Zepher

Eurobricks Fellows
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About Zepher

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  • Birthday 11/13/93

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  1. I genuinely think that an active board will attract new players. We just need to seem like an active community again! But, as you say, that is difficult without quests.
  2. I'd love to take Boomingham out on a quest some time. I still have a few quests in the pipeline, but my apartment is still without internet (god bless coffee shops) and my bricks are at home. They will happen soon though! Realistically we are going to need some other people to host quests eventually though.
  3. "As ill in spirit as in body," spits the were-lion. "Keep it. I'll be seeing you some time, Harlot. Be careful on the streets of Eubric. I think you know we're tossing out all the trash."
  4. "Those might be helpful," she says, looking at Heckz expectantly. The Heroes Althior Emorith, The Dragonslayer (K-Nut) 36 years old male (undead) human Prophet Level 58.6 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness* Power Bonus: 3 Defense: 11 (+3 Flagpole) (5+6) Health: 91/92 (5+56+15+1+1+5+5+2) Ether: 100/107 (5+56+15+10+15+2+2) Gold: 4084 GP: 14 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), The Black Hat (wearer is immune to cursed, grants Intimidation), Sungold Medallion (+3 Power, +2 Health), Warlord’s Helmet (SP:6, healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear), Medal of Glory (Wearer earns triple experience; accessory), Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Inventory: Weapons: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Boon Rod (WP:22; healing is guaranteed to restore health at least equal to WP at cost of one ether; staff, suitable to clerics), Scorching Staff (WP:20; attacks and fire elemental spells deal blinded; fire elemental staff), Doom Axe (WP:19, has 1/6 chance to cause doomed; axe), Bone Saw (WP:17, causes weakened and fragile to humanoids, beasts, vermin and flying enemies; longsword), Artifacts: Lieutenant's Helm (SP:4, protects from fragile; headwear), Feathered Hat (Max Health +4; a consumable item named 'feather' can be stored in the hat and used without spending a turn during battles; comes equipped with [Feather of Lithe]; headgear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Lens of Speed Reading (allows one scroll to be used per round in addition to a normal action, suitable for classes that have ether; accessory), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Spell Items: Ruby x2 (Fire), 2x Aquamarine (Water), Garnet (Earth), Sapphire (Wind), Opal (Ice), Topaz (Lightning), Emerald (Wood), Diamond (Light), Amethyst (Darkness), Ethereal Amethyst (Darkness, deals blinded) Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), Geode Consumables: 4 Potions, 10 Grand Potions, Greater Potion (Restores 50 health to the target.), 7 Tonics, 4 Grand Tonics, 4 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 9 Meads, 3 Nostrums, Smoke Bomb, Rudra Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), 2 Milks (restores 15 health and 15 ether upon consumption), Cup of Asmodeus (Max. health +6 but power -6 when merged into an artifact at a smithy.), Pumpkin Bomb (Causes stunned-, poisoned by 1-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), Grating Stone Tools etc.: Bedroll, Pickaxe, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Sauce Pan (Tool; Can be used with a Potion, outside of battle, once per quest to restore full HP), Cornucopia (increases the holder's gold by 25% at the end of each quest) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth, the School Inspector and the Matchmaker (Cutcobra) 32 year old male human Harlot *Immune to Poisoned* *Immune to Free Hits unless last hero standing* *False* Level 31 Power Bonus: +3 Defense: 2 (+3 Flagpole) Health: 15/40 (5+29+4+2) Ether: 46/46 (5+29+1+5+1+5) Gold: 2609 Equipment: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Sungold Medallion (+3 Power, +2 Health) Inventory: Weapons: Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Wand (WP:5; suitable for mages, necromancers and scholars.), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow), Torn Whip (WP: 7; Has a 1/2 chance of causing afraid on attacks; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.) Artifacts: Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Venomari Helmet (SP:2, absorb poison as health; helmet), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) Rich Man's Shirt (suitable for anyone, +5HP, +10 ether; bodywear), Rich man's trousers (suitable for anyone, immune to Jinxed and Bound; footwear), Burning Eyes (The wearer may add fire elemental to their attacks. The wearer deals weakened to humanoid enemies and fragile to holy enemies. Headwear). Spell Items: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water) Consumables: 2x Remedy, 6x Mead, 2x Nostrum, 3x Smelling Salt, 2x Tonic, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Soma, Poison Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones, Forbidden Apple (has a half chance of causing blinded or transcended to the user), Fire Bomb, x2 Venom, Grating Stone Tools, etc: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away) Siercon (Siercon and Coral) Male, Wraith (Visual appearance of hollow black smoke in human form.) Level 26.66 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Power Bonus: +2 (# of Enemies) Defense: 9 (Dark Phibbian Cloak +5, Robes +4) (+3 Flagpole) Health: 22/39 (5 base + 24 lvl + 5 class + 4 robes) Ether: 18/32 (5 base + 24 lvl + 1 class) Gold: 305 Equipment: -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.) -Immortal Essence (+1 power for every enemy still standing. Accesory.) -Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [---]) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind), Aquamarine Bombs: 7x Bone (Distracts monster for 1 turn when thrown) Consumables: 3 Remedies, 1 Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, Smelling salts, Nostrum, Skeleton Decoy, Venom, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable), x3 Grand Tonic, x3 Potion, x2 Fire Bomb, Venom, Grating Stone Inventory: Scroll of Magic Disguise, Crystow Feather (half damage from Electric and Flying type enemies, accessory), Sylvania's Cowl (Artifact, Head Wear, Animal Talk), Skull Shield (SP:6; immunity to dark-elemental damage; suitable to Black Knights only; shield) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier, Telescope For Sale: (Message if interested): Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Sanctified Rito Spear, (WP:4, doubled against Flying enemies, Hollow upgrade [Potion Stored]) Decamon: 3x Mud Frog (Rock 2), 3x Carrion Squirrel (Dark 1), 2x Woodwose (Plant 7), Treant (Plant 9), 2x Unicorn (Luminous 5), Will-o'-Wisp (Fiery 1), Glow Worm (Luminous 1) Quest: (Good Rep: Shadeaux, Rito, Bonapartes); 