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Posted

En Sabah Nur stood back as the troll worked. "I am not certain what awaits us but this situation reminds me of the chivalrous sentiment of, 'Ladies first'." The mage smirked to himself. Best to conserve my energies for whatever may reveal itself.

Posted

"Is this really the only tunnel out of Brumpknob?" Ellaria asked Dumora. "If so, shouldn't all the citizens participate in digging through it? Surely a town full of hardworking dwarves are better at it than a spiritual Cave Troll..."

Posted

"Is this really the only tunnel out of Brumpknob?" Ellaria asked Dumora. "If so, shouldn't all the citizens participate in digging through it? Surely a town full of hardworking dwarves are better at it than a spiritual Cave Troll..."

17398261021_45a59416fc_t.jpg

"I wouldn't trust someone from Krumpknob with a garden trowel, much less a piece of heavy machinery. This isn't the only tunnel to Brumpknob, but it's one of the less perilous ones. Let's take a closer look at the damage done."

The Party inspects the inner layout of the tunnel, careful not to disturb any of the rubble in case of further collapse.

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"Huh, most of these beige boulders seem movable if we give them a push. Between the troll, the mage, and if any of you have a pick-axe or shovel handy, I think we could clear a path through."

QM Note: If it isn't clear, the Party starts at the yellow X. You can move any of the tan boulders one square at a time, but you can only push them. Shape of the boulder is irrelevant. In order to allow equal access to XP, you'll each have 24hrs to PM me your solution.

Posted

OoC: A clarification: are the pairs of 1x2 bricks considered to be separate or one piece, equal to the round and square 1x4 bricks?

Posted (edited)

Swinging tools and spells, the Party makes its way through the rubble clearing a path and opening the tunnel back up. Nur, Atramor, and Ellaria all feel more confident in their abilities and more experienced from the climb. Ahead, the Party notes the tunnel opening up and a large trestle supporting a good deal of railroad tracks that scatter off into the distance. At the base of the trestles the Party spy a small Fungoid with a panicked look on his face. Yellow spores fill the air and the heroes feel a sense of dread and fear wash over them.

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"Help!!!!"

The Party:

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid*

Level: 39 1/4

Power Bonus: 5 (+3 WP)

Defense: 17

Health: 35/58

Gold: 1782

GP: 69

Equipment: Mellt (WP:10,ice- and lightning-elemental; hammer), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cryfder (WP:6), Rebel's Dagger (WP: 5)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown)

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 41 2/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round*

Power: 70

Defense: 14

Health: 57/68

Ether: 46/47

Gold: 20

Equipment: Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword)

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 2 Grand Potions, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 1 Elixer, 1 Remedy

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 33 1/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds*

Power: 43

Defense: 5

Health: 48/52

Gold: 10

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff),

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 1 Potion, , 2 Grand Potions, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, Phoenix Essences, Emergency Essence, Last Resort (Revives all allies with 1 health), Meads, 3 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel

Quest Items: Chief Kulbin's Letter, Lemuel Thisbeen's Ashes

ico_evoker.jpgEn Sabah Nur (Jebediahs)

31 year old male human, Mystic Knight

Level 31 3/4 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks*

Power: 51 (71 vs. Humanoids)

Defense: 7

Health: 52/52

Ether: 35/42

Gold: 151

Equipment: Quarterstaff (WP:21/42 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory )

Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 5 Potions, 1 Grand Potions, Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Dysentery Bomb (Deals 105 water-elemental damage and the poisoned by 1-effect to all opponents when used.) Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 1 Elixer

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

17398261021_45a59416fc_t.jpgDumora Copperstrike (Currently takes suggestions from Nur)

Dwarven Female Vindicator *Immune to Cursed*

Level: 35

Power Bonus: (+5 from front Row)

Defense: 18

Health: 49/49

Gold: 20

Equipment: Mythril Longsword (WP:15), Mythril Shield (SP:15), Light Armor (SP: 3; torsowear), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear)

Inventory: Foe Smiter (WP 10, Light Elemental, Axe); Grand Potion, Pick-ax, Magnifying Glass, Smoke Bomb, Remedy

Edited by Waterbrick Down
Posted

Suddenly Nur loosens his grip on staff, nearly dropping it. Unaffected by the spores, Alfred focuses his master.

heroicaquest100-alfred2.jpg - "Wild golems approaching, Sir. Prepare yourself."

