Origins of Historica
The bard’s song tells a tale of a world long forgotten,
Race against race, clan against clan, shields clashed with swords; long ago when Men of the Lion fought Men of the Falcon, and human armies succumbed to Orcs and undead. Each group clashed with its neighbor for power, unleashing upon the world a great scourge, and the arcane land was thrown into chaos. When it all seemed but lost, a council of wise men and sages was summoned. From all the lands they came to convene in the old world’s great city; the fortress of Cedrica.
To settle the grievance and end a millennium of bloodshed, the sages declined all the treaties of old and joined all the clans into one mighty Kingdom; Historica. They founded the Four Great Regions- each one a realm in itself; - Mitgardia in the North, Nocturnus in the East, Kaliphlin in the South and Avalonia in the West, so that trade routes would spring up and clans would meet in the markets and not in the theatre of war. The wise men chose a family of great honor, to uphold the truce and to keep the four guilds from dispute, and descendants of that mighty kin to this day rule the Central lands of Historica. So goes the legend. For ten decades the races of old have migrated and spread through the world, following the trade routes, establishing cultures and prospering towns.
Today, it is a world of wonder and natural beauty; a realm where a man and a woman may find peace. But peace is short lived…
Treacherous assassins have tried to murder the King! The capital is in shock and there will be repercussions; the Four Regions assemble their forces as the balance of power shifts, and blame is passed around. For the first time in a century, the guilds of Historica build up old defenses and prepare for the inevitable confrontation; everything hangs in the balance, and Historica is on the verge of chaos once more…
Guildsmen; this is the world you inhabit, this is the place where you will make your fortune, build a mighty empire and battle for the glory and honor of the banner…
Historica
Eastern Darklands
Guild name: Nocturnus
Landscape: The guild of Nocturnus governs the eastern darklands, comprised of the Kelra labyrinths to the west, the vast and rugged Rakath mountains running all the way from the Mitgardian peaks to the Siccus badlands, through to the far eastern swamplands of Moruth.
The Kelra Labyrinths are home to the Minotaurus and Reptrians, who hold sway over the arrivals of foreign guilds to the eastern darklands. Often a sizable 'donation' is expected as well as the correct answer to one of the many riddles posed by the Minotaurus. Should guildsmen fail at this task, they may be pursued through the labyrinthin stonework and bracken by the Reptrians who hunt for their prey within.

Those skilled at passing through the depths of Kelra will find themselves with the next challenge of how best to negotiate the mountainous divide of Rakath, home to Dwarves, Orcs, Dragons, and of course the Drow, an ancient species of dark elves. Is the high road the best plan? Does a trip to the underworld yield better results, not many return from these ranges quite as they were.

Finally off to the eastern Moruth swamplands, home to the army of undead things....the least said of this ungodly marshy area the better, though it is rumoured that this was the homeland of Lord Ssilyrrlith, and where he began his journey to ascendancy of the guild Nocturnus.


You will find humans surviving scattered throughout the darklands, they will always find a way to prosper, but its how they prosper that leaves them a scarred race...
Ruler: Lord Ssilyrrlith

Not a lot is known about the Lord Ssilyrrlith, Guildmaster of the Nocturnus, other than his decades long tenure uniting the varied beastly inhabitants of the Eastern darklands. His appointment was shrouded in secrecy though some say he earned the right to lead in a bloody tournament featuring the five trials of Karna.
Standard: The standard of the Nocturnus represents not only the blood spilled, but the lust for exploitation of natural resources. The rich veins of ore running through the Rakath ranges draw many races to its bosom, only to be horribly changed by the hostile environment within, only the strong adapt and survive. The red and gold are a constant reminder and rallying cry to all the creatures of the darkland, it is a symbol of the strength that the guild master must possess to lead such a varied and unpredictable band of races.
Economy: The Nocturnus guild earns a lot of its wealth from the sulfuric lava flows, rich veins of mineral ore and a recklessness for personal safety.
First Task:
Guildsmen are expected to have a character prepared that will represent them in MOCS, and will appear as their avatar on Eurobricks. I strongly suggest you include the colors of the Guild, and get some flags ready, our enemies will tremble before the might of the East!
Second Task:
Design the look and feel for the Nocturnus Army which will be comprised of many and varied races.
Ideally it should be made with relatively available parts so that everyone can build their own.
Third Task: Design an emissary and vehicle
Fourth Task: Design a weapon of war, ie catapult etc.
There will be a points system for creations coming soon to see which Guild is supreme!
Nocturnus Watchtowers
Hells Gate watch tower by Tazmaniac
Nesquik outpost by lorax
Nocturnus Coastal Watchtower by Evil Stu
Dark WatchTower of Haudh-en-Dúath by Cij Daoke
Burning Snow Watchtower by lisqr
Watchtower of the Werewolves by Hersbrucker
Nocturnus border tower by metalslime
Moorlight Tower by Hexx
Twisted Tower of Ashaba by Angeli
Rakath Mountains Border Tower by CptMugwash
Nocturnus Guild Rakath Mountains Watchtower by Dr Rod
Extra builds
Kelra Labyrinth by I Scream Clone
The Legend of the Nocturnus Werewolves by Hersbrucker
Mr. Cinder's Mushroom Farm by Jareth
Small Nocturnus MOCs by Zilcho
Wyvern nest by Tazmaniac
Cross Roads by Tazmaniac
Neutral Ground Tower by Tazmaniac
Orgmuk: veteran Nocturnus catapult by Artanis I
Embassy Challenge
Nim'Gyynorr by Tazmaniac
Dalmire House by Tazmaniac
Nocturnus Embassy in Kaliphlin by Hyler Talliwell
Nocturnus Guild Embassy in Avalonia by Evil Stu
Dr Rod's Nocturnus Embassy in Hykerbia, Mitgardia. by Dr Rod
Small Nocturnus Embassy in Mitgard by Dr Cogg
Ragnarok by Balthasar
Llurth Dreir by Angeli
Desert Embassy by Artanis I
Werewolves Embassy by Hersbrucker
















