1 Feather from each of these Eschaton's Generals: Telethia, Glaz, and Charon's Black archangel wings. Glory Points: 151 Darksten (Comrade Commander) *Immune to poisoned, bleeding, cursed, jinxed, blinded* 36 year old male human Assassin Level 26.33 Power Bonus: 3 (+3 [Sungold Seal]) Health: 28/49 (6 [base health] + 26 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat] + 1 [Quest #153 Reward] + 2 [Sungold Seal] +4 [Feathered Hat]) Defense: 2 (+3 Flagpole) Gold: 1631 GP: 46 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory); Sungold Seal (+3 Power, +2 Health); Feathered Hat (Max. health +4; a consumable item named “feather” can be stored in the hat and used without spending a turn during battles, comes equipped with [Feather of Lithe]; headwear) Inventory: Weapons: Spider String Bow (WP: 4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger), Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias), Rusty Dagger (WP: 2, Poisoned -2) Artifacts: Vampire Cape (Halves damage from undead enemies; backwear); Safety Blanket (SP:1, protects from Afraid, backwear) Spell Items: Ruby Consumables: 5x Potion, 5x Grand Potion, Health Core, 4x Remedy, Elixir, Phoenix Essence, 1x Smelling Salt, 6x Mead, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, x2 Fire Bomb, Floral Bomb, x1 Lightning Bomb, 2x Smoke Bomb, 7x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), 4x Shattering Arrow (Lowers Enemy SP by 5, suitable for classes with bows and crossbows), Grating Stone, Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass, Cornocopia (Increases the holder’s gold by 25% at the end of each quest.) Annienal Anavir (Kintobor) "20" year old elven female *Bonaparte Reputation* *Immune to Sudden Death, and Fragile. Immune to Earth* *Takes Half Damage from Elemental Attacks* *Immune to Effects* Level 21.33 Mystic Knight Power Bonus: 0 Defense: 21 (9+5+3+3) Health: 33/35 Ether: 2/25 Gold: 0 Equipment: Hollow Flagpole (WP:13, +3 SP to the whole party whenever equipped, Hollow (Grand Potion), lance), Crescent Shield (SP:10, Halved Damage from Elemental Attacks, shield), Heavy Armour (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators), Lethauros Fellwings (SP: 3, wearer is immune to sudden death, back wear), Locustoid Greaves (Max Ether +4, immune to Earth elemental attacks, footwear, suitable for ether users) Inventory: Bonaparte Cutlass (WP:11, doubled if the user has reputation with the Bonapartes: longsword), Ammit (WP: 6, user gains 5 ether on kills, great sword), Anointed Gladius (WP: 8, deals damage to undead, great sword), Sanctified Rito Longsword (WP: 4, hits doubled against flying enemies, longsword), Gnarled Wand (WP: 7, Wood elemental, wand), Training Sword (WP: 4, longsword), Sharks Tooth (Power increased by 5 when attacking an aquatic enemy, accessory), Tridentian Cape (Max ether +3, protects from the blind effect, back wear, suitable for mages, clerics, necromancers, and scholars), Tobacco Pouch (1/2 chance to blind enemies with attacks, accessory), Cauldrons (SP: 2, accessory, suitable for knights, dragoons, and skirmishers), Lethauros Mask (SP: 2, wearer deals double damage to beasts and vermin, headwear, suitable for everyone), Tapshoes (Has a 1/6 chance of dealing the enamoured effect on each attack, Footwear), Captains Leather Helm (Provides immunity to stunned, blinded, and sealed, headwear, suitable for cannoneers, Rangers, Rogues, and Marauders), Ring of Hopeful True Love (Max. Ether +3; immunity to enamoured and fire, suitable for Annienal), Heavy Armour #2 (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators), Pongcanis Charms (The user can use their action to hex a beast type enemy. Accessory), Emerald (Wood), Sapphire (Wind), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), x2 Mythril Shard Consumables: Potions, Tonic, Venom, Smoke Bomb, 2x Fire Bomb, Bedroll, Shovel, Telescope, Pickaxe, 4x Depleted Ether Cores (Restores half of users Ether upon consumption), 2x Dragon Scale (grants lucky and blessed effects when consumed), Phoenix Essence, Venom, Grating Stone Scrolls: Scroll of Fire Warding (1/2 chance to make target immune to fire elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Ice Warding (1/2 chance to make target immune to ice elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Water Warding (1/2 chance to make target immune to water elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Wood Warding (1/2 chance to make target immune to wood elemental attacks for the duration of one battle. Costs 1 ether per casting.), Lapis Lamp of Summoning (Summons djinn Mayrene to conjure an etherial barrier around the target at the cost of 5 ether, giving them a 50/50 chance to avoid Damage, Free Hits, and Special Damage. The barrier dissipates when the target takes damage from any source.), Scroll of the Dragon's Roar (Causes Stunned and Burning-5 to the target 50/50 chance of success, costs 2 ether) Roleplay: Underdeveloped Organ (A curious organ from the felled dragon Lethauros.)
  5. OoC: I don't have the parts for Blackgull, but that was a serious brainfart. I just put my Bonaparte stand-in in the scene and then totally got confused. The Blackgull approaches the heroes from behind, and they can see behind him some Bonaparte soldiers patrolling around and preparing some materials for the new fort. "If you were lying, I should hope you would pick a more believable lie." "Please sir, they're not lying. I saw the fire mage myself." "I don't doubt it. I meant what I said. If they were lying, they would have to come up with something more believable. A single fire mage, and all those soldiers couldn't deal with him. I'll have to have a talk with the women and men of the Bonaparte fleet, see to it that mages aren't so shocking to them in the future." "Hm... well, we'll need the lumber for some of it. But we'll make due as best as we can with what we have at the moment, and make sure the shipments get moving. Fenix... ever heard of him?" he asks the others. "Not one of the Order's enemies, as far as I know. Did he leave behind anything that could indicate his nature or abilities?" "Regardless of who or what he is, if you say he's cleared, I believe you. If the next shipment runs into trouble you can bank on the fact that I'll have you dragged back here to answer to me. So you best be right." He nods curtly. "As it stands, I don't think we have anything else for you to do. I believe we agreed to a Grating Stone for each of you, and you can consider yourself in better standing with the Bonapartes." Would the heroes like to do anything else before returning to the Hall?
  6. The heroes spend the night in the Inn, with everyone spending a lovely evening in their nice warm beds, except for Heckz who sleeps sitting in an uncomfortable chair. The next day they make the rest of their way back to Eubric. Largus leads them to a cliff nearby Eubric, where they meet three faces from a few days ago. "Well? Where is the lumber?"
