Hyler Talliwell Posted March 15, 2017 Posted March 15, 2017 (edited) As I seem to have entered a cute period of building, I decided to make a niffler from the "Fantastic Beasts and Where to Find Them" movie. He's a chubby little guy just looking to steal some of your shinies... Niffler by The Deathly Halliwell, on Flickr Niffler(2) by The Deathly Halliwell, on Flickr Niffler(3) by The Deathly Halliwell, on Flickr Thanks for viewing! He will be at BW Indy and BW Chicago. Edited March 15, 2017 by Hyler Talliwell Quote
sunhuntin Posted March 15, 2017 Posted March 15, 2017 Wow, he is gorgeous, and instantly recognizable. Well done! Quote
carebear Posted March 16, 2017 Posted March 16, 2017 O My!!!! - So Great!!!! Loving this Greetings Quote
Capparezza Posted March 17, 2017 Posted March 17, 2017 Uuuhhhh, this is nice. I don't know about those "Fantastic beasts", but this build sure looks great Quote
kjm161 Posted March 17, 2017 Posted March 17, 2017 The niffler looks so content with all of its bounty. Wonderful build. Quote
TAFOL Posted March 18, 2017 Posted March 18, 2017 I already saw this cute little beast on the Brothers Brick. Kudos for using microfigs for the fingers and toes. NPU right there. I was kind of wondering: What did you use to make the eyes? It looks like technic ball joints, but I can't quite figure out what parts the yellow thingies are. Quote
Vindicare Posted March 19, 2017 Posted March 19, 2017 This is great! This would make for a good Ideas set, I'd buy it. Quote
Hyler Talliwell Posted March 29, 2017 Author Posted March 29, 2017 On 3/18/2017 at 5:54 AM, TAFOL said: I already saw this cute little beast on the Brothers Brick. Kudos for using microfigs for the fingers and toes. NPU right there. I was kind of wondering: What did you use to make the eyes? It looks like technic ball joints, but I can't quite figure out what parts the yellow thingies are. Sorry for the late response, it's a yellow classic space helmet around the black ball joint. There's a 1x1 clip with the horizontal studs that hold it in place out of the viewport of the helmet. Quote
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