Waterbrick Down Posted November 21, 2014 Author Posted November 21, 2014 "We can, I assume you're moving on without your companions?"
Waterbrick Down Posted November 21, 2014 Author Posted November 21, 2014 Round 17 of the Sewer Scuffle: >Hoke vs. Hydra Head C (Topaz) - Enchant Spell Spin (6 Hits)(188 Fire/Lightning elemental Damage on each hit, Head C KO'd) >Benji vs. Hydra Head B - Special Damage Beast Form >Benji vs. Hydra Head F - Damage Beast Unleashed (4 Hits)(282 Damage) Hoke - Free Hits (Hydra Head D)(13 Damage) Hoke - Blessed (+3 Health) Hoke unleashes a tremendous lightning charged Spell Spin that finishes off one of the heads, the mystic knight's blade searing the stump so that no other monster would spring forth. Benji returns to his dinosaur form and proceeds to rip another head nearly to shreds, before reverting back to his normal self and springing away. The Enemy: Hydra Head B *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 295/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear) Hydra Head D *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2XP* Type: Aquatic Level: 80 Health: 348/583 Special: Piercing Bite – Corrosive 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Hydra Head E *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 325/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Fang (WP: 10, Dagger) Hydra Head F *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 57/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Eye (worth 100 Gold) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced**Encouraged**Lucky* Power Bonus: 4 (+4 WP) Defense: 27 54 27 Health: 51/59 82/118 Ether: 4/35 Gold: 1163 Equipment: Wasabi Blade (WP: 4, Fire-elemental longsword), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 4x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 47 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Hastened**Lucky* Power Bonus: 0 Defense: 12 6 Health: 5/73 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24 12 6 3 1; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware) Consumables - Health Core (4), Greater Potion (consumable, +50 health) (1), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15 Tools - Magic Compass, Pickaxe, Bedroll, Shovel Party Leader, please provide a battle order and the rest of you actions.
Flare Posted November 21, 2014 Posted November 21, 2014 "That was a bloody good move, mate." Benji grins at Hoke. Consuming a health core, he then pulls out Mediuak and attacks Hydra Head F from the back row.
UsernameMDM Posted November 21, 2014 Posted November 21, 2014 Topaz, Head B, Back Row Battle Order: Hoke - B Benji - Health Core Benji - Head F Free Hits: Hoke - D (13 Damage) Benji - E (34 Damage)
UsernameMDM Posted November 21, 2014 Posted November 21, 2014 "We can, I assume you're moving on without your companions?" "I may regret this, especially when I smell them, but let's wait for them."
Waterbrick Down Posted November 21, 2014 Author Posted November 21, 2014 Round 18 of the Sewer Scuffle: >Hoke vs. Hydra Head B (Topaz) - Special Damage Special Damage (0 Damage, SP cut in 1/2) >Benji uses a Health Core - Success (Benji restored to full Health) >Benji vs. Hydra Head F - Steal Beast Form Hoke - Free Hits (Hydra Head D)(27 Damage) Benji - Free Hits (Hydra Head E)(34 Damage) Hoke - Blessed (+3 Health) The duo takes a moment to recoup as Benji goes back into dino mode. The Enemy: Hydra Head B *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 295/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear) Hydra Head D *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2XP* Type: Aquatic Level: 80 Health: 348/583 Special: Piercing Bite – Corrosive 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Hydra Head E *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 325/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Fang (WP: 10, Dagger) Hydra Head F *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 57/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Eye (worth 100 Gold) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced**Encouraged**Lucky* Power Bonus: 4 (+4 WP) Defense: 27 54 27 13 Health: 51/59 58/118 Ether: 4/35 Gold: 1163 Equipment: Wasabi Blade (WP: 4, Fire-elemental longsword), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 4x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 47 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Hastened**Lucky* Power Bonus: 0 Defense: 12 6 Health: 39/73 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24 12 6 3 1; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware) Consumables - Health Core (3), Greater Potion (consumable, +50 health) (1), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15 Tools - Magic Compass, Pickaxe, Bedroll, Shovel Party Leader, please provide a battle order and the rest of you actions.
Flare Posted November 21, 2014 Posted November 21, 2014 Benji dumps a smelling salts onto Hoke, and attacks Head D from the back row.
UsernameMDM Posted November 21, 2014 Posted November 21, 2014 (edited) Topaz, F, B, Back Row Battle Order: Hoke - F Benji - Smelling Salts - Hoke Hoke - B Benji - D Edited November 21, 2014 by UsernameMDM
Waterbrick Down Posted November 21, 2014 Author Posted November 21, 2014 (edited) Round 19 of the Sewer Scuffle: >Hoke vs. Hydra Head F (Topaz) - Spell Spin Spell Spin (10 Hits)(188 Damage each, all Heads KO'd) >Benji uses Smelling Salts on Hoke >Hoke vs. Hydra Head B (Topaz) - Special Damage Spell Spin (4 Hits) >Benji vs. Hydra Head D - Bite Bite Benji quickly administers a smelling salts to Hoke who rapidly releases another storm of lighting and fire, finally slaying the beast. THE BATTLE IS VICTORIOUS! The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* Power Bonus: 4 (+4 WP) Defense: 27 Health: 31/61 Ether: 5/37 Gold: 1163 Equipment: Wasabi Blade (WP: 4, Fire-elemental longsword), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 4x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 1/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* Power Bonus: 0 Defense: 12 Health: 40/74 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware) Consumables - Health Core (3), Greater Potion (consumable, +50 health) (1), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15 Tools - Magic Compass, Pickaxe, Bedroll, Shovel Party Leader, please distribute the Loot: Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear) 2x Hydra Fang (WP: 10, Dagger) 2x Hydra Eye (Worth 100 Gold) 3x Crocodile Handbag (Max Ether +2, accessory) 3x Crocodile Belt (Max Health +2, accessory) Will Hoke and Benji remain in the sewers? Edited November 22, 2014 by Waterbrick Down
UsernameMDM Posted November 21, 2014 Posted November 21, 2014 (edited) Shouldn't there be x3 for each croc item? FIST PUMP!!! I hope that battle makes it in the Heroica Hall of Fame! Edited November 21, 2014 by UsernameMDM
UsernameMDM Posted November 21, 2014 Posted November 21, 2014 Hoke slumps over against the sewer wall, oblivious to the filth and muck he sits in. Deep labored breaths soon segue into a steady rhythm. "Thank you," he says firmly to Benji,"I am not sure I could have done that on my own." As Hoke speaks, Torc gently slides off the Mystic Knight and glides effortlessly through the sewage. She digs in voraciously into the downed hydra and eats her fill. She was growing.