  7. Sorry, been moving the last two days and don't have wifi in my apartment yet! Updates coming now.
  8. "Well, um, I have eight rooms, but one of them belongs to Fenix, and he should have his key on him wherever he is..." Justin looks out the window at the growing darkness. "I hope *sniffle* he's alright. But that'd be seventy gold if you'd like all the rooms, and you only have fourteen here..." Justin looks at the leering Harlot, and Althior's gold on the counter. "I suppose I can give the prophet his own room, which means you're down to sixty gold *sniffle* with your fourteen that's forty-six gold you'll need, but if you factor in the wine *sniffle* and I'll take both your grand potion and a potion and *sniffle* we can call ourselves even." Justin flashes the briefest smile of relief as he hands Althior one key and Annienal six. Scooping up her gold and the three items, he rushes off to a back room and the heroes can hear him lock the door behind him. Pulling Althior aside the Commodore addresses him quietly. "I don't recall this much in-fighting the last time I hired Heroica. Has something happened within the organization, or was I simply blind last time?" OoC: Pretty much just role play from here, I can close up shop whenever! I'll give it until tomorrow and then we can wrap things up back in Eubric!
  9. "Hello," murmurs Justin as the heroes trudge back into the Inn. "Welcome back, heroes. I hope you haven't brought anything ghastly with you? The fire just nearly burned me to death, jumped right on out of the fireplace... will you be staying the night? Prices are the same as before..." his eyes meet Heckz before he casts them to the ground.
  10. "Eubric is easy. It's heart is politics and gold, and politics and gold I can understand, no matter how many wizards or alchemists you add into the mix. It's the lands beyond I find problematic." The heroes continue to make their way towards the Inn, waiting for the loot to be distributed.
  11. "Yes, of course, that makes good sense." Largus smiles ruefully as he begins to lead the horses to the Inn. "I guess if you see the same things enough times you begin to lose your sense of shock as well as your sense of wonder. There must be so many things in the world those of us stuck on Land do not often see." Siercon's little artistic flourish doesn't harm Annienal, but it does come back to bite him in the butt as the cloud rumbles and strikes him with a small lightning bolt, stunning him for a moment. OoC: We're pretty much done here! Just waiting for loot division and what not/allowing folks to deal with Justin if they so choose.
  12. "I'm used to dealing with competing groups of people, not with anything like that. I'll admit I sometimes have trouble parsing out exactly what each party wants, but they all at least want mortal things..." Largus grimaces. "To put a more fine point on things, no, I have no information on who Fenix might be or why he might have taken offense at the Sungold Alliance. Only time will tell, I suppose." Night has begun to fall, and it will be impossible for the heroes to make it back to Eubric within the day. The Weeping Inn can be seen in the far distance, and it seems they'll have to spend another night at the morose place.
  13. Filip Fenix Fight Round Five Largus does nothing >Althior v. Firefly E - Damage/Hit ([53+35+3]*2*2=364, KO, -1 ether) >Althior v. Firefly E Will-O'-Wisp - Hit/Critical Hit (KO, -1 ether) Annienal v. Battle Ant E - Damage (0 Damage) >Heckz v. Battle Ant Mob E - Damage/Special Damage (24/2-2=10 Damage) >Darksten v. Battle Ant E - Critical Hit/Critical Hit ([2] No Assassination: [11*2]+3+26=51) >Siercon v. Battle Ant E - Critical Hit (KO) The heroes are able to vanquish their final foes easily now that Filip is gone. The flames slowly die out. The Heroes Althior Emorith, The Dragonslayer (K-Nut) 36 years old male (undead) human Prophet Level 58.6 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness* Power Bonus: 3 Defense: 11 (+3 Flagpole) (5+6) Health: 91/92 (5+56+15+1+1+5+5+2) Ether: 100/107 (5+56+15+10+15+2+2) Gold: 4094 GP: 14 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), The Black Hat (wearer is immune to cursed, grants Intimidation), Sungold Medallion (+3 Power, +2 Health), Warlord’s Helmet (SP:6, healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear), Medal of Glory (Wearer earns triple experience; accessory), Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Inventory: Weapons: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Boon Rod (WP:22; healing is guaranteed to restore health at least equal to WP at cost of one ether; staff, suitable to clerics), Scorching Staff (WP:20; attacks and fire elemental spells deal blinded; fire elemental staff), Doom Axe (WP:19, has 1/6 chance to cause doomed; axe), Bone Saw (WP:17, causes weakened and fragile to humanoids, beasts, vermin and flying enemies; longsword), Artifacts: Lieutenant's Helm (SP:4, protects from fragile; headwear), Feathered Hat (Max Health +4; a consumable item named 'feather' can be stored in the hat and used without spending a turn during battles; comes equipped with [Feather of Lithe]; headgear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Lens of Speed Reading (allows one scroll to be used per round in addition to a normal action, suitable for classes that have ether; accessory), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Spell Items: Ruby (Fire), 2x Aquamarine (Water), Garnet (Earth), Sapphire (Wind), Opal (Ice), Topaz (Lightning), Emerald (Wood), Diamond (Light), Amethyst (Darkness), Ethereal Amethyst (Darkness, deals blinded) Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), Geode Consumables: 3 Potions, 10 Grand Potions, Greater Potion (Restores 50 health to the target.), 6 Tonics, 4 Grand Tonics, 4 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 9 Meads, 3 Nostrums, Smoke Bomb, Rudra Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), 2 Milks (restores 15 health and 15 ether upon consumption), Cup of Asmodeus (Max. health +6 but power -6 when merged into an artifact at a smithy.), Pumpkin Bomb (Causes stunned-, poisoned by 1-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools etc.: Bedroll, Pickaxe, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Sauce Pan (Tool; Can be used with a Potion, outside of battle, once per quest to restore full HP), Cornucopia (increases the holder's gold by 25% at the end of each quest) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth, the School Inspector and the Matchmaker (Cutcobra) 32 year old male human Harlot *Immune to Poisoned* *Immune to Free Hits unless last hero standing* *False* Level 31 Power Bonus: +3 Defense: 2 (+3 Flagpole) Health: 15/40 (5+29+4+2) Ether: 46/46 (5+29+1+5+1+5) Gold: 2609 Equipment: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Sungold Medallion (+3 Power, +2 Health) Inventory: Weapons: Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Wand (WP:5; suitable for mages, necromancers and scholars.), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow), Torn Whip (WP: 7; Has a 1/2 chance of causing afraid on attacks; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.) Artifacts: Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Venomari Helmet (SP:2, absorb poison as health; helmet), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) Rich Man's Shirt (suitable for anyone, +5HP, +10 ether; bodywear), Rich man's trousers (suitable for anyone, immune to Jinxed and Bound; footwear) Spell Items: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water) Consumables: 