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Posted

QM Note: Upon re-reading the Mage's SHIELD skill, I realized that Terry's Magic Burst last Round should have indeed been of Wind; I have rectified the error in the earlier Round.

QM Note: I'd be happy to autoroll a bit, if I can get some actions declared and no one objects. :thumbup:

Round 6 of Terror at Timehenge (Northeast):

Jinnipher vs. Juvenile Tyrannosaur - Critical Hit (Juvenile Tyrannosaur: 5*2=10+7=17 damage + Poisoned 5)

>Terry switches fronts

Juvenile Tyrannosaur Poisoned: -5 health

With Terry departing as well, Jinnipher is finally allowed the focus she needs to fatally poison the Tyrannosaur; it will only be a matter of time before the beast falls.

Current Weather: Hot (Doubles Fire-elemental damage, halves Ice-elemental damage)

The Northeastern Enemies:

heroicafog-monster-tyrannosaur.jpg

Juvenile Tyrannosaur
*Slowed*
*Poisoned by 5*

Type:
Ancient

Level:
9

Health:
5/80

Special:
Devour
– Removes the target from the battle. The devoured target is returned with 1 health after the Juvenile Tyrannosaur's defeat.

Drops
(varies by roll):

1: Ancient Amber, 2x Ancient Bone (Can be thrown at monsters to distract them for 3 turns. Worth nothing, except in magic shops where it is worth 50 gold.), Sakurai's Adamantite Shard (Quest Item)

2-6: 4x Ancient Bone (Can be thrown at monsters to distract them for 3 turns. Worth nothing, except in magic shops where it is worth 50 gold.), Sakurai's Adamantite Shard (Quest Item)

The Northeastern Party:

19557531433_d6c5c4d5c6_t.jpg

Jinnipher Buchaire
(JimBee)

76-year-old female Moon Elven Knight
*Deals half damage to/takes half damage from Beasts, Plants, and Vermin*
*Encouraged*
*Secondary Party Leader*

Level 7

Power Bonus:
0

Defense:
9

Health:
16/16

Gold:
75

Equipment: Brine Blade
(WP:5, deals Poison 5; greatsword), Natural Shield (SP:6, bearer deals half damage to and takes half damage from Beasts, Plants, and Vermin; shield),
Moone Mail
(SP:3; bodywear)

Inventory:
The Beheader (WP:15, defies SP; greatsword),
Full Moon Shield
(SP:5), Vorpalis Conquerors (Power +0; goes up by 2 for every enemy defeated, drops back down to 0 if the wearer is knocked out or if the battle ends; footwear), Paper Doll (protects from
Hexed
-effect; accessory), 3x Potion, Grand Potion, Greater Tonic, 3x Remedy, Bedroll, Shovel, Letter of Recommendation, Venom,

Round 5 of Terror at Timehenge (Southwest):

Torald vs. Juvenile Coelophysus Mob A - Extra Critical Hit (Mob A: -1 hit)

Kheyli vs Juvenile Coelophysus Mob A - Miss

>Sakurai vs. Juvenile Coelophysus Mob A (twice) - Dual Damage (Sakurai: 1+1=2/2=1-3=0 damage)

Ezeran vs. Juvenile Coelophysus Mob A - SHIELD (Magic Burst of Wood - Mob A: no effect, immune)

>Boris vs. Juvenile Coelophysus Mob A - Special Damage (Cry for Help - Mob A: +1 member)

Mac does nothing

Terry arrives on the Southwest front

Torald lands another spectacular hit, so powerful it inadvertently knocks the Coelophysus out of the way of Kheyli's strike. Sakurai tries to get in close to finish the job, but the verminous reptile rebuffs him. Ezeran, perhaps overenthused by the closeness of victory, inadvertently releases a burst of ineffective magical energy, allowing the Coelophysus time to cry for help. Terry arrives from the other front, resuming command as Party Leader.

