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Posted

Battle Order:

Hybros

Docken

Docken

Thormanil

Arx

Hybros

Ellaria

Hybros switches the order of his actions, attacking the Golem Skirmishers first and then uses the Health Core on Docken (if he was still standing, otherwise repeats his attack). "Ellaria, allow me to heal Docken last. If he is hit with those arrows, he will be out no matter what. Perhaps you would be lucky to revive him if that was the case, heheh."

OOC: Docken's Mail of the Renegade Commander only halves damage from free hits, so if he rolls damage he'll be KO'd no matter what. At least there's a chance to revive him with Roots of Life if that's the case, so Hybros should go last to bring Docken back to full health if he successfully blinds the Rangers.

Posted

Hybros switches the order of his actions, attacking the Golem Skirmishers first and then uses the Health Core on Docken (if he was still standing, otherwise repeats his attack). "Ellaria, allow me to heal Docken last. If he is hit with those arrows, he will be out no matter what. Perhaps you would be lucky to revive him if that was the case, heheh."

"Oh, that's fine. I just wanted to keep you safe from the free hits, since the golem alchemists will probably just create another one of their insanely powerful items. That's what I think will happen, at least, I'm a bit confuddled about this battle we're having..."

Posted

"Oh, that's fine. I just wanted to keep you safe from the free hits, since the golem alchemists will probably just create another one of their insanely powerful items. That's what I think will happen, at least, I'm a bit confuddled about this battle we're having..."

"Eheh, yes, you were right in that respect, but I wanted to ensure Docken would be healed." Hybros looked over to the Warden. It was unusual to see the heavily armored bowman so injured. But somehow, he thought they'd pull through.

Posted

QM Note: Actions for Docken, please? :sweet: (I assume he'll attack the archers per your plan, just need to know if he's doing that with both actions or if he's targetting a different target as well.)

Posted

QM Note: Actions for Docken, please? :sweet: (I assume he'll attack the archers per your plan, just need to know if he's doing that with both actions or if he's targetting a different target as well.)

OoC: Docken will attack the Golem Ranger Mob from the back row on both of his turns, yes.

Posted (edited)

QM Note: :wacko: And the dice hate you again. Also, Thormanil should be Bleeding from last Round, I've fixed it here.

Round 5 of the Sanctuary Skirmish

Hybros (Darkness) vs. Golem Skirmisher Mob - Special Damage (Phalanx - Golem Skirmisher Mob: Phalanx for 3 more Rounds)

Bartholomew Docken (Darksteel Crossbow) vs. Golem Ranger Mob - Critical Hit (Golem Ranger Mob: 10*2=20+49=69/2=34 damage + Blinded)

Bartholomew Docken (Darksteel Crossbow) vs. Golem Ranger Mob - Hit (Golem Ranger Mob: 10+49=59/2=29 damage + Blinded)

Thormanil Nihai (Guardian Halberd) vs. Golem Skirmisher Mob - Jump Hit (Thormanil: Avoiding all action)

Arx vs. Small Golem Mob - Breath (Small Golem Mob: roll of 1, dodged!)

Hybros uses Health Core on Docken - (Docken: full health restored)

>Ellaria Arbour (Ignis Fatuus) nurtures herself - No Nurturing Nurture More (Ellaria: 13*2=26+31=57 health restored, -1 Ether)

Golem Alchemist Mob vs. Hybros: Instant Items - 4,5 (Fortune Flush): (All allies: Lucky, Golem Alchemist Mob: -1 consumable); Hybros: 30 0 damage

Civilian Golem Defender Mob vs. Bartholomew Docken: Butchery 85/2/2/2=10-23=0 damage + Bleeding 5

Golem Scholar vs. Thornamil Nihai Arx: retrieves throwing weapon

Docken: -5 (Bleeding)

Thormanil: -5 (Bleeding)

The Skirmishers renewed their Phalanx, and while the Warden was able to Blind the Rangers, the Alchemists' overpowered concoctions improved the enemy's Luck.

THE BATTLE CONTINUED!

The Enemies:

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Golem Alchemist Mob
*Immune to Sealed, Poisoned, and Asleep*
*Mob 6*
*Blinded (2 Rounds)*
*Lucky*

Type:
Humanoid

Level:
30
(5*6)

Health:
1311/1320
(220*6)

Special I:
Instant Items
- The Golem Alchemist Mob uses an item from their drops, then attacks the target with strength equal to their Level. If the Golem Alchemist has no items remaining in their drops, Mixture is used instead.
Used in place of Damage rolls and Free Hits.

Special II:
Mixture
- The Golem Alchemist Mob mixes random ingredients together and creates surprising new items. The Golem Alchemist Mob adds one item to their drops.

Drops:
5x random Alchemist items (see Alchemist "Mixture" rules page)

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Civilian Golem Defender Mob
*Immune to Lightning, Enamored, Slowed, Blinded, Stunned, Sealed, and Asleep*
*Mob 5*
*Lucky*

Type:
Humanoid

Level:
85
(15*5)

Health:
800/800
(160*5)

Defense:
20
(4*5)

Special I:
Bottle Rocket
- The Sand Green Male Golem in the mob launches a random effect-inducing bomb (see Dain Almight's shop in The Marketplace) at the party.
Used in place of Damage rolls and Free Hits.

Special II:
Butchery
- The Golem Butcher in the mob slashes fiercely, doing half normal damage but inflicting Bleeding 5.
Used in place of Damage rolls and Free Hits.

Special III:
Bottle Rocket Barrage
- The Male Golem launches three random effect-inducing bombs (see Dain Almight's shop in The Marketplace) at the party.

Special IV:
Stonewall
- The Female Golems in the mob push the other golems to the Back Row for one Round. Any damage or negative effects directed at the other golems during that Round is instead redirected to the Civilian Golem Defender Mob.

Specials determined by a separate roll.

Drops
(varies by roll):

1: Jill's Hair Clip (wearer is immune to Lightning and Enamored; accessory, suitable for females), Sandman's Parasol (Protects from asleep- and fast asleep –effects; accessory.),

2-3: Jeff's Goggles (Protects from blind-effect; accessory.), 1-6 random bombs (amount and type varies by roll)

4-5: 120 gold, Emergency Essence, Phoenix Essence

6: 2x Chicken Drumstick

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Small Golem Mob
*Nimble*
*Deals Stunned and Slowed*
*Mob 3*
*Lucky*

Type:
Humanoid

Level:
27
(9*3)

Health:
218/300
(100*3)

Defense:
6
(2*3)

Special:
Rock & Roll
- The Small Golem Mob rolls out of reach, avoiding all action for the rest of the Round.

Drops
(varies by roll):

1-2: 2x Feather of White, 2x Feather of Lithe

3-4: 3x Smoke Bomb

5-6: 60 Gold

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Golem Skirmisher Mob
*Immune to Weakened and Fragile*
*Back Row*
*Ranged (ignores Row)*
*Assistance: Assisting Golem Ranger Mob*
*Mob 2*
*Phalanx (5 Rounds)*
*Lucky*

Type:
Humanoid

Level:
88
(44*2)

Health:
888/1100
(550*2)

Defense:
40
(20*2)

Special:
Phalanx
- The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds.

Drops
(varies by roll, rolled twice from list):

1-2: Spear (WP:6), Pugilist's Gloves

3-4: 2x Mead, 2x Smelling Salts

5-6: 30 gold

Note:
The Golem Skirmisher mob attacks with throwing weapons; after two rolls of Damage or two Free Hits, the Golem Skirmisher Mob will no longer ignore row.

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Golem Ranger Mob
*Back row*
*Ranged (ignores row)*
*Mob 3*
*Assisted by Golem Skirmisher Mob*
*Blinded (3 Rounds)*
*Lucky*

Type:
Humanoid

Level:
96
(32*3)
192

Health:
593/684
(228*3)

Special:
Homing Arrows
– Causes 32 damage to all opponents regardless of row.

Drops
(varies by roll, rolled 3 times from list):

1-2: Composite Bow (WP:11, ignores defense, bow)

3-4: Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear)

5-6: 10 gold

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Golem Scholar
*Immune to Encouraged*
*Permanently Transcended*
*Back Row*
*Ranged (Ignores Row)*
*Deals Bleeding-5*
*Lucky*

Type:
Humanoid

Level:
36

Health:
432/450

Ether:
68/68

Special:
Lecture
- The Golem Scholar gives the target a proper teaching, using all the scrolls from his inventory and drops at the same time, each with a 2/3 chance of success. Scrolls granting negative effects are directed to the target, while those granting positive effects are aimed at himself. The Golem Scholar can only use as many scrolls as his remaining Ether allows, starting from the one listed first in his inventory. Scrolls that grant pre-existing effects or ones the target is immune to are not used.