2x Remedy, 6x Mead, 2x Nostrum, 3x Smelling Salt, 2x Tonic, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Soma, Poison Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones, Forbidden Apple (has a half chance of causing blinded or transcended to the user), Tools, etc: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away) Siercon (Siercon and Coral) Male, Wraith (Visual appearance of hollow black smoke in human form.) Level 26.66 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Power Bonus: +2 (# of Enemies) Defense: 9 (Dark Phibbian Cloak +5, Robes +4) (+3 Flagpole) Health: 22/39 (5 base + 24 lvl + 5 class + 4 robes) Ether: 18/32 (5 base + 24 lvl + 1 class) Gold: 305 Equipment: -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.) -Immortal Essence (+1 power for every enemy still standing. Accesory.) -Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [---]) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind), Aquamarine Bombs: 7x Bone (Distracts monster for 1 turn when thrown) Consumables: 3 Remedies, 1 Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, Smelling salts, Nostrum, Skeleton Decoy, Venom, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable), x3 Grand Tonic, x3 Potion Inventory: Scroll of Magic Disguise, Crystow Feather (half damage from Electric and Flying type enemies, accessory), Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier, Telescope For Sale: (Message if interested): Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Sanctified Rito Spear, (WP:4, doubled against Flying enemies, Hollow upgrade [Potion Stored]) Decamon: 3x Mud Frog (Rock 2), 3x Carrion Squirrel (Dark 1), 2x Woodwose (Plant 7), Treant (Plant 9), 2x Unicorn (Luminous 5), Will-o'-Wisp (Fiery 1), Glow Worm (Luminous 1) Quest: (Good Rep: Shadeaux, Rito, Bonapartes); 1 Feather from each of these Eschaton's Generals: Telethia, Glaz, and Charon's Black archangel wings. Glory Points: 151 Darksten (Comrade Commander) *Immune to poisoned, bleeding, cursed, jinxed, blinded* 36 year old male human Assassin Level 26.33 Power Bonus: 3 (+3 [Sungold Seal]) Health: 28/49 (6 [base health] + 26 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat] + 1 [Quest #153 Reward] + 2 [Sungold Seal] +4 [Feathered Hat]) Defense: 2 (+3 Flagpole) Gold: 1631 GP: 46 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory); Sungold Seal (+3 Power, +2 Health); Feathered Hat (Max. health +4; a consumable item named “feather” can be stored in the hat and used without spending a turn during battles, comes equipped with [Feather of Lithe]; headwear) Inventory: Weapons: Spider String Bow (WP: 4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger), Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias), Rusty Dagger (WP: 2, Poisoned -2) Artifacts: Vampire Cape (Halves damage from undead enemies; backwear); Safety Blanket (SP:1, protects from Afraid, backwear) Spell Items: N/A Consumables: 5x Potion, 5x Grand Potion, Health Core, 4x Remedy, Elixir, Phoenix Essence, 1x Smelling Salt, 6x Mead, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Floral Bomb, x1 Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), 4x Shattering Arrow (Lowers Enemy SP by 5, suitable for classes with bows and crossbows) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass, Cornocopia (Increases the holder’s gold by 25% at the end of each quest.) Annienal Anavir (Kintobor) "20" year old elven female *Bonaparte Reputation* *Immune to Sudden Death, and Fragile. Immune to Earth* *Takes Half Damage from Elemental Attacks* *Immune to Effects* Level 21.33 Mystic Knight Power Bonus: 0 Defense: 21 (9+5+3+3) Health: 33/35 Ether: 2/25 Gold: 14 Equipment: Hollow Flagpole (WP:13, +3 SP to the whole party whenever equipped, Hollow (Grand Potion), lance), Crescent Shield (SP:10, Halved Damage from Elemental Attacks, shield), Heavy Armour (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators), Lethauros Fellwings (SP: 3, wearer is immune to sudden death, back wear), Locustoid Greaves (Max Ether +4, immune to Earth elemental attacks, footwear, suitable for ether users) Inventory: Bonaparte Cutlass (WP:11, doubled if the user has reputation with the Bonapartes: longsword), Ammit (WP: 6, user gains 5 ether on kills, great sword), Anointed Gladius (WP: 8, deals damage to undead, great sword), Sanctified Rito Longsword (WP: 4, hits doubled against flying enemies, longsword), Gnarled Wand (WP: 7, Wood elemental, wand), Training Sword (WP: 4, longsword), Sharks Tooth (Power increased by 5 when attacking an aquatic enemy, accessory), Tridentian Cape (Max ether +3, protects from the blind effect, back wear, suitable for mages, clerics, necromancers, and scholars), Tobacco Pouch (1/2 chance to blind enemies with attacks, accessory), Cauldrons (SP: 2, accessory, suitable for knights, dragoons, and skirmishers), Lethauros Mask (SP: 2, wearer deals double damage to beasts and vermin, headwear, suitable for everyone), Tapshoes (Has a 1/6 chance of dealing the enamoured effect on each attack, Footwear), Captains Leather Helm (Provides immunity to stunned, blinded, and sealed, headwear, suitable for cannoneers, Rangers, Rogues, and Marauders), Ring of Hopeful True Love (Max. Ether +3; immunity to enamoured and fire, suitable for Annienal), Heavy Armour #2 (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators) Emerald (Wood), Sapphire (Wind), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), x2 Mythril Shard Consumables: 2x Potions, Grand Potion, Tonic, Venom, Smoke Bomb, Fire Bomb, Bedroll, Shovel, Telescope, Pickaxe, 4x Depleted Ether Cores (Restores half of users Ether upon consumption), Wine from the Vine (Consumable, restores full health and confuses consumer), 2x Dragon Scale (grants lucky and blessed effects when consumed) Scrolls: Scroll of Fire Warding (1/2 chance to make target immune to fire elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Ice Warding (1/2 chance to make target immune to ice elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Water Warding (1/2 chance to make target immune to water elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Wood Warding (1/2 chance to make target immune to wood elemental attacks for the duration of one battle. Costs 1 ether per casting.), Lapis Lamp of Summoning (Summons djinn Mayrene to conjure an etherial barrier around the target at the cost of 5 ether, giving them a 50/50 chance to avoid Damage, Free Hits, and Special Damage. The barrier dissipates when the target takes damage from any source.), Scroll of the Dragon's Roar (Causes Stunned and Burning-5 to the target 50/50 chance of success, costs 2 ether) Roleplay: Underdeveloped Organ (A curious organ from the felled dragon Lethauros.) Commodore Martin Largus Ability: Martin Largus can use one item from anyone's inventory each round at no extra cost to that hero. Loot: Pongcanis Charms (The user can use their action to hex a beast type enemy. Accessory). Smoke Bomb Phoenix Essence Tonic Venom x5 Potion Fire Bomb x6 Ruby x2 Black Knight's Shield Burning Eyes (The wearer may add fire elemental to their attacks. The wearer deals weakened to humanoid enemies and fragile to holy enemies. Headwear). "I've never seen anything quite like that," remarks Largus as he tracks down and calms the horses. "But I suppose for heroes it must be old hat." The lumber is destroyed - all ashes - but Largus doesn't seem defeated. "Now that we know what we're up against we can arm the Bonaparte soldiers with the appropriate equipment. If Fenix ever returns, he'll be in for a nasty surprise."
