Celloguy Posted May 20, 2023 Posted May 20, 2023 Hey everyone! I have built a modular building in Stud.io and I am trying to render it effectively within Stud.io. Because it's a modular building, the walls on each floor block the light rays, from conventional light angles. I'm trying to find a setting for more top illumination, by changing the X and Y light angle settings, but just can't seem to find it! What's worse is it seemsto differ whether you use Piazza/bulding/dawn settings. The official instructions are here: Photoreal / Eyesight options – Studio Help Center (bricklink.com) But when I enter 315 degrees in the X, to get more top light, it actually gets darker in piazza mode! Please send help! :) Quote
SylvainLS Posted May 20, 2023 Posted May 20, 2023 (edited) Hi, In the help page, the images about lighting angles are mostly for the Building and Mechanic light setups and depend on the light position setting (left/right-front/rear). To be clear, they show that if you use Building or Mechanic left-front, then rotating 315° on the X axis places the main light on top. If you use another position, the angles are different (couldn’t be so simple). For instance, if you use a left-rear lighting, the lights are turned 270° (-90°) on Y relatively to left-front. Also note that there’s multiple lights. “Left-front” means that the main light is (approximately) behind the left shoulder of the photographer. It works a bit differently for HDR lighting (Asteroid, Dawn, Plazza) because 0) it’s not individual lights, it’s a surrounding image, 1) there’s no left/right-front/rear setting, 2) there’s a bug where the HDR image follows the camera on the X axis (but not on the Y axis), so you need to compensate the camera’s X rotation until it’s fixed. The simplest is to put a ball (41250 for instance) in Chrome Silver on top of your build, the HDR image (or lights) will be reflected on it. And them make a small adjustment to see how the light moves before making bigger moves. (Render with a Custom quality of 16 samples on a small image should be enough to check the lights.) Edited May 21, 2023 by SylvainLS Quote
Celloguy Posted May 21, 2023 Author Posted May 21, 2023 Thanks so much, that is very useful! I'm glad that I wasn't crazy on the lights being a bit weird! Quote
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