Jump to content

Recommended Posts

Posted
8 hours ago, Peppermint_M said:

"Ouch, thanks for that." Aysu shook her shoulders a little to limber up. She petted the goldfeather, a little. "With these goggles, I might be able to spot that guy." Aysu tried to perceive where the chimeran was. 

We already know he's in C2, all this will do is commit you to a perception check at -1. I'd really recommend just moving to F3 and attacking. I'll even shuffle the initiative order since I forgot earlier.

Initiative

Jonk
Enson
Billeck
Aysu
Wollipog

Posted

MM Note: I'd like to run the round in the next 6hrs. I do know that might be frustrating for some of you though, so if you'd prefer I'd wait until you're all aligned let me know ahead of that 6hrs. I'd like to strike a balance between speed of updates and alignment on battle plan and prefer to not have 1 player over riding everyone's moves unless that is the group concensuss.

Posted

Jonk and Enson shout encouragement to their friend as Billeck tries to line up a shot on the shrouded Chimeran. The gunman's shot goes wide left as Aysu charges from behind, but her shot misses going wide right. The Chimeran, narrowly evading death takes a moment to refocus his spirit for another assault. Wollipog casts an aiding spell on Jonk as the celestial's vision is nearly blinded by aethereal glowing around the room. As the celestial's sight is restored, he notes concentrated pulsing of magical energy around several artifacts in the room as well as the caster preparing another spell in the midst of the fog.

52021370525_d775ca4130_c.jpg

Round 6 of Display Destruction
Jonk rallies Billeck - +4 dice to Billeck's next offensive combat check
Enson repositions to E2
Enson rallies Billeck - +2 dice to Billeck's next offensive combat check
Billeck repositions to F2
Billeck attacks Chimeran - (2,1,1,4,6,6,2,2,+1,-1,-2) 1 Successes vs. (3,4,5) 2 Successes = 0 Damage
Aysu repositions to F3
Aysu attack Chimeran - (2,1,5,+2,-2) 1 Success vs. (6,5,2,+1) 2 Successes = 0 Damage
Wollipog casts Arcane Sight on Jonk - Jonk able to see magic (-3 Spirit) - Sword in clear case glows, Phejharian Gold Feather glows, Chimeran caster glows, Crystals in clear case glow

Chimeran Repositions to B1
Chimeran Meditates - (4,4,2) 2 Successes = 2  Spirit Restored

Heroes
48966140126_7e3935929e_t.jpg Ensonvilterayquis (Enson) (Duvors)
60 cycles old male Quo'ri
Character Points: 1/25
Vitality: 4/5
Velocity: 2
Strength: 1
Skill: 3
Smarts: 2
Spirit: 3/3
Proficiencies: Insight 2, Medicine 3, Melee Weapons 2, Performance 1, Religion 2
Spells: Healing Light, Purging Font, Warding Bond
Credits: 17
Equipment: Plasma Falchion (+2 Melee Energy), Utility Belt (Tool, grants +1 Engineering or Medicine Check Successes)
Inventory: Void Star Hammer (+1 Melee Elemental), Plasma Splicer (Tool, as an action, transfer Vitality with an adjacent ally), Essence of Glibness, Essence of Precaution, Nanite Elixir 2x, Dagger's Letter (Mission Item), Tehanui Teal (Consumable, Mission Item), Crude Machete (Standard Kinetic Melee Weapon), Nanite Elixer?