  14. OoC: No Cursed. Filip Fenix Fight Round Four Largus does nothing >Althior v. Filip - Special Damage/Critical Hit (374 Damage, -1 ether, New Battle Ant Joins Battle, No Cursed) >Althior v. Filip - Miss/Critical Hit (374, -1 ether, Battle Ant Joins Battle, Filip KO'd) Annienal v. Firefly E - Special Damage (40/2-21=0 Damage) >Heckz v. Firefly D - Damage/Critical Hit (12+3+30=45 Damage, Sealed, KO'd) >Darksten v. Battle Ant E - Hit/Damage ([3] No Assassination: 11+3+26=40) >Siercon uses Decamonfier v. Firefly E - No Effect Passive Actions Battle Ants Summon New Battle Ant - Success Will-O'-Wisp Draws off Ether All Combatants Damaged -4 Burned All Heroes Combatants Burned -1 Weather: Blistering Hot (Fire-elemental is doubly effective and all combatants gain the -1 burning effect each round) As Althior sends two waves crashing into Filip his form erupts into fire. The water hisses in protest and turns to a cloud of steam as the flaming man stumbles towards the party, a look of horror on his face. With a screech his bodily form shatters and he becomes a great flaming bird with a malicious human grin, which cackles as it takes off into the skies. The heroes watch as it flies away. The Enemies Battle Ant Mob EType: Vermin/Fire *Burned -1*Level: 24 (8x3)Health: 101/141 (47x3)Special: Bombard – Causes 24 (8*3) fire-elemental damage regardless of row.Passive Special: Swarm - Has a 1/2 chance to summon a new Battle Ant to join it's mob each round.Drops (varies by roll):1-3: Fire Bomb4-6: nothing Firefly E *Fire-elemental attacks* *Burned -2* Type: Fiery Flying Level: 20 Health: 292/293 Special: Swarm of Fire – Causes fire-elemental damage equal to 20 times the amount of fireflies in the party to the target. Drops (varies by roll): 1-2: Fire Bomb 3-6: nothing Will-o-Wisp E *Ignores SP* *Immune to Fragile* *Burned -2* Type: Fiery Level: 3+Target's SP Health: 105/100 Special: Confound - If the Will-o-Wisp cannot flee, the target is Confused. Passive Special: Feed on Ether - The Will-o-Wisp drains 2 ether from each ether uses. For every ether gained, the Wisp gains 10 health. It's health can exceed it's original number. Drops: Nothing The Heroes Althior Emorith, The Dragonslayer (K-Nut) 36 years old male (undead) human Prophet Level 58 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness* *Encouraged* *Lucky* *Burned -2* Power Bonus: 3 Defense: 11 (+3 Flagpole) (5+6) Health: 91/92 (5+56+15+1+1+5+5+2) Ether: 100/107 (5+56+15+10+15+2+2) Gold: 4094 GP: 14 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), The Black Hat (wearer is immune to cursed, grants Intimidation), Sungold Medallion (+3 Power, +2 Health), Warlord’s Helmet (SP:6, healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear), Medal of Glory (Wearer earns triple experience; accessory), Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Inventory: Weapons: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Boon Rod (WP:22; healing is guaranteed to restore health at least equal to WP at cost of one ether; staff, suitable to clerics), Scorching Staff (WP:20; attacks and fire elemental spells deal blinded; fire elemental staff), Doom Axe (WP:19, has 1/6 chance to cause doomed; axe), Bone Saw (WP:17, causes weakened and fragile to humanoids, beasts, vermin and flying enemies; longsword), Artifacts: Lieutenant's Helm (SP:4, protects from fragile; headwear), Feathered Hat (Max Health +4; a consumable item named 'feather' can be stored in the hat and used without spending a turn during battles; comes equipped with [Feather of Lithe]; headgear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Lens of Speed Reading (allows one scroll to be used per round in addition to a normal action, suitable for classes that have ether; accessory), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Spell Items: Ruby (Fire), 2x Aquamarine (Water), Garnet (Earth), Sapphire (Wind), Opal (Ice), Topaz (Lightning), Emerald (Wood), Diamond (Light), Amethyst (Darkness), Ethereal Amethyst (Darkness, deals blinded) Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), Geode Consumables: 3 Potions, 10 Grand Potions, Greater Potion (Restores 50 health to the target.), 6 Tonics, 4 Grand Tonics, 4 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 9 Meads, 3 Nostrums, Smoke Bomb, Rudra Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), 2 Milks (restores 15 health and 15 ether upon consumption), Cup of Asmodeus (Max. health +6 but power -6 when merged into an artifact at a smithy.), Pumpkin Bomb (Causes stunned-, poisoned by 1-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools etc.: Bedroll, Pickaxe, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Sauce Pan (Tool; Can be used with a Potion, outside of battle, once per quest to restore full HP), Cornucopia (increases the holder's gold by 25% at the end of each quest) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth, the School Inspector and the Matchmaker (Cutcobra) 32 year old male human Harlot *Immune to Poisoned* *Immune to Free Hits unless last hero standing* *False* *Lucky* *Burned -5* Level 30.75 Power Bonus: +3 Defense: 2 (+3 Flagpole) Health: 24/39 (5+29+4+2) Ether: 46/46 (5+29+1+5+1+5) Gold: 2609 Equipment: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Sungold Medallion (+3 Power, +2 Health) Inventory: Weapons: Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Wand (WP:5; suitable for mages, necromancers and scholars.), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow), Torn Whip (WP: 7; Has a 1/2 chance of causing afraid on attacks; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.) Artifacts: Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Venomari Helmet (SP:2, absorb poison as health; helmet), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) Rich Man's Shirt (suitable for anyone, +5HP, +10 ether; bodywear), Rich man's trousers (suitable for anyone, immune to Jinxed and Bound; footwear) Spell Items: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water) Consumables: 2x Remedy, 6x Mead, 2x Nostrum, 3x Smelling Salt, 2x Tonic, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Soma, Poison Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones, Forbidden Apple (has a half chance of causing blinded or transcended to the user), Tools, etc: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away) Siercon (Siercon and Coral) Male, Wraith (Visual appearance of hollow black smoke in human form.) Level 26.33 