His resolve somewhat returned, Nur becomes ready for combat.

Posted

Atramor uses his Scroll of Ice Armor on himself, and grabs the poor fungoid by the coat as he flees the golems, dragging him back behind the party so not to get caught in the middle of battle.

"Stay there for a second and don't die, mate."

Posted (edited)

Atramor whips out his Scroll of Ice Armor and as he chants a faint layer of frost forms upon his equipment as a protective aura surrounds him. With that the golems charge.

The Enemy:

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Slate Golem Group A *Mob 5*

Level 60 Rock (18x5) *Immune to Blind* *Attacks Deal Stunned*

Health: 450/450 (90x5)

Special: Crushing Weight – The Mob dog piles the target making the target Weakened and Fragile.

Drops:

1: Gold Ore

2-4: Golem Kidney Stone

5-6: Nothing

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Slate Golem Group B *Mob 5*

Level 60 Rock (18x5) *Immune to Blind* *Attacks Deal Stunned*

Health: 450/450 (90x5)

Special: Crushing Weight – The Mob dog piles the target making the target Weakened and Fragile.

Drops:

1: Gold Ore

2-4: Golem Kidney Stone

5-6: Nothing

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Slate Golem Group C *Mob 5*

Level 60 Rock (18x5) *Immune to Blind* *Attacks Deal Stunned*

Health: 450/450 (90x5)

Special: Crushing Weight – The Mob dog piles the target making the target Weakened and Fragile.

Drops:

1: Gold Ore

2-4: Golem Kidney Stone

5-6: Nothing

heroicafog-monster-stonegolem.jpg

Stone Golem A

Level 40 Rock Monster *Immune to Sleep* *Attacks Ignore Row*

Health: 500/500

Special I: Ground Pound – The Stone Golem strikes the cavern floor dealing 30 Earth Elemental Damage to all opponents regardless of Row.

Special II: Cavern Collapse - If Ground Pound has been used 3 times by the Stone Golems, there is a chance for a cave in with 1/2 chance of KO'ing each combatant.

Drops:

1: Grating Stone

2-4: Silver Ore

5-6: Nothing

heroicafog-monster-stonegolem.jpg

Stone Golem B

Level 40 Rock Monster *Immune to Sleep* *Attacks Ignore Row*

Health: 500/500

Special I: Ground Pound – The Stone Golem strikes the cavern floor dealing 30 Earth Elemental Damage to all opponents regardless of Row.

Special II: Cavern Collapse - If Ground Pound has been used 3 times by the Stone Golems, there is a chance for a cave in with 1/2 chance of KO'ing each combatant.

Drops:

1: Grating Stone

2-4: Silver Ore

5-6: Nothing

The Party:

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid*

Level: 39 1/4

Power Bonus: 5 (+3 WP)

Defense: 17

Health: 58/58

Gold: 1782

GP: 69

Equipment: Mellt (WP:10,ice- and lightning-elemental; hammer), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cryfder (WP:6), Rebel's Dagger (WP: 5)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown)

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 41 2/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Deals Stunned on rolls of Damage/Special Damage*

Power: 70

Defense: 14

Health: 57/68

Ether: 41/47

Gold: 20

Equipment: Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword)

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 2 Grand Potions, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 1 Elixer, 1 Remedy

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 33 1/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds*

Power: 43

Defense: 5

Health: 48/52

Gold: 10

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff),

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 1 Potion, , 2 Grand Potions, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, Phoenix Essences, Emergency Essence, Last Resort (Revives all allies with 1 health), Meads, 3 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel

Quest Items: Chief Kulbin's Letter, Lemuel Thisbeen's Ashes

ico_evoker.jpgEn Sabah Nur (Jebediahs)

