Bastala - Back Row Boris: Amethyst - Tra-Serrel - Back Row
The Legonater Posted May 1, 2014 Posted May 1, 2014 Thanks for the help, mate. I raise my bow and fire at the Priest.
Chromeknight Posted May 2, 2014 Posted May 2, 2014 Amethyst - Bastala - Back Row Amethyst - Tra-Serrel - Back Row [(Would Cysgodion or the Q-Blade do more damage?) Qilin's Ignores SP is better for rolls 3-6, Cysgodion's darkness multiplier is better for 1-2. (I think?) Sir Ablesword. It is time to get our friends back on their feet that they may see the end of the battle. Move up beside me and use your incense please, Battle Order Tesni Hightribe vs. Tra-Serral Tesni Hightribe vs. Tra-Serral > Cinna the Dark - Darkness vs. Bastala > Boris the Magnificent - Darkness vs. Tra-Serrel > Hoke Ablesword The Krakenwhacker and Titan Smiter - Darkness vs. Bastalamove to W.border > Hoke Ablesword The Krakenwhacker and Titan Smiter - Darkness vs. Tra-Serreluse pheonix incense Nerwen Calmcacil heals vs. Hoke if action changed to above suggested. Otherwise, vs. Tra-Serrel Gocklo - Rogue vs. Tra-Serrel Alexandre le Chevalier Baradok Segul Cannari Mirona
Vash the Stampede Posted May 2, 2014 Posted May 2, 2014 (edited) Dreyrugr unable to find his orientation does nothing. Seeing how David is now dead is there a reason Cassandra still has those buffs, or should they be gone? Edited May 2, 2014 by Vash the Stampede
Purpearljellyblob Posted May 2, 2014 Posted May 2, 2014 Despite trying as hard as she can with the Healing Staff, Purpearl could not heal Thormanil back in time for Raguel's next attack. She tries to move the dragoon out of danger's way before moving to the Central Tower (and does nothing).
Scubacarrot Posted May 2, 2014 Posted May 2, 2014 (edited) Guts switches to his Dual Sai's and attacks Cassandra twice (dual strike hitting Raguel if possible, otherwise Cassandra). "Dyric, get Thormanil up. let's finish this now, make sure when attacking you do so with weapons that can hurt them." Battle order: Heweyrt makes Jess lucky. Omstyr vs. Cassandra Alexis vs. Cassandra Benji vs. Cassandra Benji vs. Cassandra Guts vs. Cassandra Guts vs. Cassandra Dyric raises Thormanil Thormanil moves to Border Dreyrugr moves to Border Purpearl does nothing Matthias does something Haldor vs. Cassandra Jess vs. Raguel if Cassandra is dead, otherwise Cassandra Edited May 2, 2014 by Scubacarrot
StickFig Posted May 2, 2014 Posted May 2, 2014 Dyric uses Cosmic Essence on Matthias Matthias does nothing Whoops, could have sworn I put in an action last round.... Matthias, invigorated suddenly by the cosmic essence, jumps up so hard he loses his balance and is momentarily confused. Matthias does something Is it better to have Matthias attack Cassandra and possibly need another essence, or have him do nothing? Slightly unnerved by the Daughter of Light's fearsome appearance after his near-death experience, the ranger aims his crossbow at Cassandra and decides to wait for orders.
Flare Posted May 2, 2014 Posted May 2, 2014 Benji attacks Cassandra twice. (if he is damaged the first time, he will consume a health core on his second turn).
swils Posted May 2, 2014 Posted May 2, 2014 Thormanil grunts as he collapses on the bridge, "Ungh.. didn't expect that.." He shrugs off Purpearl's help and claws his way towards the Border. (If he gets raised)
The Legonater Posted May 2, 2014 Posted May 2, 2014 Right. I find Thormanil and use a Cosmic Essence to revive him. Can one still trigger Assassination with a weapon of a non-effective type?
Flare Posted May 2, 2014 Posted May 2, 2014 Can one still trigger Assassination with a weapon of a non-effective type? I think so.
UsernameMDM Posted May 2, 2014 Posted May 2, 2014 (edited) Sir Ablesword. It is time to get our friends back on their feet that they may see the end of the battle. Move up beside me and use your incense please, "Mayhaps it would be best to wait a bit longer? Let us take care of these remaining orcs, elsewise the barbarian (Cryos) and his minotaur friend may fall yet another time." Is this battle over when one side or BOTH sides are defeated? If we defeat the orcs before the kingdoms are defeated, can we use the Incense then and the Western PCs still get XP? Please chime in CJP & Cryos. I am just hesitant to use a Phoenix Incense since they cannot be regularly purchased and can make a HUGE tactical difference in a battle. There is no tactical reason to use it now. I would be willing to loan out Hoke's Medal of Glory to make up for any lost XP because of this battle. OR, if the QMs allow it, I will give Hoke's XP for the battle to CJP. Edited May 2, 2014 by UsernameMDM
Masked Builder Posted May 2, 2014 Posted May 2, 2014 Alexis lies on the ground. Oblivious to the surrounding world. OOC: I'm going to West Point this weekend. The only day I won't have internet is Saturday. Scuba has controll of Alexis until then.
Zepher Posted May 2, 2014 Posted May 2, 2014 OoC: The battle is over when both sides are defeated OR one side makes it to the tower while the other side is defeated. So defeating the Orcs will not end the battle.
UsernameMDM Posted May 2, 2014 Posted May 2, 2014 OoC: The battle is over when both sides are defeated OR one side makes it to the tower while the other side is defeated. So defeating the Orcs will not end the battle. Can I give Hoke's XP to another player?
Zepher Posted May 2, 2014 Posted May 2, 2014 OoC: I'd have to rule no, sorry. I really appreciate the sentiment, but I just don't think that we should bend the mechanics that way.
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