51966282654_7d5465e013_t.jpg Ernest Wollipog (moves with Jonk)
Vitality: 1/1
Velocity: 1
Strength: 1
Skill: 1
Smarts: 1
Spirit: 0/6
Proficiencies: Arcana 1, Culture 2, Insight 2, Nature 1, Occult 1, Perception 2, Persuasion 2,
Spells: Tongues, Transmute Matter, Enhanced Vision, Photonic Manipulation, Securing, Obfuscate
Credits: 0
Equipment: None

51248320975_bcf967b704_t.jpg Aysu Kundakçı (Peppermint_M)
22 Rotations Old, Female? Adopted Human.
Character Points: 2/20
Vitality: 6/6
Velocity: 2
Strength: 3
Skill: 3
Smarts: 1
Spirit: 1
Proficiencies: Long Range Weapons 3, Nature 1, Survival 1
Spell: Enhanced Vision
Credits: 152
Equipment:  Environment Safe Ammunition "ESA" Rifle (Calibrated Long Range, Energy) with Gravimetric Bipod - Weapon Attachment (The first Offensive Combat check with this weapon is Lucky) attached, Farsight Goggles
Inventory: Plasma Potion 2x, Essence of Glibness, Field Rations (Consumable, Restores 1 Vitality), Gator Hide (Can be converted into either Kinetic or Elemental Standard Armor by a craftsman) Zinc (Calibrated Kinetic Long Range Weapon), 
Flowing Font Scepter (Standard Short Range Elemental Weapon, Adaptable [Spend 1 action to change the range of the weapon]), Plasma Pistol (Standard Energy Short Range Weapon), Exo-suit, Chicken Leg (Consumable, Grants +2 Temporary Vitality, Perishable), Baguette (Consumable, Grants +1 Temporary Vitality, Perishable), Laser Phaser (Substandard*, short range energy weapon)

51935089225_fbeecfb02f_t.jpg Billeck Wallard (Wolfpackfan99)
26 Cycle old Male Human 
Character points: 2/12
Vitality: 5/5
Velocity: 2
Strength: 1
Skill: 2
Smarts: 2
Proficiencies: Coding 1, Explosives 2, Technology 2, Short Range Weapons 2
Credits: 25
Equipment: Standard Elemental Short Range Weapon, Standard Energy Armor, Cloaking Generator (Tool, grants +1 Sleight-of-hand or Stealth Check Successes)
Inventory: Rime Dirk (Standard Elemental Melee Weapon), Throwing Darts (Standard Kinetic Short Range Weapon), Spider Bomb (Hampering, Minor, Contained, Chemical, Adhesive), Crude Machete (Standard Kinetic Melee Weapon), Plasma Pistol (Standard Energy Short Range Weapon), Energy Cell, Exo-Suit

51917792106_e4be646478_q.jpg  Jonk (Scubacarrot) *Magical Sight (10 Rounds Remaining)*
30-something cycles Male Celestial
Character Points: 1/13
Vitality: 5/5
Velocity: 3
Strength: 1
Skill: 2
Smarts: 4
Proficiencies: Persuasion 1, Sleight of Hand 2, Long Range Weapons 1, Perception 1
Credits: 25
Equipment:  Sighted Corpo Blazer (Calibrated Elemental Long Range weapon), Cloaking Generator (Tool, grants +1 Sleight-of-hand or Stealth Check Successes),
Inventory: 1lb 00 Flour (Consumable, Mission Item), Rime Dirk (Standard Elemental Melee Weapon), Throwing Darts (Standard Kinetic Short Range Weapon), Crude Machete (Standard Kinetic Melee Weapon), Plasma Pistol (Standard Energy Short Range Weapon),  Silver Key (Mission Item), Exo-Suit (Tool, grants +1 Athletics or Acrobatics Check Successes)

Enemies
51997164020_69e1f4e03e_t.jpg Chimeran Buyer *Lightly Obscured (1 Rounds Remaining)*
Vitality: 4/10
Velocity: 3
Strength: 2
Skill: 3
Smarts: 3
Spirit: 2/6
Proficiencies: Occult 3, Persuasion 2, Perception 2, Stealth 2, Melee Weapons 1
Spells: Gravity Sink, Sickening Radiance, Transmute Matter, Mystic Binding, Photonic Modulation, Entropic Mending 
Credits: 100
Equipment: Archaic Tabard (Standard Kinetic Armor), Crystal Staff (Standard, Kinetic Melee Weapon), Translator Cube
Inventory:

Posted
5 hours ago, Peppermint_M said:

"Hey, stay still!" Aysu moved to A4 and fired again. "you don't get to hit me without taking a few 'rounds."

