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Posted

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Pirates Mafia 5: Conclusion

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The last two remaining players starred each other down after the death of Michael Cassidy (KotZ), who was a Loyal Pirate.

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"Aha!" said Percy. "I have a gun. You must be the last scum because I am not, therefore, I'm going to shoot you!"

But nothing happened...

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That's when Paul took out his gun.

"That's very unfortunate." he said to Percy.

*BANG!*

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And that was the end of Percy Neville (Loyal Pirate).

"Arrr!" Redbeard said. "How could you betray me like this?"

"It was simple. The host rolled my number on a d6 and I was assigned to betray you."

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"Now put your hands up, Redbeard!" 

"I can't. The epaulettes..."

"Oh, right."

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Congratulations to Duvors and Trekkie99, the Traitors, for winning!

Player (1):
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Paul "Eagle" Prescott -- Duvors (Traitor) Scum Killer

Deceased (3):
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Robert "Cannonball" Blake -- Tariq j (Loyal Pirate) Parity Cop
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James "One-Leg" Hammond -- Trekkie99 (Traitor) Scum Poisoner
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Duncan "Parrot-Keeper" Gage - Def (Loyal Pirate) Doctor
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Michael "Navigator" Cassidy -- KotZ (Loyal Pirate) Blocker
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Percy "Quick-Shot" Neville -- Classic Spaceman (Loyal Pirate) Slayer

Night Actions:

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Yes, it was role madness. I thought I balanced it pretty well, it could have gone either way honestly. Why did the scum win?? I gave Duvors the poison ability because it's a long standing tradition to let the last scum use multiple actions when they're on their last member. The poison ability didn't do much this game either and it wouldn't have mattered on the last night regardless because scum actions go before town actions. 

What did you think of ghost voting by the way? I thought it was an interesting mechanic and addition. 

Posted

I TOLD YOU ALL!!:pir-murder: Good play, Duvors! Thanks for a fun, crazy game Bob!

I figured Trekkie wasn't going to vote from the dead, as that would be a giveaway I was not scum, and def would then have realized his mistake. Gah, CS where were you! You could have voted to save me!

Posted

Very good Duvors. I had figured Kotz was buttering me up in PM, playing an S-tier game. I figured Duvors had to be loyal if he started the lynch on Trekkie. I also had a hard time thinking town had a blocker in a six person game, when it was as likely to hinder town as to help.

I wasn’t planning to vote, but Spaceman was absent, so I figured it was better than a no lynch day. Guess not. Sorry Kotz! You tried, but WIFOM got the better of me. If I take some reflection there, I should have figured town was more likely to reach out to me than scum. I was pretty much playing as a no-PM game up to that point though, and didn’t overly reflect. I had a jog, came back, saw that Spaceman hadn’t logged in for days, and placed the vote.

4 hours ago, Bob said:

I gave Duvors the poison ability because it's a long standing tradition to let the last scum use multiple actions when they're on their last member. The poison ability didn't do much this game either and it wouldn't have mattered on the last night regardless because scum actions go before town actions. 

What did you think of ghost voting by the way? I thought it was an interesting mechanic and addition. 

This also had me unsure what Kotz results would be regardless. As a host, I never gave scum two abilities, but I let them choose which they’d like to use. But I know on EB, hosts have made scum kills unblockable at the end to make it “fair” so I still wasn’t convinced by Kotz’ logic. Duvors explanation snowed me ultimately. 
 

i figured the ghost voting was a necessity of the lower player base. It worked in towns advantage in that Tariq somewhat vouched for me by not voting for me, but against us with my vote. The question was, how would Spaceman have voted if he’d shown up

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