31 year old male human, Mystic Knight

Level 31 3/4 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks*

Power: 51 (71 vs. Humanoids)

Defense: 7

Health: 52/52

Ether: 35/42

Gold: 151

Equipment: Quarterstaff (WP:21/42 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory )

Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 5 Potions, 1 Grand Potions, Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Dysentery Bomb (Deals 105 water-elemental damage and the poisoned by 1-effect to all opponents when used.) Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 1 Elixer

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

17398261021_45a59416fc_t.jpgDumora Copperstrike (Currently takes suggestions from Nur)

Dwarven Female Vindicator *Immune to Cursed*

Level: 35

Power Bonus: (+5 from front Row)

Defense: 18

Health: 49/49

Gold: 20

Equipment: Mythril Longsword (WP:15), Mythril Shield (SP:15), Light Armor (SP: 3; torsowear), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear)

Inventory: Foe Smiter (WP 10, Light Elemental, Axe); Grand Potion, Pick-ax, Magnifying Glass, Smoke Bomb, Remedy

Party Leader please give a battle order, everyone else please state your actions.

Edited by Waterbrick Down
Posted

"Finally some enemies I can pound with my hammer!" Ellaria aims her wooden hammer at Stone Golem A from the front row.

Posted

En Sabah Nur prepares a water spell to use against Slate Golem Group A from the back row. With so many enemies present he realized that his shield could use an enchantment.

"Dumora, will you provide me aid against these mobs? I will thin the closest group, you take Slate Golem Group B and make a promise to your deity to do as much damage as possible(Retribution) to these mindless constructs." She looks like one to fight on the front lines. I hope she holds on to her shield until we reduce some of these enemies.

Posted

"A fine sword such as my Qilin blade should keep it's edge even against rock!" Taking at the Slate Golem group B she struck hard

Tesni

Nur

Atramor

Ellaria

Dumora

Posted (edited)

The Party forms ranks and advances on the charging golems. Tensi's blade rings true as it strikes through the golems' hard exteriors. Nur drenches his opponent in a mighty wave of water magic as Atramor weakens all of the enemies with a well timed scroll. Ellaria manages to split the rocky skin of the stone golem as Dumora is overwhelmed by a mob of slate golems. Tesni and Nur both take hard hits from the unoccupied constructs as the Party regroups.

Round 1 of the Tunnel Tussle:

Tesni vs. Slate Golem Group B - Hit (62 Damage)

>Nur vs. Slate Golem Group A - Great Spell (146 Water Elemental Damage, -1 Ether)

>Atramor uses Scroll of Arc Frailty - Success (All enemies fragile for 3 rounds, -6 Ether)

Ellaria vs. Stone Golem A - Hit (172 Wood Elemental Damage)

Dumora vs. Slate Golem Group B - Deflected Damage (42 Damage, no deflection, Stunned)

Tesni - Free Hits (Slate Golem Group C) - (43 Damage, Stunned)

Nur - Free Hits (Stone Golem B) (33 Damage)

The Enemy:

8168636881_2f08c4a967_t.jpg8168636881_2f08c4a967_t.jpg8168636881_2f08c4a967_t.jpg8168636881_2f08c4a967_t.jpg

Slate Golem Group A *Mob 5*

Level 42 Rock Monster (18x4) *Immune to Blind* *Attacks Deal Stunned* *Fragile (3 Rounds Remaining)*

Health: 304/360 (90x4)

Special: Crushing Weight – The Mob dog piles the target making the target Weakened and Fragile.

Drops:

1: Gold Ore

2-4: Golem Kidney Stone

5-6: Nothing

8168636881_2f08c4a967_t.jpg8168636881_2f08c4a967_t.jpg8168636881_2f08c4a967_t.jpg8168636881_2f08c4a967_t.jpg8168636881_2f08c4a967_t.jpg

Slate Golem Group B *Mob 5*

Level 60 Rock Monster (18x5) *Immune to Blind* *Attacks Deal Stunned* *Fragile (3 Rounds Remaining)*

Health: 388/450 (90x5)

Special: Crushing Weight – The Mob dog piles the target making the target Weakened and Fragile.