Are you sure about that move action? Moving to A4 would require at least 6 velocity.

Posted
40 minutes ago, Peppermint_M said:

rats, miscounted.

Aysu will Rally Jonk. "Go get him!"

That action is also invalid. You can only rally adjacent allies, and by your turn Jonk will be in E1.

Posted
49 minutes ago, Peppermint_M said:

bloody hell, is there anything useful I can do?

You could move to E2 and attack, you have an even chance of hitting at this point.

Posted

MM Note: In lieu of a valid action from Aysu, she will forfeit her turn.

Even as the Chimeran slinks amidst the fog, Jonk's enhanced vision easily makes the scoundrel out. The Chimeran barely dodges out of the way of the Celestial's shot, as Enson, inspired by Billeck, rushes forward and nearly cuts the villain in twain. Aysu pauses for a brief moment as the fog begins to dissipate. Sensing his certain defeat, the Chimeran begins to make a dash for the Southern door, though not before unsuccessfully trying to hamper Enson.

52025606986_c9c897a133_c.jpg

Round 7 of Display Destruction
Jonk Repositions to E1
Jonk attacks Chimeran - (6,+2,No penalty due to vision) 3 Successes vs. (6,6,5) 3 Successes = 0 Damage
Billeck repositions to D2
Billeck rallies Enson - +2 dice to Enson's next Offensive Combat Check
Enson repositions to C2
Enson attacks Chimeran - (6,2,1,6,+2) 4 Successes vs. (5,2,6) 2 Successes = 2 Damage
Aysu does nothing
Wollipog Defends Billeck - +1 to Billeck's next Defensive Combat Check

Chimeran repositions to A4
Chimeran casts Pulling Point on Enson - (2,2,2) 0 Successes = 0 Damage (-1 Spirit)

Heroes
48966140126_7e3935929e_t.jpg Ensonvilterayquis (Enson) (Duvors)
60 cycles old male Quo'ri
Character Points: 1/25
Vitality: 4/5
Velocity: 2
Strength: 1
Skill: 3
Smarts: 2
Spirit: 3/3
Proficiencies: Insight 2, Medicine 3, Melee Weapons 2, Performance 1, Religion 2
Spells: Healing Light, Purging Font, Warding Bond
Credits: 17
Equipment: Plasma Falchion (+2 Melee Energy), Utility Belt (Tool, grants +1 Engineering or Medicine Check Successes)
Inventory: Void Star Hammer (+1 Melee Elemental), Plasma Splicer (Tool, as an action, transfer Vitality with an adjacent ally), Essence of Glibness, Essence of Precaution, Nanite Elixir 2x, Dagger's Letter (Mission Item), Tehanui Teal (Consumable, Mission Item), Crude Machete (Standard Kinetic Melee Weapon), Nanite Elixer?

51966282654_7d5465e013_t.jpg Ernest Wollipog (moves with Jonk)
Vitality: 1/1
Velocity: 1
Strength: 1
Skill: 1
Smarts: 1
Spirit: 0/6
Proficiencies: Arcana 1, Culture 2, Insight 2, Nature 1, Occult 1, Perception 2, Persuasion 2,
Spells: Tongues, Transmute Matter, Enhanced Vision, Photonic Manipulation, Securing, Obfuscate
Credits: 0
Equipment: None

