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Everything posted by KK3D
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WE ARE GO! Version One of the instructional PDF has been approved and is already on Rebrickable.com! In the instructions, there are disassembly instructions so you can start from an already built set. But I also annotated the steps so you can work from the original instructions from scratch! I copied a lot of the style of the books, so hopefully they are intuitive enough to understand. Hopefully, I can get some good feedback. I'm already working on updating images with new renders. Here's a project breakdown. The center shape is more spherical with fewer gaps around the front window. The top and bottom of the sphere have additional sphere sub-builds to add to the sphere shape. Color change to the window pieces highlights the internal greebling of the cockpit. Internal additions to the cockpit add more details, and additional red color highlights for a more menacing look. Updated engine sub-build makes for a sleeker profile and a more accurate shape. Upper and lower arm struts insert into the central body at a lower profile, enhancing the central body’s shape. Updated design of the front and back of the arms that insert into the center. Rebuilt the torpedo sections using new LEGO pieces to replace the shovels for detailing. You can check it out here!!!! https://rebrickable.com/mocs/MOC-229917/KrisKelly3D/ucs-tie-interceptor-75382-spherical-cockpit-mod/#details custom mod. alternate build.
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I know I saw it somewhere (the red stripe), either for a specific pilot or markings for rank. Truthfully, I just found all that grey boring, and I don't own enough red pieces to do more with it. That's also why I added the broken wing tiles to add battle damage. Anything to give it a different color and break up the model. All those tiles are water tiles from the Mini Ninjago sets you could get with points from lego.com
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I took some time to revisit the UCS Tie Interceptor (75382). I'm glad I got the set, but I wasn't in love and felt a bit disappointed, considering the final look when built. The shapes felt off, and specifically the center cockpit sphere. I feel that the promotional images were focused on the wings. But the photo's angles were the only way to make the spherical cockpit look like a sphere. Luckily, I had some breakthroughs tinkering with it, and I think I'm delighted with it. I am a 3D artist by trade, so at some point it hit me that I needed to use the same principles that I would use to make a 3d ball to upgrade the parts that built up the center. I was able to tighten up a lot of the gaps, especially on the top. I am really happy with how much more spherical the cockpit now is. I tried a lot of tile combinations to create more rounded panels that flow into each other. I spent a lot of time working on the edges of the pieces where they meet up with the windshield, and I think I got something that flows better and comes off more circular than what the original set had going. The other big thing to me was rebuilding the engine to get something with a smaller profile, but also that worked better with the rest of the set. I wanted it more embedded within the center body as well. - Changed front cockpit pieces from black to dark gray (stands out much better) - I hid the top cockpit hinges with sloped tiles - Ditched shovels for more accurate gun covers. 3x2 angled plates. - I worked to get the struts on the top and bottom of the arms to insert into the center sphere at a lower angle so it looks more accurate. Also, more space to create the cockpit sphere. - Some cosmetics and "battle damage" to give it some character. (black and grey is so boring) --- Here are some side by sides compared to the product images ---- I would love to know if anyone else had any mods, fixes, or alternate builds for this set. If you all think this is good, I would like to look into creating an instructions PDF, but I've never done that before. So, message me with any pointers or resources.
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I've seen a lot of customization for BD-1, considering that customizing him was such a big part of the Jedi Survivor game. I revisited my BD-1 Lego build and tried to make it more accurate to what we had in the game. I did a lot of work to clear studs from the head and body. Plus, I wanted to fix the legs so they weren't so bulky. I really didn't like how bit\g the feet were on the original and that there was no bend in the feet like the actual BD-1, so getting the toe to bend felt great. I was also able to extend the white paneling of the lower leg to give more of a complete look to that part of the leg where it meets with the Technic joints. Getting rid of the extra Technic pieces at the knee that were sticking out of the silhouette meant I had to drastically reduce the weight overall. I got rid of any pieces that weren't vital to holding the head and chest together or else he couldn't stand up. I definitely would like to see everyone else's mods but here are mine.
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Hi I wanted to post some updates to my X-Wing that I posted last year, I was inspired by Giamax74's YOUTUBE video and how he was able to integrate the wings into the body. I followed as much of his breakdown as I could and rehauled my wings to incorporate a lot of his build. I'm still using most of the original internals to open the wings so they still sag, but I can live with that now that there aren't any of the internals exposed. Thanks to his video, I think my build is much more accurate. Everyone who's posted on this thread has made this so much more fun, thank you all. Hopefully, I can inspire a bit as well. 1. I was able to replace the fuselage with all flat panels, no studs (minus the nose) 2. Updated turrets, flat circle in the rear 3. I filled in the cockpit with more computers and tighter seating. 4. Expanded the wings a stud, and added inner wing engines, and inner wing panels. 5. Updated the back of the wings so the "S-Foils" section actually locks in. 6. Covered and closed the gap in the fuselage under the wings. Plus tons of panel work across the fuselage and body. I really wanted up the panels by having some intention to their placement around the cockpit and the front sloping areas. The more I could break up the paneling the better in my opinion.
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Glad I came upon this forum. I've only recently gotten into UCS sets and modifying them. I wanted to post to show my changes to the UCS Xwing. I don't have a lot of sets to work with so there is a lot of kitbashing from what I had laying around to get to something I thought worth showing off. Special thanks to @Aeroeza for putting together a slopping front. I built on top of the setup by elevating the cockpit/seating/window by one stud. Having the roof plate behind the cockpit lining up with the rest of the body made it to be more accurate to an actual X-Wing. I was happy to get all the studs off the sides of the body too, not sure why they even did that, except for structure. Everything was for personal preference or cosmetic. Raising the cockpit higher does cause an issue with the sides of the body. The glass doesn't fit perfectly without getting pushed up. There is a happy accident with the cockpit and the 2x1 pieces under the grey tile where it locks it in place with a little bit of pressure. I'm happy with how the area behind the cockpit looks. Exposing a little bit of the sand blue helped marry that section to the body better. And I was lucky the Tallneck had those 2x2 half-flat pieces in the same blue that I could steal to drop under the hinges. -Engines- 1. Moved engines in be 1 stud 2. Moved thrusters in by 1 stud, stole techinic bricks from the nose cone and switched them. 3. Changed engine center 4. Reordered engine parts (For those moving in the engines by 1 stud and can't get the pins under the wing to go in all the way, know you don't need all of the 2x2 half-flat pieces to keep the engines in place) -Cockpit- 1. Moved the seat forward by 1 stud 2. Fille in the space inside with grey pieces for the rest of the interior -Cannons- 1. Reverse rear cannon section. (If you turn around the part that's holding up the back section of the cannon you can reorder all the barrel pieces so studs are facing the other direction.) Removing the 1x1 red wall tiles and replacing them with 1x1 pieces on their side helped keep the body from moving around and locked them in place. I rebuilt the stand so I could display it on its side with my UCS A wing. I reinforced the stand so it wasn't so wobbly.