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) *Encouraged* *Burned -5* Power Bonus: +2 (# of Enemies) Defense: 9 (Dark Phibbian Cloak +5, Robes +4) (+3 Flagpole) Health: 22/39 (5 base + 24 lvl + 5 class + 4 robes) Ether: 18/32 (5 base + 24 lvl + 1 class) Gold: 305 Equipment: -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.) -Immortal Essence (+1 power for every enemy still standing. Accesory.) -Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [---]) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind), Aquamarine Bombs: 7x Bone (Distracts monster for 1 turn when thrown) Consumables: 3 Remedies, 1 Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, Smelling salts, Nostrum, Skeleton Decoy, Venom, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable), x3 Grand Tonic, x3 Potion Inventory: Scroll of Magic Disguise, Crystow Feather (half damage from Electric and Flying type enemies, accessory), Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier, Telescope For Sale: (Message if interested): Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Sanctified Rito Spear, (WP:4, doubled against Flying enemies, Hollow upgrade [Potion Stored]) Decamon: 3x Mud Frog (Rock 2), 3x Carrion Squirrel (Dark 1), 2x Woodwose (Plant 7), Treant (Plant 9), 2x Unicorn (Luminous 5), Will-o'-Wisp (Fiery 1), Glow Worm (Luminous 1) Quest: (Good Rep: Shadeaux, Rito, Bonapartes); 1 Feather from each of these Eschaton's Generals: Telethia, Glaz, and Charon's Black archangel wings. Glory Points: 151 Darksten (Comrade Commander) *Immune to poisoned, bleeding, cursed, jinxed, blinded* *Lucky* *Burned -5* 36 year old male human Assassin Level 26 Power Bonus: 3 (+3 [Sungold Seal]) Health: 28/49 (6 [base health] + 26 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat] + 1 [Quest #153 Reward] + 2 [Sungold Seal] +4 [Feathered Hat]) Defense: 2 (+3 Flagpole) Gold: 1631 GP: 46 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory); Sungold Seal (+3 Power, +2 Health); Feathered Hat (Max. health +4; a consumable item named “feather” can be stored in the hat and used without spending a turn during battles, comes equipped with [Feather of Lithe]; headwear) Inventory: Weapons: Spider String Bow (WP: 4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger), Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias), Rusty Dagger (WP: 2, Poisoned -2) Artifacts: Vampire Cape (Halves damage from undead enemies; backwear); Safety Blanket (SP:1, protects from Afraid, backwear) Spell Items: N/A Consumables: 5x Potion, 5x Grand Potion, Health Core, 4x Remedy, Elixir, Phoenix Essence, 1x Smelling Salt, 6x Mead, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Floral Bomb, x1 Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), 4x Shattering Arrow (Lowers Enemy SP by 5, suitable for classes with bows and crossbows) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass, Cornocopia (Increases the holder’s gold by 25% at the end of each quest.) Annienal Anavir (Kintobor) "20" year old elven female *Bonaparte Reputation* *Immune to Sudden Death, and Fragile. Immune to Earth* *Takes Half Damage from Elemental Attacks* *Immune to Effects* Level 21 Mystic Knight Power Bonus: 0 Defense: 21 (9+5+3+3) Health: 35/35 Ether: 2/25 Gold: 14 Equipment: Hollow Flagpole (WP:13, +3 SP to the whole party whenever equipped, Hollow (Grand Potion), lance), Crescent Shield (SP:10, Halved Damage from Elemental Attacks, shield), Heavy Armour (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators), Lethauros Fellwings (SP: 3, wearer is immune to sudden death, back wear), Locustoid Greaves (Max Ether +4, immune to Earth elemental attacks, footwear, suitable for ether users) Inventory: Bonaparte Cutlass (WP:11, doubled if the user has reputation with the Bonapartes: longsword), Ammit (WP: 6, user gains 5 ether on kills, great sword), Anointed Gladius (WP: 8, deals damage to undead, great sword), Sanctified Rito Longsword (WP: 4, hits doubled against flying enemies, longsword), Gnarled Wand (WP: 7, Wood elemental, wand), Training Sword (WP: 4, longsword), Sharks Tooth (Power increased by 5 when attacking an aquatic enemy, accessory), Tridentian Cape (Max ether +3, protects from the blind effect, back wear, suitable for mages, clerics, necromancers, and scholars), Tobacco Pouch (1/2 chance to blind enemies with attacks, accessory), Cauldrons (SP: 2, accessory, suitable for knights, dragoons, and skirmishers), Lethauros Mask (SP: 2, wearer deals double damage to beasts and vermin, headwear, suitable for everyone), Tapshoes (Has a 1/6 chance of dealing the enamoured effect on each attack, Footwear), Captains Leather Helm (Provides immunity to stunned, blinded, and sealed, headwear, suitable for cannoneers, Rangers, Rogues, and Marauders), Ring of Hopeful True Love (Max. Ether +3; immunity to enamoured and fire, suitable for Annienal), Heavy Armour #2 (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators) Emerald (Wood), Sapphire (Wind), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), x2 Mythril Shard Consumables: 2x Potions, Grand Potion, Tonic, Venom, Smoke Bomb, Fire Bomb, Bedroll, Shovel, Telescope, Pickaxe, 4x Depleted Ether Cores (Restores half of users Ether upon consumption), Wine from the Vine (Consumable, restores full health and confuses consumer), 2x Dragon Scale (grants lucky and blessed effects when consumed) Scrolls: Scroll of Fire Warding (1/2 chance to make target immune to fire elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Ice Warding (1/2 chance to make target immune to ice elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Water Warding (1/2 chance to make target immune to water elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Wood Warding (1/2 chance to make target immune to wood elemental attacks for the duration of one battle. Costs 1 ether per casting.), Lapis Lamp of Summoning (Summons djinn Mayrene to conjure an etherial barrier around the target at the cost of 5 ether, giving them a 50/50 chance to avoid Damage, Free Hits, and Special Damage. The barrier dissipates when the target takes damage from any source.), Scroll of the Dragon's Roar (Causes Stunned and Burning-5 to the target 50/50 chance of success, costs 2 ether) Roleplay: Underdeveloped Organ (A curious organ from the felled dragon Lethauros.) Commodore Martin Largus Ability: Martin Largus can use one item from anyone's inventory each round at no extra cost to that hero.