Current Weather: Hot (Doubles Fire-elemental damage, halves Ice-elemental damage)

The Southwestern Enemies:

21045206380_1609530110_t.jpg21045206380_1609530110_t.jpg

Juvenile Coelophysis Mob A
*Mob 2*

*Immune to Poisoned, Bleeding, Burning, Petrified, Minimized, and all damage-dealing effects*
*Afraid*
*Swarming*

Type:
Ancient/Vermin

Level:
2 (1*2)

Health:
3/4 hits (2 hits*2)

Special I:
Swarm
- The Juvenile Coelophysis Mob rushes into the party's Front Row, forcing the party into the Back Row until the Coelophysis Mob is defeated. While Swarming, the Coelophysis Mob deals and takes full damage from Heroes in the Back Row. Afraid will counteract the effects of Swarm.

Special II:
Cry for Help
- The Juvenile Coelophysis Mob calls for an additional member. Used when the Juvenile Coelophysis Mob is already Swarming.

Drops
(varies by roll):

1: Ancient Bone

2-4: 3x Bone

5-6: nothing

The Southwestern Party

m0BoJW5.png

Terry Yelnats (played by Endgame)
*Party Leader!*

Male Human Mage

Level 7

Power Bonus:
0

Health:
9/11 (5+6)

Defense:
1

Ether:
3/11 (5+5)

Gold:
23

Equipment:
Grumpy's Staff
(WP: 10),
Leather Cap
(SP: 1)

Inventory:
Ether Lash Wand: (WP 3 Wand, at the cost of 1 ether per WP the Wand becomes dual strike for one attack.), Cattle Prod Staff (WP: 3), 3x Potion, Sapphire (Wind), Opal (Ice), 2x Bat Guano (can be thrown at an enemy to cause the Blind Effect), Bedroll, Robes of the Murine Chieftan (SP:2, Max Ether +2, grants
Command
over rats; bodywear, suitable to Ether-using classes),

15856534637_fe5336c6b9_t.jpg

Boris Bruhalv
(Waterbrick Down)

38 year old male vampire Cleric *Immune to
Stunned
and
Poisoned
*
*Encouraged*

Level 9

Power Bonus:
0

Defense:
2
(2)

Health:
15/17
(9+8)

Ether:
7/13
(5+8)

Gold:
103

Equipment:
Simple Mace (WP: 3, mace), Rusty Chainmail (SP: 2, Immune to Stunned and Poison)

Inventory:
Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 2 Potions, 2 Remedies, 4 Tonics, 1x Sleep Bomb, 3x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Dirt Bomb (Deals 10 Ground damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Floral Bomb, Bone, Grating Stone, Crimson Scorpion Dagger (WP:5, deals
Cursed
; dagger),

19745451253_0970632efb_m.jpg

Ezeran Yavarr
(MysticModulus)

42 year old male human mage

Level 2

Power Bonus:
0

Defense:
0

Health:
6/6

Ether:
4/6

Gold:
0

Equipment:
Ebony Scorpion Dagger (WP:5, deals
Poisoned-by-3
; dagger),

Inventory:
Staff infested with demonic slime (WP 3), 2x Potion, Emerald (Wood)

photo-thumb-43982.jpg?_r=1438604472

Torald Waruelf
(Alfadas)

20 year old male Human Barbarian

Level 2

Power Bonus:
0

Defense:
0

Health:
9/9

Gold:
10

Equipment:
Ebony Scorpion Spear (WP:5, deals
Poisoned-by-3
; spear),

Inventory:
Old and Rusty Greatsword (WP: 3), Potion, Mead, Tiger Balm, Fire Bomb,

20217260639_41a3b453ac_t.jpg

Kheyli
(K-Nut)

327 years old female fairy Barbarian

Level 2

Power Bonus:
0

Defense:
0

Health:
9/9

Gold:
0

Equipment
: Rat Club (WP:5, deals
Afraid
to Vermin-type enemies and
Poisoned-by-1
to enemies of all types; club),

Inventory:
Barrager (WP:3 Greatsword), 3x Potion, Mead, Poison Bomb

20695055443_9b13371190_t.jpg

Sakurai Sato
(NPC, uncooperative [controlled by QM])

