Sandy Posted September 10, 2015 Posted September 10, 2015 "Lets see where this turn in the track takes us, shall we? I bet we will find a lot of mythril from the other end..."
Peppermint_M Posted September 11, 2015 Posted September 11, 2015 "Mythril is always a boon is it not? Also we might get to hit stuff..." Tesni grinned.
Waterbrick Down Posted September 12, 2015 Author Posted September 12, 2015 The party continues along the track away from the depot and soon find the carts slowing down into a long queue with many carts filled with mythril ahead of them. Up ahead the party spies a group of over a dozen dark dwarves unloading the carts though the party seems to have gone unnoticed so far.
Peppermint_M Posted September 12, 2015 Posted September 12, 2015 "Okay, take this quietly." Tesni hissed. "We need to try and hear what they're saying before we go charging in." She looked at the indistinct figures. "Anyone got anything on them that can spy out their numbers, their skill even?"
CMP Posted September 12, 2015 Posted September 12, 2015 "Okay, take this quietly." Tesni hissed. "We need to try and hear what they're saying before we go charging in." She looked at the indistinct figures. "Anyone got anything on them that can spy out their numbers, their skill even?" Atramor uses his Scroll of Tongues and holds up the tiny Canary. "<Alright mate. This is loyal bird companion attempt number two, and this is your chance to shine, so try and keep it down and lemme know what it is those bastards are up to, aye? I've still got plenty of birdseed on me so ya've got plenty of motivation. Now get out and get us some intel.>" After chirping incoherently to the canary for a while he lets it loose to go spy on the dark dwarves.
Waterbrick Down Posted September 13, 2015 Author Posted September 13, 2015 (edited) Atramor uses his Scroll of Tongues and holds up the tiny Canary. "<Alright mate. This is loyal bird companion attempt number two, and this is your chance to shine, so try and keep it down and lemme know what it is those bastards are up to, aye? I've still got plenty of birdseed on me so ya've got plenty of motivation. Now get out and get us some intel.>" After chirping incoherently to the canary for a while he lets it loose to go spy on the dark dwarves. Atramor sends out the canary and soon the little bird returns to him, delivering a message in a sing-song voice. "Twenty four hairy dark two feets up ahead. They say shiny rock need to go back to big fire to build big turtle. Big machine almost done digging hole. Can Twitzle have seed now?" Edited September 13, 2015 by Waterbrick Down
CMP Posted September 14, 2015 Posted September 14, 2015 (edited) "<Huh....well, great work, mate.>" Atramor pulls out a handful of excess birdseed from his cloak and absentmindedly feeds Twitzle from his hand while relaying his message to the party. "Twenty four dark dwarves. Sounds like they have the drill and they're diggin' a hole. Seems like they're siphonin' the Mythril to build a....turtle? I say we get in there and kick some ass." Edited September 14, 2015 by CallMePie
Jebediahs Posted September 14, 2015 Posted September 14, 2015 (edited) Nur grimaced at the numbers. If they work there's no need for the extra protection but there is no way of knowing what wards these enemies employ. He beckoned Alfred with a hand gesture. Nur removed his Lichen Armour for the weighted Sealed Heavy Armour of Brilliance then pricked himself with an Earthwyrm Fang. "Alright...I am ready." The mage shifted as he adjusted the armour. He removed the Sealed Heavy Armour of Brilliance and put his Lichen Armour back on. A milky film from the earthwyrm's venom coated his eyes. As if I didn't have trouble seeing down here anyway. Edited September 14, 2015 by Jebediahs
Peppermint_M Posted September 15, 2015 Posted September 15, 2015 "So, we planning on taking them down or are we going to sneak and follow? If we get to the heart of the operation we can shut it down."
Sandy Posted September 16, 2015 Posted September 16, 2015 "So, we planning on taking them down or are we going to sneak and follow? If we get to the heart of the operation we can shut it down." "You're the boss, Tesni", Ellaria reminded. "Whatever you decide, I will back you up." Two dozen dark dwarves sounded intimidating, after the trouble she had had with just a few of them back in the Glittering. But someone was giving the nasties orders, and they had to find out who - no matter what it took. "Dumora, are you still with us on this?"