Inventory (
not dropped
):
Scroll of Haste (Grants the target the Hastened-effect for one battle. Costs 10 Ether.), Scroll of Slowness (50/50 chance to inflict Slowed on the target at the cost of 10 ether.),

Drops:
The Scholar's Story (journal, Quest Item), 3x Grand Tonic,

1-2: Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether)

3-4: Scroll of Minor Dispel (Enables the user to remove one negative effect from the target. Each casting has a 50/50 chance of success and costs 5 Ether.)

5-6: Borrowed Butcher's Cleaver (WP:3, throwing weapon, inflicts Bleeding-5)

Note:
The Golem Scholar attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the front row and retrieve his throwing weapon on the next Free Hit or roll of Damage. If he drops below half health, the Golem Scholar will no longer attempt to retrieve his throwing weapon, but will instead remain in the Back Row and focus exclusively on casting his scrolls; one random scroll will be chosen, and if the scroll inflicts a positive effect a random ally will be chosen as its target. Each scroll reading has a 2/3 chance of success. If the Golem Scholar drops below 10 Ether, he will drink a Grand Tonic from his drops instead of attacking to replenish his reserve.

QM Note:
The
Mobs
count as one target but are made up of individual members. As each member of the Mob is killed its stats lower, also until the Standing Party #>Mob # the Mob always gets a free hit. In the case of the
Civilian Golem Defender Mob
, its various Specials are disabled and replaced with generic Damage rolls when the golem that would administer each Special is dead. Golems in a mob are killed from left to right of their individual portraits.

The Party:

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Ellaria Arbour
(Sandy)

23 years old female human Druid

Level 31
*Immune to
Sealed
,
Poisoned
,
Bleeding
, and
Hexed
* *Ignis Fatuus: permanently
poisoned by 15
*
*Lucky*
*Party Leader*

Power:
44
(31+13)

Defense:
7
(3+4)

Health:
49/49
(9+30+7+1+2)

Ether:
26/43
(5+29+5+1+2)

Gold:
253

Equipment:
Ignis Fatuus (WP:13, permanently poisoned by 15,
fire
- and
lighting
-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory)

Inventory:

Weapons
Sylvania's Crossbow (WP:10,
wood
-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1,
fire
-,
wind
-,
water
- and
earth
-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to
Darkness
-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6), Mace (WP:5)

Artefacts:
Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear),

Spell Items:
Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (
Fire
)

Consumables:
3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 4 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, 2 Meads, Soma, Ambrosia, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Diluted Arc Potion, Hyper Arc Tonic, Last Resort, Bad Breath,

Currency:
Gold Ore (worth 80 gold)

Tools:
Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass

Quest Items:
Blood-Stained Note (Quest Item, Note, found: Lower Lab), Order of Request (Quest Item, Note, found: Lower Lab), Lab Notes (Quest Item, Note, found: Lower Lab),

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Hybros (played by JimButcher)

53-year-old male imp Chi Monk
*Permanently Hastened*
*Immune to
Cursed
,
Asleep
,
Blinded
,
Confused
,
Fragile
,
Weakened
*
*Immune to all elements except wood*
*Intimidation*
*Natural Respite*
*Life Drain*
*Encouraged*
*Inspired*
*Dearly Beloved Party Second-in-Command*

Level:
33.75

Power Bonus:
3 (8 in front row)
*

Defense:
0

Health:
54/54
108/108
(7+32+12+3*)

Ether:
17/37
(32+3+2)

Gold:
713

Equipment:
Golden Armor
(user is permanently hastened and cursed,
fire
-,
water
-,
earth
-,
wind
-,
ice
-,
lightning
-,
darkness
-,
light
-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear),
The Black Hat
(Suitable for anyone, grants
Intimidation
, immune to
darkness
and
cursed
, headwear),
Fighting Boots
(Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors),
Metal Claw
(Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear)

Inventory:

• Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield),

• Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from
Weakened
-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear), Enchanted Bracelet (protects from
Sealed
, accessory)

• Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether)

• 12 Potions, Diluted Arc Potion, 13 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, Diluted Arc Tonic, 2 Grand Tonics, Soma, Feather of White, Wyvern's Breath, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, Mead, Minimizing Dust, 2 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone,

• Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone

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Bartholomew Docken
, Dragonslayer
(Brickdoctor)

34-year-old human male, Warden

Level 49.4
*Gains Triple XP* *Takes Halved Damage from Free Hits*
*Scary*
*Immune to
Defense Reduction
,
Removal of Positive Effects
,
Confused
,
Blinded
,
Poison
,
Fragile
,
Fire
,
Earth
,
Wind
, and
Sudden Death
*
*Counterstriking*
*Hastened*
*Bleeding by 5*

Power:
59
(Level 49 + WP: 10) (
Power Bonus:
0)

Defense:
23
(SP: 20 + SP: 3)

Health:
78/83
(base HP: 6 + Level bonus: 48 + Class bonus: 8 + permanent boost: 21*)

Gold:
541
(1 Gold loaned to Lord Lawrence Boomingham [Zepher])

GP:
27

Equipment:
Darksteel Crossbow
(WP: 10; inflicts the
Blinded
-effect; Crossbow),
Mythril Shield
(SP: 20; Shield),
Dread Hat
(permanent
Scary
effect; immune to
Defense Reduction
,
Removal of Positive Effects
,
Confusion
,
Blindness
,
Poison
,
Fragile
,
Fire
,
Earth
, and
Wind
; suitable for anyone; Headwear),
Mail of the Renegade Commander
(SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear),
Cobweb Cowl
(immune to
Sudden Death
; suitable for anyone; Backwear),
Medal of Glory
(Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory),
Counterstrike Gloves
(After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear)

Inventory:

• Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the
Jinxed
-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword), Lieutenant's Sword (WP:6, longsword), Throwing Knife (WP:3, retrievable throwing weapon), Skirmisher's Shield (SP:10), Training Longsword (WP:5)

• Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds
Water
-element to physical attacks, immune to
Water
, Accessory)

• Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle)

• Bedroll, Shovel, Magnifying Glass

• Silver Ore (60 Gold)

• Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery)

7928526094_0c2174ef6b_t.jpg

Thormanil Nihai
, Dragonslayer, Orc-kin (Played by swils)

Level 44.2 Dragoon

*Immune to
Darkness
,
Light
,
Water
,
Fire
,
Air
,
Earth
,
Lightning
, and
Asleep
,
Blinded
,
Bound
,
Confused
,
Fragile
,
Slowed
, and
Weakened
*
*Gains Triple Experience*
*Reflects physical damage*
*Bleeding by 5*

Power Bonus
: +1

Defense
: 18

Health
: 35/63

Gold:
1681

Equipment:
Shishkebab (WP: 16, dual-strike,
darkness
-
elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null
Darkness
), Winged Sandals (Wearer is immune to
Light
,
Water
,
Fire
,
Air
,
Earth
, and
Lightning
, and the
Asleep
,
Blinded
,
Bound
,
Confused
,
Fragile
,
Slowed
, and
Weakened
-effects), Medal of Glory (Wearer gains triple experience, accessory)

Inventory:

• Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals
Stunned
, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword,
Stuns
enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null
Wood
), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Notched Greatsword (WP:5), 2x Throwing Knife (WP:3, retrievable throwing weapon)

• Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from
Weakened
-effect; handwear), Aqua Gear (Wearer deals and is immune to
water
-elemental damage)

• Pickaxe, Shovel, Magnifying Glass

• 2x Amethyst (
Darkness
), Emerald (
Wood
), Opal (
Ice
),

• Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk

• Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe,

• 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb

• 3x Venom, 2x Deadly Venom,

• 2x Grating Stone, Bright Polish, Teleportapple

9394458519_4bc0f05f51_o.png

Arx
the Youngling (pet Dragon controlled by Thormanil Nihai (swils))

Level:
44.2

Health:
73/73 (30+43)

Element:
Ice
Edited by Flipz
Posted

"Honestly guys, at this stage I wouldn't be surprised if they hauled in a living elder dragon to fight for them - no offense, Arx."