62 years old male Human Sorcerer/Marauder *Immune to Sealed, Stunned, Confused, and Poisoned* *Permanently Afraid*

Level 10

Power Bonus:
0

Health:
9/10 (5+9-4)

Defense:
3

Ether:
24/24 (5+9+5+5)

Gold:
7

Equipment:
Sapphamber Staff (WP:7, doubled against Ancient enemies, Wind-elemental; staff), Silver Samurai Katana (WP:7, doubled against Beasts and Werefolk; longsword), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect; bodywear, suitable for mages, clerics, necromancers, scholars and weather mages), Cloak of the Marauding Sorcerer (Wearer is permanently Afraid, Wearer uses the
Dexterous
battle style for melee attacks and the
Flourished
battle style for spells; backwear, suitable for Sakurai Sato only)

Inventory:
Sapphire (Wind), Ether Core, Smoke Bomb x50,

Quest2NPC2.jpg

Mac
(takes suggestions)

Has a 1/6 chance to grant Inspired

Has a 1/2 chance to grant Encouraged

Inventory:
3x Tonic, 3x Potion, Remedy

Note: Mac does not deal or take damage from enemies and cannot prevent Free Hits.

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone has acted; each party's Free Hits are separate. Mobs get an extra Free Hit if there are more members of the mob than standing party members.

NOTE: Any party member can switch to the other half of the battle by spending a turn, but you will only get experience once during this dual battle. If all party members on a front are Knocked Out, the remaining enemies will join the other front.

Posted

Jinnipher looks over at Terry, who goes to help the others. She's left all alone to fight the Tyranosaur. "Hmph, about time he stopped doubting me. I could have handled this myself from the beginning."

She stands firm and braces herself for the dinosaur's last-ditch effort, in the front row.

Posted

Boris takes a swing at the mob from the back row. "Hey there Terry, take it things are going well on the other side?"

"The tyrannosaur got so much poison in its blood that it'll drop dead no matter what. Jinnipher wants her blade to get the kill and not the poison, though. We've just 'bout wrapped this up. Boris, Ezeran, Kheyli, Torald, Mac, Sakurai... How 'bout we end this?"

Terry fires a wind spell at the Coelyphysis Mob from the back row.

Posted

Round 7 of Terror at Timehenge (Northeast):

Jinnipher does nothing

Juvenile Tyrannosaur Poisoned: -5 health

Alone with the mighty Tyrannosaur, Jinnipher is the only witness to its final moments. With a mighty roar that suddenly goes silent, the beast takes one step, two, before beginning to fall. Jinnipher watches the life leave its eyes as its enormous head plunges toward her--but a quick bash of her shield knocks it aside, leaving the elven Knight unharmed.

Round 7 of Terror at Timehenge (Southwest):

Mac does nothing

>Sakurai vs. Juvenile Coelophysus Mob A (twice) - Dual Hit (Juvenile Coelophysus Mob A: 1 hit + 1 hit = 2 hits

>Terry (Wind) vs. Juvenile Coelophysus Mob A - Great Spell (Juvenile Coelophysus Mob A: 1 hit (KO!); Terry: -1 Ether)

>Boris vs. Juvenile Coelophysus Mob A -

Torald vs. Juvenile Coelophysus Mob A -

Kheyli vs Juvenile Coelophysus Mob A -

Ezeran vs. Juvenile Coelophysus Mob A -

With a trio of quick strikes, the reinforcements from the northeast bring the battle to a swift end.

THE BATTLE IS VICTORIOUS! All party members gain experience. Boris is now Level 10 and may equip a second Artifact! The enemies drop a bunch of loot.