UsernameMDM Posted November 22, 2014 Posted November 22, 2014 Battle order had Hoke going first. Can the Smelling Salt go back into Benji's inventory?
Flare Posted November 22, 2014 Posted November 22, 2014 Benji nods at Hoke, also out of breath. "Heh yeah mate, wasn't really expecting that... But glad to help you out. Looks like your little lizard is enjoying it at least."
UsernameMDM Posted November 22, 2014 Posted November 22, 2014 "Let's see what else is down here." Hoke consumes Potion x2, Grand Tonic, Mead. Hoke equips Flagpole.
Flare Posted November 22, 2014 Posted November 22, 2014 Benji consumes a grand potion, potion, and mead, and follows Hoke.
UsernameMDM Posted November 22, 2014 Posted November 22, 2014 "Looks like your bow took quite a beating. Try this." Hoke hands Benji his Grating Stone. Loot: Hoke: Hydra Skin Hydra Tongue Hydra Eye Croc handbag Croc Belt Benji: Croc Handbag Croc Belt Hydra Fang Hydra Eye Alithor: (when we meet back up, but please go ahead and put in his inventory, will role-play it when we meet up.) Croc Handbag Croc Belt Hydra Fang
Flare Posted November 22, 2014 Posted November 22, 2014 "Thanks mate." Benji graciously accepts the Grating Stone but chooses to tuck it away in his magic bag instead of using it immediately. "So where we off to, boss?"
UsernameMDM Posted November 22, 2014 Posted November 22, 2014 (edited) "Let's keep following this main tunnel." Hoke holds his Diamond aloft, channeling his energies to make a soft glowing light. Hoke consumes his last Grand Tonic. Edited November 22, 2014 by UsernameMDM
UsernameMDM Posted November 23, 2014 Posted November 23, 2014 "Surely we should run into sonething soon. With a beast as large as the one we just defeated, surely the one we hunt could seek refuge down here." Hoke looks around a bit, trying to estimate where they were in relation to the surface. "Wish I would have had a look at that map your friends had."
Waterbrick Down Posted November 23, 2014 Author Posted November 23, 2014 (edited) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Encouraged* Power Bonus: 4 (+4 WP) Defense: 27 30 Health: 51/61 Ether: 35/37 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 4x Grand Potions, Remedy, 3x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 3x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 1/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water**Encouraged* Power Bonus: 0 Defense: 12 15 Health: 74/74 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) Consumables - Health Core (3), Greater Potion (consumable, +50 health) (1), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (2), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold) Tools - Magic Compass, Pickaxe, Bedroll, Shovel Hoke figures they must be somewhere near the Guild of Invision. As the duo moves down the tunnel they hear voices ahead and can soon see another light ahead coming from an intersecting sewer. "... seriously, all it is is a quick in and out. Take the wolf down and get out of there fast." Edited November 23, 2014 by Waterbrick Down
UsernameMDM Posted November 23, 2014 Posted November 23, 2014 Hoke looks around once more to gain his bearings,"I think we are close to the Guild of Invision. A good thing as I suspect we will need to talk to them eventually." Hoke hears the voices down the way and dims the light of his Diamond. Hoke turns to Benji and whispers,"Looks like we may have run into your friends from the Lotus." Hoke walks towards the light and the voices, gently dimming the Diamond as they get closer.
Waterbrick Down Posted November 23, 2014 Author Posted November 23, 2014 (edited) As Hoke moves forward he can make out the shapes of the two strangers from The Lotus, one having a flaming orb hovering above his hand, though they have not yet spotted Hoke or Benji. "I believe you are seriously underestimating the Wolfhead's forethought, it's going to take more than a few parlor tricks to keep his goons busy while you do your thing." "Why do you think they hired a Phlegman?" Edited November 23, 2014 by Waterbrick Down
UsernameMDM Posted November 23, 2014 Posted November 23, 2014 Hoke whispers to Benji,"What to do? I have a feeling they are after your patron. Follow or confront?"
Flare Posted November 23, 2014 Posted November 23, 2014 Benji thinks for a second, and looks at Hoke. "Let me deal with it." Benji walks over closer to the two characters. "Good evening gentlemen, I apologize for listening in on you, but I must warn you. The Croakan is right. The wolf lair is so well defended, there is no way you will succeed in breaking in, especially if your goal is to assassinate his lordship. And goons, ha, his minions quite extend beyond that. He's got a bloody immortal freak woman, and an army of werewolves. I respect the Phlegmen's abilities but this is beyond your ability. I must beseech of ye to abandon this pointless mission. It's only for your own sakes, lads."
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