Drops:

1: Gold Ore

2-4: Golem Kidney Stone

5-6: Nothing

8168636881_2f08c4a967_t.jpg8168636881_2f08c4a967_t.jpg8168636881_2f08c4a967_t.jpg8168636881_2f08c4a967_t.jpg8168636881_2f08c4a967_t.jpg

Slate Golem Group C *Mob 5*

Level 60 Rock Monster (18x5) *Immune to Blind* *Attacks Deal Stunned* *Fragile (3 Rounds Remaining)*

Health: 450/450 (90x5)

Special: Crushing Weight – The Mob dog piles the target making the target Weakened and Fragile.

Drops:

1: Gold Ore

2-4: Golem Kidney Stone

5-6: Nothing

heroicafog-monster-stonegolem.jpg

Stone Golem A

Level 40 Rock Monster *Immune to Sleep* *Attacks Ignore Row* *Fragile (3 Rounds Remaining)*

Health: 328/500

Special I: Ground Pound – The Stone Golem strikes the cavern floor dealing 30 Earth Elemental Damage to all opponents regardless of Row.

Special II: Cavern Collapse - If Ground Pound has been used 3 times by the Stone Golems, there is a chance for a cave in with 1/2 chance of KO'ing each combatant.

Drops:

1: Grating Stone

2-4: Silver Ore

5-6: Nothing

heroicafog-monster-stonegolem.jpg

Stone Golem B

Level 40 Rock Monster *Immune to Sleep* *Attacks Ignore Row* *Fragile (3 Rounds Remaining)*

Health: 500/500

Special I: Ground Pound – The Stone Golem strikes the cavern floor dealing 30 Earth Elemental Damage to all opponents regardless of Row.

Special II: Cavern Collapse - If Ground Pound has been used 3 times by the Stone Golems, there is a chance for a cave in with 1/2 chance of KO'ing each combatant.

Drops:

1: Grating Stone

2-4: Silver Ore

5-6: Nothing

The Party:

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid* *Stunned 1 Round Remaining*

Level: 39 1/4

Power Bonus: 5 (+3 WP)

Defense: 17

Health: 15/58

Gold: 1782

GP: 69

Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown)

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 41 2/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Deals Stunned on rolls of Damage/Special Damage*

Power: 70

Defense: 14

Health: 57/68

Ether: 36/47

Gold: 20

Equipment: Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword)

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 2 Grand Potions, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 1 Elixer, 1 Remedy

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 33 1/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds*

Power: 43

Defense: 5

Health: 48/52

Gold: 10

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff),

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 1 Potion, , 2 Grand Potions, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, Phoenix Essences, Emergency Essence, Last Resort (Revives all allies with 1 health), Meads, 3 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel

Quest Items: Chief Kulbin's Letter, Lemuel Thisbeen's Ashes

ico_evoker.jpgEn Sabah Nur (Jebediahs)

31 year old male human, Mystic Knight

Level 31 3/4 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks*

Power: 51 (71 vs. Humanoids)

Defense: 7

Health: 19/52

Ether: 34/42

Gold: 151

Equipment: Quarterstaff (WP:21/42 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory )

Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 5 Potions, 1 Grand Potions, Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Dysentery Bomb (Deals 105 water-elemental damage and the poisoned by 1-effect to all opponents when used.) Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 1 Elixer

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

17398261021_45a59416fc_t.jpgDumora Copperstrike (Currently takes suggestions from Nur)

Dwarven Female Vindicator *Immune to Cursed* *Stunned 1 Round Remaining*

Level: 35

Power Bonus: (+5 from front Row)

Defense: 18

Health: 7/49

Gold: 20

Equipment: Mythril Longsword (WP:15), Mythril Shield (SP:15), Light Armor (SP: 3; torsowear), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear)

Inventory: Foe Smiter (WP 10, Light Elemental, Axe); Grand Potion, Pick-ax, Magnifying Glass, Smoke Bomb, Remedy

Party Leader please give a battle order, everyone else please state your actions.

