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Posted

$107 worth of bricklink orders came in yesterday, and I got right to work! Thanks to Derfel Cadarn for the techniques/tutorials! Now I present a section of wall of my city. I can add onto it if I wanted, and I have a town I can put behind it in different sections. (Sort of modular,)

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Full thing.

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Pond where the city gets its water.

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Arrow Slit.

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Top of tower where lookout and archers can be.

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Inside.

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The wall, and includes a few studs and jumper plates to place guards.

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Overview.

Comments and Criticism welcome! :classic:

Posted

Great work, and I love the arrow slits on the tower, but where that square tile is, you should probably straighten the tiles round there more. You may be going for a weathered look, but as I learnt from my guard house, they shouldn't be too crazy or it's unrealistic..

Posted

Nice wall design, the SNOT tiles give a neat effect :thumbup: Two things that I think could be improved: the wooden crenelations on top of the tower, if you had done a wooden roof with the crenelations I think it would look more fitting than just the crenelations being wood; the tan/dark tan 2x2 tiles between the crenelations on the normal wall don't really fit the color-scheme of the wall, I think bley/dark bley would look better.

Overall and very good build, I like the little section of pond you included :classic:

Posted

Excellent MOC, especially the wall! The ground and pond is also very appealing and has a realistic look.

I think the color scheme in general is very well balanced, but i think the dark green might have looked better on the lower part of the wall and not the crenelations. The banding in the wall is also a tad to pronounced, I think a more mixed light/dark bley tile pattern would have gone even further in creating that worn feeling you seemed to aim for.

Posted

WOW, that looks great!! I love the details in the wall, I love it!!

Thank you! :classic:

Great work, and I love the arrow slits on the tower, but where that square tile is, you should probably straighten the tiles round there more. You may be going for a weathered look, but as I learnt from my guard house, they shouldn't be too crazy or it's unrealistic..

Thanks, I understand what you mean, fortunately it is easy to change. :grin:

Nice wall design, the SNOT tiles give a neat effect :thumbup: Two things that I think could be improved: the wooden crenelations on top of the tower, if you had done a wooden roof with the crenelations I think it would look more fitting than just the crenelations being wood; the tan/dark tan 2x2 tiles between the crenelations on the normal wall don't really fit the color-scheme of the wall, I think bley/dark bley would look better.

Overall and very good build, I like the little section of pond you included :classic:

Thanks soccerkid6. I kind of had no pieces for a roof, I exhausted all my pieces nearly. :blush: Though I can change the tan on the crenelations to gray, I have a few tiles left.

Excellent MOC, especially the wall! The ground and pond is also very appealing and has a realistic look.

I think the color scheme in general is very well balanced, but i think the dark green might have looked better on the lower part of the wall and not the crenelations. The banding in the wall is also a tad to pronounced, I think a more mixed light/dark bley tile pattern would have gone even further in creating that worn feeling you seemed to aim for.

Thanks. Also, it was a piece shortage, I have like, no dark green, and I thought the best use was a few merlins and give that Avalonia color scheme.

Notes taken everyone! :classic:

  • 3 weeks later...
Posted

Awesome wall!!! :classic:

But I do have to give you this message from the I.A.M.S.: "Wooooohooooow!! An easy wall to climb over thanks to the rockwork" :devil:

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