Waterbrick Down Posted September 17, 2015 Author Posted September 17, 2015 "You're the boss, Tesni", Ellaria reminded. "Whatever you decide, I will back you up." Two dozen dark dwarves sounded intimidating, after the trouble she had had with just a few of them back in the Glittering. But someone was giving the nasties orders, and they had to find out who - no matter what it took. "Dumora, are you still with us on this?" "Why wouldn't I be? Of course I'm getting to the bottom of this." The carts begin to roll forward and soon the group finds themselves in the middle of a group of Dark Dwarves, the element of surprise lost. "Oye! What's this, stowaways? Who are you folks?" Nur can see Figgle among the workers.
Jebediahs Posted September 17, 2015 Posted September 17, 2015 "Well we might have taken a wr- I know that dwarf. I know that dwarf! Lo Companions! Figgle, I am glad you have found new employment! Nur called out to the dwarf, unsure if he was heard. He composed himself then attempted to maintain a calm diplomatic tone. "I am En Sabah Nur and we are representatives of Heroica who have the task of investigating some unpleasant business. Shipments of mythril have been regularly diverted upon leaving Frumpknob resulting in shortages for the other Cities Under the Mountain. And that there looks like an expensive experimental drill like the one stolen from Kogs & Company in Brumpknob. Do you care to explain the reason behind your thefts or turn yourselves in to us peaceably?" En Sabah Nur believed the situation would most certainly turn to violence but he empathized with the daily struggles these dwarves faced simply because of their darker skin coloring. They deserved a little compassion.
Waterbrick Down Posted September 18, 2015 Author Posted September 18, 2015 (edited) "Peaceably? Boss was right, wouldn't be too long before heroes started snooping around. Fall in boys, we can't have any witnesses." The dark dwarves advance on the group from both sides, two large insects on leashes join in as well as dwarves manning load workers. PREPARE FOR BATTLE! Front A Enemies: Dark Dwarf Miner Mob A (6) *Immune to Blind**Ignores SP* Type: Dark Level: 36 (6*6) Health: 420 (6*70) Defense: 0 Special: Fool's Gold - The Dark Dwarf steals 25 Gold and then Stuns the target. Drops: 1-3: 100 Gold 4-6: Pick Axe Dark Dwarf Demolitions Expert Mob (4) *Immune to Blind* *Immune to Stun* Type: Dark Level: 40 (4*10) Health: 500 (4*125) Defense: 0 Special: Fire in the hole - Does 50 random elemental damage to all Party Members on the corresponding front. Passive Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members. Drops: 1: Mythril Shard 2-3: 4 Random Elemental Bombs 4-6: 50 Gold Dark Dwarf Load Worker A *Immune to Sleep & Stunned* Type: Mechanic Level: 40 Health: 300 Defense: 0 Special: Rumble Ready - The Dark Dwarf deals a tremendous hit doing 50 damage and pushing the target into the other front. Drops: Topaz Dark Dwarf Load Worker B *Immune to Sleep & Stunned* Type: Mechanic Level: 40 Health: 300 Defense: 0 Special: Rumble Ready - The Dark Dwarf deals a tremendous hit doing 50 damage and pushing the target into the other front. Drops: Topaz Front A Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 42 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Power: 71 Defense: 14 Health: 37/69 Ether: 38/48 Gold: 62 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers) Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Canary (Remedies Poisoned when used on target, Bird familiar.) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 2 Elixer, 1 Remedy, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope, Magic Shovel Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) En Sabah Nur (Jebediahs) (Temporary Party Leader) 31 year old male human, Mystic Knight Level 32 1/4 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks*, Encouraged, Lucky, Reinforced Power: 51 (71 vs. Humanoids) Defense: 8 16 Health: 46/54 Ether: 28/43 Gold: 16 Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 5 Potions, 1 Grand Potions, Tonic, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 2 Elixer, 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.), 1 Mythril Shard Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) Front B Enemies: Dark Dwarf Miner Mob B (6) *Immune to Blind**Ignores SP* Type: Dark Level: 36 (6*6) Health: 420 (6*70) Defense: 0 Special: Fool's Gold - The Dark Dwarf