KotZ Posted 23 hours ago Posted 23 hours ago Captain Serenzmar didn't intend to kill the man. He wasn't supposed to be here, in this damn city. Reconnaissance was part of his job, not manslaughter. But the man was going to hurt the child, and he needed to stop him. So the man was stabbed in the gut, and Captain Serenzmar's rondel was the tool of choice. The torch sputtered angrily on the cobblestone ground as its former owner wheezed and bled out in a pool of crimson. Now he had to get out of here and hide, and under the cover of night he might be able to. Hopefully nobody heard him, and he doubted the kid would say anything. But just as he was about to leave, someone lit a candle up above. Yes, it certainly was time to leave. https://imgur.com/a/MoA21Ds#jz9yR1Y And without minifigures. and finally a moody shot below. This is the second installment (but not the second chronologically) of a story I started with this build here. Capt. Serenzmar is another character in the story and I wanted to introduce him in my second build. As I mentioned in the previous thread, I'll continue making more from this story line but not fully in order, and probably in a future installment I'll have them listed chronologically. Comments and criticism always welcome! Quote
GeoBrick Posted 13 hours ago Posted 13 hours ago A good scene (writing 'nice' feels a bit inappropriate because its also macabre). You really should lit a candle behind one of the windows though. It would increase the tension of the scene (for the dear captain at least). Quote
KotZ Posted 8 hours ago Author Posted 8 hours ago 4 hours ago, GeoBrick said: A good scene (writing 'nice' feels a bit inappropriate because its also macabre). You really should lit a candle behind one of the windows though. It would increase the tension of the scene (for the dear captain at least). Thanks! I'll see if I have another yellow light to throw in there! Quote
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