The Party

m0BoJW5.png

Terry Yelnats (played by Endgame)
*Party Leader!*

Male Human Mage

Level 8

Power Bonus:
0

Health:
10/12 (5+6)

Defense:
1

Ether:
3/12 (5+5)

Gold:
23

Equipment:
Grumpy's Staff
(WP: 10),
Leather Cap
(SP: 1)

Inventory:
Ether Lash Wand: (WP 3 Wand, at the cost of 1 ether per WP the Wand becomes dual strike for one attack.), Cattle Prod Staff (WP: 3), 3x Potion, Sapphire (Wind), Opal (Ice), 2x Bat Guano (can be thrown at an enemy to cause the Blind Effect), Bedroll, Robes of the Murine Chieftan (SP:2, Max Ether +2, grants
Command
over rats; bodywear, suitable to Ether-using classes),

19557531433_d6c5c4d5c6_t.jpg

Jinnipher Buchaire
(JimBee)

76-year-old female Moon Elven Knight
*Deals half damage to/takes half damage from Beasts, Plants, and Vermin*

Level 8

Power Bonus:
0

Defense:
9

Health:
17/17

Gold:
75

Equipment: Brine Blade
(WP:5, deals Poison 5; greatsword), Natural Shield (SP:6, bearer deals half damage to and takes half damage from Beasts, Plants, and Vermin; shield),
Moone Mail
(SP:3; bodywear)

Inventory:
The Beheader (WP:15, defies SP; greatsword),
Full Moon Shield
(SP:5), Vorpalis Conquerors (Power +0; goes up by 2 for every enemy defeated, drops back down to 0 if the wearer is knocked out or if the battle ends; footwear), Paper Doll (protects from
Hexed
-effect; accessory), 3x Potion, Grand Potion, Greater Tonic, 3x Remedy, Bedroll, Shovel, Letter of Recommendation, Venom,

15856534637_fe5336c6b9_t.jpg

Boris Bruhalv
(Waterbrick Down)

38 year old male vampire Cleric *Immune to
Stunned
and
Poisoned
*

Level 10

Power Bonus:
0

Defense:
2
(2)

Health:
16/18
(9+8)

Ether:
8/14
(5+8)

Gold:
103

Equipment:
Simple Mace (WP: 3, mace), Rusty Chainmail (SP: 2, Immune to Stunned and Poison)

Inventory:
Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 2 Potions, 2 Remedies, 4 Tonics, 1x Sleep Bomb, 3x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Dirt Bomb (Deals 10 Ground damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Floral Bomb, Bone, Grating Stone, Crimson Scorpion Dagger (WP:5, deals
Cursed
; dagger),

19745451253_0970632efb_m.jpg

Ezeran Yavarr
(MysticModulus)

42 year old male human mage

Level 3

Power Bonus:
0

Defense:
0

Health:
7/7

Ether:
5/7

Gold:
0

Equipment:
Ebony Scorpion Dagger (WP:5, deals
Poisoned-by-3
; dagger),

Inventory:
Staff infested with demonic slime (WP 3), 2x Potion, Emerald (Wood)

photo-thumb-43982.jpg?_r=1438604472

Torald Waruelf
(Alfadas)

20 year old male Human Barbarian

Level 3

Power Bonus:
0

Defense:
0

Health:
10/10

Gold:
10

Equipment:
Ebony Scorpion Spear (WP:5, deals
Poisoned-by-3
; spear),

Inventory:
Old and Rusty Greatsword (WP: 3), Potion, Mead, Tiger Balm, Fire Bomb,

20217260639_41a3b453ac_t.jpg

Kheyli
(K-Nut)

327 years old female fairy Barbarian

Level 3

Power Bonus:
0

Defense:
0

Health:
10/10

Gold:
0

Equipment
: Rat Club (WP:5, deals
Afraid
to Vermin-type enemies and
Poisoned-by-1
to enemies of all types; club),

Inventory:
Barrager (WP:3 Greatsword), 3x Potion, Mead, Poison Bomb

20695055443_9b13371190_t.jpg

Sakurai Sato
(NPC, uncooperative [controlled by QM])

62 years old male Human Sorcerer/Marauder *Immune to Sealed, Stunned, Confused, and Poisoned* *Permanently Afraid*

Level 10.5

Power Bonus:
0

Health:
9/10 (5+9-4)

Defense:
3

Ether:
24/24 (5+9+5+5)

