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Found 2 results

  1. The types of ships racing in the waters off of Alexport in the first PA Cup sported designs that were fast and maneuverable, and well suited for coastal waters. In essence, it was the finest collection of small pirate craft assembled in one place in the Brick Seas for some time. And surely some of the pirates of the Brick Seas would make their way to survey the designs, and perhaps even to compete. The latest entry has many people speculating that the pirate Bluebeard has taken an interest in the PA Cup... ... but the captain of the Aqua Fina claims otherwise. We report here the comments of the captain: "I don't understand why people seem to think this ship has any connection to Bluebeard. ("Get that flag stowed away!") This is simply a ship of Oleon origins, nothing more. Bluebeard is not the owner, sponsor, backer, or has any financial interest in this ship. And everyone knows that his ships always have the color 'blue' in the name, which the Aqua Fina clearly does not. "Furthermore, this ship is totally unsuited to piracy. Sure, the square-rigged mainmast gives it good range, with a rating of 3, and the fore-and-aft rigged staysail at the bow and the lateen sail on the mizzenmast make it very nimble, with a maneuver rating of 5, but that performance simply allows it to outrun pirates. Its firepower is practically non-existent with a rating of 0, and the muskets on the fo'c'sle rail could never be upgraded to swivel guns, and it would be foolhardy to bring any cannon aboard to raise that rating to, say, 2. The crew rating of this vessel is just 1, as packing more crew in and raising that rating to 2, for boarding actions for example, would just take away from the cargo space of this fine coastal raider, er, I mean trader. Cargo space would be rated at a 5, which would be dropped to something like a 2 if you crammed crew and guns onto this ship -- totally unacceptable! And finally, the hull is rated at only a 1, as it would need additional internal bracing for added strength, which would take away from the cargo space. "Oh, and my eye patch? That's not the result of any violence at sea. I lost me eye in a freak tiddlywinks accident." Thanks for clearing that up, captain. --- To sum up: -As a coastal trader: R3 M5 F0 C1 $5 H1 -As a pirate vessel: R3 M5 F2 C2 $1 H2 -Tiddlywinks is a dangerous game. --- Additional views: .
  2. All Things Come to an End The time of reckoning has once again made the loop and entrapped the infamous pirate Bluebeard. Twice a feared soul to behold on the open sea, in command of his mighty pirate fleet, he will not be allowed to return thrice as the Nation of White, Black, and Red will make sure that all things come to an end. 20200920_205741 by LM71Blackbird, on Flickr He outwitted the best of the seas and escaped capture more than once and even befuddled the Queen's guards, yet he challenged the guns of one to many a Corrie vessel and this time his luck has run out. 20200920_205806 by LM71Blackbird, on Flickr The Indigo fought hard and yet it's guns fell short as they were no match for those of the Queen's aboard the Juniper. A quick stay in a Quinnsville cell followed by a short trial and a swift hanging will be all that is needed to ensure a fitting end for the once mighty pirate Captain Bluebeard. ----------------------------------------------------- A small MRCA Result build for the capture of the infamous Bluebeard! C&C are welcome and apprecieated and thanks for looking.
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