Mud
Eurobricks Vassals-
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Everything posted by Mud
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functions through a turntable
Mud replied to gilby's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
That looks neat although I'd have to see it going to intuitively understand it. Patent-speak isn't very intelligible at the best of times... -
functions through a turntable
Mud replied to gilby's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I used the 28 tooth differential because if you go from 28 teeth to a 12 toother (in my case via a 20 tooth) that's a ratio of 2.333:1. You can match that ratio with a 24 tooth gear to the 56 teeth around the outside of the turntable. I may have missed a trick though, I'd certainly be interested to see if there's an easy way to use the 24 tooth differential instead since there's the possibility of a much tidier package. I posted a video earlier in this thread. Passing a single function through a turntable is probably pretty easy with the 24/16 tooth differential since you can use an 8 tooth gear on the inside teeth of the turntable for an easy 1:3 ratio. -
Yeah, I'm not sure if I had rose-tinted glasses regarding the speed or if my batteries have passed their best. It should be about the same speed as any other 1:1 geared M-motor tracked vehicle I guess (it's quite skeletal and therefore not very heavy). It runs smoothly on carpet, but shakes on a hard surface. The third motor and fake engine help to reduce it from rearing up. Panasonic HDC-TM900 - it's good as long as you have lots of light.
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Now with video in the OP. I'll try to up production values on my next build and my next build will be more challenging ;)
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Sorry for any misunderstanding - I'm swamped at the moment and haven't read your tutorial properly. I will though.
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The wide apertures were mostly to compensate somewhat for my wrinkly muslin...and it makes the model look smaller (and therefore cuter) than it is ;) I used an off-camera flash through a small (~20") softbox, but obviously that has the potential to give a lot of specular reflection. You won't see that in the EXIF as it's all manually set. I must say Lego is really tricky to photograph, people and places are so much easier. In your tutorial it looks like you have a lot of room to play with, wish I had that luxury. I'm not into macro photography really, so not sure I'll invest in new gear just for lego shots (unless I see something cheap) - I'll see if I can make something approximating your setup though :)
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Aha, I said I had all the gear but I don't have a light tent - that would probably make all the difference. I'll try to do a video soon.
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Connectab introduced me to the Yanmar T80, and it was too fun-looking not to make. This model is mechanically pretty boring with no auxiliary functions, but I think it's cute and goes like a stabbed rat. I'm not too hung up on the details, but tried to get the proportions about right. It's a simple skid-steer with 1xM-motor/side. The third M-motor just spins a fake inline 4 pot hidden in the front (no idea what a T80 really runs). Not that you can see it, but the crank is a 'proper' inline 4 configuration, I die a little every time I see the lego inline 4 and V8 crankshafts It obviously takes some cues from 8063 (it's where most of the parts came from), but it's comprehensively reworked under the skin and a different scale (these T80s appear to be relatively small). Video to follow if I get a chance, but playability is limited to skidding it around on laminate flooring OT, does anyone have a tutorial for photographing lego? I've got all the kit, but am making a complete hash of it...blown highlights and even complete colour channels a-gogo
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BrickLink UK sellers
Mud replied to TechnicApe's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Those guys are great -
functions through a turntable
Mud replied to gilby's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I have done it, . I would be interested to see if anyone has a simpler solution. -
NXT - low level communications help
Mud replied to Mud's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Burf, there's really not much to it - my struggling in MATLAB was probably just a quirk of the serial communication or me incorrectly formatting the data. I may revisit making it work in MATLAB...I want to do as much as possible myself though to maximise portability, so I won't be using other people's toolboxes. In C# the code is relatively simple, here for example - you simply connect over bluetooth, acquire the com port, then send and receive the communications in accordance with the manuals. The first two bytes give the packet length, so it's best to write a subroutine to sort those bytes, then the calls become simple, like for the message I mentioned in the OP: byte[] NxtMessage = {0x01, 0x88}; NXTSendCommandAndGetReply(NxtMessage); -
NXT - low level communications help
Mud replied to Mud's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I've got something working now, albeit in C# -
NXT letter recognition
Mud replied to Katarn's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Perhaps cross correlation with reference characters would be more achievable....but would hinge on the handwriting being fairly well controlled: things like slanty handwriting and scaling could make the results poor. You can apply transforms to the kernel, but it'll quickly get complicated and the neural network will start looking more appealing (especially if someone's already written the code and you're just training it). If we're talking cursive, then that's a whole extra level of complication. Whatever approach you take, you'll probably have to do some de-noising, segmentation and dilation/erosion first. I'm afraid I'm not far-enough along with the NXT to say what it can and can't do, but cross correlation is about as simple as it'll get! -
NXT letter recognition
Mud replied to Katarn's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
This NXT su doku robot managed it -
Studless missile launcher / tank
Mud replied to Mud's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I bought a couple of 8063 sets (tractor + trailer) from Toys R Us for £45 a pop, and as DLuders said, for the sprockets: Bricklink. Everything was so tidy when I was custom-ordering everything from Bricklink, all black, dark blue-grey, light blue-grey or green. Then the other colours started creeping in and ruining things... I got black sprockets first, but later decided they blended into the model too much -
NXT - low level communications help
Mud replied to Mud's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I've got about 5 years of MATLAB behind me, and mostly just writing scripts at that...hence trying to broaden my horizons, although choosing between the languages is tricky. I do a lot of image and signals processing at work, so am better on that end of things if you need help there. -
NXT - low level communications help
Mud replied to Mud's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Java eh? Another language I know pitifully little about I'll read around Lejos, thanks. -
NXT - low level communications help
Mud replied to Mud's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
PC <-> NXT is what I want really, although Android-based tablets are looking increasingly appealing. I definitely will need some way of doing processing off-NXT, and will be using at least 1 webcam. I've got MS robotics studio installed, but am still working my way through C# tutorials at this stage -
NXT - low level communications help
Mud replied to Mud's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Didn't think anyone was going to reply for a minute there! It sounds like NXT remote basically gives you everything you need, so you're not having to deal with the horribleness of handshakes and hex. I think maybe I'll quickly learn C# and use the existing libraries for the time-being...but I'm purposefully being difficult to try to learn the low-level stuff. Any comments on Robot C? Did you use existing libraries or set up the comms yourself? -
I've bought myself a NXT2 to help me improve my programming - I'm quite happy in MATLAB, but it is a lazy language. I'm trying not to use the packaged NXT software as my project(s) require additional elements such as vision. For now I'm trying to prove I've got the bluetooth connection to the brick and understand the sent/received data in MATLAB, and whilst I think I've acquired the port, printing to the brick seems to go into an infinite loop. Can anyone give me any pointers? I'm not sure if I've missed a handshake somewhere, but I'm simply trying to send 0x02 0x00 0x01 0x88 to have the brick return the firmware version. 0x02 0x00 should be the message length (so 2 bytes in little endian), and 0x01 0x88 is the command straight out of Appendix 1 (p11). It's quite likely I've made a stupid mistake Thanks in advance
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Studless missile launcher / tank
Mud replied to Mud's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I had to look up AFOL / MOC / SNOT...there's a learning curve on this forum I was a little disappointed in the XL motor 'butt-cheeks' as they reduce the ground clearance by 1 stud - I initially wanted to make a Stuart tank, but struggled with the ground clearance/suspension with the driving wheels at ground level edit: Stuart, not Sherman...although looking at them now clearly they are front-driven. Clearly I'm not a tank anorak. -
9391 Tracked Crane - C-models
Mud replied to captainmib's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
You manage to do a lot with very few parts