Daedalus304 Posted July 29 Posted July 29 Hello! Today I'd like to present a new Rock Raiders build I've put together, the goal with this one was to make something new that fit in with the official Rock Raiders line of sets - and the game as well! I've tried very hard to make sure it fits well into the Rock Raiders theme, I've tried to make sure that the build style matches that of the existing sets and game models, and good, sturdy play features have been redesigned and reiterated until they felt like they worked just right. The Rubble Wrecker is a bi-directional heavy transport vehicle, capable of sitting down in one spot and gathering large amounts of resources in its cargo hold. It can transport these resources itself, or fill up the cargo module used by the Tunnel Transport for even more efficient cargo transportation. The top section of the Rubble Wrecker is able to spin a full 360 degrees, and the crane allows it to collect resources that may otherwise be out of reach. The cargo bed of the vehicle tilts to dump out all the rocks, ore, and crystals the raiders have obtained - and it is able to do so no matter which direction the cockpit is facing. The crane has two modes, a free motion mode and a supported mode to keep the boom up at an angle. This little lock hinge is the trick to that. Raising the boom all the way up lifts this bar, which will support the crane arm in a lifted position. It's a sturdy little support, but all you have to do is push it back a little bit and the boom will regain its full range of motion. If the Rubble Wrecker were in the game, of course it would need to have upgrades. I've designed two for it, both seen here in this render. The Engine Upgrade swaps out the tires for a set of heavy-duty repulsor lifts that let it cross freely over both bodies of water and bubbling magma. When paired with a Tunnel Transport, it's easy to gather and move large amounts of supplies from anywhere in the cavern network! The Scanner Upgrade increases the capabilities of the crane's bucket - a sonar system allows the crew to find and extract precious materials from underwater. In essence, it's a dredging upgrade! A few more photos can be found on my Flickr page! I've put together a set of PDF instructions for the Rubble Wrecker, which are freely available for anybody interested in building one. I've tried to make sure to avoid using too many hard-to-find parts, and I've attempted to match the design ethos of the original 1999 Rock Raiders sets. The instructions are available in the Google Drive Folder below, you can download the PDF by itself or the "Instructions Pack" zip file which also includes a Parts List PDF and a Bricklink Wanted List XML. Instructions for the Rubble Wrecker! One step up from that folder, you can find the instructions I've made for every building and vehicle in the Rock Raiders PC Game! Rock Raiders PC Building and Vehicle Instructions I want these to be free for anybody who's interested in Rock Raiders. However, if you would like to donate a bit, I have a Ko-Fi set up now so you can do so. I do not expect you to do so! I'm happy to share the love of Rock Raiders. Quote
Autumn Posted July 29 Posted July 29 That's so cool. I like how you created a vehicle for a purpose that is missing from the line up. Also love mocs for vintage themes that look like they'd fit right in! I saw the top half of the first image and thought it was a wrecking ball at first, maybe that's the next role to be filled. Quote
Slegengr Posted July 29 Posted July 29 It looks like it could have been an original set. Funnily enough, I built a somewhat similar crane over 10 years ago for loading ore into a separate loader/dumper truck. I like your use of tool clips at minifigure height. Hopefully it was intentional that Axle was included as the driver and Bandit as the sailor for the upgraded version. Including functional upgrades is a neat idea! Being able to gain resources from water (maybe magma as well?) would be a nice benefit in the game. Nice addition to one of my all-time favorite themes! Quote
Daedalus304 Posted July 30 Author Posted July 30 21 hours ago, Autumn said: That's so cool. I like how you created a vehicle for a purpose that is missing from the line up. Also love mocs for vintage themes that look like they'd fit right in! I saw the top half of the first image and thought it was a wrecking ball at first, maybe that's the next role to be filled. Thanks! I've found that I have a lot of fun trying to design and build things that fit alongside existing themes. I'm very glad that this one works in that regard. A wrecking ball would be a pretty interesting addition to the Rock Raiders equipment. I don't think I've seen one of those before! 13 hours ago, Slegengr said: It looks like it could have been an original set. Funnily enough, I built a somewhat similar crane over 10 years ago for loading ore into a separate loader/dumper truck. I like your use of tool clips at minifigure height. Hopefully it was intentional that Axle was included as the driver and Bandit as the sailor for the upgraded version. Including functional upgrades is a neat idea! Being able to gain resources from water (maybe magma as well?) would be a nice benefit in the game. Nice addition to one of my all-time favorite themes! I really appreciate vehicles like the Granite Grinder and Tunnel Transport having their tools in a place that the minifigures can easily access - and having a shovel and pickaxe handy to use with the dump bed seemed like a no-brainer! Axle, of course, was an obvious pick for one of the operators. It's a two-Raider job, one drives the vehicle and the other operates the crane/dump bed, and Bandit seemed like the right guy for the job to me. His experience on rough waters felt like it would help him operate a crane on a moving vehicle pretty well, and you're right-on that his sailing knowledge would be a big help when operating over the water. I'm glad you caught that! :D Quote
sander1992 Posted August 11 Posted August 11 That looks great. This could have been a set. This is a theme that I want to create MOCs for, but that has to wait. Keep up the good work! Quote
mon-o-mat Posted September 16 Posted September 16 I think it always deserves extra credits when somebody does a MOC for an original lego theme and it really fits into the theme with its whole designs. Good Job! Quote
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