Gold:
7

Equipment:
Sapphamber Staff (WP:7, doubled against Ancient enemies, Wind-elemental; staff), Silver Samurai Katana (WP:7, doubled against Beasts and Werefolk; longsword), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect; bodywear, suitable for mages, clerics, necromancers, scholars and weather mages), Cloak of the Marauding Sorcerer (Wearer is permanently Afraid, Wearer uses the
Dexterous
battle style for melee attacks and the
Flourished
battle style for spells; backwear, suitable for Sakurai Sato only)

Inventory:
Sapphire (Wind), Ether Core, Smoke Bomb x50,

Quest2NPC2.jpg

Mac
(takes suggestions)

Has a 1/6 chance to grant Inspired

Has a 1/2 chance to grant Encouraged

Inventory:
3x Tonic, 3x Potion, Remedy

Note: Mac does not deal or take damage from enemies and cannot prevent Free Hits.

As the last of the lizards finally falls, Sakurai quickly begins to search through the creatures' remains, throwing everything he doesn't need to Mac. He growls in frustration, apparently unable to shift the tyrannosaur's body with both hands full.

20695055443_9b13371190_t.jpg

"Here, hold this," he says, handing his staff to Jinnipher while sheathing his sword. At last, the Sorcerer finds what he's searching for. "Finally!" he cheers, hefting his claimed Adamantite shard, unaware of the shimmering mist that begins to flow across the ground. "With this, I'll be strong enough. With this, I can finally afford to try and take on--"

The party is completely surrounded by the fog. An unfamiliar figure rises atop the nearby ridge, its armor gleaming amidst the glowing mist, its echoing voice booming as it addresses the party.

21040194653_9373999cd0.jpg

heroicafog-monster-mirageknight.jpg

"Who dares disturb this hallowed place? Beware, for thou hast earned my wrath!"

20695055443_9b13371190_t.jpg

"...the Mirage Knight..."

The Mirage Knight fades into the mist, then appears at the party's level and begins to approach...from every side. In its hand it holds a gleaming, golden scythe, precisely poised to penetrate all of their defenses, as its golden cloak seems to shimmer in the mist. As the mist curls around them, the party notices a strange magical barrier surrounding their opponent (opponents?), as if for some reason the being had become temporarily Immortal...

Quest2NPC2.jpg

"I...don't think we can fight this one, Heroes."

Even as Sakurai prepares to throw a Smoke Bomb, he seems to be counting...

20695055443_9b13371190_t.jpg

"six, seven, eight...wait, eight? That's at least two more than the last time I saw this guy. Some of these must be illusions. If even one of you can land a solid hit on an illusion, we'll have a direction to run once I throw this thing. Until then, though, we're trapped."

PREPARE FOR BATTLE...?

The Enemy (enemies?)

heroicafog-monster-mirageknight.jpg

Mirage Knight (A?)

*Immune to ???* *Lucky* *Immortal!*

Type: ????

Level: ??

Health: ????/????

Special I: It's Just a Mirage - Negates all damage dealt by the enemy party until the Mirage Knight can act again. Used only if ????

Special II: Did I Get Him? - ????

Passive Special: Mirage Mirror - The Mirage Knight's level is equal to the power (WP+Level+Power Bonus) of the target.

Drops: Mirage Scythe (WP: X, WP is equal to the level of the targeted enemy, cannot be upgraded; scythe), to each hero 10 Glory Points and the title of "Mirage Breaker".

heroicafog-monster-mirageknight.jpg

Mirage Knight (B?)

*Immune to ???* *Lucky* *Immortal!*

Type: ????

Level: ??

Health: ????/????

Special I: It's Just a Mirage - Negates all damage dealt by the enemy party until the Mirage Knight can act again. Used only if ????

Special II: Did I Get Him? - ????

Passive Special: Mirage Mirror - The Mirage Knight's level is equal to the power (WP+Level+Power Bonus) of the target.

