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acidrunner1

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  1. Just thought I'd spread the word, there's a new wiki, http://heroica.upgrade.wikia.com/wiki/Heroica_Upgrade_Wiki that is working to compile a series of community-made rulebooks for Heroica, and I thought you might like to contribute your ideas there, since this thread appears to be long gone.
  2. Any of you who are still reading this forum, do you know Jason Glover's Advanced Heroica Rules? If so, (when) does the Venom Attack ware off? Also, what does becoming a werewolf do to you?
  3. >See "Quest" 2 posts up Here is a list of all the major aspects I came up with: >Map >Size >Exploring >Obstacles >Dice >Plate Variety >Attack vs. Movement >Items >Weapons >HeroPower Relationship >Strength >Potions >Location Bonus (e.g. Speed Potion = 5 spaces on the Brown/Tan Sand Tiles) >New Potions >Gold >Collection >Invisible >Guarded >Use >Value >Shop Items (Potions, Dice Plates, etc.) >Characters >Heroes >Stats >Strength >Health >Speed >Abilities(Item Powers) >Collection >Character Specific Items >Specials(Combat Powers) >Range >Melee >Improvements >Enhanced Abilities >Stat Upgrades >New Specials >Same-Character Variation >Powers-Path Choice >Stat Training >Monsters >Powers >Damage Affects >Transportation >Stats >Strength >Health >Hero Strengths >Hero Weaknesses I know that's a lot, and that's because Heroica has lots of components, so if I missed anything important, please let me know!
  4. Maybe once I determine the best ruleset I'll get my brother to program a computer version so I can play by myself.
  5. Thanks for the advice, and I'll be sure to test it out. I look forward to seeing if it improves the game, or just changes it. On a larger scale, I've decided to embark on a quest, which is to test as many different aspects of the game and determine the most enjoyable rule changes. Although it would be impossible to test every special ability a hero could have and such, I will try to make the most sensible choices on the new rules. I will try to make the game more challenging without overcomplicating everything, and I'll report my findings as soon as I can. Hopefully this will aid in the battle against Heroica's over-simplicity and lack of skill without removing the innovation and video-game feel. Wish me luck!
  6. I know I can't expect everyone to have multiple of one set, but the possibility arises that, if one were to have, say, 2 Waldurk Forests, one person could control the monsters on one board by watching the other, but the hero can't see the treasure, potions, monsters, or even possibly the boss room. Again, I know not a lot of people have 2 of a single set, but it's something to think about and toy around with.
  7. I know this conversation was a long time ago, but if you are still watching this, an easy way to make the barbarian and other unpopular characters more fun is to take three dice: one has two (specials) and four (two/skulls), one has two (one/sword+skulls) and and four (three/swords), and the last one is regular. Give your least favorite characters the option to use any dice anytime, and restrict your favorite characters to using just one die throughout the game(the so-so characters could use just two dice). Also, an easy way to complicate the game is to: A)have the monsters attack you (you roll the dice for the monster) if you move just one space away B)have someone not playing hide a switch(a smal round 1x1) underneath a monster that allows whoever kills the monster to move a whole set somewhere else on the board B2)the player who moves the set hides the switch again and is not allowed to defeat the monster that he/she hides the switch under C)have players battle when the land on the same space instead of increasing a distance moved; the one who lands at the same spot is the attacker C2)if the attacker rolls a skull, he loses 2 health; if he/she rolls a sword, the opponent loses 2 health; if he rolls both, each player loses 1 health C3)if the attacker rolls a shield,one of two things happens;1)the defender loses 3 health,2)the defender loses 4 health, but the attacker loses one as well. Just some thought as to complicating the game. P.S.Just so you know, the black character is the Rogue, not the Thief.
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