Ellaria saw no other choice but to attack the Golem Defenders from the back row.

The battle order remains the same.

Posted

I throw my Unlucky Horseshoe at the Golem Skirmisher Mob from the Back Row.

If I still have my Unlucky Horseshoe, I throw my Unlucky Horseshoe at the Golem Skirmisher Mob from the Back Row, else, I attack the Golem Skirmisher Mob from the Back Row with my Darksteel Crossbow.

Posted

Thormanil continues his attack, while Arx tries again to take down the small golems.

<"None taken, they're really quite stubborn.">

Posted (edited)

Round 6 of the Sanctuary Skirmish

Hybros (Darkness) vs. Golem Skirmisher Mob - Critical Martial Hit SHIELD (Golem Skirmisher Mob: 33*3=99+8=107*2*2/2/2=107-40=67 damage; Hybros: -1 Ether)

Bartholomew Docken (Unlucky Horseshoe) vs. Golem Skirmisher Mob - Critical Hit Critical Hit (Golem Skirmisher Mob: 13*2=26+49=75/2=37-40=0 damage + Jinxed)

Bartholomew Docken (Darksteel Crossbow) vs. Golem Skirmisher Mob - Damage (Docken: no deflection, 88-23=65 damage)

Thormanil Nihai (Guardian Halberd) vs. Golem Skirmisher Mob - Jump Hit (Golem Skirmisher Mob: (5+40=45)*5=225+44+1=270/2/2=67-40=20 damage ( :sad: ))

Arx vs. Small Golem Mob - SHIELD SHIELD (Dragon's Wrath - Small Golem Mob: roll of 5, no dodge! ((5+40=45)*3=135+44+1=180/2=90-6=84)+(44*2=88/2=44-4=40 Ice-elemental damage)=124 damage; Civilian Golem Defender Mob: 44*2=88/2=44-20=24 Ice-elemental damage; Golem Skirmisher Mob: 44*2=88/2=44-40=4 Ice-elemental damage)

Hybros (Darkness) vs. Golem Skirmisher Mob - Critical Martial Hit (Golem Skirmisher Mob: 33*3=99+8=107*2*2/2/2=107-40=67 damage; Hybros: -1 Ether)

>Ellaria Arbour (Ignis Fatuus) vs. Civilian Golem Defender Mob - Hit (Civilian Golem Defender Mob: 13+31=44/2*0=0-20=0 damage + Poison 15)

Golem Alchemist Mob vs. Hybros: Instant Items - 1,2 (Diluted Arc Potion): (All allies: +15 health, Golem Alchemist Mob: -1 consumable); Hybros: 30 0 damage

Golem Ranger Mob vs. Bartholomew Docken: 0 damage

Golem Scholar vs. Thormanil Nihai: 36-18=18 damage + Bleeding 5; 18 damage returned

Civilian Golem Defender Mob: -15 (poison)

Docken: -5 (Bleeding)

Thormanil: -10 (Bleeding)

The party, miraculously, rallies, managing to score several significant strikes, slaying some small golems in the process. Even though the Dragoon's should-have-slayed strike was devastatingly dampened by the enemies' Phalanx and Row, the group took what encouragement they could in knowing that the silver skirmisher was somewhat close to death.

THE BATTLE CONTINUED!

The Enemies:

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Golem Alchemist Mob
*Immune to Sealed, Poisoned, and Asleep*
*Mob 6*
*Blinded (1 Rounds)*
*Lucky*

Type:
Humanoid

Level:
30
(5*6)

Health:
1326/1320
(220*6)

Special I:
Instant Items
- The Golem Alchemist Mob uses an item from their drops, then attacks the target with strength equal to their Level. If the Golem Alchemist has no items remaining in their drops, Mixture is used instead.
Used in place of Damage rolls and Free Hits.

Special II:
Mixture
- The Golem Alchemist Mob mixes random ingredients together and creates surprising new items. The Golem Alchemist Mob adds one item to their drops.

Drops:
4x random Alchemist items (see Alchemist "Mixture" rules page)

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Civilian Golem Defender Mob
*Immune to Lightning, Enamored, Slowed, Blinded, Stunned, Sealed, and Asleep*
*Mob 5*
*Lucky*
*Poisoned by 15*

Type:
Humanoid

Level:
85
(15*5)

Health:
776/800
(160*5)

Defense:
20
(4*5)

Special I:
Bottle Rocket
- The Sand Green Male Golem in the mob launches a random effect-inducing bomb (see Dain Almight's shop in The Marketplace) at the party.
Used in place of Damage rolls and Free Hits.

Special II:
Butchery
- The Golem Butcher in the mob slashes fiercely, doing half normal damage but inflicting Bleeding 5.
Used in place of Damage rolls and Free Hits.

Special III:
Bottle Rocket Barrage
- The Male Golem launches three random effect-inducing bombs (see Dain Almight's shop in The Marketplace) at the party.

Special IV:
Stonewall
- The Female Golems in the mob push the other golems to the Back Row for one Round. Any damage or negative effects directed at the other golems during that Round is instead redirected to the Civilian Golem Defender Mob.

Specials determined by a separate roll.

Drops
(varies by roll):

1: Jill's Hair Clip (wearer is immune to Lightning and Enamored; accessory, suitable for females), Sandman's Parasol (Protects from asleep- and fast asleep –effects; accessory.),

2-3: Jeff's Goggles (Protects from blind-effect; accessory.), 1-6 random bombs (amount and type varies by roll)

4-5: 120 gold, Emergency Essence, Phoenix Essence

6: 2x Chicken Drumstick

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Small Golem Mob
*Nimble*
*Deals Stunned and Slowed*
*Mob 1*
*Lucky*

Type:
Humanoid

Level:
9
(9*1)

Health:
100/100
(100*1)

Defense:
2
(2*1)

Special:
Rock & Roll
- The Small Golem Mob rolls out of reach, avoiding all action for the rest of the Round.

Drops
(varies by roll):

1-2: 2x Feather of White, 2x Feather of Lithe

3-4: 3x Smoke Bomb

5-6: 60 Gold

16109089590_e6143cf36b_t.jpg

15674034764_5af785369d_t.jpg

Golem Skirmisher Mob
*Immune to Weakened and Fragile*
*Back Row*
*Ranged (ignores Row)*
*Assistance: Assisting Golem Ranger Mob*
*Mob 2*
*Phalanx (4 Rounds)*
*Lucky*
*Jinxed*

Type:
Humanoid

Level:
88
(44*2)

Health:
749/1100
(550*2)

Defense:
40
(20*2)

Special:
Phalanx
- The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds.

Drops
(varies by roll, rolled twice from list):

1-2: Spear (WP:6), Pugilist's Gloves

3-4: 2x Mead, 2x Smelling Salts

5-6: 30 gold

Note:
The Golem Skirmisher mob attacks with throwing weapons; after two rolls of Damage or two Free Hits, the Golem Skirmisher Mob will no longer ignore row.

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Golem Ranger Mob
*Back row*
*Ranged (ignores row)*
*Mob 3*
*Assisted by Golem Skirmisher Mob*
*Blinded (2 Rounds)*
*Lucky*

Type:
Humanoid

Level:
96
(32*3)
192

Health:
608/684
(228*3)

Special:
Homing Arrows
– Causes 32 damage to all opponents regardless of row.

Drops
(varies by roll, rolled 3 times from list):

1-2: Composite Bow (WP:11, ignores defense, bow)

3-4: Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear)

5-6: 10 gold

16110593207_222bdac514_t.jpg

Golem Scholar
*Immune to Encouraged*
*Permanently Transcended*
*Back Row*
*Ranged (Ignores Row)*
*Deals Bleeding-5*
*Lucky*

Type:
Humanoid

Level:
36

Health:
447/450

Ether:
68/68

Special:
Lecture
- The Golem Scholar gives the target a proper teaching, using all the scrolls from his inventory and drops at the same time, each with a 2/3 chance of success. Scrolls granting negative effects are directed to the target, while those granting positive effects are aimed at himself. The Golem Scholar can only use as many scrolls as his remaining Ether allows, starting from the one listed first in his inventory. Scrolls that grant pre-existing effects or ones the target is immune to are not used.