Drops: Mirage Scythe (WP: X, WP is equal to the level of the targeted enemy, cannot be upgraded; scythe), to each hero 10 Glory Points and the title of "Mirage Breaker".

heroicafog-monster-mirageknight.jpg

Mirage Knight (C?)

*Immune to ???* *Lucky* *Immortal!*

Type: ????

Level: ??

Health: ????/????

Special I: It's Just a Mirage - Negates all damage dealt by the enemy party until the Mirage Knight can act again. Used only if ????

Special II: Did I Get Him? - ????

Passive Special: Mirage Mirror - The Mirage Knight's level is equal to the power (WP+Level+Power Bonus) of the target.

Drops: Mirage Scythe (WP: X, WP is equal to the level of the targeted enemy, cannot be upgraded; scythe), to each hero 10 Glory Points and the title of "Mirage Breaker".

heroicafog-monster-mirageknight.jpg

Mirage Knight (D?)

*Immune to ???* *Lucky* *Immortal!*

Type: ????

Level: ??

Health: ????/????

Special I: It's Just a Mirage - Negates all damage dealt by the enemy party until the Mirage Knight can act again. Used only if ????

Special II: Did I Get Him? - ????

Passive Special: Mirage Mirror - The Mirage Knight's level is equal to the power (WP+Level+Power Bonus) of the target.

Drops: Mirage Scythe (WP: X, WP is equal to the level of the targeted enemy, cannot be upgraded; scythe), to each hero 10 Glory Points and the title of "Mirage Breaker".

heroicafog-monster-mirageknight.jpg

Mirage Knight (E?)

*Immune to ???* *Lucky* *Immortal!*

Type: ????

Level: ??

Health: ????/????

Special I: It's Just a Mirage - Negates all damage dealt by the enemy party until the Mirage Knight can act again. Used only if ????

Special II: Did I Get Him? - ????

Passive Special: Mirage Mirror - The Mirage Knight's level is equal to the power (WP+Level+Power Bonus) of the target.

Drops: Mirage Scythe (WP: X, WP is equal to the level of the targeted enemy, cannot be upgraded; scythe), to each hero 10 Glory Points and the title of "Mirage Breaker".

heroicafog-monster-mirageknight.jpg

Mirage Knight (F?)

*Immune to ???* *Lucky* *Immortal!*

Type: ????

Level: ??

Health: ????/????

Special I: It's Just a Mirage - Negates all damage dealt by the enemy party until the Mirage Knight can act again. Used only if ????

Special II: Did I Get Him? - ????

Passive Special: Mirage Mirror - The Mirage Knight's level is equal to the power (WP+Level+Power Bonus) of the target.

Drops: Mirage Scythe (WP: X, WP is equal to the level of the targeted enemy, cannot be upgraded; scythe), to each hero 10 Glory Points and the title of "Mirage Breaker".

heroicafog-monster-mirageknight.jpg

Mirage Knight (G?)

*Immune to ???* *Lucky* *Immortal!*

Type: ????

Level: ??

Health: ????/????

Special I: It's Just a Mirage - Negates all damage dealt by the enemy party until the Mirage Knight can act again. Used only if ????

Special II: Did I Get Him? - ????

Passive Special: Mirage Mirror - The Mirage Knight's level is equal to the power (WP+Level+Power Bonus) of the target.

Drops: Mirage Scythe (WP: X, WP is equal to the level of the targeted enemy, cannot be upgraded; scythe), to each hero 10 Glory Points and the title of "Mirage Breaker".

heroicafog-monster-mirageknight.jpg

Mirage Knight (H?)

*Immune to ???* *Lucky* *Immortal!*

Type: ????

Level: ??

Health: ????/????

Special I: It's Just a Mirage - Negates all damage dealt by the enemy party until the Mirage Knight can act again. Used only if ????

Special II: Did I Get Him? - ????

Passive Special: Mirage Mirror - The Mirage Knight's level is equal to the power (WP+Level+Power Bonus) of the target.

Drops: Mirage Scythe (WP: X, WP is equal to the level of the targeted enemy, cannot be upgraded; scythe), to each hero 10 Glory Points and the title of "Mirage Breaker".