51248320975_bcf967b704_t.jpg Aysu Kundakçı (Peppermint_M)
22 Rotations Old, Female? Adopted Human.
Character Points: 2/20
Vitality: 6/6
Velocity: 2
Strength: 3
Skill: 3
Smarts: 1
Spirit: 1
Proficiencies: Long Range Weapons 3, Nature 1, Survival 1
Spell: Enhanced Vision
Credits: 152
Equipment:  Environment Safe Ammunition "ESA" Rifle (Calibrated Long Range, Energy) with Gravimetric Bipod - Weapon Attachment (The first Offensive Combat check with this weapon is Lucky) attached, Farsight Goggles
Inventory: Plasma Potion 2x, Essence of Glibness, Field Rations (Consumable, Restores 1 Vitality), Gator Hide (Can be converted into either Kinetic or Elemental Standard Armor by a craftsman) Zinc (Calibrated Kinetic Long Range Weapon), 
Flowing Font Scepter (Standard Short Range Elemental Weapon, Adaptable [Spend 1 action to change the range of the weapon]), Plasma Pistol (Standard Energy Short Range Weapon), Exo-suit, Chicken Leg (Consumable, Grants +2 Temporary Vitality, Perishable), Baguette (Consumable, Grants +1 Temporary Vitality, Perishable), Laser Phaser (Substandard*, short range energy weapon)

51935089225_fbeecfb02f_t.jpg Billeck Wallard (Wolfpackfan99)
26 Cycle old Male Human 
Character points: 2/12
Vitality: 5/5
Velocity: 2
Strength: 1
Skill: 2
Smarts: 2
Proficiencies: Coding 1, Explosives 2, Technology 2, Short Range Weapons 2
Credits: 25
Equipment: Standard Elemental Short Range Weapon, Standard Energy Armor, Cloaking Generator (Tool, grants +1 Sleight-of-hand or Stealth Check Successes)
Inventory: Rime Dirk (Standard Elemental Melee Weapon), Throwing Darts (Standard Kinetic Short Range Weapon), Spider Bomb (Hampering, Minor, Contained, Chemical, Adhesive), Crude Machete (Standard Kinetic Melee Weapon), Plasma Pistol (Standard Energy Short Range Weapon), Energy Cell, Exo-Suit

51917792106_e4be646478_q.jpg  Jonk (Scubacarrot) *Magical Sight (9 Rounds Remaining)*
30-something cycles Male Celestial
Character Points: 1/13
Vitality: 5/5
Velocity: 3
Strength: 1
Skill: 2
Smarts: 4
Proficiencies: Persuasion 1, Sleight of Hand 2, Long Range Weapons 1, Perception 1
Credits: 25
Equipment:  Sighted Corpo Blazer (Calibrated Elemental Long Range weapon), Cloaking Generator (Tool, grants +1 Sleight-of-hand or Stealth Check Successes),
Inventory: 1lb 00 Flour (Consumable, Mission Item), Rime Dirk (Standard Elemental Melee Weapon), Throwing Darts (Standard Kinetic Short Range Weapon), Crude Machete (Standard Kinetic Melee Weapon), Plasma Pistol (Standard Energy Short Range Weapon),  Silver Key (Mission Item), Exo-Suit (Tool, grants +1 Athletics or Acrobatics Check Successes)

Enemies
51997164020_69e1f4e03e_t.jpg Chimeran Buyer
Vitality: 2/10
Velocity: 3
Strength: 2
Skill: 3
Smarts: 3
Spirit: 1/6
Proficiencies: Occult 3, Persuasion 2, Perception 2, Stealth 2, Melee Weapons 1
Spells: Gravity Sink, Sickening Radiance, Transmute Matter, Mystic Binding, Photonic Modulation, Entropic Mending 
Credits: 100
Equipment: Archaic Tabard (Standard Kinetic Armor), Crystal Staff (Standard, Kinetic Melee Weapon), Translator Cube
Inventory:

Posted

In the event that I am unable to post, @Scubacarrot will take control of my character. At the end of the battle,  Enson will spend 2 CP to increase Smarts, pick up Explosives, and retrieve the Spider Bomb from Billeck.

Posted
On 4/24/2022 at 7:06 PM, Duvors said:

In the event that I am unable to post, @Scubacarrot will take control of my character. At the end of the battle,  Enson will spend 2 CP to increase Smarts, pick up Explosives, and retrieve the Spider Bomb from Billeck.

MM Note: Free Proficiencies only come on Even Numbers. Investing in Smarts raises it to 3 for Enson.