Inventory (
not dropped
):
Scroll of Haste (Grants the target the Hastened-effect for one battle. Costs 10 Ether.), Scroll of Slowness (50/50 chance to inflict Slowed on the target at the cost of 10 ether.),

Drops:
The Scholar's Story (journal, Quest Item), 3x Grand Tonic,

1-2: Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether)

3-4: Scroll of Minor Dispel (Enables the user to remove one negative effect from the target. Each casting has a 50/50 chance of success and costs 5 Ether.)

5-6: Borrowed Butcher's Cleaver (WP:3, throwing weapon, inflicts Bleeding-5)

Note:
The Golem Scholar attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the front row and retrieve his throwing weapon on the next Free Hit or roll of Damage. If he drops below half health, the Golem Scholar will no longer attempt to retrieve his throwing weapon, but will instead remain in the Back Row and focus exclusively on casting his scrolls; one random scroll will be chosen, and if the scroll inflicts a positive effect a random ally will be chosen as its target. Each scroll reading has a 2/3 chance of success. If the Golem Scholar drops below 10 Ether, he will drink a Grand Tonic from his drops instead of attacking to replenish his reserve.

QM Note:
The
Mobs
count as one target but are made up of individual members. As each member of the Mob is killed its stats lower, also until the Standing Party #>Mob # the Mob always gets a free hit. In the case of the
Civilian Golem Defender Mob
, its various Specials are disabled and replaced with generic Damage rolls when the golem that would administer each Special is dead. Golems in a mob are killed from left to right of their individual portraits.

The Party:

ava-ellaria4.jpg

Ellaria Arbour
(Sandy)

23 years old female human Druid

Level 31
*Immune to
Sealed
,
Poisoned
,
Bleeding
, and
Hexed
* *Ignis Fatuus: permanently
poisoned by 15
*
*Lucky*
*Party Leader*

Power:
44
(31+13)

Defense:
7
(3+4)

Health:
49/49
(9+30+7+1+2)

Ether:
26/43
(5+29+5+1+2)

Gold:
253

Equipment:
Ignis Fatuus (WP:13, permanently poisoned by 15,
fire
- and
lighting
-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory)

Inventory:

Weapons
Sylvania's Crossbow (WP:10,
wood
-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1,
fire
-,
wind
-,
water
- and
earth
-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to
Darkness
-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6), Mace (WP:5)

Artefacts:
Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear),

Spell Items:
Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (
Fire
)

Consumables:
3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 4 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, 2 Meads, Soma, Ambrosia, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Diluted Arc Potion, Hyper Arc Tonic, Last Resort, Bad Breath,

Currency:
Gold Ore (worth 80 gold)

Tools:
Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass

Quest Items:
Blood-Stained Note (Quest Item, Note, found: Lower Lab), Order of Request (Quest Item, Note, found: Lower Lab), Lab Notes (Quest Item, Note, found: Lower Lab),

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Hybros (played by JimButcher)

53-year-old male imp Chi Monk
*Permanently Hastened*
*Immune to
Cursed
,
Asleep
,
Blinded
,
Confused
,
Fragile
,
Weakened
*
*Immune to all elements except wood*
*Intimidation*
*Natural Respite*
*Life Drain*
*Encouraged*
*Inspired*
*Dearly Beloved Party Second-in-Command*

Level:
33.75

Power Bonus:
3 (8 in front row)
*

Defense:
0

Health:
54/54
108/108
(7+32+12+3*)

Ether:
15/37
(32+3+2)

Gold:
713

Equipment:
Golden Armor
(user is permanently hastened and cursed,
fire
-,
water
-,
earth
-,
wind
-,
ice
-,
lightning
-,
darkness
-,
light
-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear),
The Black Hat
(Suitable for anyone, grants
Intimidation
, immune to
darkness
and
cursed
, headwear),
Fighting Boots
(Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors),
Metal Claw
(Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear)

Inventory:

• Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield),

• Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from
Weakened
-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear), Enchanted Bracelet (protects from
Sealed
, accessory)

• Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether)

• 12 Potions, Diluted Arc Potion, 13 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, Diluted Arc Tonic, 2 Grand Tonics, Soma, Feather of White, Wyvern's Breath, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, Mead, Minimizing Dust, 2 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone,

• Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone

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Bartholomew Docken
, Dragonslayer
(Brickdoctor)

34-year-old human male, Warden

Level 49.4
*Gains Triple XP* *Takes Halved Damage from Free Hits*
*Scary*
*Immune to
Defense Reduction
,
Removal of Positive Effects
,
Confused
,
Blinded
,
Poison
,
Fragile
,
Fire
,
Earth
,
Wind
, and
Sudden Death
*
*Counterstriking*
*Hastened*
*Bleeding by 5*

Power:
59
(Level 49 + WP: 10) (
Power Bonus:
0)

Defense:
23
(SP: 20 + SP: 3)

Health:
8/83
(base HP: 6 + Level bonus: 48 + Class bonus: 8 + permanent boost: 21*)

Gold:
541
(1 Gold loaned to Lord Lawrence Boomingham [Zepher])

GP:
27

Equipment:
Darksteel Crossbow
(WP: 10; inflicts the
Blinded
-effect; Crossbow),
Mythril Shield
(SP: 20; Shield),
Dread Hat
(permanent
Scary
effect; immune to
Defense Reduction
,
Removal of Positive Effects
,
Confusion
,
Blindness
,
Poison
,
Fragile
,
Fire
,
Earth
, and
Wind
; suitable for anyone; Headwear),
Mail of the Renegade Commander
(SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear),
Cobweb Cowl
(immune to
Sudden Death
; suitable for anyone; Backwear),
Medal of Glory
(Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory),
Counterstrike Gloves
(After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear)

Inventory:

• Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the
Jinxed
-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword), Lieutenant's Sword (WP:6, longsword), Throwing Knife (WP:3, retrievable throwing weapon), Skirmisher's Shield (SP:10), Training Longsword (WP:5)

• Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds
Water
-element to physical attacks, immune to
Water
, Accessory)

• Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle)

• Bedroll, Shovel, Magnifying Glass

• Silver Ore (60 Gold)

• Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery)

7928526094_0c2174ef6b_t.jpg

Thormanil Nihai
, Dragonslayer, Orc-kin (Played by swils)

Level 44.2 Dragoon

*Immune to
Darkness
,
Light
,
Water
,
Fire
,
Air
,
Earth
,
Lightning
, and
Asleep
,
Blinded
,
Bound
,
Confused
,
Fragile
,
Slowed
, and
Weakened
*
*Gains Triple Experience*
*Reflects physical damage*
*Bleeding by 10*

Power Bonus
: +1

Defense
: 18

Health
: 7/63

Gold:
1681

Equipment:
Shishkebab (WP: 16, dual-strike,
darkness
-
elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null
Darkness
), Winged Sandals (Wearer is immune to
Light
,
Water
,
Fire
,
Air
,
Earth
, and
Lightning
, and the
Asleep
,
Blinded
,
Bound
,
Confused
,
Fragile
,
Slowed
, and
Weakened
-effects), Medal of Glory (Wearer gains triple experience, accessory)

Inventory:

• Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals
Stunned
, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword,
Stuns
enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null
Wood
), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Notched Greatsword (WP:5), 2x Throwing Knife (WP:3, retrievable throwing weapon)

• Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from
Weakened
-effect; handwear), Aqua Gear (Wearer deals and is immune to
water
-elemental damage)

• Pickaxe, Shovel, Magnifying Glass

• 2x Amethyst (
Darkness
), Emerald (
Wood
), Opal (
Ice
),

• Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk

• Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe,

• 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb

• 3x Venom, 2x Deadly Venom,

• 2x Grating Stone, Bright Polish, Teleportapple

9394458519_4bc0f05f51_o.png

Arx
the Youngling (pet Dragon controlled by Thormanil Nihai (swils))

Level:
44.2

Health:
73/73 (30+43)

Element:
Ice
Edited by Flipz
Posted

Hybros uses a Health Core on Docken and attacks the Skirmishers again. "The most important thing is to keep those Archers occupied while we defeat the Skirmishers. Docken, if you can blind the Skirmishers, keep blinding the Archers. Ellaria, Thormanil, see if you can weaken that mob of Alchemists. Arx, stay on the small ones."

Posted

OoC: Flipz, you seem to have forgotten the enemies were lucky. Which probably means we should be all dead by now. :tongue:

"Hybros, you have some of those Pumpkin Bombs left, don't you? I know I'm keeping my Smoke Bombs close at hand..." Ellaria attacks the Golem Alchemists from the front row.

The battle order remains the same.