  15. OoC: Darksten's hit against Filip should have summoned a new enemy last round. Adding it at the end of this round so as not to mess up free hits for you. Filip Fenix Fight Round Three Largus does nothing >Althior heals self - Failure/Heal Less (Full Health, -1 ether) >Althior v. Filip - Critical Hit/Critical Hit (([58+35+3]*2*2)-10=374, -1 ether, New Will-O'-Wisp Added to Combat) Annienal v. Firefly D - Shield (1+4=Hits 5 Times, 34 damage per hit... Hits Filip once -10, Hits Firefly twice, hits Will-O'-Wisp twice, Will-O'-Wisp D Joins Battle) >Heckz v. Firefly D - Special Damage/Damage (20/2-5=5 Damage) >Darksten v. Filip - Hit/Shield (2311 - Will-O'-Wisp C&D Assassinated) >Siercon v. Firefly D (Water) - Critical Hit ([26+2+17]*2*2=180, -1 ether) Passive Actions Filip summons new Enemy - Success Firefly E Joins Battle Left Over Enemy from Darksten Hit Last Round Joins Battle - Will-O'-Wisp E Joins Battle All Combatants Damaged -3 Burned Except Filip: Filip +3 health All Heroes Combatants Burned -1 Weather: Blistering Hot (Fire-elemental is doubly effective and all combatants gain the -1 burning effect each round) The Enemies Filip Fenix Level 88 Fiery Foe *Immune to Stunned, Weakened, Asleep, Fragile, and Hexed* *Absorbs Fire* *Healed by Burning* *Sealed (1 round)* *Burned -4* Health: 643/1310 SP: 10 Ether: 4/4 Special I: Rise from the Ashes - Deals 44 fiery damage to all party members ignoring row. 1/2 chance to deal the burned by 3 effect to each party member. If burned is not applied, stunned is. Costs 1 ether. Special II: Blowing Smoke (Used if out of ether) - Deals the burning by 4 effect to all party members. Passive Special I: Solar Flare - Each successful hit against Filip Fenix summons one new enemy (may be added to a Mob). Passive Special II: Burning Up - Rolls of Damage and Free Hits deal the burning by 1 effect. Passive Special III: Fire Swarm - At the end of each round Filip has a 1/2 chance to summon one new enemy. Drops: Ruby x2, Black Knights Shield, Burning Eyes Firefly D *Fire-elemental attacks* *Burned -2* Type: Fiery Flying Level: 20 Health: 44/293 Special: Swarm of Fire – Causes fire-elemental damage equal to 20 times the amount of fireflies in the party to the target. Drops (varies by roll): 1-2: Fire Bomb 3-6: nothing Firefly E *Fire-elemental attacks* *Burned -1* Type: Fiery Flying Level: 20 Health: 293/293 Special: Swarm of Fire – Causes fire-elemental damage equal to 20 times the amount of fireflies in the party to the target. Drops (varies by roll): 1-2: Fire Bomb 3-6: nothing Will-o-Wisp E *Ignores SP* *Immune to Fragile* *Burned -1* Type: Fiery Level: 3+Target's SP Health: 100/100 Special: Confound - If the Will-o-Wisp cannot flee, the target is Confused. Passive Special: Feed on Ether - The Will-o-Wisp drains 2 ether from each ether uses. For every ether gained, the Wisp gains 10 health. It's health can exceed it's original number. Drops: Nothing The Heroes Althior Emorith, The Dragonslayer (K-Nut) 36 years old male (undead) human Prophet Level 58 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness* *Encouraged* *Lucky* *Burned -1* Power Bonus: 3 Defense: 11 (+3 Flagpole) (5+6) Health: 92/92 (5+56+15+1+1+5+5+2) Ether: 103/107 (5+56+15+10+15+2+2) Gold: 4094 GP: 14 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), The Black Hat (wearer is immune to cursed, grants Intimidation), Sungold Medallion (+3 Power, +2 Health), Warlord’s Helmet (SP:6, healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear), Medal of Glory (Wearer earns triple experience; accessory), Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Inventory: Weapons: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Boon Rod (WP:22; healing is guaranteed to restore health at least equal to WP at cost of one ether; staff, suitable to clerics), Scorching Staff (WP:20; attacks and fire elemental spells deal blinded; fire elemental staff), Doom Axe (WP:19, has 1/6 chance to cause doomed; axe), Bone Saw (WP:17, causes weakened and fragile to humanoids, beasts, vermin and flying enemies; longsword), Artifacts: Lieutenant's Helm (SP:4, protects from fragile; headwear), Feathered Hat (Max Health +4; a consumable item named 'feather' can be stored in the hat and used without spending a turn during battles; comes equipped with [Feather of Lithe]; headgear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Lens of Speed Reading (allows one scroll to be used per round in addition to a normal action, suitable for classes that have ether; accessory), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Spell Items: Ruby (Fire), 2x Aquamarine (Water), Garnet (Earth), Sapphire (Wind), Opal (Ice), Topaz (Lightning), Emerald (Wood), Diamond (Light), Amethyst (Darkness), Ethereal Amethyst (Darkness, deals blinded) Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), Geode Consumables: 3 Potions, 10 Grand Potions, Greater Potion (Restores 50 health to the target.), 6 Tonics, 4 Grand Tonics, 4 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 9 Meads, 3 Nostrums, Smoke Bomb, Rudra Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), 2 Milks (restores 15 health and 15 ether upon consumption), Cup of Asmodeus (Max. health +6 but power -6 when merged into an artifact at a smithy.), Pumpkin Bomb (Causes stunned-, poisoned by 1-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools etc.: Bedroll, Pickaxe, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Sauce Pan (Tool; Can be used with a Potion, outside of battle, once per quest to restore full HP), Cornucopia (increases the holder's gold by 25% at the end of each quest) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth, the School Inspector and the Matchmaker (Cutcobra) 32 year old male human Harlot *Immune to Poisoned* *Immune to Free Hits unless last hero standing* *False* *Lucky* *Burned -4* Level 30.75 Power Bonus: +3 Defense: 2 (+3 Flagpole) Health: 28/39 (5+29+4+2) Ether: 46/46 (5+29+1+5+1+5) Gold: 2609 Equipment: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Sungold Medallion (+3 Power, +2 Health) Inventory: Weapons: Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Wand (WP:5; suitable for mages, necromancers and scholars.), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow), Torn Whip (WP: 7; Has a 1/2 chance of causing afraid on attacks; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.) Artifacts: Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Venomari Helmet (SP:2, absorb poison as health; helmet), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) Rich Man's Shirt (suitable for anyone, +5HP, +10 ether; bodywear), Rich man's trousers (suitable for anyone, immune to Jinxed and Bound; footwear) Spell Items: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water) Consumables: 2x Remedy, 6x Mead, 2x Nostrum, 3x Smelling Salt, 2x