Darth Bjorn Posted February 6, 2021 Posted February 6, 2021 (edited) *Your entry has earned 21 XP* Excerpt from Cdr. Bannon’s log: Since I was already in the system, high command tasked me with a covert operation on the planet Gorse. The mission was to infiltrate a New Republic thorilide refinery, and plant a transmitter spike for future operations. This was usually a mission for a small crew like Reaper Squad, but ever since Nadiri, and Rae Sloane’s strike on Gorse, New Republic security has tightened. This meant I was to spearhead a diversion, disguised as a diplomatic mediator between Zeltron suppliers and the refinery boss, while Reaper Squad and a stormtrooper platoon from the 88th infiltrated the installation. Cdr. Bannon: Greetings Dr. Sihlbar. I’m here to deliver a message from Minister Freyi An’zeli. The two New Republic security officers flinched as Cdr. Bannon held out a small holoprojector, and a beautiful (by humanoid standards) flickering figure came to life mid-air… Minister Freyi: Dr.! I will dispense of the pleasantries and get straight to business. For too long have you and your new government exploited the hospitality of Zeltron. We will block all baradium shipments rerouted from the Zel system until you agree to Cdr. Bannon’s terms… The Zeltron paused for a moment... Minister Freyi: Should you choose not to agree, Zeltron will turn to the aid of the Imperial Triumvirate! The Mon Calamari Dr. looked from side to side, blinking a few times before muttering… Dr. Sihlbar: Tshis es non negoseable? Tshe New Rebublic does not answer to imperial threatsh. A transmission crackled through to Cdr. Bannon’s hidden ear-pierce… Lt. Sin Veruna: Commander. I’m in position. Ready to take out the scum on your signal! ' Cdr. Bannon turned his attention to the Mon Calamari... Cdr. Bannon: You can kiss your Baradium supply goodbye. Lt. Delp Wep: Not s-so hasty. A renegotiation of the agreement with Zeltron sh-should take place with the Gorse refinery administration, not with the refineries directly. I suggest you make an appointment with the board. We can escort you to the administration building. Cdr. Bannon: That won’t be necessary! The Commander nodded, and the low muffled sound of two silent sniper bolts - PZZHAM - BZZHAMM - is drowned out by the mechanical hum of the refinery... Some moments before on top of platform nine... Lt. Fell Vreach: Fell here! Had to put a runner down. I have another engineer top-side. He’s quiet for now. Meanwhile on the basin walkway... Maj. Raath Hagar: This is Raath. We’ve unlocked the back entrance. We’ll enter the installation from here and from the sewer drains below. And below in the basin... Srg. Wellen (TK-6382): Quiet! Get into the drain quickly, but keep it down! We have live ones at the basin. /// Man this build took some time, and it was testing me at times. It may seem a bit messy with all the characters, but I wanted to exploit all the possible scenes in the build... Also this build served as a proving ground for some techniques I want to incorporate in future builds... I hope you enjoy it, and as always I'd love to hear your honest feedback! Below you'll find some behind-the-scenes shots: Spoiler Front view of the entire moc... Left side view of the entire moc... Another view from the top... The full moc without minifigures... The topside platform used for cargo deliveries such as rhydonium... This moc displays platform 9 of 14 refinery platforms... Walkway overseeing the sewage basin... The basin, and sewage pipes from the refinery... The murky water contains small traces of xenoboric acid... New and used filters are delivered to the basin... Filters are applied to absorb most of the toxicity of xenoboric acid, to limit dangerous waste... The main access gate of section 9... Another look at the 'negotiation'... A worker changing the xenoboric acid filtering canisters... Edited February 7, 2021 by goatman461 Quote
marvelBoy123 Posted February 6, 2021 Posted February 6, 2021 Wow, such an awesome build - there is some great use of tiles, the minifigures look amazing and the use of colour for the polluted water is perfect. Overall you have really captured the gritty industrial aesthetic of a refinery. While I know you weren't sure about all different scenes in one build, I think the end result is great and the chaos is a necessary part of the industrial feel - Kessel is pretty similar as a mining world and it definitely had a lot going on so I think it works well in-universe! Quote
dvogon Posted February 6, 2021 Posted February 6, 2021 I have to say that these days I have used my notepad several times in this forum, but now I have to find it again to annotate all the good stuff you put in here . Fantastic build! The texturing and details are excellent: the hanging floors, the subtle acid sewage, the aurebesh, and the storyline... as always nice to follow. Just one detail: for such a toxic place, the building is a bit too clean. There might be roomba-like devices to clean everything up there, but some decoloration/oxidation suggesting they weren't perfect at their job would only increase the final fit & finish. Quote
Stuartn Posted February 7, 2021 Posted February 7, 2021 8 hours ago, Darth Bjorn said: It may seem a bit messy with all the characters, but I wanted to exploit all the possible scenes in the build. On the contrary I think the amount of minfigures is fine, on paper it may seem that there are a lot for the footprint of teh MOC, but since there is so much height, they don't obstruct any details and add so much to the build and storyline. It is great you can sort of get the storyline without reading the write-up. I especially like the polluted water and the great greebling and detail overall. My favourite bit is teh use of the spring loaded shooter pieces for the floor patterns. So much greebling and nice parts usage, and contrasted with the appropriate amount of negative space to (which you've also mastered through the use of many different tiles to add interest). Quote
Professor Thaum Posted February 7, 2021 Posted February 7, 2021 This one is brilliant ! With some nice use of new parts. Quote
Brickwolf Posted February 7, 2021 Posted February 7, 2021 A great depiction of an industrial facility! I like the compostion and the amount of mini scenes. Makes me want to build an industrial scene, too! Quote
Darth Bjorn Posted February 7, 2021 Author Posted February 7, 2021 @marvelBoy123 - thanks, and thank you for the input underway! 14 hours ago, dvogon said: Just one detail: for such a toxic place, the building is a bit too clean. There might be roomba-like devices to clean everything up there, but some decoloration/oxidation suggesting they weren't perfect at their job would only increase the final fit & finish. Thank you, and yeah I totally agree - looking at it in retrospect there's two things I wish I had done. 1) is add weathering or corrosion where the building meets the water, and 2) is adding bulkheads to main tower. It is a bit too square imo... :) @Stuartn @Professor Thaum Thanks guys! @Brickwolf Thanks - happy to inspire! Quote
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