Posted

Hybros cursed himself for not remembering. Perhaps using one earlier could have saved the party some headaches... He tossed a Pumpkin Bomb from the back row then used a Health Core on Thormanil instead. "Save yourself the Remedy and cause some damage to those Alchemists! You too, Docken."

Posted

OoC: Flipz, you seem to have forgotten the enemies were lucky. Which probably means we should be all dead by now. :tongue:

QM Note: Docken Jinxed the Skirmisher Mob, nullifying their Luck, and Ellaria is Lucky herself. Hybros, Docken, and Arx just rolled really well. :tongue:

I can roll a round tonight if I can get actions for Docken, otherwise next round tomorrow. :sweet:

Posted

QM Note: Using Docken's last specified action, since no others were given for him. Missed that Hybros suggested a target for Docken. I'll go with that, then.

Round 7 of the Sanctuary Skirmish

Hybros throws Pumpkin Bomb - (All enemies: stunned, poisoned-by-1, asleep, blinded, sealed, and confused)

Bartholomew Docken (Darksteel Crossbow) vs. Golem Alchemist Mob - SHIELD SHIELD (Aura - Docken: Aura)

Bartholomew Docken (Darksteel Crossbow) vs. Golem Alchemist Mob - Damage SHIELD (Docken: no deflection, no damage (asleep) )

Thormanil Nihai (Shishkebab) vs. Golem Alchemist Mob - Hit SHIELD (Golem Alchemist Mob: 16+44+1=61*2/2=61+61=122 damage + Asleep removed)

Arx vs. Small Golem Mob - Breath Damage (Arx Docken: no damage (asleep) )

Hybros uses Health Core on Thormanil - (Thormanil: full health restored, Bleeding removed)

>Ellaria Arbour (Ignis Fatuus) vs. Golem Alchemist Mob - Hit (Golem Alchemist Mob: 13+31=44/2=22 damage + Poison 15)

Golem Alchemist Mob + Civilian Golem Defender Mob + Golem Skirmisher Mob + Golem Ranger Mob + Golem Scholar Mob vs. Bartholomew Docken: 0 (no effect, stunned removed)+Butchery+0 (no damage, Asleep)+0(no damage, Asleep)+0 (no damage, Asleep)= Butchery - 85/2/2/2=10-23=0 damage + Bleeding 5

Civilian Golem Defender Mob: -15 (poison)

Docken: -10 (Bleeding)

Under Pumpkin protection, the party pummels the Alchemists, though not quite enough to kill the first one. The Civilian Golem Defenders carve up the Warden, but his Aura sustains him from the brutal bleeding. Everyone else remains both Stunned and Asleep.

THE BATTLE CONTINUED!

The Enemies:

15676568093_02903c3537_t.jpg

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16108911098_9452afb0fa_t.jpg

Golem Alchemist Mob
*Immune to Sealed, Poisoned, and Asleep*
*Mob 6*
*Blinded (3 Rounds)*
*Lucky*

Type:
Humanoid

Level:
30
(5*6)

Health:
1176/1320
(220*6)

Special I:
Instant Items
- The Golem Alchemist Mob uses an item from their drops, then attacks the target with strength equal to their Level. If the Golem Alchemist has no items remaining in their drops, Mixture is used instead.
Used in place of Damage rolls and Free Hits.

Special II:
Mixture
- The Golem Alchemist Mob mixes random ingredients together and creates surprising new items. The Golem Alchemist Mob adds one item to their drops.

Drops:
4x random Alchemist items (see Alchemist "Mixture" rules page)

15676567893_c9542c7fbd_t.jpg

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Civilian Golem Defender Mob
*Immune to Lightning, Enamored, Slowed, Blinded, Stunned, Sealed, and Asleep*
*Mob 5*
*Lucky*
*Poisoned by 16*

Type:
Humanoid

Level:
85
(15*5)

Health:
761/800
(160*5)

Defense:
20
(4*5)

Special I:
Bottle Rocket
- The Sand Green Male Golem in the mob launches a random effect-inducing bomb (see Dain Almight's shop in The Marketplace) at the party.
Used in place of Damage rolls and Free Hits.

Special II:
Butchery
- The Golem Butcher in the mob slashes fiercely, doing half normal damage but inflicting Bleeding 5.
Used in place of Damage rolls and Free Hits.

Special III:
Bottle Rocket Barrage
- The Male Golem launches three random effect-inducing bombs (see Dain Almight's shop in The Marketplace) at the party.

Special IV:
Stonewall
- The Female Golems in the mob push the other golems to the Back Row for one Round. Any damage or negative effects directed at the other golems during that Round is instead redirected to the Civilian Golem Defender Mob.

Specials determined by a separate roll.

Drops
(varies by roll):

1: Jill's Hair Clip (wearer is immune to Lightning and Enamored; accessory, suitable for females), Sandman's Parasol (Protects from asleep- and fast asleep –effects; accessory.),

2-3: Jeff's Goggles (Protects from blind-effect; accessory.), 1-6 random bombs (amount and type varies by roll)

4-5: 120 gold, Emergency Essence, Phoenix Essence

6: 2x Chicken Drumstick

15674034624_046a8c4f8d_t.jpg

Small Golem Mob
*Nimble*
*Deals Stunned and Slowed*
*Mob 1*
*Lucky*
*Poisoned by 1*
*Blinded (3 Rounds)*
*Sealed (3 Rounds)*
*Stunned*
*Asleep (3 Rounds)*

Type:
Humanoid

Level:
9
(9*1)

Health:
100/100
(100*1)

Defense:
2
(2*1)

Special:
Rock & Roll
- The Small Golem Mob rolls out of reach, avoiding all action for the rest of the Round.

Drops
(varies by roll):

1-2: 2x Feather of White, 2x Feather of Lithe

3-4: 3x Smoke Bomb

5-6: 60 Gold

16109089590_e6143cf36b_t.jpg

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Golem Skirmisher Mob
*Immune to Weakened and Fragile*
*Back Row*
*Ranged (ignores Row)*
*Assistance: Assisting Golem Ranger Mob*
*Mob 2*
*Phalanx (3 Rounds)*
*Lucky*
*Jinxed*
*Poisoned by 1*
*Blinded (3 Rounds)*
*Sealed (3 Rounds)*
*Stunned*
*Asleep (3 Rounds)*

Type:
Humanoid

Level:
88
(44*2)

Health:
749/1100
(550*2)

Defense:
40
(20*2)

Special:
Phalanx
- The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds.

Drops
(varies by roll, rolled twice from list):

1-2: Spear (WP:6), Pugilist's Gloves

3-4: 2x Mead, 2x Smelling Salts

5-6: 30 gold

Note:
The Golem Skirmisher mob attacks with throwing weapons; after two rolls of Damage or two Free Hits, the Golem Skirmisher Mob will no longer ignore row.

16270513076_ec7c6c236e_t.jpg

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Golem Ranger Mob
*Back row*
*Ranged (ignores row)*
*Mob 3*
*Assisted by Golem Skirmisher Mob*
*Blinded (3 Rounds)*
*Lucky*
*Poisoned by 1*
*Sealed (3 Rounds)*
*Stunned*
*Asleep (3 Rounds)*

Type:
Humanoid

Level:
96
(32*3)
192

Health:
608/684
(228*3)

Special:
Homing Arrows
– Causes 32 damage to all opponents regardless of row.

Drops
(varies by roll, rolled 3 times from list):

1-2: Composite Bow (WP:11, ignores defense, bow)

3-4: Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear)

5-6: 10 gold

16110593207_222bdac514_t.jpg

Golem Scholar
*Immune to Encouraged*
*Permanently Transcended*
*Back Row* *Ranged (Ignores Row)* *Deals Bleeding-5*
*Lucky*
*Poisoned by 1*
*Blinded (3 Rounds)*
*Sealed (3 Rounds)*
*Stunned*
*Asleep (3 Rounds)*

Type:
Humanoid

Level:
36

Health:
447/450

Ether:
68/68

Special:
Lecture
- The Golem Scholar gives the target a proper teaching, using all the scrolls from his inventory and drops at the same time, each with a 2/3 chance of success. Scrolls granting negative effects are directed to the target, while those granting positive effects are aimed at himself. The Golem Scholar can only use as many scrolls as his remaining Ether allows, starting from the one listed first in his inventory. Scrolls that grant pre-existing effects or ones the target is immune to are not used.

