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Showing results for tags 'Never Get Out of the Boat'.
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Day Four: Never Get Out of the Boat It was night time, and Mist (Mencot)'s still lay motionless on the deck. The crew had learned that she had been Corrupted by the terrors of Ragnarok. Elsewhere, Pudding-Head (Hinckley was kissing Pernilla goodnight. "Goodbye piggy," said Pudding-Head, climbing the hull, "Pudding-Head is going for a swim or something." Meanwhile, Tarben the Wise (Tamamono) was having trouble sleeping. "Tonight is my night," Tarben groaned, "I'm getting up tonight." Using a nearby battleaxe to support himself, he lifted himself up! "I'm going to get me some chicken," he said. When the axe-wielding killer came to see Tarben, he was nowhere to be found. The figure looked around, puzzled. "Looking for someone?" a voice came from behind the figure. It was Tarben! Unfortunately, Tarben had spent all of his energy, and was unable to lift his great axe in time... Later that night, Munud the Strange (mostlytechnic) was roaming the deck, searching for his lost potion. "Ah! There it is! The missing chemical that turns water into mead! I have done it, mein Emperor!" Had the shadowy figure behind him overheard Munud's babbling, he may have been hesitant to kill him. Unfortunately, the figure didn't overhear him, and so he cleaved Munud in half. "Heh! You fool! Weren't you paying attention yesterday? Those aren't my real legs! I can survive without them! Heheheh..." Munud still couldn't survive underwater, however. He was Loyal. Tarben the Wise was also Loyal, unable to withstand his shadowy rival. The sun rose again, and the einherjar continued their journey to Valhalla. The snow was beginning to die down. "Our supplies are running short!" Tarr Egg-Chaser (Tariq j) complained, "I cannot cook with these shoddy ingredients! Bork de bork!" "We will have to make do with what we have," Kára replied, "it is too dangerous to go foraging in these parts." Nevertheless, whilst the ship was resting, Tarr left in search of more food. "I think I see something!" Tarr shouted to the others. It was Pudding-Head (Hinckley), having returned from swimming or something. "Chickens!" said Pudding-Head, presenting his find. The two heard a rumbling coming from behind the bushes. "What was that?" asked Tarr. "GIANTS!" "Never get out of the boat," the two wanderers muttered, "Never get out of the boat..." Characters (15) Canute Grey-Bush (CallMePie) Pudding-Head (Hinckley) Cranebeinn the Redder (Chromeknight) Petrus Fire-Starter (Pandora) Danr the Dragon-Slayer (Dannylonglegs) Petr Half-Troll (Piratedave) Toki (TrumpetKing) Kaupmad (KingoftheZempk) Lauga (Lady K) Tarr Egg-Chaser (Tariq j) Agnar Skull-Smasher (Adam) Dar (Dragonfire) Jafri (Jackjonespaw) Ragnvald the Troll (Ranger of the Forest) Lodmund the Dwarf (Lord Duvors) The Dead Brand (Brickelodeon) - Loyal - voted out, Day One Patrekr the Red (Palathadric) - Loyal - murdered, Night One Lambi (TheLazyChicken) - Corrupted - murdered, Night One Jarl Name-Loser (jluck) - Corrupted - voted out, Day Two Dagstyrr the Fool (Darkdragon) - Loyal - murdered, Night Two Mist (Mencot) - Corrupted - voted out, Day Three Tarben the Wise (Tamamono) - Loyal - murdered, Night Three Munud the Strange (mostlytechnic) - Loyal - murdered, Night Three Reserves mediumsnowman Rules 1. Each player will be given a character to play, who will be aligned with either the Loyal or the Corrupted. To win the game, the Loyal must kill off all of the Corrupted, while the Corrupted must outnumber the Loyal. Neutral characters will have their victory conditions outlined in their role. 2. Each day you will be able to vote to lynch a player. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. 2b. You may give your proxy vote to a player in the following format: Proxy: Character (Player). Doing so will gift your vote to the player of your choice, effectively giving them an extra vote. You may retract your proxy in the following format: Unproxy: Character (Player). 3. A game day will last for 72 hours. You may not vote in the first 24 hours. After the day has concluded, a night stage will commence, which will last a maximum of 48 hours. Night actions must be sent to the host in the first 24 hours of the night stage. 4. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. 5. You may not quote or pretend to quote anything sent to or from you in PM with the game host. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 5b. Similarly, you may not quote or pretend to quote anything sent by another player via PM. Please paraphrase instead. 6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread; you must always play the role given to you. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void and may not be passed on. 8. You may not edit your posts. 9. Violation of any of the above rules will result in a vote penalty (1 for every 4 players alive) on the first two occasions and a mod-kill on the third. 10. You must post in every day thread. Failure to do so will result in a mod-kill or a replacement. 11. If you encounter a problem or have any further questions, feel free to contact me via PM.