knotian Posted June 22, 2019 Posted June 22, 2019 I'm on my second big project including instructions as I go. These are all circular structures, braced on the inside. I tried drawing with collision on, but the time element was tooooo great. I physically insure that all components snap together, but the tolerance parameters differ between studio and real life. The step illustrations generated by the software, ignore collision, and produce a render with some obvious glitches I compensated for this by adding some written comments in the introductory material. The long range illustrations a very good, with distance making Is this a satisfactory approach? Any suggestions? Quote
SylvainLS Posted June 22, 2019 Posted June 22, 2019 Maybe a picture of some of these glitches and comments? Quote
knotian Posted June 22, 2019 Author Posted June 22, 2019 Actually I was looking for ideas and suggestions, How do you handle it? Quote
SylvainLS Posted June 22, 2019 Posted June 22, 2019 Sorry, I meant that we (or at least I) can’t evaluate your current workaround or propose an alternative without understanding what it’s about and that a picture of the glitches and a sample of the comments you add would help. Quote
knotian Posted June 22, 2019 Author Posted June 22, 2019 Hasn't the issue of cylindrical construction and studio come up in your building? I'll try and get one together later. Quote
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