Inventory (
not dropped
):
Scroll of Haste (Grants the target the Hastened-effect for one battle. Costs 10 Ether.), Scroll of Slowness (50/50 chance to inflict Slowed on the target at the cost of 10 ether.),

Drops:
The Scholar's Story (journal, Quest Item), 3x Grand Tonic,

1-2: Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether)

3-4: Scroll of Minor Dispel (Enables the user to remove one negative effect from the target. Each casting has a 50/50 chance of success and costs 5 Ether.)

5-6: Borrowed Butcher's Cleaver (WP:3, throwing weapon, inflicts Bleeding-5)

Note:
The Golem Scholar attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the front row and retrieve his throwing weapon on the next Free Hit or roll of Damage. If he drops below half health, the Golem Scholar will no longer attempt to retrieve his throwing weapon, but will instead remain in the Back Row and focus exclusively on casting his scrolls; one random scroll will be chosen, and if the scroll inflicts a positive effect a random ally will be chosen as its target. Each scroll reading has a 2/3 chance of success. If the Golem Scholar drops below 10 Ether, he will drink a Grand Tonic from his drops instead of attacking to replenish his reserve.

QM Note:
The
Mobs
count as one target but are made up of individual members. As each member of the Mob is killed its stats lower, also until the Standing Party #>Mob # the Mob always gets a free hit. In the case of the
Civilian Golem Defender Mob
, its various Specials are disabled and replaced with generic Damage rolls when the golem that would administer each Special is dead. Golems in a mob are killed from left to right of their individual portraits.

The Party:

ava-ellaria4.jpg

Ellaria Arbour
(Sandy)

23 years old female human Druid

Level 31
*Immune to
Sealed
,
Poisoned
,
Bleeding
, and
Hexed
* *Ignis Fatuus: permanently
poisoned by 15
*
*Lucky*
*Party Leader*

Power:
44
(31+13)

Defense:
7
(3+4)

Health:
49/49
(9+30+7+1+2)

Ether:
26/43
(5+29+5+1+2)

Gold:
253

Equipment:
Ignis Fatuus (WP:13, permanently poisoned by 15,
fire
- and
lighting
-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory)

Inventory:

Weapons
Sylvania's Crossbow (WP:10,
wood
-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1,
fire
-,
wind
-,
water
- and
earth
-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to
Darkness
-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6), Mace (WP:5)

Artefacts:
Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear),

Spell Items:
Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (
Fire
)

Consumables:
3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 4 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, 2 Meads, Soma, Ambrosia, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Diluted Arc Potion, Hyper Arc Tonic, Last Resort, Bad Breath,

Currency:
Gold Ore (worth 80 gold)

Tools:
Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass

Quest Items:
Blood-Stained Note (Quest Item, Note, found: Lower Lab), Order of Request (Quest Item, Note, found: Lower Lab), Lab Notes (Quest Item, Note, found: Lower Lab),

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Hybros (played by JimButcher)

53-year-old male imp Chi Monk
*Permanently Hastened*
*Immune to
Cursed
,
Asleep
,
Blinded
,
Confused
,
Fragile
,
Weakened
*
*Immune to all elements except wood*
*Intimidation*
*Natural Respite*
*Life Drain*
*Encouraged*
*Inspired*
*Dearly Beloved Party Second-in-Command*

Level:
33.75

Power Bonus:
3 (8 in front row)
*

Defense:
0

Health:
54/54
108/108
(7+32+12+3*)

Ether:
15/37
(32+3+2)

Gold:
713

Equipment:
Golden Armor
(user is permanently hastened and cursed,
fire
-,
water
-,
earth
-,
wind
-,
ice
-,
lightning
-,
darkness
-,
light
-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear),
The Black Hat
(Suitable for anyone, grants
Intimidation
, immune to
darkness
and
cursed
, headwear),
Fighting Boots
(Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors),
Metal Claw
(Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear)

Inventory:

• Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield),

• Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from
Weakened
-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear), Enchanted Bracelet (protects from
Sealed
, accessory)

• Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether)

• 12 Potions, Diluted Arc Potion, 13 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, Diluted Arc Tonic, 2 Grand Tonics, Soma, Feather of White, Wyvern's Breath, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, Mead, Minimizing Dust, Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone,

• Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone

gallery_11254_206_17653.png

Bartholomew Docken
, Dragonslayer
(Brickdoctor)

34-year-old human male, Warden

Level 49.4
*Gains Triple XP* *Takes Halved Damage from Free Hits*
*Scary*
*Immune to
Defense Reduction
,
Removal of Positive Effects
,
Confused
,
Blinded
,
Poison
,
Fragile
,
Fire
,
Earth
,
Wind
, and
Sudden Death
*
*Counterstriking*
*Hastened*
*Bleeding by 10*
*Aura (1 Round)*

Power:
59
(Level 49 + WP: 10) (
Power Bonus:
0)

Defense:
23
(SP: 20 + SP: 3)

Health:
8/83
6/83
(base HP: 6 + Level bonus: 48 + Class bonus: 8 + permanent boost: 21*)

Gold:
541
(1 Gold loaned to Lord Lawrence Boomingham [Zepher])

GP:
27

Equipment:
Darksteel Crossbow
(WP: 10; inflicts the
Blinded
-effect; Crossbow),
Mythril Shield
(SP: 20; Shield),
Dread Hat
(permanent
Scary
effect; immune to
Defense Reduction
,
Removal of Positive Effects
,
Confusion
,
Blindness
,
Poison
,
Fragile
,
Fire
,
Earth
, and
Wind
; suitable for anyone; Headwear),
Mail of the Renegade Commander
(SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear),
Cobweb Cowl
(immune to
Sudden Death
; suitable for anyone; Backwear),
Medal of Glory
(Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory),
Counterstrike Gloves
(After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear)

Inventory:

• Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the
Jinxed
-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword), Lieutenant's Sword (WP:6, longsword), Throwing Knife (WP:3, retrievable throwing weapon), Skirmisher's Shield (SP:10), Training Longsword (WP:5)

• Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds
Water
-element to physical attacks, immune to
Water
, Accessory)

• Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle)

• Bedroll, Shovel, Magnifying Glass

• Silver Ore (60 Gold)

• Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery)

7928526094_0c2174ef6b_t.jpg

Thormanil Nihai
, Dragonslayer, Orc-kin (Played by swils)

Level 44.2 Dragoon

*Immune to
Darkness
,
Light
,
Water
,
Fire
,
Air
,
Earth
,
Lightning
, and
Asleep
,
Blinded
,
Bound
,
Confused
,
Fragile
,
Slowed
, and
Weakened
*
*Gains Triple Experience*
*Reflects physical damage*

Power Bonus
: +1

Defense
: 18

Health
: 7/63

Gold:
1681

Equipment:
Shishkebab (WP: 16, dual-strike,
darkness
-
elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null
Darkness
), Winged Sandals (Wearer is immune to
Light
,
Water
,
Fire
,
Air
,
Earth
, and
Lightning
, and the
Asleep
,
Blinded
,
Bound
,
Confused
,
Fragile
,
Slowed
, and
Weakened
-effects), Medal of Glory (Wearer gains triple experience, accessory)

Inventory:

• Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals
Stunned
, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword,
Stuns
enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null
Wood
), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Notched Greatsword (WP:5), 2x Throwing Knife (WP:3, retrievable throwing weapon)

• Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from
Weakened
-effect; handwear), Aqua Gear (Wearer deals and is immune to
water
-elemental damage)

• Pickaxe, Shovel, Magnifying Glass

• 2x Amethyst (
Darkness
), Emerald (
Wood
), Opal (
Ice
),

• Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk

• Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe,

• 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb

• 3x Venom, 2x Deadly Venom,

• 2x Grating Stone, Bright Polish, Teleportapple

9394458519_4bc0f05f51_o.png

Arx
the Youngling (pet Dragon controlled by Thormanil Nihai (swils))

Level:
44.2

Health:
73/73 (30+43)

Element:
Ice
Posted

OOC: If Docken has full health when his aura fades, will the bleeding effect linger?

Hybros attacks the Alchemist mob from the front row with darkness, twice.

Posted

OOC: If Docken has full health when his aura fades, will the bleeding effect linger?

QM Note: I'd say no, since he would have been healed to full (normal) health in the interrim.

Posted

OoC: The enemies should be confused as well. Also, Docken should have double maximum health.

Ellaria keeps on attacking the Alchemists from the front row.

The battle order is the same!

