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Posted

While Jokerland was a fine set, I felt that it provided us with only a small segment of a true amusement park, and the addition of the Funhouse wasn't quite enough. While this isn't really a MOC, this is what I've done to make Jokerland larger, more dangerous, and most of all, more fun!

jle.jpg

Well, before we enter, we need tickets! But the booth seems to be closed....

jleticketbooth.jpg

Or perhaps not. Heads, we enter, tails we leave.

Poison Ivy's taken a huge risk by imprisoning Supergirl and Starfire together, but. miraculously, she's subdued them.

jlefreefall.jpg

Over yonder is the Test Your Strength machine. With the giant Joker mascot looming over it, it's impossible to miss.

jlestrengthtest.jpg

Riddler has taken over the Funhouse ever since the park was expanded, and he's got Batgirl hanging over a barrel of toxic who-knows-what. If the need arises, he's going to steal borrow Harley's coaster-car to escape.

jlefunhouse.jpgjlecar.jpg

(The car was reworked ages ago to match Harley's alternating color scheme, all through the vehicle. The white mess we were given just didn't work.)

Speaking of Harley, there seems to be a giant box over here with her colors.

"'Round the creepy carnival park, the Batman chased the Joker...his red-and-black girl watched and cheered on, POP! goes the Quinn-bot!"

jleboxopen.jpg

Black Manta was rather taken with the dunk tank, and captured Cyborg. Lots of fish, probably dangerous, will only add insult to injury for Cyborg's circuitry.

jledunktank.jpg

Scarecrow runs the haunted house. Who's his captive?

jlehauntedhouse.jpg

The entranceway is treacherous, for, as Batman realizes there aren't any stairs to reach the top, a giant metal ball swoops down.

jlehouseentrytrap.jpg

Naturally, there's a fear gas pipeline going into the greenhouse. The relatively harmless henchman appears to be a real monstrous plant due to the influence of the gas.

jlehousefeargas.jpg

And if all else fails and Batman manages to defeat all of the villains, there's a last resort.

jlerobot.jpgjlerobothammer.jpg

You didn't really think that Joker mascot was ornamental, did you?

The deadly robot comes armed with a dually-dangerous hammer. Once side smashes and releases Joker toxin, while the other launches ammunition.

So there you have it, some simple ideas to flesh out Jokerland. I do apologize for the photo quality, but the size of most of the items made it difficult to take crisp photos.

Posted

Thank you for your kind comments. Due to feeling under the weather with nothing to do, I added some more!

Over at the mansion, I changed Superboy's containment to be more realistically effective. Now he's trapped in a fear gas chamber, leaving him lost in his hallucinations and trapped behind the glass. Scarecrow is now Arkhamish in look to use the rotating platform, and it serves as a better hiding place. When Batman finally gets up to Superboy, he has to deal with a Scarecrow ambush first.

jlescarecrowcontainment.jpg

Also, the kitchen has gotten some gas pumped in with its own imaginary entity being another product.

jlekitchenzombie.jpg

Over at the Deadly Duckies, I've mean-spiritedly added Aquaman to the prisoners, and his trident has been sealed in ice on the other side. Who did it?

jleaquaman.jpgjleduckiesfreeze.jpg

Why, Mr. Freeze, of course! Who were you expecting, Catwoman?

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