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Posted (edited)

I really like the renders made in Stud.io.

48789320368_708cc2df9c_z.jpg

One thing thats bugs me.

I does not render in perspective. There are no vanishingpoints in the render.

48828755611_f39b8d9812_z.jpg

See? The wheels in the rear seem bigger thans the ones in the front!(Actually they are the same size..)

In real pictures it looks like this (shown with the help of some helplines)

hulplijnen.jpg

Is there a way to change it in the rendering setup? Or maybe in Gimp/Photoshop??

 

Edited by JunkstyleGio
Posted

I assume this is because something has set a VERY WIDE FoV with a short zoom?  At least that is my perspective, and something I had in POVRay a lot if you picked a bad zoom (50mm camera zoom in blender is the longest and I would say 30mm is shortest to avoid getting bad fish eye and things).  You can see in your FIRST image that the front hood and the rear look like the actually are not "parallel"?

Posted

Agree with the others - your image actually has perfectly normal spherical distortion. It's just that it uses a very "flat" perspective. As suggested, you need to tweak the FOV settings in Stud.io or move on to a real 3D program if you want really fancy camera stuff.

Mylenium

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