Posted
Hybros uses Health Core on Thormanil - (Thormanil: full health restored, Bleeding removed)

Health: 7/63

"Keep at 'em, Arx, yer doing good on your own."

<"They're like younglings. easy pickings.">

Thormanil and Arx both repeat.

Posted (edited)

QM Note: Added the poison damage I forgot last Round. Also, due to Confused (thanks for the catch!), the Golem Scholar is no longer Asleep or Stunned, but is Bleeding by 5 instead of Docken.

Round 8 of the Sanctuary Skirmish

Hybros (Darkness) vs. Golem Alchemist Mob - Critical Martial Hit Special Damage (Mixture - Golem Alchemist Mob: +1 Consumable added to drops)

Bartholomew Docken retrieves throwing weapons

>Bartholomew Docken (Unlucky Horseshoe) vs. Golem Ranger Mob - Damage Hit (Docken: no deflection, no damage (asleep) )

Thormanil Nihai (Shishkebab) vs. Golem Alchemist Mob - Jump Hit Hit (Golem Alchemist Mob: 16+44+1=61*2/2=61+61=122 damage)

Arx vs. Small Golem Mob - Breath Breath (Small Golem Mob: 44-2=42 Ice-elemental damage + Asleep removed )

Hybros (Darkness) vs. Golem Alchemist Mob - Special Damage Special Damage (Mixture - Golem Alchemist Mob: +1 Consumable added to drops)

>Ellaria Arbour (Ignis Fatuus) vs. Golem Alchemist Mob - SHIELD (Roots of Life - All allies: 13+31=44 health restored + negative effects removed; Ellaria: -1 Ether)

Civilian Golem Defender Mob + Golem Skirmisher Mob + Golem Ranger Mob + Golem Scholar Mob vs. Bartholomew Docken: Bottle Rocket (3, Earth Bomb)+0 (no damage, Asleep)+0(no damage, Asleep)+(does nothing, Blind)= Bottle Rocket - (6, no confusion) 5 Earth-elemental damage to party

Civilian Golem Defender Mob: -16 (poison)

Small Golem Mob: -1 (poison)

Golem Skirmisher Mob: -1 (poison)

Golem Ranger Mob: -1 (poison)

Golem Scholar: -1 (poison), -5 (bleeding)

The Dragoon downs the first Alchemist, while his Dragon brings the last Small Golem a hit or two from death and the Druid heals the party of their afflictions. The Civilian Golem Defenders manage to throw a bomb at the party, but none are affected aside from the Dragon. The pumpkin protection ticks down.

THE BATTLE CONTINUED!

The Enemies:

16296450535_f819a356cd_t.jpg

16109090250_e29994149c_t.jpg
15676568183_04fd757f92_t.jpg
16110593727_fbe23f7009_t.jpg
16108911098_9452afb0fa_t.jpg

Golem Alchemist Mob
*Immune to Sealed, Poisoned, and Asleep*
*Mob 5*
*Blinded (2 Rounds)*
*Lucky*
*Confused (2 Rounds)*

Type:
Humanoid

Level:
25
(5*5)

Health:
1054/1100
(220*5)

Special I:
Instant Items
- The Golem Alchemist Mob uses an item from their drops, then attacks the target with strength equal to their Level. If the Golem Alchemist has no items remaining in their drops, Mixture is used instead.
Used in place of Damage rolls and Free Hits.

Special II:
Mixture
- The Golem Alchemist Mob mixes random ingredients together and creates surprising new items. The Golem Alchemist Mob adds one item to their drops.

Drops:
5x random Alchemist items (see Alchemist "Mixture" rules page)

15676567893_c9542c7fbd_t.jpg

16108910858_10bc7a3c9d_t.jpg
16296450415_576f71dd53_t.jpg
16110310609_ef7ca97ea4_t.jpg
16270513206_658f81b869_t.jpg

Civilian Golem Defender Mob
*Immune to Lightning, Enamored, Slowed, Blinded, Stunned, Sealed, and Asleep*
*Mob 5*
*Lucky*
*Poisoned by 16*
*Confused (2 Rounds)*

Type:
Humanoid

Level:
85
(15*5)

Health:
745/800
(160*5)

Defense:
20
(4*5)

Special I:
Bottle Rocket
- The Sand Green Male Golem in the mob launches a random effect-inducing bomb (see Dain Almight's shop in The Marketplace) at the party.
Used in place of Damage rolls and Free Hits.

Special II:
Butchery
- The Golem Butcher in the mob slashes fiercely, doing half normal damage but inflicting Bleeding 5.
Used in place of Damage rolls and Free Hits.

Special III:
Bottle Rocket Barrage
- The Male Golem launches three random effect-inducing bombs (see Dain Almight's shop in The Marketplace) at the party.

Special IV:
Stonewall
- The Female Golems in the mob push the other golems to the Back Row for one Round. Any damage or negative effects directed at the other golems during that Round is instead redirected to the Civilian Golem Defender Mob.

Specials determined by a separate roll.

Drops
(varies by roll):

1: Jill's Hair Clip (wearer is immune to Lightning and Enamored; accessory, suitable for females), Sandman's Parasol (Protects from asleep- and fast asleep –effects; accessory.),

2-3: Jeff's Goggles (Protects from blind-effect; accessory.), 1-6 random bombs (amount and type varies by roll)

4-5: 120 gold, Emergency Essence, Phoenix Essence

6: 2x Chicken Drumstick

15674034624_046a8c4f8d_t.jpg

Small Golem Mob
*Nimble*
*Deals Stunned and Slowed*
*Mob 1*
*Lucky*
*Poisoned by 1*
*Blinded (2 Rounds)*
*Sealed (2 Rounds)*
*Stunned*
*Confused (2 Rounds)*

Type:
Humanoid

Level:
9
(9*1)

Health:
56/100
(100*1)

Defense:
2
(2*1)

Special:
Rock & Roll
- The Small Golem Mob rolls out of reach, avoiding all action for the rest of the Round.

Drops
(varies by roll):

1-2: 2x Feather of White, 2x Feather of Lithe

3-4: 3x Smoke Bomb

5-6: 60 Gold

16109089590_e6143cf36b_t.jpg

15674034764_5af785369d_t.jpg

Golem Skirmisher Mob
*Immune to Weakened and Fragile*
*Back Row*
*Ranged (ignores Row)*
*Assistance: Assisting Golem Ranger Mob*
*Mob 2*
*Phalanx (2 Rounds)*
*Lucky*
*Jinxed*
*Poisoned by 1*
*Blinded (2 Rounds)*
*Sealed (2 Rounds)*
*Stunned*
*Asleep (2 Rounds)*
*Confused (2 Rounds)*

Type:
Humanoid

Level:
88
(44*2)

Health:
747/1100
(550*2)

Defense:
40
(20*2)

Special:
Phalanx
- The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds.

Drops
(varies by roll, rolled twice from list):

1-2: Spear (WP:6), Pugilist's Gloves

3-4: 2x Mead, 2x Smelling Salts

5-6: 30 gold

Note:
The Golem Skirmisher mob attacks with throwing weapons; after two rolls of Damage or two Free Hits, the Golem Skirmisher Mob will no longer ignore row.

16270513076_ec7c6c236e_t.jpg

16296450175_7c6af87680_t.jpg
16110593247_a6b942414a_t.jpg

Golem Ranger Mob
*Back row*
*Ranged (ignores row)*
*Mob 3*
*Assisted by Golem Skirmisher Mob*
*Blinded (2 Rounds)*
*Lucky*
*Poisoned by 1*
*Sealed (2 Rounds)*
*Stunned*
*Asleep (2 Rounds)*
*Confused (2 Rounds)*

Type:
Humanoid

Level:
96
(32*3)
192

Health:
606/684
(228*3)

Special:
Homing Arrows
– Causes 32 damage to all opponents regardless of row.

Drops
(varies by roll, rolled 3 times from list):

1-2: Composite Bow (WP:11, ignores defense, bow)

3-4: Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear)

5-6: 10 gold

16110593207_222bdac514_t.jpg

Golem Scholar
*Immune to Encouraged*
*Permanently Transcended*
*Back Row* *Ranged (Ignores Row)* *Deals Bleeding-5*
*Lucky*
*Poisoned by 1*
*Blinded (2 Rounds)*
*Sealed (2 Rounds)*
*Confused (2 Rounds)*
*Bleeding by 5*

Type:
Humanoid

Level:
36

Health:
440/450

Ether:
68/68

Special:
Lecture
- The Golem Scholar gives the target a proper teaching, using all the scrolls from his inventory and drops at the same time, each with a 2/3 chance of success. Scrolls granting negative effects are directed to the target, while those granting positive effects are aimed at himself. The Golem Scholar can only use as many scrolls as his remaining Ether allows, starting from the one listed first in his inventory. Scrolls that grant pre-existing effects or ones the target is immune to are not used.