Edited by Waterbrick Down
Posted

OoC: I should have caused 4x43=172 damage to the Golem, because of the wood-element and fragile. :wink:

Ellaria lifted her hammer up again and repeated her strike.

Posted

With troubles of his own, there was nothing Nur could do for the dwarf as she was swallowed by the mob. I hope she still lives.

heroicaquest100-alfred2.jpg - "Sir, based on my assessment of your current injuries I suggest you avoid sustaining further damage if you wish to remain conscious."

"I am well aware..." En Sabah Nur cast a water spell at Slate Golem Group A from the back row. His shield really needed enchanting.

Posted (edited)

Atramor attempts to summon his Treant (Wood 9) from the back row.

"Ellaria, Tesni and Dumora might need a potion about now. Maybe that Arc Elixir'd get 'em up and at it?"

Edited by CallMePie
Posted

"Ellaria, Tesni and Dumora might need a potion about now. Maybe that Arc Elixir'd get 'em up and at it?"

"I would like to save that for an occasion when we desperately need it. If they get knocked out, I have means to get them right back up."

OoC: I am also hoping to finally roll a Mixture some day now. It is not easy becoming an alchemist when you're poor. :tongue:

Posted (edited)

Both Tesni and Dumora go down from their wounds as Atramor summons his Treant the wooden creature sprouting from the cavern floor before the Party's eyes. Nur downs another construct as Ellaria nearly escapes from the stone golem's earthquake. One of the towering creatures charges Nur and bowls him over. The mage grasps for life as he feels ether slipping away from him to bolster his defenses. With two members down the Party holds their ground.

Round 2 of the Tunnel Tussle:

Tesni - Stunned

>Nur vs. Slate Golem Group A - Spell (204 Water Elemental Damage, -1 Ether)

>Atramor summon Treant - Summon (Treant summoned, -9 Ether)

Ellaria vs. Stone Golem A - Special Damage (Gound Pound - Tesni 13 Damage, Ellaria 25 Damage, Dumora 12 Damage, KO'd)

Tesni - Free Hits (Slate Golem Group B) (43 Damage, KO'd)

Nur - Free Hits (Slate Golem Group C) (23 Damage, -5 Ether to HP)

Atramor - Free Hits (Stone Golem B) (26 Damage)

The Enemy:

8168636881_2f08c4a967_t.jpg8168636881_2f08c4a967_t.jpg

Slate Golem Group A *Mob 2*

Level 24 Rock Monster (12x2) *Immune to Blind* *Attacks Deal Stunned* *Fragile (2 Rounds Remaining)*

Health: 100/180 (90x2)

Special: Crushing Weight – The Mob dog piles the target making the target Weakened and Fragile.

Drops:

1: Gold Ore

2-4: Golem Kidney Stone

5-6: Nothing

8168636881_2f08c4a967_t.jpg8168636881_2f08c4a967_t.jpg8168636881_2f08c4a967_t.jpg8168636881_2f08c4a967_t.jpg8168636881_2f08c4a967_t.jpg

Slate Golem Group B *Mob 5*

Level 60 Rock Monster (12x5) *Immune to Blind* *Attacks Deal Stunned* *Fragile (2 Rounds Remaining)*

Health: 388/450 (90x5)

Special: Crushing Weight – The Mob dog piles the target making the target Weakened and Fragile.

Drops:

1: Gold Ore

2-4: Golem Kidney Stone

5-6: Nothing

8168636881_2f08c4a967_t.jpg8168636881_2f08c4a967_t.jpg8168636881_2f08c4a967_t.jpg8168636881_2f08c4a967_t.jpg8168636881_2f08c4a967_t.jpg

Slate Golem Group C *Mob 5*

Level 60 Rock Monster (12x5) *Immune to Blind* *Attacks Deal Stunned* *Fragile (2 Rounds Remaining)*

Health: 450/450 (90x5)

Special: Crushing Weight – The Mob dog piles the target making the target Weakened and Fragile.