steals 25 Gold and then Stuns the target. Drops: 1-3: 100 Gold 4-6: Pick Axe Dark Dwarf Guard Mob (6) *Immune to Blind* Type: Dark Level: 42 (6*7) Health: 600 (6*100) Defense: 0 Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round. Default Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members. Drops: 1: 1 Mythril Shard 2-5: 100 Gold 6: Nothing Guard Rust Hopper A Type: Beast Level: 20 Health: 110/110 Defense: 0 Special: Corroding Maw - The Rust Hopper deals 20 damage and reduces the target's SP to 1 Passive Special I: Corroding Skin - When the Rust Hopper takes physical damage, the target's WP is reduced to 1 Drops: Rust Hopper Carapace (SP: 4, Immune to SP reduction, torsowear) Guard Rust Hopper B Type: Beast Level: 20 Health: 110/110 Defense: 0 Special: Corroding Maw - The Rust Hopper deals 20 damage and reduces the target's SP to 1 Passive Special I: Corroding Skin - When the Rust Hopper takes physical damage, the target's WP is reduced to 1 Drops: Rust Hopper Carapace (SP: 3, Immune to SP reduction, torsowear) Front B Party: Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid* Level: 39 3/4 Power Bonus: 5 (+3 WP) Defense: 17 Health: 58/58 Gold: 1402 Equipment: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), , Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Wormtail Whip (WP: 15, earth elemental, whip) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 34 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 44 Defense: 6 Health: 44/53 Gold: 13 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP: 15, earth elemental, whip) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Fire Bombs, Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); Fortune Flush (Causes the Lucky effect to all allies), Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies), 1 Mythril Shard, 5 Greater Potions, 2 Phoenix Essences Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Letter from High Priest Dumora Copperstrike (Awaiting orders) Dwarven Female Vindicator *Immune to Cursed and Fragile* Level: 35 Power Bonus: (+5 from front Row) Defense: 20 Health: 44/49 Gold: 0 Equipment: Foe Smiter (WP 20, Light Elemental, Axe), Mythril Shield (SP:15), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear) Inventory: Living Mythril Longsword (WP 20, WP increases with each successful hit), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword) QM Note: It takes a turn if Party Members would like to switch fronts. Edited September 19, 2015 by Waterbrick Down
Sandy Posted September 18, 2015 Posted September 18, 2015 "Well, at least those giant insects aren't vermin this time... Come on, ladies, we've got this!" Ellaria tossed the Aeolus Bomb among the enemies before attacking Miner Mob B from the front row.
Jebediahs Posted September 18, 2015 Posted September 18, 2015 Even under the encouraging effects of wyrm's venom, Nur felt dejected by having to fight this battle. He fell down on two knees and stared through the dwarf mobs. "The master has checked out. He has succumbed to one of the myriad of weaknesses associated with the living. I will protect him and yourself Rogue Pirate if you would care for a preemptive respite to produce your summons." Alfred moved to cover the heroes. "I am the rocks of the eternal shore. Crash against me and be broken!" Front A Order of Actions: Alfred (En Sabah Nur) Atramor -- On the B Front, Dumora attacks Dark Dwarf Guard from the back row to by some time until the Party is together once more unless overidden. She makes a point to remember to swear an Oath of Retribution should her strike be successful. Front B Order of Actions: Dumora Tesni Ellaria
CMP Posted September 19, 2015 Posted September 19, 2015 (edited) "The master has checked out. He has succumbed to one of the myriad of weaknesses associated with the living. I will protect him and yourself Rogue Pirate if you would care for a preemptive respite to produce your summons." Alfred moved to cover the heroes. "I am the rocks of the eternal shore. Crash against me and be broken!" "...aye, sure," replied Atramor, with an uncertain glance at Nur. He flipped through his card deck and attempted to summon Pegasus (Luminous 8) from the back row. Edited September 19, 2015 by CallMePie
Peppermint_M Posted September 19, 2015 Posted September 19, 2015 "Dryw! I need your power. Have at the dark dwarf guard mob!" (Sorry, been pretty sick of late... I feel crummy for letting you down.)