Inventory (
not dropped
):
Scroll of Haste (Grants the target the Hastened-effect for one battle. Costs 10 Ether.), Scroll of Slowness (50/50 chance to inflict Slowed on the target at the cost of 10 ether.),

Drops:
The Scholar's Story (journal, Quest Item), 3x Grand Tonic,

1-2: Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether)

3-4: Scroll of Minor Dispel (Enables the user to remove one negative effect from the target. Each casting has a 50/50 chance of success and costs 5 Ether.)

5-6: Borrowed Butcher's Cleaver (WP:3, throwing weapon, inflicts Bleeding-5)

Note:
The Golem Scholar attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the front row and retrieve his throwing weapon on the next Free Hit or roll of Damage. If he drops below half health, the Golem Scholar will no longer attempt to retrieve his throwing weapon, but will instead remain in the Back Row and focus exclusively on casting his scrolls; one random scroll will be chosen, and if the scroll inflicts a positive effect a random ally will be chosen as its target. Each scroll reading has a 2/3 chance of success. If the Golem Scholar drops below 10 Ether, he will drink a Grand Tonic from his drops instead of attacking to replenish his reserve.

QM Note:
The
Mobs
count as one target but are made up of individual members. As each member of the Mob is killed its stats lower, also until the Standing Party #>Mob # the Mob always gets a free hit. In the case of the
Civilian Golem Defender Mob
, its various Specials are disabled and replaced with generic Damage rolls when the golem that would administer each Special is dead. Golems in a mob are killed from left to right of their individual portraits.

The Party:

ava-ellaria4.jpg

Ellaria Arbour
(Sandy)

23 years old female human Druid

Level 31
*Immune to
Sealed
,
Poisoned
,
Bleeding
, and
Hexed
* *Ignis Fatuus: permanently
poisoned by 15
*
*Lucky*
*Party Leader*
[/b]

Power:
44
(31+13)

Defense:
7
(3+4)

Health:
49/49
(9+30+7+1+2)

Ether:
25/43
(5+29+5+1+2)

Gold:
253

Equipment:
Ignis Fatuus (WP:13, permanently poisoned by 15,
fire
- and
lighting
-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory)

Inventory:

Weapons
Sylvania's Crossbow (WP:10,
wood
-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1,
fire
-,
wind
-,
water
- and
earth
-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to
Darkness
-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6), Mace (WP:5)

Artefacts:
Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear),

Spell Items:
Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (
Fire
)

Consumables:
3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 4 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, 2 Meads, Soma, Ambrosia, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Diluted Arc Potion, Hyper Arc Tonic, Last Resort, Bad Breath,

Currency:
Gold Ore (worth 80 gold)

Tools:
Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass

Quest Items:
Blood-Stained Note (Quest Item, Note, found: Lower Lab), Order of Request (Quest Item, Note, found: Lower Lab), Lab Notes (Quest Item, Note, found: Lower Lab),

14260855264_c8919cec5c_o.jpg

Hybros (played by JimButcher)

53-year-old male imp Chi Monk
*Permanently Hastened*
*Immune to
Cursed
,
Asleep
,
Blinded
,
Confused
,
Fragile
,
Weakened
*
*Immune to all elements except wood*
*Intimidation*
*Natural Respite*
*Life Drain*
*Encouraged*
*Inspired*
*Dearly Beloved Party Second-in-Command*

Level:
33.75

Power Bonus:
3 (8 in front row)
*

Defense:
0

Health:
54/54
108/108
(7+32+12+3*)

Ether:
15/37
(32+3+2)

Gold:
713

Equipment:
Golden Armor
(user is permanently hastened and cursed,
fire
-,
water
-,
earth
-,
wind
-,
ice
-,
lightning
-,
darkness
-,
light
-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear),
The Black Hat
(Suitable for anyone, grants
Intimidation
, immune to
darkness
and
cursed
, headwear),
Fighting Boots
(Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors),
Metal Claw
(Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear)

Inventory:

• Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield),

• Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from
Weakened
-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear), Enchanted Bracelet (protects from
Sealed
, accessory)

• Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether)

• 12 Potions, Diluted Arc Potion, 13 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, Diluted Arc Tonic, 2 Grand Tonics, Soma, Feather of White, Wyvern's Breath, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, Mead, Minimizing Dust, Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone,

• Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone

gallery_11254_206_17653.png

Bartholomew Docken
, Dragonslayer
(Brickdoctor)

34-year-old human male, Warden

Level 49.4
*Gains Triple XP* *Takes Halved Damage from Free Hits*
*Scary*
*Immune to
Defense Reduction
,
Removal of Positive Effects
,
Confused
,
Blinded
,
Poison
,
Fragile
,
Fire
,
Earth
,
Wind
, and
Sudden Death
*
*Counterstriking*
*Hastened*

Power:
59
(Level 49 + WP: 10) (
Power Bonus:
0)

Defense:
23
(SP: 20 + SP: 3)

Health:
55/83
(base HP: 6 + Level bonus: 48 + Class bonus: 8 + permanent boost: 21*)

Gold:
541
(1 Gold loaned to Lord Lawrence Boomingham [Zepher])

GP:
27

Equipment:
Darksteel Crossbow
(WP: 10; inflicts the
Blinded
-effect; Crossbow),
Mythril Shield
(SP: 20; Shield),
Dread Hat
(permanent
Scary
effect; immune to
Defense Reduction
,
Removal of Positive Effects
,
Confusion
,
Blindness
,
Poison
,
Fragile
,
Fire
,
Earth
, and
Wind
; suitable for anyone; Headwear),
Mail of the Renegade Commander
(SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear),
Cobweb Cowl
(immune to
Sudden Death
; suitable for anyone; Backwear),
Medal of Glory
(Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory),
Counterstrike Gloves
(After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear)

Inventory:

• Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the
Jinxed
-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword), Lieutenant's Sword (WP:6, longsword), Throwing Knife (WP:3, retrievable throwing weapon), Skirmisher's Shield (SP:10), Training Longsword (WP:5)

• Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds
Water
-element to physical attacks, immune to
Water
, Accessory)

• Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle)

• Bedroll, Shovel, Magnifying Glass

• Silver Ore (60 Gold)

• Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery)

7928526094_0c2174ef6b_t.jpg

Thormanil Nihai
, Dragonslayer, Orc-kin (Played by swils)

Level 44.2 Dragoon

*Immune to
Darkness
,
Light
,
Water
,
Fire
,
Air
,
Earth
,
Lightning
, and
Asleep
,
Blinded
,
Bound
,
Confused
,
Fragile
,
Slowed
, and
Weakened
*
*Gains Triple Experience*
*Reflects physical damage*

Power Bonus
: +1

Defense
: 18

Health
: 63/63

Gold:
1681

Equipment:
Shishkebab (WP: 16, dual-strike,
darkness
-
elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null
Darkness
), Winged Sandals (Wearer is immune to
Light
,
Water
,
Fire
,
Air
,
Earth
, and
Lightning
, and the
Asleep
,
Blinded
,
Bound
,
Confused
,
Fragile
,
Slowed
, and
Weakened
-effects), Medal of Glory (Wearer gains triple experience, accessory)

Inventory:

• Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals
Stunned
, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword,
Stuns
enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null
Wood
), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Notched Greatsword (WP:5), 2x Throwing Knife (WP:3, retrievable throwing weapon)

• Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from
Weakened
-effect; handwear), Aqua Gear (Wearer deals and is immune to
water
-elemental damage)

• Pickaxe, Shovel, Magnifying Glass

• 2x Amethyst (
Darkness
), Emerald (
Wood
), Opal (
Ice
),

• Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk

• Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe,

• 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb

• 3x Venom, 2x Deadly Venom,

• 2x Grating Stone, Bright Polish, Teleportapple

9394458519_4bc0f05f51_o.png

Arx
the Youngling (pet Dragon controlled by Thormanil Nihai (swils))

Level:
44.2

Health:
68/73 (30+43)

Element:
Ice
Edited by Flipz

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