Tonic, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Soma, Poison Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones, Forbidden Apple (has a half chance of causing blinded or transcended to the user), Tools, etc: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away) Siercon (Siercon and Coral) Male, Wraith (Visual appearance of hollow black smoke in human form.) Level 26.33 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) *Encouraged* *Burned -4* Power Bonus: +2 (# of Enemies) Defense: 9 (Dark Phibbian Cloak +5, Robes +4) (+3 Flagpole) Health: 26/39 (5 base + 24 lvl + 5 class + 4 robes) Ether: 20/32 (5 base + 24 lvl + 1 class) Gold: 305 Equipment: -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.) -Immortal Essence (+1 power for every enemy still standing. Accesory.) -Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [---]) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind), Aquamarine Bombs: 7x Bone (Distracts monster for 1 turn when thrown) Consumables: 3 Remedies, 1 Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, Smelling salts, Nostrum, Skeleton Decoy, Venom, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable), x3 Grand Tonic, x3 Potion Inventory: Scroll of Magic Disguise, Crystow Feather (half damage from Electric and Flying type enemies, accessory), Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier, Telescope For Sale: (Message if interested): Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Sanctified Rito Spear, (WP:4, doubled against Flying enemies, Hollow upgrade [Potion Stored]) Decamon: 3x Mud Frog (Rock 2), 3x Carrion Squirrel (Dark 1), 2x Woodwose (Plant 7), Treant (Plant 9), 2x Unicorn (Luminous 5), Will-o'-Wisp (Fiery 1), Glow Worm (Luminous 1) Quest: (Good Rep: Shadeaux, Rito, Bonapartes); 1 Feather from each of these Eschaton's Generals: Telethia, Glaz, and Charon's Black archangel wings. Glory Points: 151 Darksten (Comrade Commander) *Immune to poisoned, bleeding, cursed, jinxed, blinded* *Lucky* *Burned -4* 36 year old male human Assassin Level 26 Power Bonus: 3 (+3 [Sungold Seal]) Health: 32/49 (6 [base health] + 26 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat] + 1 [Quest #153 Reward] + 2 [Sungold Seal] +4 [Feathered Hat]) Defense: 2 (+3 Flagpole) Gold: 1631 GP: 46 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory); Sungold Seal (+3 Power, +2 Health); Feathered Hat (Max. health +4; a consumable item named “feather” can be stored in the hat and used without spending a turn during battles, comes equipped with [Feather of Lithe]; headwear) Inventory: Weapons: Spider String Bow (WP: 4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger), Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias), Rusty Dagger (WP: 2, Poisoned -2) Artifacts: Vampire Cape (Halves damage from undead enemies; backwear); Safety Blanket (SP:1, protects from Afraid, backwear) Spell Items: N/A Consumables: 5x Potion, 5x Grand Potion, Health Core, 4x Remedy, Elixir, Phoenix Essence, 1x Smelling Salt, 6x Mead, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Floral Bomb, x1 Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), 4x Shattering Arrow (Lowers Enemy SP by 5, suitable for classes with bows and crossbows) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass, Cornocopia (Increases the holder’s gold by 25% at the end of each quest.) Annienal Anavir (Kintobor) "20" year old elven female *Bonaparte Reputation* *Immune to Sudden Death, and Fragile. Immune to Earth* *Takes Half Damage from Elemental Attacks* *Immune to Effects* Level 21 Mystic Knight Power Bonus: 0 Defense: 21 (9+5+3+3) Health: 35/35 Ether: 4/25 Gold: 14 Equipment: Hollow Flagpole (WP:13, +3 SP to the whole party whenever equipped, Hollow (Grand Potion), lance), Crescent Shield (SP:10, Halved Damage from Elemental Attacks, shield), Heavy Armour (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators), Lethauros Fellwings (SP: 3, wearer is immune to sudden death, back wear), Locustoid Greaves (Max Ether +4, immune to Earth elemental attacks, footwear, suitable for ether users) Inventory: Bonaparte Cutlass (WP:11, doubled if the user has reputation with the Bonapartes: longsword), Ammit (WP: 6, user gains 5 ether on kills, great sword), Anointed Gladius (WP: 8, deals damage to undead, great sword), Sanctified Rito Longsword (WP: 4, hits doubled against flying enemies, longsword), Gnarled Wand (WP: 7, Wood elemental, wand), Training Sword (WP: 4, longsword), Sharks Tooth (Power increased by 5 when attacking an aquatic enemy, accessory), Tridentian Cape (Max ether +3, protects from the blind effect, back wear, suitable for mages, clerics, necromancers, and scholars), Tobacco Pouch (1/2 chance to blind enemies with attacks, accessory), Cauldrons (SP: 2, accessory, suitable for knights, dragoons, and skirmishers), Lethauros Mask (SP: 2, wearer deals double damage to beasts and vermin, headwear, suitable for everyone), Tapshoes (Has a 1/6 chance of dealing the enamoured effect on each attack, Footwear), Captains Leather Helm (Provides immunity to stunned, blinded, and sealed, headwear, suitable for cannoneers, Rangers, Rogues, and Marauders), Ring of Hopeful True Love (Max. Ether +3; immunity to enamoured and fire, suitable for Annienal), Heavy Armour #2 (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators) Emerald (Wood), Sapphire (Wind), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), x2 Mythril Shard Consumables: 2x Potions, Grand Potion, Tonic, Venom, Smoke Bomb, Fire Bomb, Bedroll, Shovel, Telescope, Pickaxe, 4x Depleted Ether Cores (Restores half of users Ether upon consumption), Wine from the Vine (Consumable, restores full health and confuses consumer), 2x Dragon Scale (grants lucky and blessed effects when consumed) Scrolls: Scroll of Fire Warding (1/2 chance to make target immune to fire elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Ice Warding (1/2 chance to make target immune to ice elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Water Warding (1/2 chance to make target immune to water elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Wood Warding (1/2 chance to make target immune to wood elemental attacks for the duration of one battle. Costs 1 ether per casting.), Lapis Lamp of Summoning (Summons djinn Mayrene to conjure an etherial barrier around the target at the cost of 5 ether, giving them a 50/50 chance to avoid Damage, Free Hits, and Special Damage. The barrier dissipates when the target takes damage from any source.), Scroll of the Dragon's Roar (Causes Stunned and Burning-5 to the target 50/50 chance of success, costs 2 ether) Roleplay: Underdeveloped Organ (A curious organ from the felled dragon Lethauros.) Commodore Martin Largus Ability: Martin Largus can use one item from anyone's inventory each round at no extra cost to that hero.