Masked Builder Posted April 11, 2013 Author Posted April 11, 2013 Atramor inspects the parchment. But it's just a map of the surrounding area. Guts opens the door and finds what looks like a bedroom.
Scubacarrot Posted April 11, 2013 Posted April 11, 2013 Guts checks under the bed, in the bucket, and in the drawers, then "accidentally"l knocks over the statue.
Masked Builder Posted April 11, 2013 Author Posted April 11, 2013 Guts finds nothing under the bed. The bucket smells of human waste, and he finds some clothing in the dresser. When he knocks over the statue, the head breaks off.
Sandy Posted April 11, 2013 Posted April 11, 2013 Ellaria, who was keeping the alchemists company, hears a crashing sound from the room that Guts went into, and goes to check it out. She bumps into Guts on the way. "What happened there? We heard something crash. Are you alright? Do you need help searching?"
Scubacarrot Posted April 11, 2013 Posted April 11, 2013 "There was another one of those statues in there. I moved it, to see if anything would happen. It broke. Perhaps you can find something I did not, it might be a good way to ask for the purpose of those things. Magic can do things to statues, I've found."
CMP Posted April 11, 2013 Posted April 11, 2013 "Damn right magic can do things to statues..." grumbles Atramor, looking up from the map. "Can't trust the things anymore. But what they hell are they doin' here in an alchemist's safehouse?"
Masked Builder Posted April 11, 2013 Author Posted April 11, 2013 Guts sees another two doorways on his way to the other door. Which Guts enters and finds a small kitchen.
CMP Posted April 11, 2013 Posted April 11, 2013 Atramor steps into the open archway, taking a look around.
Masked Builder Posted April 11, 2013 Author Posted April 11, 2013 The archway appears to open to a staircase. Does Atramor go down it?
CMP Posted April 11, 2013 Posted April 11, 2013 Atramor steps back from the staircase, at least for the moment, and opens the door next to it. I'm hoping downstairs is where they keep all the real supplies. First floor is a bust as far as loot goes.
Scubacarrot Posted April 11, 2013 Posted April 11, 2013 Guts inspects the window, the Cleaver, the glasses, bottle and keg, the cauldron, and he checks up the chimney for anything out of order.
Sandy Posted April 11, 2013 Posted April 11, 2013 Ellaria hears the two men rummaging at the back of the cottage, and grows worried. "Guys... Be careful back there! And shout hard if you get in trouble, please!" She glances at the front door, and hopes they aren't attacked before her companions get back.
Masked Builder Posted April 11, 2013 Author Posted April 11, 2013 Atramor opens the door and the only thing he finds inside is a treasure chest. Meanwhile, Guts inspects the kitchen. The window yields a nice view, Cleaver (WP: 8), the wine glasses the the bottles are all empty, but the keg contains some drink left in it. The cauldron is empty, and when he looks up the chimney he can't see a thing.
CMP Posted April 11, 2013 Posted April 11, 2013 Atramor smirks, and uses his well-honed badass lockpicking skills to try and open the chest.
Masked Builder Posted April 11, 2013 Author Posted April 11, 2013 Atramor tries to use his badass lockpicking skills, but he can't seem to find a lock.
Scubacarrot Posted April 11, 2013 Posted April 11, 2013 Guts takes the Cleaver with him, you never know when you'll need one, and pours what's left in the keg in the bottle. He then returns to the sitting room. "Place seems to be mostly clear, except for the basement which we haven't checked yet. What was this place before it became the Guild's safehouse? And what's with these statues?"
CMP Posted April 11, 2013 Posted April 11, 2013 You're joking. A chest without a lock??? Atramor rolls his eyes and just opens up the chest, without any badassery whatsoever...