The Party

m0BoJW5.png

Terry Yelnats (played by Endgame)
*Party Leader!*

Male Human Mage

Level 8

Power Bonus:
0

Health:
10/12 (5+6)

Defense:
1

Ether:
3/12 (5+5)

Gold:
23

Equipment:
Grumpy's Staff
(WP: 10),
Leather Cap
(SP: 1)

Inventory:
Ether Lash Wand: (WP 3 Wand, at the cost of 1 ether per WP the Wand becomes dual strike for one attack.), Cattle Prod Staff (WP: 3), 3x Potion, Sapphire (Wind), Opal (Ice), 2x Bat Guano (can be thrown at an enemy to cause the Blind Effect), Bedroll, Robes of the Murine Chieftan (SP:2, Max Ether +2, grants
Command
over rats; bodywear, suitable to Ether-using classes),

19557531433_d6c5c4d5c6_t.jpg

Jinnipher Buchaire
(JimBee)

76-year-old female Moon Elven Knight
*Deals half damage to/takes half damage from Beasts, Plants, and Vermin*

Level 8

Power Bonus:
0

Defense:
9

Health:
17/17

Gold:
75

Equipment: Brine Blade
(WP:5, deals Poison 5; greatsword), Natural Shield (SP:6, bearer deals half damage to and takes half damage from Beasts, Plants, and Vermin; shield),
Moone Mail
(SP:3; bodywear)

Inventory:
The Beheader (WP:15, defies SP; greatsword),
Full Moon Shield
(SP:5), Vorpalis Conquerors (Power +0; goes up by 2 for every enemy defeated, drops back down to 0 if the wearer is knocked out or if the battle ends; footwear), Paper Doll (protects from
Hexed
-effect; accessory), 3x Potion, Grand Potion, Greater Tonic, 3x Remedy, Bedroll, Shovel, Letter of Recommendation, Venom, Sapphamber Staff (WP:7, doubled against Ancient enemies, Wind-elemental; staff),

15856534637_fe5336c6b9_t.jpg

Boris Bruhalv
(Waterbrick Down)

38 year old male vampire Cleric *Immune to
Stunned
and
Poisoned
*

Level 10

Power Bonus:
0

Defense:
2
(2)

Health:
16/18
(9+8)

Ether:
8/14
(5+8)

Gold:
103

Equipment:
Simple Mace (WP: 3, mace), Rusty Chainmail (SP: 2, Immune to Stunned and Poison)

Inventory:
Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 2 Potions, 2 Remedies, 4 Tonics, 1x Sleep Bomb, 3x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Dirt Bomb (Deals 10 Ground damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Floral Bomb, Bone, Grating Stone, Crimson Scorpion Dagger (WP:5, deals
Cursed
; dagger),

19745451253_0970632efb_m.jpg

Ezeran Yavarr
(MysticModulus)

42 year old male human mage

Level 3

Power Bonus:
0

Defense:
0

Health:
7/7

Ether:
5/7

Gold:
0

Equipment:
Ebony Scorpion Dagger (WP:5, deals
Poisoned-by-3
; dagger),

Inventory:
Staff infested with demonic slime (WP 3), 2x Potion, Emerald (Wood)

photo-thumb-43982.jpg?_r=1438604472

Torald Waruelf
(Alfadas)

20 year old male Human Barbarian

Level 3

Power Bonus:
0

Defense:
0

Health:
10/10

Gold:
10

Equipment:
Ebony Scorpion Spear (WP:5, deals
Poisoned-by-3
; spear),

Inventory:
Old and Rusty Greatsword (WP: 3), Potion, Mead, Tiger Balm, Fire Bomb,

20217260639_41a3b453ac_t.jpg

Kheyli
(K-Nut)

327 years old female fairy Barbarian

Level 3

Power Bonus:
0

Defense:
0

Health:
10/10

Gold:
0

Equipment
: Rat Club (WP:5, deals
Afraid
to Vermin-type enemies and
Poisoned-by-1
to enemies of all types; club),