On 4/26/2022 at 4:32 AM, Peppermint_M said:

Hopping to B5, Aysu rallied Jonk.

MM Note: So I'm just realizing @Peppermint_M that you probably thought that the letters were in the rows and the numbers were in the columns. That's on me, I'll do a better job of laying things out on future battlemaps.

Jonk and Billeck rally together to spur Enson onward as the Quo'ri hustles after the Chimeran. Just as the thug seems to about to make his mistake into the entryway, Enson springs with a mighty leap, plasma falchion swinging overhead. The Chimeran crumples to the ground lifeless from the strike as the room turns quiet. Billeck sits with his hands on his knees trying to catch his breath, he waves his companions on, telling them he needs to rest for a while.

Round 8 of Display Destruction
Jonk Repositions to B2
Jonk rallies Enson - +4 dice to Enson's next offensive Combat Check
Billeck rallies Enson - +2 dice to Enson's next Offensive Combat Check
Enson repositions to B4
Enson attacks Chimeran - (5,4,5,5,4,4,2,3,+2) 8 Successes vs. (4,5,1) 2 Successes = 6 Damage, KO'd
Aysu Repostions to B5 E2
Aysu Rallies Jonk - Unable, Jonk in B2
Wollipog Meditates - (4) 1 Success = 1 Spirit Restored

The BATTLE IS VICTORIOUS! (+1 CP to all Heroes)

Heroes
48966140126_7e3935929e_t.jpg Ensonvilterayquis (Enson) (Duvors)
60 cycles old male Quo'ri
Character Points: 1/26
Vitality: 4/5
Velocity: 2
Strength: 1
Skill: 2
Smarts: 3
Spirit: 3/3
Proficiencies: Insight 2, Medicine 3, Melee Weapons 2, Performance 1, Religion 2, Explosives 1
Spells: Healing Light, Purging Font, Warding Bond
Credits: 17
Equipment: Plasma Falchion (+2 Melee Energy), Utility Belt (Tool, grants +1 Engineering or Medicine Check Successes)
Inventory: Void Star Hammer (+1 Melee Elemental), Plasma Splicer (Tool, as an action, transfer Vitality with an adjacent ally), Essence of Glibness, Essence of Precaution, Nanite Elixir 2x, Dagger's Letter (Mission Item), Tehanui Teal (Consumable, Mission Item), Crude Machete (Standard Kinetic Melee Weapon), Nanite Elixer?,  Spider Bomb (Hampering, Minor, Contained, Chemical, Adhesive), 

51966282654_7d5465e013_t.jpg Ernest Wollipog (moves with Jonk)
Vitality: 1/1
Velocity: 1
Strength: 1
Skill: 1
Smarts: 1
Spirit: 0/6
Proficiencies: Arcana 1, Culture 2, Insight 2, Nature 1, Occult 1, Perception 2, Persuasion 2,
Spells: Tongues, Transmute Matter, Enhanced Vision, Photonic Manipulation, Securing, Obfuscate
Credits: 0
Equipment: None

51248320975_bcf967b704_t.jpg Aysu Kundakçı (Peppermint_M)
22 Rotations Old, Female? Adopted Human.
Character Points: 3/21
Vitality: 6/6
Velocity: 2
Strength: 3
Skill: 3
Smarts: 1
Spirit: 1
Proficiencies: Long Range Weapons 3, Nature 1, Survival 1
Spell: Enhanced Vision
Credits: 152
Equipment:  Environment Safe Ammunition "ESA" Rifle (Calibrated Long Range, Energy) with Gravimetric Bipod - Weapon Attachment (The first Offensive Combat check with this weapon is Lucky) attached, Farsight Goggles
Inventory: Plasma Potion 2x, Essence of Glibness, Field Rations (Consumable, Restores 1 Vitality), Gator Hide (Can be converted into either Kinetic or Elemental Standard Armor by a craftsman) Zinc (Calibrated Kinetic Long Range Weapon), 
Flowing Font Scepter (Standard Short Range Elemental Weapon, Adaptable [Spend 1 action to change the range of the weapon]), Plasma Pistol (Standard Energy Short Range Weapon), Exo-suit, Chicken Leg (Consumable, Grants +2 Temporary Vitality, Perishable), Baguette (Consumable, Grants +1 Temporary Vitality, Perishable), Laser Phaser (Substandard*, short range energy weapon)