Waterbrick Down Posted September 20, 2015 Author Posted September 20, 2015 En Sabah Nur's trusted servant protects the pair from harm as Atramor struggles to summon one of his Decamon to aid them. Front A Round 1 of Mix-up in the Mines En Sabah Nur uses Alfred - Success Atramor summons Pegasus - No summon En Sabah Nur - Free Hits (0 Damage) Atramor - Free Hits (0 Damage) Front A Enemies: Dark Dwarf Miner Mob A (6) *Immune to Blind**Ignores SP* Type: Dark Level: 36 (6*6) Health: 420/420 (6*70) Defense: 0 Special: Fool's Gold - The Dark Dwarf steals 25 Gold and then Stuns the target. Drops: 1-3: 100 Gold 4-6: Pick Axe Dark Dwarf Demolitions Expert Mob (4) *Immune to Blind* *Immune to Stun* Type: Dark Level: 40 (4*10) Health: 500/500 (4*125) Defense: 0 Special: Fire in the hole - Does 50 random elemental damage to all Party Members on the corresponding front. Passive Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members. Drops: 1: Mythril Shard 2-3: 4 Random Elemental Bombs 4-6: 50 Gold Dark Dwarf Load Worker A *Immune to Sleep & Stunned* Type: Mechanic Level: 40 Health: 300/300 Defense: 0 Special: Rumble Ready - The Dark Dwarf deals a tremendous hit doing 50 damage and pushing the target into the other front. Drops: Topaz Dark Dwarf Load Worker B *Immune to Sleep & Stunned* Type: Mechanic Level: 40 Health: 300/300 Defense: 0 Special: Rumble Ready - The Dark Dwarf deals a tremendous hit doing 50 damage and pushing the target into the other front. Drops: Topaz Front A Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 42 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Power: 71 Defense: 14 Health: 37/69 Ether: 38/48 Gold: 62 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers) Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Canary (Remedies Poisoned when used on target, Bird familiar.) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 2 Elixer, 1 Remedy, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope, Magic Shovel Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) En Sabah Nur (Jebediahs) (Temporary Party Leader) 31 year old male human, Mystic Knight Level 32 1/4 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks*, Encouraged, Lucky, Reinforced Power: 51 (71 vs. Humanoids) Defense: 8 16 Health: 46/54 Ether: 28/43 Gold: 16 Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 5 Potions, 1 Grand Potions, Tonic, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 2 Elixer, 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.), 1 Mythril Shard Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) The ladies of the party end up in much better straits as Dumora and Tesni take out nearly half the guards. Ellaria tosses a bomb to further keep the enemies in disarray and scrapes up the remainder of the incendiary device and crafts a Wyvern's Breath. Front B Round 1 of Mix-up in the Mines >Dumora vs. Dark Dwarf Guard Mob A - Shield Bash (1 Damage taken, 15 Damage & Stunned, Oath of Retribution) Tesni vs. Dark Dwarf Guard Mob A - Extra Critical Hit (190 Damage) Ellaria uses Aeolus Bomb - (100 Damage to all enemies on Front B) Ellaria vs. Dark Dwarf Miner Mob B - Mixture (4,5,5)(Wyvern's Breath) Dumora - Free Hits (Rust Hopper A)(0 Damage) Tesni - Free Hits (Rust Hopper B)(0 Damage) Front B Enemies: Dark Dwarf Miner Mob B (6) *Immune to Blind**Ignores SP* Type: Dark Level: 30 (5*6) Health: 320/420 (5*70) Defense: 0 Special: Fool's Gold - The Dark Dwarf steals 25 Gold and then Stuns the target. Drops: 1-3: 100 Gold 4-6: Pick Axe Dark Dwarf Guard Mob (3) *Immune to Blind* *Stunned (1 Round Remaining)* *Oath of Retribution* Type: Dark Level: 21 (3*7) Health: 295/300 (3*100) Defense: 0 Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round. Default Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members. Drops: 1: 1 Mythril Shard 2-5: 100 Gold 6: Nothing Guard Rust Hopper A Type: Beast Level: 20 Health: 10/110 Defense: 0 Special: Corroding Maw - The Rust Hopper deals 20 damage and reduces the target's SP to 1 Passive Special I: Corroding Skin - When the Rust Hopper takes physical damage, the target's WP is reduced to 1 Drops: Rust Hopper Carapace (SP: 4, Immune to SP reduction, torsowear) Guard Rust Hopper B Type: Beast Level: 20 Health: 10/110 Defense: 0 Special: Corroding Maw - The Rust Hopper deals 20 damage and reduces the target's SP to 1 Passive Special I: Corroding Skin - When the Rust Hopper takes physical