Masked Builder Posted April 11, 2013 Author Posted April 11, 2013 Party: Ellaria Arbour (Sandy) 22 years old female human Druid Level 19 *Immune to Sealing* Power: 32 (19+10+3) (28 for ranged attacks (19+6+3)) Health: 34/34 (9+18+7) Ether: 26/26 (5+18+1+2) Gold: 5 Equipment: Ignis Fatuus (WP:10, fire-elemental staff), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Sylvania's Crossbow (WP:6, wood-elemental crossbow),Tricorne (SP: 3, headwear), Topaz (Lightning), Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Potion, 2 Grand Potions, 2 Health Cores, Grand Tonic, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Nostrum, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Magnifying Glass, Bone, Scroll of Weakening Atramor Gibbin (CallMePie) ***Party Leader*** 30 year old male human Witch Level 24 2/3 *Counterstriking* Power: 39 (Level 24 + 15 WP) Health: 47/47 (Rogue 7 + Level 23 + Witch 8 + 6 (Nutritious Banana, Chicken Drumstick, Grand Zoot's Cookie) + 3 (White Cloak) Ether: 22/22 (Witch 1 + Level 24 - 3 (Nutritious Banana)) Gold: 7 Equipment: Conspirator (WP: 15, deals the Blinded effect, darkness elemental, longsword), Witch's Talisman (Suitable for witches, Poisoned Hits become Badly Poisoned Hits, accessory), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), White Cloak (Suitable for clerics, +3 maximum health, backwear) Inventory: Heavy Flail (WP: 5, deals the Fragile effect, mace), Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental, dagger), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it, longsword), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, accessory), Shovel, Pickaxe, Topaz, Amethyst, Aquamarine, Emerald, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Fire Bomb, Grand Tonic, Health Core, 3 Smelling Salts Guts Holla (Scubacarrot) 44 year old male human Raider Level 24 1/3 *Immune to Weakened, Fragile, Asleep, Confused and Blinded* *Immune to Darkness, Light, Water and Ice * *Encouraged* *Hastened* *Lucky* Power: 54 (24+28+2), 35 for ranged attacks (24+9+2) Health: 37/37 (7+23+7) Defense: 4 Gold: 161 Equipment: Lifestealer (WP: 28, Ice, Darkness, attacks restore 3 health), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile and Blinded, + Immunity to Darkness, Light and Ice Magic. Footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear) Inventory: Stag Antlers (WP:10, Intimidation), Throwing Knife (WP: 9, Light, Retrievable), Hollow Dagger (WP: 6, Hollow), Cleaver (WP: 8), 11x Mead, 11x Smelling Salts, 11x Nostrum, 11x Grand Potion, 1x Elixir, 1x Grand Tonic, 11x Remedy, 3x Phoenix Essence, 5x Smoke Bomb, 1x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magic Compass, Magnifying Glass, Pickaxe, Bedroll, 3x Mythril Shard, Metasimian Ale, Opal John Level 23 Alchemist Power: 43 Health: 45/45 Inventory: Invision Scythe (WP: 20), 16 Potions, Grand Potion, Remedy Claude Sion Level 13 Alchemist Power: 26 Health: 36/36 Inventory: Dagger (WP: 13), Grand Potion, Remedy Ashley Barton Level 18 Alchemist Power: 33 Health: 40/40 Inventory: Dagger (WP: 15), Grand Potion, Remedy Rian Kindling Level 15 Alchemist Power: 27 Health: 30/30 Inventory: Dagger (WP: 12), Grand Potion, Remedy Atramor ties to open the chest, and it seems that it is locked. Though there is nothing visibly inhibiting it from opening. You're joking. A chest without a lock??? QM Note: It's a puzzle!
CMP Posted April 11, 2013 Posted April 11, 2013 QM Note: It's a puzzle! Thank god, I thought we stumbled into some sort of alternate dimension where containers aren't locked... Atramor thinks for a moment, scratching his head, and decides to head back to the first hall, picking up the Halberd, then to the bedroom to place it in the yellow statue's hand, just to see if it has any noticeable effect. "Guess our next stop is the basement. But first, like Guts said, I wanna know some more about this place, if ya' know anythin'."
Masked Builder Posted April 11, 2013 Author Posted April 11, 2013 Atramor takes the Halberd off the wall and places it in the statues hand. If he was expecting something to happen, he's dissapointed. "I believe this is a summer retreat house for the leaders of the Guild. Personally, I believe they just like the way the statues look."
CMP Posted April 11, 2013 Posted April 11, 2013 "Then, well....damn. I've been attacked by inanimate objects far more often than I should be....I'd like us all to head downstairs. I'd rather not leave the people we're s'post to be protectin' behind. Even if we run into trouble down there - like all basements I've been down in - at least we'd be able to keep an eye on ya'll," advised Atramor, nodding to the alchemists, and waiting for the party's response to his suggestion.
Scubacarrot Posted April 11, 2013 Posted April 11, 2013 (edited) Was there anything worthwhile in the keg? "Arming the statues now, you're trying to get us killed?" The raider smirked to show he wasn't serious, then nodded at his suggestion. Edited April 11, 2013 by Scubacarrot
CMP Posted April 11, 2013 Posted April 11, 2013 "Well, I found a chest that was locked, but without a lock...I'm assumin' there's somethin' good in it, but not if it ain't opened. So I assume there's some sort of mechanism to it, probably magic. Figured the statues might have somethin' to do with it."
Sandy Posted April 12, 2013 Posted April 12, 2013 Ellaria agrees to Atramor's suggestion. "Lead us to the chest. I have something that may help..." Ellaria takes out her magnifying glass, and inspects the puzzling chest.
Recommended Posts