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  1. Day Two: All the Children are Insane After being cut loose by Herburt Marred-Eye, the surviving einherjar spent the night braving the harsh winter outside. Morning arrived and all woke up, ready for the long march that awaited them. It wasn't a good start to the day. It was discovered that Brand (Brickelodeon), whom the warriors had convicted yesterday, was a Loyal follower. "Come, my warriors," said Kára, "a bitter journey awaits us, but we march nonetheless. Our only hope is that we reach the river before the frost takes us all. There, we will find the longboat Herburt promised us." And so, the motley group of warriors embarked on their journey across the wintry wasteland that was now Asgard. The road was treacherous and the cold biting, and the warriors attempted to stick together... ... Unfortunately, the fog began to set in and Patrekr the Red (Palathadric) found himself lost. "Hello?" he called out, "is anyone out there?" Through the fog Patrekr began to make out a silhouette. "Wary?" Patrekr shouted, "is that you my old rival? You're certainly black enough. Come here, it's time to settle this grudge once and for all!" Patrekr's eyesight wasn't what it once was, and before he knew it the figure had lunged forward, bringing their great axe down onto his head. With that, Patrekr was finished. With his dying breath, he gasped, "tell my son I'm sorry... but also, tell him... I'm still more badass than him... ughh..." As he had always been, Patrekr was a Loyal einherjar. Across the mist, Lambi (TheLazyChicken) had also strayed from the group. She might have been lost forever, were it not for another shadowy figure. "I can't believe I'm going to kill a little girl today," sighed the axe-wielder as they crept up on Lambi. "Bleurgh!" Lambi yelled as she quickly turned around, catching her killer by surprise. Fortunately for the figure, they had fast reflexes and swung their axe at the young warrior. "That was weird," the killer said, leaving their target for dead. Lambi had been Corrupted. Meanwhile, the main party had escaped the snow storm and had stumbled upon a wonderous sight. "Odin!..." Kára gasped. Vidarr nodded solemnly. There lay Odin's remains, slain by the great wolf Fenrir. Where he lay, no flake of snow dared fall, and all around him plants began to grow anew. The last of the fog lifted, and the warriors looked out before them. "A blessing from Odin!" one warrior cried. "The gods have made their will known," announced Kára, "we sail to Valhalla!" Characters (20) Canute Grey-Bush (CallMePie) Pudding-Head (Hinckley) Cranebeinn the Redder (Chromeknight) Petrus Fire-Starter (Pandora) Danr the Dragon-Slayer (Dannylonglegs) Dagstyrr the Fool (Darkdragon) Petr Half-Troll (Piratedave) Mist (Mencot) Toki (TrumpetKing) Kaupmad (KingoftheZempk) Lauga (Lady K) Tarr Egg-Chaser (Tariq j) Munud the Strange (mostlytechnic) Agnar Skull-Smasher (Adam) Dar (Dragonfire) Tarben the Wise (Tamamono) Jarl Name-Loser (jluck) Jafri (Jackjonespaw) Ragnvald the Troll (Ranger of the Forest) Lodmund the Dwarf (Lord Duvors) The Dead Brand (Brickelodeon) - Loyal - voted out, Day One Patrekr the Red (Palathadric) - Loyal - murdered, Night One Lambi (TheLazyChicken) - Corrupted - murdered, Night One Reserves mediumsnowman Rules 1. Each player will be given a character to play, who will be aligned with either the Loyal or the Corrupted. To win the game, the Loyal must kill off all of the Corrupted, while the Corrupted must outnumber the Loyal. Neutral characters will have their victory conditions outlined in their role. 2. Each day you will be able to vote to lynch a player. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. 2b. You may give your proxy vote to a player in the following format: Proxy: Character (Player). Doing so will gift your vote to the player of your choice, effectively giving them an extra vote. You may retract your proxy in the following format: Unproxy: Character (Player). 3. A game day will last for 72 hours. You may not vote in the first 24 hours. After the day has concluded, a night stage will commence, which will last a maximum of 48 hours. Night actions must be sent to the host in the first 24 hours of the night stage. 4. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. 5. You may not quote or pretend to quote anything sent to or from you in PM with the game host. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 5b. Similarly, you may not quote or pretend to quote anything sent by another player via PM. Please paraphrase instead. 6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread; you must always play the role given to you. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void and may not be passed on. 8. You may not edit your posts. 9. Violation of any of the above rules will result in a vote penalty (1 for every 4 players alive) on the first two occasions and a mod-kill on the third. 10. You must post in every day thread. Failure to do so will result in a mod-kill or a replacement. 11. If you encounter a problem or have any further questions, feel free to contact me via PM.
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