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Reventist

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  1. Entry # 25: TRUCKED TINY TURBOS - SPEED CHAMPION EDITIONS A spin-off from the Tiny Turbos and Speed Champions Racers lines. A series of Tiny Turbo-scale versions of licensed cars, with the twist of being "trucked", aka converted into monster trucks. Basically, monster truck versions of licensed cars. The three sets I designed for this line: 1. "Trucked" Dodge Charger "Race across the tilting ramp! Blast past the flames with the mighty muscle of the Dodge Charger!" 2. "Trucked" Porsche 911 "Jump through the ring of fire with the exotic Porsche 911! Don't get burned!" 3. "Trucked" Pagani Zonda Cinque "Speed across the rope bridge without falling off! Featuring the ultra-rare hypercar, the Pagani Zonda Cinque!"
  2. Hi, having a little trouble with the rendering. Message log: Parsing Options Input file: C:\Users\Homepc1\Documents\LEGO Creations\Models\CarFrame.pov (compatible to version 3.62) Remove bounds........On Split unions.........Off Library paths: \\.\LDDIncludes C:\Users\Homepc1\Documents\POV-Ray\v3.6\include C:\Windows\Fonts File: \\.\LDDIncludes\ldd_default_colors.inc Line: 20 Possible Parse Error: Could not find file 'ldd_colors_declarations.bin' File: \\.\LDDIncludes\ldd_default_colors.inc Line: 20 File Context (5 lines): #include "ldd_colors_declarations.bin" #declare ldd_colors[1] = rgb <255/255, 255/255, 253/255>; #declare ldd_colors[2] = rgb <135/255, 136/255, 122/255>; #declare ldd_colors[3] = rgb <255/255, 216/255, 105/255>; Parse Error: Cannot open include file ldd_colors_declarations.bin. File: \\.\LDDIncludes\ldd_default_colors.inc Line: 20 Parse Warning: Check that the file is in a directory specified with a +L switch or 'Library_Path=' .INI item. Standard include files are in the include directory or folder. I've followed the setup instructions, inserted the Library_Path="\\.\LDDIncludes" line into the .ini file, and made sure that POV-Ray files are not in the same folder as the generated include files. I can't get it to render my model, and I'm not at all sure what I'm doing wrong, so I could use some help with this...
  3. Alas, not entirely, no. I had to pinch a few 4/6 technic liftarms to round out the ray shape. Aside from that, yeah everything's from NXT 2.0.
  4. Hi everyone. This is my first post in Eurobricks, and it's my last-minute entry in the "To Sail the Technic Sea" competition: An NXT-powered Manta Ray It was either this or a shark, but I think someone's already done the shark, so here's mine. It's got one servomotor to tilt the ray left and right, and two motors that power the ray's fins up and down as it "swims". UPDATE: Here's the video of the manta ray in action. Nothing fancy, just a swimming motion.
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