kokkie20 Posted September 3, 2017 Posted September 3, 2017 I got a quick question about LDD. When i import as example a lxf file (Just a random one, testing some stuff) It says it could not load a brick or place, is there a way to see what brick it coudn't load? I tried to look on google for information but just can't seem to find what brick is missing or could not load. Thanks :) Quote
legolijntje Posted September 3, 2017 Posted September 3, 2017 LDD creates an 'UnplaceableBricksDump.lxfml' in C:\Users\[username]\AppData\Roaming\LEGO Company\ but I don't know what it does and does not place in there. I just know of its existence, I'm not really an LDD expert. Quote
SylvainLS Posted September 3, 2017 Posted September 3, 2017 It’s a file containing the unplaceable parts (all in red). It may not be entirely loadable if its parts also collide…. Quote
legolijntje Posted September 4, 2017 Posted September 4, 2017 14 hours ago, SylvainLS said: It’s a file containing the unplaceable parts (all in red). It may not be entirely loadable if its parts also collide…. Well, you could turn off collision detection with that developer mode though, right? Quote
kokkie20 Posted September 4, 2017 Author Posted September 4, 2017 Thanks for the answers ! Now i can finnaly debug some stuff (Couldnt find this information, but maybe i was using the wrong search terms....) Quote
SylvainLS Posted September 4, 2017 Posted September 4, 2017 Correction: it contains all the parts, the one that couldn’t be placed in red, the others in yellow. (I never use it, I always know what parts weren’t loaded ) And, yes, disabling the physics tests in developper mode allows to load it (and the original with all the parts too). Quote
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