51917792106_e4be646478_q.jpg  Jonk (Scubacarrot) *Magical Sight (8 Minutes Remaining)*
30-something cycles Male Celestial
Character Points: 2/14
Vitality: 5/5
Velocity: 3
Strength: 1
Skill: 2
Smarts: 4
Proficiencies: Persuasion 1, Sleight of Hand 2, Long Range Weapons 1, Perception 1
Credits: 25
Equipment:  Sighted Corpo Blazer (Calibrated Elemental Long Range weapon), Cloaking Generator (Tool, grants +1 Sleight-of-hand or Stealth Check Successes),
Inventory: 1lb 00 Flour (Consumable, Mission Item), Rime Dirk (Standard Elemental Melee Weapon), Throwing Darts (Standard Kinetic Short Range Weapon), Crude Machete (Standard Kinetic Melee Weapon), Plasma Pistol (Standard Energy Short Range Weapon),  Silver Key (Mission Item), Exo-Suit (Tool, grants +1 Athletics or Acrobatics Check Successes)

Out of Commission Heroes
51935089225_fbeecfb02f_t.jpg Billeck Wallard (Wolfpackfan99) *Resting*
26 Cycle old Male Human 
Character points: 3/13
Vitality: 5/5
Velocity: 2
Strength: 1
Skill: 2
Smarts: 2
Proficiencies: Coding 1, Explosives 2, Technology 2, Short Range Weapons 2
Credits: 25
Equipment: Standard Elemental Short Range Weapon, Standard Energy Armor, Cloaking Generator (Tool, grants +1 Sleight-of-hand or Stealth Check Successes)
Inventory: Rime Dirk (Standard Elemental Melee Weapon), Throwing Darts (Standard Kinetic Short Range Weapon), Crude Machete (Standard Kinetic Melee Weapon), Plasma Pistol (Standard Energy Short Range Weapon), Energy Cell, Exo-Suit

Loot (Don't forget you can only hold 13 items in your inventory)
120 Credits
Archaic Tabard (Standard Kinetic Armor)
Crystal Staff (Standard, Kinetic Melee Weapon)
Translator Cube
Exo-Suit
Plasma Pistol (Standard Energy Short Range Weapon)
Plasma Chain Shirt (Standard Energy Armor)
Crude Machete (Standard Kinetic Melee Weapon)

Posted
9 hours ago, Waterbrick Down said:

that you probably thought that the letters were in the rows and the numbers were in the columns. That's on me, I'll do a better job of laying things out on future battlemaps.

My Dyslexic and Dyspraxia, probably doesn't help matters... 

Posted

Ooc: can i put add a point of Strength?

"Alright, Wolly, you need anything? Maybe we should check on that creature in a bit but.. I have no idea how to handle a magical beastie like that, any assistance would be great."

Jonk starts rifling through the bodies pockets for more 'Crescendo'.

"Oh, and that sword and the crystals in those cases are oozing magic, in case you want to check them out."

Posted
7 hours ago, Scubacarrot said:

Ooc: can i put add a point of Strength?

"Alright, Wolly, you need anything? Maybe we should check on that creature in a bit but.. I have no idea how to handle a magical beastie like that, any assistance would be great."

Jonk starts rifling through the bodies pockets for more 'Crescendo'.

"Oh, and that sword and the crystals in those cases are oozing magic, in case you want to check them out."

 

51966282654_7d5465e013_t.jpg
<Me? I'm just along for the ride and helping where I can. Hero work right? Your guess is as good as mine as to where the horse is from or what we should do with it, maybe some sort of authority on the station?>

Jonk finds a few empty cases in the thug's pockets, he figures the hideout probably had a stash somewhere though.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...