damage, the target's WP is reduced to 1 Drops: Rust Hopper Carapace (SP: 3, Immune to SP reduction, torsowear) Front B Party: Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid* Level: 39 3/4 Power Bonus: 5 (+3 WP) Defense: 17 Health: 58/58 Gold: 1402 Equipment: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), , Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Wormtail Whip (WP: 15, earth elemental, whip) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 34 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 44 Defense: 6 Health: 44/53 Gold: 13 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP: 15, earth elemental, whip) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Fire Bombs, Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); Fortune Flush (Causes the Lucky effect to all allies), Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies), 1 Mythril Shard, 5 Greater Potions, 2 Phoenix Essences, Wyvern's Breath (Causes Poisoned 10 to all enemies) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Letter from High Priest Dumora Copperstrike (Awaiting orders) Dwarven Female Vindicator *Immune to Cursed and Fragile* Level: 35 Power Bonus: (+5 from front Row) Defense: 20 Health: 43/49 Gold: 0 Equipment: Foe Smiter (WP 20, Light Elemental, Axe), Mythril Shield (SP:15), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear) Inventory: Living Mythril Longsword (WP 20, WP increases with each successful hit), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword) QM Note: It takes a turn if Party Members would like to switch fronts.
Jebediahs Posted September 20, 2015 Posted September 20, 2015 The bomb blast from the ladies' front woke Nur from his stupor moments after Alfred's successful use of his harden ability. It would take some time for the golem's cracks to fill back in. "Compose yourself Alfred while us rogues continue the fight! This should slow the mobs at least..." En Sabah Nur threw a Sleep Bomb. He knew the throw would leave him exposed so all he could do was rely on his floating shield. Front A Order of Actions: En Sabah Nur Atramor -- Dumora forgoes the use of her shield, gripping Foe Smiter with both hands. She attacks the Dark Dwarf Miner Mob B from the front row. Front B Order of Actions: Dumora Tesni Ellaria
Waterbrick Down Posted September 22, 2015 Author Posted September 22, 2015 QM Note: Actions for anybody else?
CMP Posted September 22, 2015 Posted September 22, 2015 Atramor grumbles and repeats his attempt to summon. "Not now..."
Sandy Posted September 22, 2015 Posted September 22, 2015 OoC: Sorry, still don't have internet in my new flat... Ellaria throws a Fire Bomb and repeats her attack. "Let me act first, so the bugs will be dealt with."
Jebediahs Posted September 22, 2015 Posted September 22, 2015 (edited) Front B Order of Actions: Ellaria Dumora Tesni repeats her attack Edit: Bits of Alfred liquify and fuse as the golem begins to heal. Edited September 22, 2015 by Jebediahs
Waterbrick Down Posted September 23, 2015 Author Posted September 23, 2015 Bombs fly as Nur and Atramor stand their ground. The cogwork walkers close in on them as Atramor fails to summon again. Front A Round 2 of Mix-up in the Mines >En Sabah Nur uses Sleep Bomb - Success >Atramor summons Pegasus - No summon En Sabah Nur - Free Hits (4 Damage) Atramor - Free Hits (6 Damage) Front A Enemies: Dark Dwarf Miner Mob A (6) *Immune to Blind**Ignores SP* *Asleep (3 Rounds Remaining)* Type: Dark Level: 36 (6*6) Health: 420/420 (6*70) Defense: 0 Special: Fool's Gold - The Dark Dwarf steals 25 Gold and then Stuns the target. Drops: 1-3: 100 Gold 4-6: Pick Axe Dark Dwarf Demolitions Expert Mob (4) *Immune to Blind* *Immune to Stun* *Asleep (3 Rounds Remaining)* Type: Dark Level: 40 (4*10) Health: 500/500 (4*125) Defense: 0 Special: Fire in the hole - Does 50 random elemental damage to all Party Members on the corresponding front. Passive Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members. Drops: 1: Mythril Shard 2-3: 4 Random Elemental Bombs 4-6: 50 Gold Dark Dwarf Load Worker A *Immune to Sleep & Stunned* Type: Mechanic Level: 40 Health: 300/300 Defense: 0 Special: Rumble Ready - The Dark Dwarf deals a tremendous hit doing 50 damage and pushing the target into the other front. Drops: Topaz Dark Dwarf Load Worker B *Immune to Sleep & Stunned* Type: Mechanic Level: 40 Health: 300/300 Defense: 0 Special: Rumble Ready - The Dark Dwarf deals a tremendous hit doing 50 damage and pushing the target into the other front. Drops: Topaz Front A Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 42 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Power: 71 Defense: 14 Health: 31/69 Ether: 38/48 Gold: 62 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers) Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Canary (Remedies Poisoned when used on target, Bird familiar.) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 2 Elixer, 1 Remedy, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope, Magic Shovel Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) En Sabah Nur (Jebediahs) (Temporary Party Leader) 31 year old male human, Mystic Knight Level 32 1/4 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks*, Encouraged, Lucky, Reinforced Power: 51 (71 vs. Humanoids) Defense: 8 16 Health: 42/54 Ether: 28/43 Gold: 16 Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 5 Potions, 1 Grand Potions, Tonic, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 2 Elixer, 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.), 1 Mythril Shard Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) Ellaria's group fairs well as both Dumora and Tesni decimate the Dwarven forces. Ellaria tries to hold her ground, but is overwhelmed by the miner mob knocking her out temporarily. Front B Round 1 of Mix-up in the Mines Dumora vs. Dark Dwarf Miner Mob B - Hit (160 Damage taken) Ellaria uses Fire Bomb - (5 Damage to all enemies on Front B, 10 Damage to Rust Hopper) Ellaria vs. Dark Dwarf Miner Mob B - Special Damage (13 Gold Stolen, Ellaria Stunned) Tesni vs. Dark Dwarf Guard Mob A - Extra Critical Hit (190 Damage) Front B Enemies: Dark Dwarf Miner Mob B (3) *Immune to Blind**Ignores SP* Type: Dark Level: 15 (5*3) Health: 155/210 (3*70) Defense: 0 Special: Fool's Gold - The Dark Dwarf steals 25 Gold and then Stuns the target. Drops: 1-3: 100 Gold 4-6: Pick Axe Dark Dwarf Guard Mob (1) *Immune to Blind* *Oath of Retribution* Type: Dark Level: 7 (1*7) Health: 90/100 (1*100) Defense: 0 Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round. Default Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members. Drops: 1: 1 Mythril Shard 2-5: 100 Gold 6: Nothing Front B Party: Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid* Level: 39 3/4 Power Bonus: 5 (+3 WP) Defense: 17 Health: 58/58 Gold: 1402 Equipment: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), , Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Wormtail Whip (WP: 15, earth elemental, whip) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 34 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Stunned (1 Round Remaining)* Power: 44 Defense: 6 Health: 44/53 Gold: 0 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP: 15, earth elemental, whip) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); Fortune Flush (Causes the Lucky effect to all allies), Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies), 1 Mythril Shard, 5 Greater Potions, 2 Phoenix Essences, Wyvern's Breath (Causes Poisoned 10 to all enemies) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Letter from High Priest Dumora Copperstrike (Awaiting orders) Dwarven Female Vindicator *Immune to Cursed and Fragile* Level: 35 Power Bonus: (+5 from front Row) Defense: 5 Health: 43/49 Gold: 0 Equipment: Foe Smiter (WP 20, Light Elemental, Axe), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear) Inventory: Living Mythril Longsword (WP 20, WP increases with each successful hit), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword), Mythril Shield (SP:15) QM Note: It takes a turn if Party Members would like to switch fronts.
Jebediahs Posted September 23, 2015 Posted September 23, 2015 "The time for defense is over. Let us attack!" En Sabah Nur casts a lightning spell at Dark Dwarf Load Worker A from the back row. He would coat his staff with lightning if required and enchant his staff if given the opportunity. Front A Order of Actions: En Sabah Nur Atramor -- Continuing to grip Foe Smiter in the zweihander style, Dumora attacks the Dark Dwarf Miner Mob B from the front row. Ellaria remains dazed as Tesni continues her assault against the Dark Dwarf Guard Mob A from the front row unless stated otherwise by P Mecha. Front B Order of Actions: Dumora Tesni Ellaria
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