Drops:

1: Gold Ore

2-4: Golem Kidney Stone

5-6: Nothing

heroicafog-monster-stonegolem.jpg

Stone Golem A

Level 40 Rock Monster *Immune to Sleep* *Attacks Ignore Row* *Fragile (2 Rounds Remaining)*

Health: 328/500

Special I: Ground Pound – The Stone Golem strikes the cavern floor dealing 30 Earth Elemental Damage to all opponents regardless of Row.

Special II: Cavern Collapse - If Ground Pound has been used 3 times by the Stone Golems, there is a chance for a cave in with 1/2 chance of KO'ing each combatant.

Drops:

1: Grating Stone

2-4: Silver Ore

5-6: Nothing

heroicafog-monster-stonegolem.jpg

Stone Golem B

Level 40 Rock Monster *Immune to Sleep* *Attacks Ignore Row* *Fragile (2 Rounds Remaining)*

Health: 500/500

Special I: Ground Pound – The Stone Golem strikes the cavern floor dealing 30 Earth Elemental Damage to all opponents regardless of Row.

Special II: Cavern Collapse - If Ground Pound has been used 3 times by the Stone Golems, there is a chance for a cave in with 1/2 chance of KO'ing each combatant.

Drops:

1: Grating Stone

2-4: Silver Ore

5-6: Nothing

The Party:

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid* *KO'd*

Level: 39 1/4

Power Bonus: 5 (+3 WP)

Defense: 17

Health: 0/58

Gold: 1782

GP: 69

Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown)

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 41 2/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Deals Stunned on rolls of Damage/Special Damage*

Power: 70

Defense: 14

Health: 31/68

Ether: 27/47

Gold: 20

Equipment: Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword)

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 2 Grand Potions, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 1 Elixer, 1 Remedy

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

heroicafog-monster-treant.jpg

Treant

Power: 45 Wood

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 33 1/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds*

Power: 43

Defense: 5

Health: 23/52

Gold: 10

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff),

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 1 Potion, , 2 Grand Potions, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, Phoenix Essences, Emergency Essence, Last Resort (Revives all allies with 1 health), Meads, 3 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel

Quest Items: Chief Kulbin's Letter, Lemuel Thisbeen's Ashes

ico_evoker.jpgEn Sabah Nur (Jebediahs)

31 year old male human, Mystic Knight

Level 31 3/4 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks*

Power: 51 (71 vs. Humanoids)

Defense: 7

Health: 1/52

Ether: 29/42

Gold: 151

Equipment: Quarterstaff (WP:21/42 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory )

Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 5 Potions, 1 Grand Potions, Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Dysentery Bomb (Deals 105 water-elemental damage and the poisoned by 1-effect to all opponents when used.) Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 1 Elixer

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

17398261021_45a59416fc_t.jpgDumora Copperstrike (Currently takes suggestions from Nur)

Dwarven Female Vindicator *Immune to Cursed* *KO'd*

Level: 35

Power Bonus: (+5 from front Row)

Defense: 18

Health: 0/49

Gold: 20

Equipment: Mythril Longsword (WP:15), Mythril Shield (SP:15), Light Armor (SP: 3; torsowear), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear)

Inventory: Foe Smiter (WP 10, Light Elemental, Axe); Grand Potion, Pick-ax, Magnifying Glass, Smoke Bomb, Remedy

Party Leader please give a battle order, everyone else please state your actions

Edited by Waterbrick Down
Posted

Alfred dragged his master to the back row. "I...I can throw this Dysentery Bomb (Deals 105 water-elemental damage and the poisoned by 1-effect to all opponents when used)." In reality, Nur only had strength enough to roll the bomb into the mob with the hope that one of the golems would step on it.

Posted

"Don't worry, they will be up in no time!" Ellaria first attacked the Stone Golem A from the back row, and then used Last Resort to bring her companions back.

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