Inventory:
Barrager (WP:3 Greatsword), 3x Potion, Mead, Poison Bomb

20695055443_9b13371190_t.jpg

Sakurai Sato
(NPC, uncooperative [controlled by QM])

62 years old male Human Sorcerer/Marauder *Immune to Sealed, Stunned, Confused, and Poisoned* *Permanently Afraid*

Level 10.5

Power Bonus:
0

Health:
9/10 (5+9-4)

Defense:
3

Ether:
24/24 (5+9+5+5)

Gold:
7

Equipment:
Silver Samurai Katana (WP:7, doubled against Beasts and Werefolk; longsword), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect; bodywear, suitable for mages, clerics, necromancers, scholars and weather mages), Cloak of the Marauding Sorcerer (Wearer is permanently Afraid, Wearer uses the
Dexterous
battle style for melee attacks and the
Flourished
battle style for spells; backwear, suitable for Sakurai Sato only)

Inventory:
Sapphire (Wind), Ether Core, Smoke Bomb x50, Adamantite Shard (1/4 of a full Adamantite)

Quest2NPC2.jpg

Mac
(takes suggestions)

Has a 1/6 chance to grant Inspired

Has a 1/2 chance to grant Encouraged

Inventory:
3x Tonic, 3x Potion, Remedy, *Previous battle's loot*

Note: Mac does not deal or take damage from enemies and cannot prevent Free Hits.

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone has acted; each party's Free Hits are separate. Mobs get an extra Free Hit if there are more members of the mob than standing party members.

Posted (edited)

OoC: I take it, we're not going to get an explanation of what the Immortal effect is?

"I don't think there going to be the talking types, Terry." Boris kept his distance from the knights but kept his eye on Mirage Knight D. "We could all try targetting different ones in hopes one of us will break through. Could try a bomb, but no telling what these things are immune to. Conversely we could have Torald use his Tiger Balm in hopes that it'll render one them at least open for attack."

Edited by Waterbrick Down
Posted

OoC: I take it, we're not going to get an explanation of what the Immortal effect is?

"I don't think there going to be the talking types, Terry." Boris kept his distance from the knights but kept his eye on Mirage Knight A. "We could all try targetting different ones in hopes one of us will break through. Could try a bomb, but no telling what these things are immune to. Conversely we could have Torald use his Tiger Balm in hopes that it'll render one them at least open for attack."

QM Note: The Immortal effect is the same as that granted by the Immortal challenge in the Fields of Glory--the enemy cannot be damaged or inflicted with negative effects until all others are defeated.

Posted

OoC: Still slightly confused from a mechanics point, so the illusion will drop if we actually hit one of the enemies even though they won't take any damage, or we have to make them vulnerable before we can even hit them? Just asking because I don't want Torald to have to waste a good consumable if he doesn't have to.

Boris stared at the mirages but they went in and out of focus until he couldn't be sure what was real and what wasn't. "Torald, we may be needing that Tiger Balm of yours."

Posted

OoC: Still slightly confused from a mechanics point, so the illusion will drop if we actually hit one of the enemies even though they won't take any damage, or we have to make them vulnerable before we can even hit them? Just asking because I don't want Torald to have to waste a good consumable if he doesn't have to.

Boris stared at the mirages but they went in and out of focus until he couldn't be sure what was real and what wasn't. "Torald, we may be needing that Tiger Balm of yours."

QM Note: The illusion(s) will be disrupted even though the Mirage Knight is Immortal; the Mirage Knight just won't lose any health from any hits. :thumbup:

Posted

"Why don't we just throw a bomb? If we do, it has to hit something."

Jinnipher braced herself, grimacing at the amount of enemies - or illusions. Without much thought, she picked Mirage Knight F to charge at with Beheader, front row.

Posted

Ezeran grinds his teeth as the symbiont snarls wildly. "So, we are grave-robbers now? Well I guess we'll have to foil this mirage..." Ezeran casts a wooden spell at Mirage Knight E from the back row.

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